Best Reese’s Products (2021 Update)

Oh hey, it’s time for me to be a corporate whore and provide an update of my opinions on what the best Reese’s products are. As before, I’m not exclusively going over “official” Reese’s products, but any exceptions are done at my discretion. I’ve also once again excluded the original Peanut Butter Cups from the list, because they’re just timeless and the default baseline for quality (and therefore would just end up on the lower half of the list for being less interesting, which I feel is unfair for something that good).

Also, I really don’t know how regularly I’m going to update this list. Updates depend, of course, on Reese’s releasing new products, which is inevitable but also unpredictable. Maybe I’ll update again in 2022, maybe not. That said, I also don’t really like effectively copy and pasting the same list with minor updates every couple years, so we’ll see. Maybe this will be my last, definitive list and we’ll keep it at that. Who knows?

Oh, and I stopped by the Hershey store in Niagara Falls in summer 2020 and picked up some new Reese products (which I added to this list) and some Reese socks… which I proudly wore to my own wedding. I liked them so much that, sadly, I’ve already worn a hole though them. A nerd and a corporate whore? Yup, that’s me.

Anyway, without further ado, let’s get started!

49) Reese Mix – These things got a dishonourable mention in the original version of list because they’re way too expensive for what you get, so I could never bring myself to buy them. However, my (at the time) fiancĂ© knows I like to try new Reese products and hadn’t seen one of these before so she bought me a couple. So, it turns out that Reese Mix are kind of worse than I expected. I mean, it’s just the sum of its parts – peanuts, pretzel, Pieces and Minis, but the pretzel bits are really salty. On the one hand, this just makes you want to eat the Minis more to counter-act the excessive salty taste, but it’s a pretty bad look when your snack food is actively making me want to ignore parts of it to get to the bits I like. Plus, the saltiness is so prevalent that the taste has been passed over to everything else in the package anyway. All-in-all, it’s not the ideal way of eating any of the ingredients and I’m 100% certain you could make your own Reese Mix that would not only taste better but be far cheaper overall. Hell, the neighbourhood pre-teen entrepreneur could make a killing on knock-off Reese Mix and they’d taste better. These things are just all-round failures as far as I’m concerned.

48) Reese’s Ultimate Peanut Butter Lovers Peanut Butter Cup – These are a disaster. You’d think that a peanut butter cup made entirely out of peanut butter would be tasty but then you try it and, oh yeah, it really is entirely made up of peanut butter. It’s interesting how Reese have been advancing their technology to make half-and-half shells or shells that aren’t chocolate at all, but this is just science gone mad. Think about it – you’re basically just eating several large globs of peanut butter that is too rich and too sweet and it goes against the whole idea of Reese, that chocolate and peanut butter are a match made in heaven. Never again.

47) Reese Puffs – Reese Puffs are the KFC Double Down of the breakfast cereal world: breakfast cereals are already towing a fine line trying to justify themselves as something other than sugary junk food, but Puffs shit all over that line and head into territory that’s just disgusting. I mean, the tag line when I was a kid was that they’re “Reese, for breakfast!” Yeah, uh, no thanks. I mean, I like Coca-Cola, but I don’t want one until after noon at the earliest because who starts their day that way? Fruit Loops and Lucky Charms at least pretend like they aren’t pure sugar in a bowl, but Reese Puffs don’t even put up a pretense about what this product is. I had these maybe once as a kid, and even then I was not taken in. Of all the things on this list, if I had to sacrifice one Reese product for the good of humanity, this is the one I’d cast into the fire.

46) Reese’s Pieces Peanut – These might have been the first Reese’s product I’ve ever tried that I will straight-up never buy again. Like, at least I like parts of the Reese Mix, but these? Reese’s Pieces Peanut is so… bleh. Nothing about it worked for me – the salty peanuts just didn’t gel with the peanut butter taste, and since they’re Pieces there’s no chocolate in them to balance out the peanut butter. So basically, you’re just eating a bag full of crunchy, salty peanut butter. It’s super disappointing and I hated it.

45) Reese’s Mallow-Top Peanut Butter Cup – I don’t like marshmallows. With this in mind, when I saw the Reese’s Mallow-top I knew that my enjoyment of it was going to hinge on whether the white top actually tastes like marshmallow or not. Well, I’ll tell you one thing, I’ve got to give some props to the marketing and R&D team because boy does that top taste like a marshmallow. Unfortunately, that also means that there were revolting to me. Maybe that’s just my preferences tanking this product for me, but if you’re a big marshmallow junkie then this could easily be a big hit for you.

44) Reese’s Peanut Butter Clusters – Imagine a Reese’s version of Turtles chocolates – that sounds amazing, right? Just swap out the caramel in Turtles with peanut butter and we’re golden. However, I was very surprised by how underwhelmed I was with Clusters. You’d think that taking a Turtles and then adding peanut butter to it would just make Clusters tastier and better by default, but I’m not particularly keen on them. Personally, I don’t feel like the peanut butter really adds much to the taste. If anything, it makes them a bit too sweet, to the point where I’d rather have a Turtles chocolate instead. Hell, I’d rather have a knock-off Turtles chocolate like Almondillos instead of a Clusters. However, the real crippling issue with Clusters is that they also ripped off the worst part about Turtles – they are bloody expensive. Like, I’m talking $7 on the low-end for a small box of these things. I’ve actually seen them selling for as high as $10 before! And, like Turtles, you’re not getting enough chocolate in that box to make that steep price worth it. If you see any marked down 50% after Christmas is over then they might be worth the purchase, but I would never pay full retail price for these again. In fact, I did pick a box of these up at 50% off on Boxing Day for about $5 and I’m still pretty iffy on whether they were worth that price.

43) Reese’s Half-Pound Peanut Butter Cup – In the original version of this list back in 2018, I made a joke about how a half-pound Peanut Butter cup was just too much Reese’s to actually enjoy yourself… well, I went and bought one to test out that theory. It is, indeed, a huge peanut butter cup and, as expected, way too much to eat by yourself in one sitting. I got about halfway through before it started to make me feel that sickly feeling of peanut butter and chocolate overload. These things are just too rich and it’s not like they’re cheap either (over $5 for one), so I can’t really see why someone would go for one of these other than as a gimmick… that said, a couple weeks after I finished it, I was sorely tempted to get another. There’s something about the extra sweetness of a half-pound cup’s ludicrous excess that justifies its existence and tempts me, but in my head I know that it has so many caveats that it’s not really worthwhile.

42) Reese’s Popped Snack Mix – Sure, this is basically one of those shitty Reese’s Mix packages, but the addition of chocolate-coated popcorn makes enough of a difference that it actually improves the overall package. Instead of just having a bunch of excessively-salty filler to slog through and then some compromised Miniatures to actually enjoy, the addition of the popcorn at least gives you something else to make the whole package feel worthwhile. That said, these still have most of the same weaknesses as a regular Mix, including the excessive saltiness and the high price, but at least the tasty popcorn make it a much more balanced product if you do decide to indulge in it.

41) Reese’s Whipps – I swear that I tried one of these things when I was a kid, but I can’t remember much about it, it didn’t leave any sort of fond memories. I don’t recall it being bad, but there’s not much else on this list that I wouldn’t rather have instead. I’d probably buy one just for the memories if I saw one, but it isn’t a particularly interesting choice. That said, considering that it’s like 90% nougat I can see why it wouldn’t leave much of an impression either.

40) Reese Bar – I’ve had a Reese Bar a few times, but I’ve never been particularly impressed. Maybe it’s just me, but these things are too big and push over the limit where you’re getting “too much” sweetness. Plus they don’t hold together very well – I always find that if you try to break pieces off of the bar it caves in on itself and the peanut butter filling is very soft, almost liquid. They’re certainly edible, but whenever I buy them I inevitably will tell myself “Oh right, that’s why I stopped buying these things.”


39) Reese Blizzard – So I usually order a Reese’s Blizzard on the rare occasion where I go to Diary Queen, but that said I definitely have issues with them. For one thing, Dairy Queen Blizzards are stupidly expensive in general, and keep getting worse year after year. Furthermore, if I order anything more than a medium, I feel gross afterwards. I mean, think about what you’re actually ordering: you’re basically eating 3 or more packs of Peanut Butter cups, in addition to the ice cream itself. I have gotten sick from the sweetness overload on multiple occasions… not that that stops me from ordering them again, but the fact that these things literally can make me feel sick makes them harder to recommend than nearly everything on this list.

38) Reese Minis – They aren’t quite as satisfying as a full-sized Peanut Butter Cup, or even the wrapped Miniatures for that matter, but Reese Minis are a nice little treat. The fact that they come in resealable bags is great, it helps to make them last and not over-indulge in them. There are 2 varieties of Minis available too, regular and white chocolate. The variety is nice, but I tend to lean towards the white chocolate – for one thing, I think that they taste better, and Hershey’s rarely sells white chocolate Reese products north of the border so I’ll take whatever avenue I can get for that fix.

37) Reese’s Pieces – These things are iconic, easily the second most popular Reese product after the original peanut butter cups, in part thanks to the textbook usage of product placement in E.T. which made everyone want to try them. While I enjoy Reese’s Pieces, I find that their quality is wildly inconsistent. Sometimes I’ll buy a box and they just don’t taste all that great. I’m not sure if it’s inconsistent recipes, poor quality control, corner cutting, or what. When I was in high school I remember several occasions where this would happen, so it was like a flip of the coin on whether I was actually going to enjoy my box of Pieces or not and it completely soured me on them. Don’t get me wrong, I’ll still have Pieces on occasion, but I don’t care for them nearly as much as some other people might and I don’t actively seek them out.

36) Reese’s Crispy Crunchy – I was pretty disappointed by this thing. It’s essentially a Crispy Crunch bar, which I do really like, but bigger and with peanut butter and nuts added to the mix. Wow, how can that possibly go wrong? Well… it did somehow, because I would rather have a Crispy Crunch, no contest. This bar tastes like a cheap, dollar store knock-off of a Crispy Crunch rather than a product put out by a major chocolate manufacturer and nothing about it really “works” for me. Hell, it doesn’t even deserve to be a Crispy Crunch knock-off, it’s a freaking Butterfinger knock-off. Just unfortunate all around.

35) Dark Reese’s Peanut Butter Cups Thins – Holy shit, they weren’t kidding when they called these things “thins”. They’re, like, half the size of a normal cup at least! Clearly intended as a “diet” option for the calorie-conscious, the chocolate on these is much harder and denser by necessity in order to keep the cup from collapsing on itself, and there’s far less peanut butter inside than usual. They’re certainly not bad, but… like, if you’re trying to be calorie-conscious and eating these as a result then you’re not going to be making much of a difference. Meanwhile, my indulgent ass is just going to be gravitating to the full-sized versions of these instead. Of the three varieties that launched with the “Thins” label, the dark chocolate is my least favourite, but it’s still worth checking out.

34) Reese’s Peanut Butter Cups Thins – I have to give the milk chocolate thins the slight edge over their dark chocolate counterparts, but honestly there’s barely a difference. They’re still tasty, still thin and still a fool’s refuge if you’re looking for something that’s actually calorie-conscious.

33) Reese’s Dark Chocolate Miniatures – I was on vacation in Niagara Falls in the summer of 2020 when I found these at the Hershey store and bought a big bag of them. I’m glad I did too because I haven’t seen any since then. I don’t typically care for dark chocolate, but I can imagine that particular taste working well with Reese’s peanut butter. Unfortunately, the balance just isn’t quite there in Reese’s Miniatures, meaning you get just a bit too much dark chocolate for my liking and not enough peanut butter. If you like dark chocolate anyway then this probably isn’t a negative, but for me it manages to tip a very delicate balance in the wrong direction.

32) Reese’s Chocolate Lovers Peanut Butter Cup – I’m not entirely sure who this product is for. It’s just a peanut butter cup, but with slightly less peanut butter and slightly more/somewhat richer chocolate. It’s like they tried to design a peanut butter cup for people who don’t like peanut butter cups… but still left a lot of peanut butter in there so it doesn’t even accomplish that. Oh, and it only comes with 2 cups, so I really don’t see why someone would buy these over other Reese’s products, except as a gimmick. Don’t get me wrong, I enjoyed this well enough, but I just don’t understand why these exist when they’re so similar to a regular peanut butter cup, but with less in a package.

31) Eggs, Hearts & Christmas Bells – This entry covers a couple seasonal Reese’s variants under one umbrella; they don’t really deserve to have their own separate entries, since they’re all basically the same product in different shapes and packaging each time. The Christmas Bells, Valentines Hearts and Easter Eggs are, in essence, seasonal versions of Reese’s Miniatures – small, individually wrapped peanut butter cups with a shape based on the season they’re made for. They’re great, and if you find some of these in your Christmas stocking or on an Easter egg hunt, you know that whoever bought the chocolates was slaying it this year. Always a welcome gift, although the one thing keeping them a bit lower is that, as seasonal releases, Reese price gouge you for them. On the flip-side, as soon as the holiday is over the prices will get slashed in half so you can get lots of them cheap, so it’s a bit of a trade-off.

30) Reese’s Peanut Butter Lovers Peanut Butter Cup – The Peanut Butter Lovers cup definitely comes out on top compared to the Chocolate Lovers. That said, neither of them do much to stand out, instead just providing a bit more of a niche for a Reese’s lover. What makes the Peanut Butter Lovers cup stand out is that the top quarter of the cup has been replaced with shaped peanut butter, which naturally gives the whole cup a more pronounced peanut butter taste. I’d say that it is more akin to the taste of a Big Cup, just in a smaller package. It suffers the same sort of issue as the Chocolate Lovers cup where the difference isn’t a big deal and there are only two cups in a package, but I’d have to say that the Peanut Butter Lovers does a little bit more to stand out and at least it still has some chocolate in it, unlike the disastrous Ultimate Peanut Butter Lovers Cup.

29) Reese’s Nutrageous Bar – I’m kind of surprised that I hadn’t tried a Reese’s Nutrageous before 2020, considering that they’ve been around since 1994. That said, I can kind of understand why they haven’t become particularly widespread, because this is basically just an Oh Henry! with peanut butter… except that there are also Oh Henry! bars with Reese’s peanut butter in the middle, which taste basically the same and are cheaper, so I struggle to see the point for this product to even exist. The bar itself tastes fine, but I did find the caramel to be particularly sticky, making the bar a bit more of an effort to eat than I was expecting.

28) Reese’s Peanut Butter Cup with Pieces – These things have been around in years in king sized form so it was surprising that it took them this long for regular-sized versions to start being sold. That said, maybe there’s a reason for that, because in standard-sized form they really don’t taste all that different from a regular or crunchy Peanut Butter Cup. The Pieces in this are tiny and all they do is provide a little extra crunch. Not bad by any means, but not much to get excited over.

27) Reese’s Take 5 Bar – The Reese’s Take 5 is a very unique addition to the Reese canon, combining a thin layer of caramel and peanut butter with a pretzel and then coating it all with chocolate. Apparently these have existed for years as their own separate thing but were recently brought under the Reese’s umbrella, which kind of makes sense because they’re unlike any other Reese product. It all comes down to that pretzel, which dominates the taste and texture of the bar, giving it a nice crunch and salty taste. That said, I don’t particularly care all that much for pretzels and there’s a bit of that pretzel aftertaste, which is unfortunate, but I found this bar far more intriguing than I was expecting. I don’t know if I’d buy these with any sort of regularity, but I can definitely see myself trying them again if I encounter any.

26) Reese’s Fast Break – As far as Reese’s chocolate bars go, the Fast Break is definitely one of the better ones. The nougat is very soft and subtle, but it’s the healthy serving of the peanut butter that really makes this thing shine. It’s very simple (basically a Snickers, but with the peanuts and caramel swapped out for extra peanut butter), but it works so well. If I come across one of these again anytime soon I know that I’ll be buying one because these are delicious.

25) Reese’s Peanut Butter Cups Stuffed with Crunchy Cookie – These things sound like an amazing combo… I mean, peanut butter, chocolate AND cookie bits!? Unfortunately, they don’t really live up to the hype. It’s really just a regular Peanut Butter Cup but with a subtle crunch to it from the cookie bits. The cookie bits don’t change the taste substantially, but the crunch is very satisfying. However, you only get 2 cups in these packs, whereas you get 3 in a Crunchy Peanut Butter Cups pack and I can’t really say that it’s worth the difference considering that they taste basically identical in the end.

24) Reese’s Peanut Butter Cups with Crunchy Peanut Butter – I’m not sure if I’m just not remembering these things very well, but the big “crunchy peanut butter” gimmick of this product never actually stood out to me – they always tasted like a normal Peanut Butter Cup, just maybe a bit less smooth. It’s a small difference I guess, but not much to justify having a whole other variation on the market. I think Reese agreed because I haven’t seen one of these things in years and imagine they were probably discontinued. It’s too bad though, just remembering that these exist makes me hungry for one…

23) Reese’s Miniature Cups – On first glance, these might just seem to be the same thing as the aforementioned Minis, but there are a couple notable differences which make Miniatures stand out. First of all, Miniatures are all individually wrapped and are maybe about twice the size of an individual Mini. This might not seem like a huge difference, but for whatever reason, Miniatures just taste better to me. There just seems to be more quality put into each one and the size makes for a better balance of chocolate and peanut butter taste. Plus, they come in regular and white chocolate versions, which just helps to vault them over the comparable seasonal Reese’s chocolates, in my opinion.

22) Christmas Trees & Easter Eggs – At first glance, these appear to be nothing more than low-effort, cheap holiday cash-ins (hell, that “tree” is more reminiscent of a chocolate turd than an evergreen). However, these things over-deliver in a big way, being enormous compared to other Reese products and are stuffed with that delicious peanut butter. Plus, unlike most seasonal chocolate, they actually tend to be priced reasonably. The fact that they come in regular and white chocolate varieties is just icing on the cake. I fondly remember buying these things all the time around Christmas when I was in university. Hell, I would not be surprised if I was eating a Reese’s Peanut Butter Tree while writing some of the earliest posts on this blog.

21) Reese’s Easter Eggs with Pieces – Reese’s have clearly figured out the answer to the question “How do you make a Reese’s product better?” Answer: Just added Pieces. That’s really the only difference here between regular Reese’s Easter Eggs and these, but it’s enough of a difference that it deserves its own entry. I haven’t seen Reese’s Christmas Trees with Pieces yet but I’m sure they’ll exist by soon enough.

20) Reese Swoops – I can remember back when Reese Swoops first came out and really enjoyed them at the time. They had a very unique taste and texture that no other Reese product has had before or since. I was saddened when I heard that they were discontinued. If you never got the chance to try one, imagine a Pringle made entirely of chocolate and with a little Reese’s peanut butter swirl mixed in directly with the chocolate. Suffice to say, they were delicious and it was easy to forget just how much chocolate you were consuming as you scarfed them down, especially considering that they were originally intended as a “lite”, diet chocolate.

19) Reese Big Cups – Unlike some of the Reese’s products I mentioned earlier, while Big Cups tow the fine line between decadence and overindulgence, I feel like they strike the perfect balance where I feel just guilty enough. I definitely feel like I’m pushing some limits with a Big Cup, but I never feel like they’re too much or like I’m going to be sick or disgusted with myself for having one. There’s got to be some Catholic priest on staff at Hershey HQ who’s doling out the exact measurements of guilt that are acceptable whenever a candy bar is released and goddamn he towed the line flawlessly with the Big Cup.

18) Reese’s Big Cup Crunchy – It’s a Big Cup, but with peanuts in it. It really simple and doesn’t make a major difference in terms of the actual taste, but I’d be lying if I said that the crunch of the peanuts isn’t really satisfying. Literally, that’s it, I enjoy the crunch of the big peanuts pieces more, that’s enough to put it over the regular Big Cups and Cookie Big Cups for me.

17) Reese’s Outrageous! Stuffed with Pieces – The naming convention for this chocolate bar is pretty weird. It’s a Reese’s Nutrageous bar… but the nuts have been replaced with Reese’s Pieces. I don’t know why they didn’t just come up with a completely new name, especially since they make sure to specify that the bar is stuffed with Pieces anyway, but whatever, I’m not a big marketing exec now am I? In any case, the Outrageous bar is quite good! In fact, it is significantly better than the original Nutrageous bar. It tastes very similar to the peanut butter Oh Henry! bars, minus the nuts of course, and adding in Pieces always makes a Reese’s product better by orders of magnitude. My only real complaint is that the standard size version is quite small for a chocolate bar and, like the Nutrageous bar, the caramel is still a bit too sticky, but it is a tasty treat regardless.

16) Reese’s Big Cup with Pretzels – I’m not a huge fan of pretzels, so I was a bit wary of putting them in a peanut butter cup where the saltiness could overpower the perfect balance of chocolate and peanut butter. Thankfully, I actually had it backwards, because the pretzel taste is overwhelmed by the peanut butter and chocolate. What gives this a leg up is the fact that the surprisingly-big chunks of pretzel you get give you the most “crunch” of any Reese add-on I’ve ever tried and if you’ve learned anything about me thus far it’s that I love me some crunch. This was good enough that after I finished by one-cup package I was sad that I didn’t have a second cup to go with it, which is about as good an endorsement as I can offer. Will definitely buy again if I see any.

15) Reese Sticks – It shocks me just how good these damn things are. If you thought peanut butter and chocolate were a match made in heaven, Reese Sticks prove that 3 thin strips of wafer make a case for a hot threesome. Just… these things are brilliant. They sell smaller versions in the same sorts of bags as Minis too, and they are so addictive that you risk scarfing down half a bag in one sitting if you’re not careful. If you’ve never tried these, then seriously, freaking do it.

14) Hershey’s Milk Chocolate with Reese’s Pieces – I normally don’t care about a Hershey’s bar; the milk chocolate is tasty but it’s a boring product as far as chocolate options go and so they’re almost always overshadowed by more enticing treats. However, the fusion of Reese and Hershey bar really surprised me – the bits of peanut butter taste and the crunch from the Pieces gives the simple Hershey’s bar some more flavour than usual and there’s even little bits of peanut added in for added texture and taste! All-in-all, it’s pretty similar to the M&Ms Bar (which I do really like), but much better!

13) Reese’s Dark Chocolate Peanut Butter Cups – Like I said with the miniature and thin versions of these things, I don’t typically care for dark chocolate, but I had a feeling that dark chocolate would work really well with Reese’s peanut butter. That said – goddamn, I was not expecting them to be this good! Like, given the choice between these and regular peanut butter cups I’d say that I’d go with the dark chocolate ones more often than not (assuming the number of cups in a package and the price are equal). The balance between dark chocolate and peanut butter is so much better in the full-sized cups compared to the minis or thins. Compared to standard peanut butter cups, these have a bit of a richer taste to the chocolate which works spectacularly with the peanut butter. These get a hearty recommendation from me, whether you like dark chocolate or not.

12) Reese Crunchers – These might be the most surprising entry on this list for me. I saw a package of these at a gas station and, similarly to Reese Mix, the price seemed steep but I figured I’d give them their one shot to impress me. The price is definitely a bit too high, but bloody hell are they worth the cost. They’re kind of like little, delicious bite-sized clusters and just writing about them is making me want to eat the package of them sitting beside my desk. (Post-script: Yeah, within 5 minutes I had that package opened and was scarfing them down greedily.)

11) Reese’s Outrageous! Crunchers Stuffed With Pieces – These things are nearly identical to regular Crunchers, but they’ve had miniature Pieces added in. That gives them the slightest of edges over regular Crunchers for me, but they’re so close that you can’t really go wrong either way. That said, if you have to pick between the two in a pinch? Outrageous! Crunchers, 100% of the time.

10) Breyers Reese Ice Cream – Breyers’ Reese ice cream has some big legs up on the Reese Blizzard which propel it so far up the list. For one thing, a whole container of Breyers ice cream can be purchased for about the price of a Blizzard… even less when they go on sale for around $4 on the reg. Secondly, the ice cream is flavoured to actually complement the peanut butter cups in there, which makes it taste better than a Blizzard in general. Thirdly, you control the portioning, so you shouldn’t ever feel sick when eating this. Whenever I see this product on sale at the grocery store, I love to pick it up because I know that I’ll get to enjoying it on a hot day. Still less economical than, say, buying a big tub of vanilla ice cream, but it’s Reese ice cream, can you blame me if I want to indulge a little sometimes?

9) Reese’s Crunchy Peanut Bar – You’ve probably gotten the idea by now that I like my Reese’s peanut butter with a crunchy texture and the Crunchy Peanut Bar may just be the best way to experience that particular taste. There is a lot of peanut butter in this surprisingly-wide bar, so peanut butter lovers are going to be over the moon. Taste-wise, it’s very comparable to the King Size Crunchy Peanut Butter Cups, but you get a lot more here and in a more convenient package. I checked this out on a whim and I came away very impressed.

8) White Reese’s Peanut Butter Cup Thins – White chocolate Reese’s are the best and these thins offer one of the most convenient ways to get ahold of them. They are quite comparable to their full-sized counter-parts and don’t feel like a sacrifice in quality like, say, the White Chocolate Minis. They are also by far the sweetest option between the three Thins varieties, but they are just so damn good that I’d pick them nearly every time.

7) Reese’s Peanut Butter Cup Eggs – I overlooked these things on previous versions of this list, which isn’t too surprising considering that Reese’s have at least 5 distinct Easter egg products. However, Peanut Butter Eggs are easily one of the best seasonal variants out there, so I do feel bad for missing them for so long. Unlike the aforementioned Reese Easter Eggs (which are mostly peanut butter with a thin chocolate shell) and Mini Eggs (which are bite-sized treats), Peanut Butter Eggs are a nice sized egg with a thick chocolate shell around a generous interior of delicious peanut butter. I love them, but their only real drawback is that they’re expensive. Individually-wrapped Peanut Butter eggs are about $1.50 each, but if you want a bag of them you’re looking at about $15+. Unlike some expensive Reese’s products though, I’d actually be tempted to spend this on Peanut Butter Eggs, because they’re just that good. That said, I’ll always prowl the local Walmarts and Giant Tigers when Easter is over to find bags of these things at discount prices, but you have to be quick because they usually get snatched up within hours of opening on the day after Easter.

6) Royal Reese’s Brownie Blizzard – My God, a Reese’s Blizzard is already tasty enough, but this one was so over the top that it was unbelievable. A peanut butter filling and brownie bits in addition to the Reese’s Peanut Butter Cups? Holy crap, this thing is completely amazing. Like most Dairy Queen products, it’s insanely expensive, so you’re only going to be indulging in this kind of thing on a special occasion, but man… that special occasion is going to be the freaking best. This product is also discontinued as of the time of writing this, but if you tried one then you know the magical time that the Royal Reese’s Brownie Blizzard graced us with.

5) Pieces Eggs – The most exciting part of the Easter season for me is that the Easter chocolates are going on sale. For most people, that means Cadbury Mini Eggs, but for me that means Pieces Eggs. While Pieces themselves don’t set my world on fire, Pieces Eggs are a whole other animal. To put it simply, Pieces Eggs are quite a bit bigger than a regular Reese’s Pieces and have 2-3x more peanut butter filling, so they’re far more satisfying to me. The only real issue is that, like all Easter chocolates, they charge you through the nose for them. That said, I’ve paid nearly $20 for a big bag of Pieces Eggs before, which pains me, but it’s (just barely) worth it and that bag will probably last me for months when all is said and done.

4) Reese’s Peanut Butter Franken-Cups – I made the bold declaration that these Halloween chocolates were the best Reese’s product I had ever had the first time I tried one and while I have cooled slightly since then, they’re still easily the best seasonal variant I’ve ever tried. The reason for this is simple – that green creme you see? That’s not mint like I originally thought. It’s basically just green-coloured white chocolate. In other words, Franken-Cups are half milk chocolate, half white chocolate peanut butter cups. Can you see why I got so enthusiastic about them? Taste-wise, they’re quite close to a white chocolate peanut butter cup, but a tad less sweet, hence why I was so enthusiastic about them. Having had them a couple more times alongside white chocolate peanut butter cups, I still have to give the edge to the full white chocolate cups, but the fact that a new product was able to get so close is remarkable in itself. Plus they came in packs of 3 or 4, which is freaking generous as far as promo Reese products go.

3) Big Cups with Reese’s Pieces – Who is the diabolical candy-making genius who thought up this decadent combination? Taking a big cup and then adding a whole additional candy into it is just such a brilliant mixture that I have to applaud it, even if it might be enough to break that delicate balance that Big Cups strike and put them on the side of over-indulgence. They’re as good as they look, but I definitely feel some shame afterwards for how decadent they are… not that that has done anything to stop me from eating several of these since they first came out.

2) Miniatures with Reese’s Pieces – As I predicted in my original rendition of this list years ago, Miniatures with Reese’s Pieces are the perfect version of the “just add Pieces” puzzle which Reese has been pursuing the past few years. Whereas Big Cups with Pieces feel like they’re too decadent, Miniatures with Pieces give you the benefit of portion control. Unlike some of the other, smaller “just add pieces” products, Miniatures are just big enough that you can distinctly taste the crunch of the miniature Pieces. They are small enough that you can eat a few at a time without feeling like you’re going overboard, although you know that some people are going to eat the whole damn bag at once.

1) White Chocolate Peanut Butter Cups – Dear God, white chocolate Peanut Butter Cups are still absolutely amazing. There’s only 2 of these in a package, compared to 3 in a regular package of Peanut Butter Cups. When I was in my early teens they sold these everywhere in Canada, but for a decade or more they were bloody impossible to find here. I’ve seen enterprising international candy-sellers listing these things for $5 EACH, and I love these so much that I begrudgingly bought 3 packages of them. Hell, I’ve considered dropping $60 or more of a whole box of them on Ebay, because they are just that good. The white chocolate Minis aren’t nearly the same, and while the white chocolate Trees and Miniatures get close, they’re still hard to get ahold of and nothing quite matches just how good a white chocolate Peanut Butter Cup is. That said, in recent years I have been finding these on sale more often at specialist chocolate stores, so I try to get a few packages on hand to enjoy on special occasions and they’re always just the goddamn best. While these finally got some legitimate competition from the Franken-Cups, white chocolate Reese Cups are still the absolute best.

Lore: The 51st Commandery

As I have stated in the past, I’m a long-time fan of Warhammer 40,000. I love the building, painting, battling, lore, etc but one area where I feel like I have been always lacking is the fleshing out of my characters and army’s lore. I usually just come up with a name for the army, maybe name a few characters and then leave it there – any “lore” they get tends to be built up organically from campaigns or impressive deeds during battle. Perhaps the most neglected of my forces is my Adepta Sororitas, which is particularly egregious since they’re also my favourite army. I’ve had this army for more than eight years now and I hadn’t even given my Canoness a name! Well, I decided it was finally time to give my army a proper identity, which was originally just supposed to be a few paragraph overview but it quickly started ballooning into a full-on army profile with several prominent named characters and personalities and a full-on photoshoot. So… yeah, where better to host that then on I Choose to Stand? It’s something a bit different compared to what I usually do around here, but I’ve been considering hosting some creative writing here for a while. Who knows, maybe this will become more of a regular thing in the future? In any case, enjoy…

The 51st Commandery

Stationed in the shadow of the towering spires of Balor’s refineries, billowing plumes of smoke to choke the atmosphere, the shrine-bunker of the 51st Commandery of the Order of Our Martyred Lady stands resolute, a bastion of the Emperor’s light. Within its cavernous halls is a convent of approximately 200 Sisters of Battle who have operated from Balor for more than a century. Following the massacre and martyrdom of much of the Order of Our Martyred Lady during the Third Battle for Armageddon, a contingent of veterans of the battle, led by the newly-minted Canoness Commander Petronilla Magdelaine, were sent to Balor to establish the 51st Commandery. Their founding mission was to provide support to the Order Fenestrus, escorting them to perform their holy duties in war-ravaged worlds in the vicinity of Balor.

However, the nature of the 51st’s mission has changed since its fourth Canoness Commander, Maria Orantes, has assumed the mantle of authority. Her predecessor, the long-serving Angela Impassia, was martyred in defence of a holy Imperial shrine on Rascella. Their position was unexpectedly overrun by Necrons and Angela gave her life to ensure the safe retreat of the Order Fenestrus. This also bought time for her sisters to reorganize and push the xenos back, but by the time they did so there was little left of Angela Impassia to salvage – having been hit by scores of gauss beams, all that could be found of her were a few scraps of cloth.

In addition to the Order of Our Martyred Lady and the Order Fenestrus, the 51st Commandery’s shrine bunker hosts pilgrims, missionaries, relic-hunters of the Order Pronatus, Hagiographers and a handful of members of the Order Familius, among others.

Following the death of their commander, the 51st Commandery had to choose a new leader to carry them forward. While the role of appointing a successor ultimately falls upon the shoulders of the Order of Our Martyred Lady’s Canoness Superior, in practice the decision is often too minor for the Cannoness Superior to personally oversee the selection. It would require a Commandery of crucial strategic importance for her to put her full attention into the decision and the 51st had not earned that level of distinction. As a result, the decision was to be delegated amongst the veterans of the Commandery and this selection would then be passed up through the chain of command for approval. This was how the selection was intended to worth in theory, but in practice the appointment could also be influenced by other interested parties capable of catching the ear of the Ecclesiarchy.

When it was announced that Maria Orantes had been selected as Canoness Commander, this proved to be controversial. The first reason for this was that, while Maria Orantes was unquestionably an esteemed warrior and battlefield leader, command was expected to be passed on to the favourite among the 51st’s veterans, Sister Superior Ludmila Stanbridge. Ludmila had long been seen as the logical successor to Angela Impassia, having proven herself a capable battlefield commander and was dedicated to strengthening the 51st’s relationship with the Order Fenestrus. There were several other candidates in the running for command, including Maria Orantes and Ludmila’s twin sister Sophia, but it was clear that Ludmila held the largest share of support amongst the veterans of the 51st.

The second reason that Maria Orantes’ selection as Canoness Commander proved controversial was that it was strongly believed that the choice was made, or heavily influenced, by someone outside of the Order of Our Martyred Lady. Despite the 51st’s clear desire for command to go to Ludmila Stanbridge, it is not unheard of for the Canoness Superior to select a successor who more closely fits her vision for the Commandery, or even send a Canoness from a completely different commandery to fulfill the role. However, this has done little to stave hushed speculation throughout the halls of the 51st Commandery’s shrine-bunker. While there is no physical evidence to support these suspicions, it is believed that the Ordo Hereticus played a hand in the selection. The Ordo Hereticus have been active on Balor for millennia, but their influence on the 51st began to be felt during the early parts of the Rascellan campaign and has only become more hands-on since Maria Orantes has assumed command. While the Ordo Hereticus and Adepta Sororitas have worked closely since their inception, there are still some among the 51st who express concerns about their loss of autonomy, feeling like they have become puppets to the Inquisition.

Foremost amongst the non-militant orders in the 51st Commandery are a number of Hospitallers of the Order of Serenity who have been ensuring that no sister martyrs herself lightly. While there are several Hospitallers serving in the shrine-bunker and abroad, the two most distinguished members amongst the 51st are Perpetua Kazuhera and Euphemia Pacifica, who have accompanied Maria on several crusades now and saved countless lives in the process.

In spite of all this, perhaps the most controversial aspect of Maria’s selection as Canoness Commander was that her methods differed greatly from those of her predecessors. As soon as she took command, Maria set about preparing the 51st for war. No longer would they be acting as support for the Order Fenestrus, they would be taking the fight to the heretic and xenos directly. For nearly a century the blood of countless martyrs of the 51st had been spilled providing support to the Order Fenestrus. As a result, this mission had taken on a holy significance among many of the veterans of the Commandery, especially among those who supported Ludmila, so this dramatic shift was met with strong opposition. However, it was only Maria’s unimpeachable faith and force of will which kept the 51st Commandery from fracturing entirely.

In her decades of service among the 51st Commandery, Maria had become well-known for her faith and fervour, which reached a level of devotion that was notable even amongst the pious ranks of the Adepta Sororitas. However, it was not always so. In the early years of her service among the 51st, Maria’s adherence to the tenets of the Ecclesiarchy was found wanting and so she was stripped of her place among the Battle Sisters and forced into the Sisters Repentia. Here, exposed to all the dangers of an uncaring galaxy with little more than her desire for redemption, Maria found her faith not only renewed but redoubled as she hurled her body at the Emperor’s foe and laid them low with the roar of her eviscerator. When her tenure in the Repentia was completed, Maria’s renewed faith found herself quickly rising in prominence among her peers until she reached the honoured ranks of the Seraphim. However, this was not enough and Maria voluntarily surrendered herself to the Repentia for a second time. It was a shocking decision as, even then, Maria was seen as a beacon of faith by her comrades. However, Maria declared to them that her faith had never been stronger than when she was in the Repentia and that she desired to temper it there once more. When this second round of trials was completed, Maria’s convictions were stronger than ever and she quickly became the Sister Superior of the 51st Commandery’s Seraphim and held this rank until her promotion to Canoness Commander.

The Emperor laid down his life so that we may live, to bring about this great Imperium. The least we can do is put our lives in His hands, to cast aside our armour and clad ourselves in pure faith. If we die, we do so knowing that it is for His glory, not our own.

-Maria Orantes, Seraphim of the 51st Commandery

Whatever differences there were when Maria Orantes assumed command, none of her Sisters could find fault in her belief and so even the most ardent skeptic among the Commandery was willing to give her a chance to either prove or damn herself. This took the form of a series of holy wars into Imperial worlds around Balor contested by expansionist xenos forces, the Necrons and the T’au. It soon became undeniable that purging these hated foes breathed new life into the sisters of the 51st and opinion began to shift in Maria’s favour. If there was any doubt about the righteousness or divine will of her cause, that was quickly washed away with the opening of the Great Rift, the start of the Indomitus Crusade and the fiery Morvenn Vahl’s promotion to Abbess Sanctorum, which saw Adepta Sororitas of all Orders across the Imperium rising up to make war.

In recent times, the 51st Commandery has been seen fighting Necrons, Tau and Tyranids ravaging worlds in the Ultima Segmentum, before being forced back towards Balor to deal with the Blood Crusade. Most recently, they have been seen fighting under the command of Morvenn Vahl herself in the Charadon system…

Forces of the 51st

Foremost amongst the heroines of the 51st Commandery is the Canoness Commander herself, Maria Orantes. After her two tenures in the Repentia, Maria has come to favour the eviscerator, both as a reminder of her trials and as a brutally-efficient instrument of death. Complementing her melee weapon of choice is a sacred inferno pistol of the Order of Our Martyred Lady, said to have been once wielded by a venerated saint. Maria Orantes leads from the front always and her sisters have learned to follow her into battle without question. While her strategic direction for the 51st comes from a deep-seated conviction to bring death to the heretic, xenos and mutant alike, Maria ultimately desires that greatest of all honours – to achieve the status of Living Saint. No member of the 51st has yet attained such a distinction, but Maria desires this goal above all else. When the time comes for her martyrdom, she prays that her deeds may be recounted amongst the venerated names of saints long past.

One of the most influential members of Maria’s retinue isn’t even technically a member of the 51st Commandery. Instead, she hails from the non-militant Order Dialogus, the Order of the Holy Word. Her name is Agnes Aemulator Existens Paternarum and she operates as a fervent and pious spiritual advisor to the Canoness Commander. Her voice can always be heard intoning prayers across the battlefield to embolden her sisters. However, it is no secret that Agnes also operates as an agent of the Ordo Hereticus, providing linguistic and intelligence-gathering support for them, among other duties. It is believed that this close relationship secured Maria Orantes’ bid for leadership, as the tacit support of both the Dialogi and Ordo Hereticus would have been an influential vote of confidence in her favour.

Among Maria’s retinue perhaps the most revered is Felicity Gracelyn, Imagifier of the 51st. In addition to recounting the deeds of martyred sisters among the Order, Felicity holds aloft a sculpture of Saint Joan the Pierced of Armageddon. Joan was a Celestian in the same squad as Petronilla Magdelaine, the first Canoness Commander of the 51st. During the Third War for Armageddon, Saint Joan held off an entire squad of Orks by herself, giving her comrades enough time to secure their retreat before she was hacked to death by the Orks’ blades. However, when this position was retaken days later, she was witnessed once again by her sisters charging into the greenskin lines where she disappeared in a gout of holy fire, slaying many score Orks in the process. Naught was recovered of her but her rosary and a handful of ashes, which were placed at the heart of her simulacrum alongside the bones of other Sisters martyred on Armageddon alongside her. Hearing the deeds of Saint Joan sets the hearts of the 51st aflame and push them to ever greater deeds in order to become worthy of commemoration.

If the Ordo Hereticus have been more hands-on with the 51st in recent times, then Bethel Ingran is that hand made manifest. Ingran first encountered the forces of the 51st during the Rascellan Campaign while she was on the trail of the radical Ordo Xenos Inquisitor Felix Rex. After they helped her to bring the Emperor’s justice to the rogue Inquisitor, Ingran relocated to Balor, obstinately to continue the Ordo Hereticus’ observations of the population, but also to keep the 51st within arm’s reach if needed. After all, Ingran is a resourceful, calculating and cautious Inquisitor and would prefer to keep a proven-successful resource available whenever possible. Ingran is always found flanked by her Crusader bodyguards who safeguard her and ensure that she lives on to accomplish her mission.


Despite being passed up as Canoness Commander, Ludmila Stanbridge holds no ill-will towards Maria Orantes. In spite of this, Ludmila is Maria’s most vocal critic in matters of strategy and it is not unusual for war counsel to be interrupted by Ludmila’s protests. While some may find this to be insubordinate, Maria appreciates the presence of a dissenting voice, especially one who still holds great reverence throughout the ranks of the 51st. As a result of this, Maria has revised battle plans on a handful of occasions after hearing out Ludmila’s concerns. Ludmila, along with her more impetuous twin Sophia, are both honoured Sister Superiors, leading squads of Battle Sisters to war and earning herself even greater respect among her peers.

Amongst the veterans of the 51st, Seira Ignata, Sister Superior of Squad Ember, has the greatest burden upon her. During the Rascellan campaign, early in her career with the 51st, Seira’s squad were wiped out by Orks and, with the help of a Deathwatch Kill Team which were operating in the area, she managed to avenge her fallen sisters. From there, she worked closely with Bethel Ingran to help him bring rogue Inquisitor Felix Rex to justice and has only risen in prominence since. In fact, just as Ludmila was viewed as Angela Impassia’s future successor, Seira is expected to one day take up the mantle from Maria Orantes when she is inevitably martyred. Perhaps this is why Seira has been entrusted with a copy of the Litanies of Faith. While this is likely not the legendary original copy of Sebastian Thor’s preachings, it is still enough to set the hearts of the Sororitas afire, so why risk sullying such belief? As for Seira herself, she leads squads of her sisters into battle with grim determination, eager to strike down all foes of the Emperor, but is particularly eager to drive a stake directly into the heart of any witches.

Whenever the 51st Commandery go on crusade, they are invariably accompanied by masses of Eccelsiarchy priests, missionaries and pilgrims. These hangers-on have proven to be quite useful to the Sororitas, as they spread the word of the Emperor in a more direct and sustained manner than the Order of Our Martyred Lady is capable of accomplishing. In this way, the 51st clears the way so that the masses may receive the word unopposed by any opposing, heretical dogma.

Maria’s fervent leadership has seen the ranks of the Sisters Repentia swell to numbers never before seen in the 51st Commandery’s history. This may be seen as alarming, but the vast majority of the those consigned to the Repentia were put there of their own free will. For them, Maria is an exemplar of the kind of faith they should aspire to and many sisters feel as if they fall short and have shamed themselves. For others, they did not agree with Maria’s leadership when she was appointed but have since come to realize that she was divinely appointed and seek redemption for their weak faith. For some, self-flagellation is not enough of a penance. The Sisters Repentia are always ready to accept these wayward souls and it is considered the honourable first step on the path to redemption to take up the eviscerator in the Emperor’s name.

With influx of Repentia come, inevitably, an influx of Mortifiers – disgraced sisters for whom redemption is no longer an option. All that is left for them is prolonged agony and damnation as they make themselves useful to the Emperor one last time. Most notorious amongst the 51st’s Mortifiers is the Anchorite is known as “The Damned”, a sister who has been locked inside of her armoured sarcophagus for decades. Her suffering has been so prolonged that only the longest-serving veterans of the chapter can remember her sins, but these are so grave that they refuse to speak of them. Younger members of the sisterhood don’t even dare speculate in hushed tones – as they see The Damned launching herself into battle to end her suffering, they fear that their idle curiosity may one day earn them a similar fate.

Attack on Titan is Kind of Trash

Attack on Titan is one of those blockbuster series that you can expect even the most casual manga/anime fan to enjoy, up there with Death Note, Sword Art Online and Full Metal Alchemist, among others. However, like Death Note, I have never understood the praise this series has gotten – with both of these series, it’s almost like people are in love with the fantastic premises more than the actual execution. I watched the first two seasons of the anime when they came out and was initially intrigued, but soon lost interest due to the glacial pacing and wasted characters, to the point where I dropped off entirely a couple episodes into season three. That said, I knew that there were big, interesting developments as the story went along and so when Humble Bundle were offering 26 volumes of the manga (plus a ton of spin-off manga to go with it) for cheap, I decided to jump on the opportunity. I’ll be honest – the manga sunk its hooks in and captivated my attention in a way that the anime never could. I greedily devoured multiple volumes every day as if I was one of the series’ titans. There were a few niggling issues, sure, but the writing was too damn engaging to really hold this against the series.

…and then chapter 100 comes along and out of nowhere the series’ quality plummets off of a fucking cliff. I’m serious, as soon as I hit this chapter I said to myself “Wait, what the hell!?”, but kept going because “The writing has been strong to this point, surely Hajime Isayama knows what he is doing”… Well, turns out he didn’t, because the last 40 chapters of Attack on Titan are disastrous, going off the rails in ever more spectacular ways and outright harming the preceding chapters in the process. It’s so bad that, as of the time of this writing, the fanbase are still up in arms about it. I would personally say that it’s a disaster on par with Game of Thrones season eight, an ending so bad that it torpedoed most peoples’ previous love of the series.

So, what is so bad about Attack on Titan? Let me count the ways… Oh and just a note, this is mainly going to be based off of the manga – the anime is extremely faithful to the manga so story criticisms are likely to carry over between the two. My main criticisms unique to the anime are that the pacing is painfully slow (like, when your goal is to pick up a rock and move it, it shouldn’t take you two whole fucking episodes to pick up the goddamn rock) and that the show leaves me questioning how anyone ever gets caught and/or killed by titans (they are portrayed as being so slow, stupid and unthreatening that everyone who is dies does so because the stupid morons were frozen in place for minutes at a time).

Anway, with that said, you know what time it is!

The Characters

Before we get to the ending we should probably lay some groundwork on the issues I had with Attack on Titan, even before it all went bad. Foremost among these issues were the characters. Don’t get me wrong, there are some great characters in Attack on Titan – Jean is by far the best character of the main cast of heroes, Reiner is such a compelling and tragic character, Gabi has a strong character arc (which is one of the few bright spots in the last 40 chapters), Erwin Smith is a good example of a morally-complicated leader and Captain Levi is just cool. The story itself mainly centers on Eren Yeager and his two childhood friends, Mikasa and Armin, but unfortunately Eren is a generic, boring anime protagonist. You’ve seen this kind of protagonist before, someone whose sole characteristic is a philosophical opposition to some external force which is further fueled by a defining, tragic event. In the early parts of the manga his character entirely revolves around wanting to kill the titans and save humanity and this is fine for this kind of story, if not particularly interesting. I’ll cover more of Eren’s character development as we go along, but the main thing to know for now is that the series is centered on a rather shallow character.

Then there’s Mikasa, who initially seems like she’s going to be a total badass. She’s extremely capable, the best fighter in her class in every category, but is emotionally distant. Unfortunately, her character revolves entirely around Eren to the point of being ridiculous. Seriously, when she is told that Eren was killed by titans, she straight-up tries to commit suicide and almost gets herself killed several times trying to protect him. Why is she like this? Well, turns out that her parents were killed and she was kidnapped by robbers, but then Eren came along and fucking stabbed them to death and then told her to stab the last one to save him, so she believes she owes him her unending devotion (even though, y’know, she saves his ass several times and he doesn’t return the favour). As a result, Mikasa’s character is constantly kneecapped by being slavishly devoted to Eren, while also being upstaged by Eren at all times in the process. To make matters even worse, Mikasa also has the indignity of being upstaged twice, because as the stone-cold badass she occupies the same role in the story as Captain Levi. As soon as Levi gets introduced, every time something badass needs to be done Levi gets to do it, leaving Mikasa as Eren’s over-glorified bodyguard for the rest of the series. It sucks, and to make matters worse, it’s treated like some sort of revelation towards the end of the story that, oh my God, Mikasa is in love with Eren! And then we discover that Mikasa’s talents aren’t because she’s just a badass, it’s actually because her family were experiments infused with the strength of titans… and also because she’s Asian. I’m serious, if you thought Midichlorians were the stupidest demystification in fiction, you clearly haven’t read Attack on Titan. As if that wasn’t enough, it’s also implied that Mikasa rejecting Eren turns him into a genocidal maniac in the series’ ending. It definitely comes across to me like this is the intended reading, but even if it isn’t, it’s self-internalized by Mikasa and is just another shitty development for this wasted character. Oh and worst of all? One of the last panels in the series is Mikasa kissing Eren’s severed head WHAT THE ACTUAL FUCK!?!?!

I bet you thought that that was a joke. Also, I wanted to make this the featured image for this so much.

Armin, on the other hand, is easily the best character of the main trio. He isn’t physically impressive, describing himself as weak and useless on several occasions. However, he has a sharp mind which gets the characters through many dire situations and he draws strength from his friendship with Eren and Mikasa, while inspiring them in turn. The main characters manage to survive impossible odds because of Armin’s keen wit on several occasions, showing how invaluable he is to the survey corps. In perhaps the most climactic arc in the whole series, the retaking of Shiganshina district, Armin’s character arc hits its peak. The survey corps are nearly wiped out by a trap, but Armin’s strategic mind and his deep friendship with Eren are what wins the day, as he sacrifices himself to allow Eren to defeat the Colossal Titan. It’s a heartbreaking moment and a perfect death for the character, showing the pyrrhic cost of victory with the decimation of the corps and the sacrificial death of Commander Erwin Smith… but then, in perhaps the first example of Isayama committing a cardinal sin with his narrative, he reveals that both Armin and Erwin Smith somehow survived their injuries and are barely holding onto life. Let me lay this out to you so you can truly understand how insane this is – Armin was fucking cooked to death by the Colossal Titan, covered in full body burns (not to mention that he probably burned out his lungs in the process). This makes for a very intense chapter where the surviving characters fight and argue over which of these character should be healed (they happen to have a serum which will resurrect one of them and give them the powers of the Colossal Titan). They ultimately decide to save Armin, a decision which haunts him as he feels unworthy of being saved instead of Erwin Smith. This could have made for a fantastic new character arc in the latter-half of the narrative… except that Armin does nothing of consequence for the rest of the story (with the one exception being that he blows up a fleet of ships with his titan powers, but it’s not like this actually has any bearing on the plot). I’m serious, this genius character who had carried the heroes to victory several times up to this point gets resurrected and then does absolutely nothing of value for the rest of the story. I should also point out that the latter-half of the narrative revolves around several conspiracies and involves trusting clearly-untrustworthy characters. You’re telling me that Armin couldn’t do a goddamn thing to unravel any of these plots? Oh wait, that would have inconvenienced Isayama’s narrative, that’s why they neutered Armin. But… why even bother resurrecting him at all at that point? I’m serious, he had a fantastic death, just let him die instead of dragging out his character as a shadow of his former self.

The Ending

So, how exactly does the last third of Attack on Titan drop the ball so badly? Well, it all starts with a sneak attack by Eren on the nation of Marley. Marley are attempting to get support for a global coalition to wipe out Eren’s people, the Eldians living on the island of Paradis. The Eldian bloodline are the only ones capable of turning into titans and they are viewed as monsters because of this, and because in the past the Eldians had conquered the world and committed atrocities which they are still hated for. At the time of the story, Eldians are a ghettoized and demonized people, used as weapons of war by Marley through forced transformation into titans, with the only “free” Eldians having isolated themselves behind their walls on Paradis for nearly one hundred years now. So how does Eren react to this call to commit genocide against the people of Paradis? Why, he gives them all the excuse they need to go to war with them by becoming a fucking terrorist and attacking the public gathering of nations!!! Might I add that this declaration of intent was a huge public event, with dignitaries and civilians from all around the world gathered together and caught up in the crossfire as Eren rampages through the city. His actions force the other people of Paradis to act as well, causing a gigantic titan fight right in the middle of a city and leading to the aforementioned destruction of the Marley fleet by Armin in an attempt to debilitate their military response.

Why does this moment bother me so much and why does it mark the point where Attack on Titan nosedives in quality? Well, I believe that the issue here comes from the way that Eren’s character is handled throughout the story to this point. At the outset of Attack on Titan, Eren makes all sorts of bold declarations about how he’s going to kill all the titans, but in his very first mission his blind rage gets him consumed and seemingly killed until it turns out that he’s secretly had titan powers all along. He then spends the next several volumes trying (unsuccessfully) to understand and get control of his titan powers. During this time, he learns that he cannot just act as he wishes to, he needs to trust his allies who see the bigger picture. Then during the coup storyline, Eren gets kidnapped and spends most of the arc sidelined. Finally, during the retaking of Shiganshina, Eren does a lot of the fighting but he’s not really making the decisions, by this point he’s just following orders to save humanity. As you may notice, in addition to being shallow and boring, Eren is a passive protagonist, which is a lethal combination. Whenever I see people saying stuff like “Eren is so cool!” or “Eren is a chad!” my first response is “…seriously?” What Mandela Effect universe did they come from? This makes Eren’s sudden turn into being an active antagonist in the final third of the story so jarring and unconvincing – it just doesn’t make sense given the trajectory of the character up until that point. Those Game of Thrones season eight comparisons don’t end at how bad the ending is, this sudden heel-turn by a major character is a big reason why the ending is so unsatisfying. It’s not just that Eren attacks Marley either – after touring other countries he decides to wipe out the freaking world’s population in order to save the people of Paradis. WHAT??? In my opinion, Isayama didn’t lay the groundwork for this twist. Having a character say “My friends are the most important thing in the world to me” isn’t justification for “Okay, I guess I’m going to kill everyone in the world now”, especially after he tours the world and sees that there are many good people within it.

Beyond forcing Eren to become a villain “because plot”, the final third of the story has so many stupid twists that it wants us to go along with. The biggest among these is the idea that anyone believed that Zeke (an Eldian working for Marley who has the power to turn into the Beast Titan… and also, Eren’s half-brother) could possibly be working to save Paradis. Like, how did anyone in the survey corps go along with this? The guy was gleefully turning Paradis’ civilians into titans and hurling rocks at the survey corps (which killed Erwin Smith, I may add) a couple volumes earlier, now you’re trying to convince me that anyone believes that he has the best interests of Paradis in mind? The fact that the characters lampshade how stupid this is by talking about stealing his titan powers away from him and yet do not do it does not make this any better. We later discover that Zeke truly does have nefarious plans all along – he’s planning on sterilizing all Eldians the world over, killing them all off in about a hundred years and ending all conflict with them… a horrifyingly evil plan which turns out to be preferable to what actually ends up happening…

Then there are the numerous plot twists involving the Yeagerists, a radical faction of Marley defectors and Paradis soldiers who view Eren and Zeke as saviours. This is a huge conspiracy which somehow goes undetected for years, but even within the Yeagerists themselves there are secret sub-factions, some of whom strive towards Zeke’s sterilization plan and some of whom strive towards Eren’s plan of wiping out the world beyond Paradis by releasing the titans within the walls in an event known as “the rumbling”. There are some clever moments within this storyline (particularly the revelation that Zeke has been spiking the soldiers’ wine supplies with his spinal fluid, which creates a ticking time bomb where he can turn everyone affected into a titan at will), but for the most part it is exhausting and pushes the bounds of belief that this conspiracy wouldn’t be uncovered at some point, especially considering how fanatical these Yeagerists are. Thankfully, it all mercifully ends with Eren getting his head blown off by an anti-titan rifle, but just before his brain shuts down he makes contact with Zeke and then sets his plan in motion, beginning the rumbling which leads into the final arc where the main characters have to stop him once and for all.

The final third of Attack on Titan is a good example of the dangers of the mystery box style of storytelling. Attack on Titan absolutely thrives on mystery boxes. What are the titans? What is outside the walls? What is Eren’s father’s secret he keeps locked in the basement? Where did the Colossal and Armoured Titans come from? As the story goes along, and even as some mysteries get answered, new mysteries appear. Why can Eren turn into a titan? Why are there titans in the walls? Why did Reiner, Bertolt and Annie betray the survey corps? How did Eren control the titans that one time? While this kind of storytelling is a big reason why Attack on Titan is such a compelling read, it’s also a big reason why it all feels so deflating in the last third of the narrative, as the mysteries it has been building up either have unsatisfying answers or get thrown to the wayside. One big question I always had was why did Ymir go with Bertolt and Reiner, abandoning Historia (who she is clearly in love with) in the process? What duty could she do that would outweigh protecting Historia and fighting alongside the people of Paradis? Well, turns out, absolutely nothing because by the end we realize she literally handed herself over to the people of Marley to be killed and all she got for it was a promise from Reiner not to kill Historia… whoop-de-fuckin’-do. This is a fairly minor issue in the grand scheme of things, but it’s one that makes repeat readings of Attack on Titan more unsatisfying because Isayama puts twists and mysteries ahead of actual payoff. Another big example of this is Annie, who is revealed to be the Female Titan and encases herself in crystal early in the story to avoid capture. She spends almost a hundred chapters encased in this crystal, the audience tense the entire time, knowing that it’s only a matter of time until she decides to free herself and wreak havoc once more… only for Isayama to finally remember “oh shit, I’m in the end game, better release Annie now!” and have her just randomly escape and join the heroes to take down Eren. It’s a rushed, jarring and unsatisfying payoff which feels like it was done as an afterthought rather than actually planned to go this way. Oh, and just to shit on everything even more, it’s revealed that Eren’s titan power allows him to see into the memories of past and future inheritors of the Attack Titan, meaning that he’s known what was going to happen all along and has been manipulating his past self from the future into making all the misery of the series happen (including killing his own mother, setting the events of the story in motion). Just… holy fucking shit, that is a stupid fucking twist. I literally rolled my eyes and said “Are you fucking kidding me?” when Isayama dropped that steaming load on my lap. Oh, and in the final chapter, it turns out that Eren told Armin about this and that he’s going to massacre the world and Armin thanks him! AND THEN Eren uses his titan powers to ERASE ARMIN’S MEMORY OF THE CONVERSATION UNTIL THE MOMENT OF EREN’S DEATH. Jesus fucking Christ, fuck mystery boxes, fuck “big twists”, just tell me a good story for fuck sake!

I would be remiss if I failed to mention the most egregious waste of character in the last third of the story: Historia Reiss gets completely shafted. She’s a crucial character during the middle chapters of the story, revealed to be the secret heir to the throne of Paradis and the only one who can change the fate of the nation after a hundred years of oppressive rule. The whole point of the survey corp coup storyline is to put Historia in charge of the nation, so surely when they get her in charge something important happens, right? Well… no, not in the slightest. Isayama knocks her up and then sticks her in an orphanage for the rest of the story. I’m not joking, this major character shows up in maybe three or four panels in the entire last third of the story, which is absolutely insane and down-right insulting. Why do this, you may ask? Well, I believe Isayama got high on twists and then wrote himself into a corner. Part of Historia’s importance is that, as a royal descendant, she is capable of unlocking the power of the Founding Titan, which is possessed by Eren but unable to be used unless he comes into contact with a titan of royal descent. There are several discussions about turning Historia into a titan in order to use this power for their advantage, so why don’t they do it and give one of the established, main characters something to do after hyping them up during the entire middle-section of the story? Well, Isayama decides to instead reveal that Zeke is secretly of royal descent all along and is already a titan, so he’s capable of unlocking the power of the Founding Titan for Eren and is more than happy to do so. Again, this makes the fact that the survey corps places trust in Zeke even more insane. You clearly can’t trust the guy, kill Zeke and transfer his powers on to Historia, goddammit! And, again, lampshading this idea and then not following through with it doesn’t make it okay!

As if the ending wasn’t bad enough, it has been revealed that in the soon-to-be-released final volume of Attack on Titan there are going to be additional pages which add onto the ending. The existing ending sees Eren use the rumbling to wipe out 80% of the world’s population before being killed by his old friends in the survey corps in order to stop him. This erases the ability to turn into a titan for all Eldians around the world, meaning that their race can no longer become monsters. They return home to Paradis where the Eldians live in peace thanks to Eren’s sacrifice and it’s implied that Eldians are viewed as heroes who saved the world. It’s a poor ending, but it’s going to get even worse when Isayama shits on it even more by showing a time skip where Paradis gets carpet bombed into oblivion. Goddamn, I guess preventing complete global genocide was the wrong course of action then? I get that this is thematically appropriate – Attack on Titan frequently shows that cycles of violence are inevitable and that people are incapable of uniting, but holy fuck is that a cynical way to end your story. It effectively undoes everything that has happened because none of it matters in the end and, like I said, it makes the lesson “don’t half-ass a genocide, you have to wipe out all of your enemies to secure your future”. Just… it’s a story. I don’t care how pessimistic you are, break the fucking cycle you cynical dickhead!

So… How ‘Bout That Imperialism and Antisemitism…?

I was aware of the commentary about Attack on Titan taking a fascist, imperialist and antisemitic turn in its latter-half, so I was keeping a critical eye out for this while reading. While I feel like some of these hot takes may be a tad overblown, Isayama does weave in some uncomfortable themes which I have a hard time just dismissing away. Up-front, Attack on Titan appears to be staunchly anti-war – from the first volume you have soldiers haunted by the things they’ve seen, the comrades who have been devoured around them, desperate to feel like their sacrifices have any meaning to them (not to mention all of the horrific deaths we witness throughout the series). This would seem to paint war as something to be avoided at all costs, but as the story goes on I get the sense that that’s not really what Isayama is getting at – in Attack on Titan war is portrayed as a horrible thing that is necessary. After all, the while the narrative sympathizes with cadets who want to join the military police to stay as far away from titans as possible, they’re very clearly looked down upon in comparison to the survey corps who will lay down their lives for the good of humanity. Sure, they’re going to die in droves, often painfully and without even knowing their contribution to the betterment of humanity, but it is hammered home several times in the narrative that their sacrifices were not in vain.

In addition to this, war has to be led by great people who can make these sacrifices worthwhile. While there are hints of this early on, it’s stated outright by Armin when Erwin sacrifices dozens of survey corps members to lure out the Female Titan:

“The commander my be a cruel, even evil, man… but I… I think that’s good. Even if it puts his comrades’ lives in danger, he has to envision every possible development and make a choice. Between the lives of 100 of us and those of humanity, behind the walls. […] The people capable of changing things are the ones who can throw away everything dear to them. When forced to face down monsters they can even leave behind their humanity. Someone who can’t throw anything away will never be able to change anything.”

As if that wasn’t enough, Erwin Smith is viewed as the best hope for humanity’s future and there’s a whole chapter that revolves around how the previous commander of the survey corps admitted that “Average men aren’t able to accomplish anything. […] Special people do exist. It’s just that I wasn’t one of them. But I had to lead so many of my comrades to their deaths before I was able to figure that out.” We get a few of these “great men” in the story, most of whom are active military leaders, including Commander Pixis (who is based off of an Imperial Japanese general who Isayama admires). They are contrasted by the weak, selfish elites of Paradis who contribute nothing to society and who are shown to always put their comfort and power above any efforts to better humanity. This comes to a head when Eren’s titan powers are discovered and he is arrested and brought to trial. The elites want him to be killed because his existence threatens their seat of power, while the survey corps want to utilize him as a weapon to retake Wall Maria and save humanity. During the middle-section of the story (particularly during the coup arc), the elites and their cronies do everything they can to stifle the efforts of the survey corps up to and including going to outright war with them when they feel that their threat to their stability is too great. Again, this is the sort of thing that seems anti-authoritarian on the surface – they are, after all, trying to take down this corrupt regime. However, the resulting military coup and emphasis on these “heroes” who should be trusted above all others to reshape society puts that into question. I found the discussion on this Reddit thread about whether Attack on Titan is fascist to be particularly interesting and worth reading for more perspectives on this topic.

Another contentious aspect of Attack on Titan is the way it co-opts Jewish imagery and history in questionable ways. The most glaringly obvious of these is that the Eldians living in Marley are all hated by society, confined to ghettos and forced to wear armbands to identify their race. The parallels are evident, which makes me question whether Isayama gave any thought to the implications that this would bring about. First of all, every Eldian has the capacity to turn into a titan, lending credence to the notion that Jews are secretly monsters and suspicion or hate of them is in some way justified. Furthermore, the Eldians once ruled the world and are accused of committing atrocities around the globe centuries ago, harkening to the anti-Semitic ideas of nefarious Jews ruling the world. Hannah Collins, herself of Jewish descent, describes why this is so problematic within the narrative:

Anti-Semitism, like any form of predjudice, is based in fear, which has no logical root. By making Eldians former conquerors and genetic ‘freaks’ of nature, Isayama provides a plausible rationality to something that should have none. He didn’t have to make Eldians analogous to Jews for us to understand them as victims, and I – like many others – would have felt far more comfortable if he didn’t, to be honest.

It’s the same issue we’ve seen time and time again where racial and political imagery are co-opted in a narrative (Bright and Tom Clancy’s Elite Squad being recent examples of how crass and offensive this can be). At best, Isayama didn’t consider how making Eldians obviously analogous to Jews would lead to some questionable implications. At worst, it belies a racist worldview, which brings me to my next criticism…

Isayama seems to be obsessed with bloodlines in Attack on Titan. Race is, in the real world, largely a social construct, but in Attack on Titan it’s about as “real” as you can get. As I have already said, the ability to turn into a titan is a genetic trait of the Eldian race, but not only that but all Eldians have the ability to have their bodies and minds altered by the royal bloodline. This, of course, adds a whole other hierarchy to these bloodlines, since the royal bloodline possess special powers that are unique to them alone. As I previously mentioned, the fact that Mikasa is Asian is also a weird plotline in Attack on Titan. It’s revealed that non-Eldians were hunted down in Paradis since they are immune to the royal family’s memory-altering powers so the fact that Mikasa is Asian is made out to be a big deal that makes her special. In addition, her status as a member of the Ackerman family also provides her with the genetically inherited ability to be a really fuckin’ good fighter… again, it’s not because she’s just a badass or talented, it’s because of her stupid bloodline. Hell, Eren reveals that Mikasa doesn’t even really love him, she’s just genetically predisposed to protect them due to her bloodline (that said, the truth of this statement is left ambiguous and I personally believe he was lying). All this obsession with bloodline is weird and, in my opinion, narratively lazy on its own, but add it up with the co-opting of Jewish history and the imperialist themes and it becomes harder to believe that Attack on Titan isn’t promoting a pro-fascist worldview (and that’s not even getting into the ending, which promotes genocide as the only way to protect your loved ones).

Well If You’re So Smart, How Would You Fix It, HUH?

There really is a lot to like in Attack on Titan – as I said in the intro, I greedily devoured every volume of the manga I could get my hands on because it was such a compelling read that any complaints I had were excusable until chapter 100 came along. There are a lot of things to love up until that point – engaging and compelling plot progression, well thought-out world-building, fantastic art that conveys the sheer speed and force of the setting, and a handful of outstanding characters. I even really like the big twist about the world outside Paradis, but it has to be said that this reveal represents a fundamental shift in the narrative with little direction on where things will go next. As a result of the open-ended nature of this moment, it’s hard to make any substantial changes without having to just write the whole ending out yourself. That said, I do have two scenarios where I would diverge the narrative and make Attack on Titan into a whole other beast.

First of all, the obvious – change chapter 100. I hate the entire notion of Eren becoming a terrorist and bringing the wrath of Marley down on the people of Paradis (not to mention the subsequent stupid twist with Zeke, the Yeagerists, Rumbling, etc). It only really happens because of Isayama’s cynical worldview, but it rings false to me. Eren and the survey corps have spent the last hundred chapters talking about how they’re trying to save humanity, so when he finds out that humanity is doing fine he just… decides that the people of Paradis are the only actual people who matter so time to flatten the rest of them? Again, I don’t like this villainous turn, it doesn’t make sense to me. So here’s my suggestion for an alternate post-chapter 99 – focus the narrative on war between Marley and Paradis, while the characters try to break the mental trauma of the Eldians living in Marley.

The second place where I would consider diverting the narrative is that Eren should have stayed dead. That first battle with the survey corps was almost brilliant. Having Eren’s boring-ass protagonist schtick end up being a red-herring as he is brutally killed in his very first battle would have been incredible and would have given Armin and Mikasa someone to be inspired by throughout the rest of the narrative. Obviously, this would be a HUGE diversion as it would also take with it the whole idea of titan powers (and we wouldn’t get four or five variations of “oh my God, so-and-so is also a titan!”), the world outside the wall, coups, etc, but it would focus Attack on Titan back to the simplicity of its premise – the bleakness of its world and the actual titan fighting. It doesn’t take too long for Attack on Titan to lose track of the regular titans and instead become more interested in the politicking or special titans, to the point where they barely matter after the first dozen volumes. This change would scale everything back and make for a far more simple narrative centered around that initial premise of the last of humanity killing titans. It would be far more simple, but that’s not necessarily a bad thing and could be far more satisfying in the end. At the very least, it would have been interesting to see how Attack on Titan could have turned out if it didn’t get immediately bogged down with typical anime bullshit.

I think that what’s so frustrating about Attack on Titan is that it has left itself effectively unsalvageable. Like, look at it this way – The Rise of Skywalker sucks but at least The Last Jedi is a good enough open-ended, cyclical conclusion that you can happily ignore it. You can’t really do that with Attack on Titan – the whole early narrative revolves around getting to Eren’s basement and once you get there and find out about the wider world you can’t really end there – it begs for a conclusion and unfortunately the one we got was bullshit. If we’re being honest, I still liked the first two thirds of Attack on Titan enough that I’d probably still recommend reading it, but goddamn you need to go in knowing that the ending is really fuckin’ bad.

Quick Fix: My Life in 2021 in Photos

Hey, I know that my writing output has slowed considerably in 2021, down from three posts in the first half of January to… well… one (really great) article since then. It’s not that I don’t have ideas – I’ve got a Retrospective planned for months and ready to go as soon as I get time to dedicate to watching the franchise again, and I wanted to write about Gamestonk back when that was in the news. Unfortunately, since mid-January my life has be complete chaos and making time for writing hasn’t been realistic. Not only that, but I’m the sort of writer who needs to have a creative spark in order to make any sort of progress and so I haven’t even had the time for inspiration. It’s only in the last few weeks that I’ve gotten some of that creative spark back, so here I am writing a bit of a reflection on what I’ve been up to lately to stretch some of those creative juices. Hopefully I will be able to dedicate more time in the near future to bring posts to life.

So what really pushed this stressful period of my life into overdrive? Well, first of all, my wife and I bought a house… so that was a break-neck month and a half of stress getting finances in order, dealing with lawyers, banks, mortgage brokers, etc to make that work, not to mention that we then had to co-ordinate the actual move in the middle of a snow storm (have I mentioned before that I live in Canada?).

As if that wasn’t enough to deal with, a week before we moved in my wife decided she wanted to get a puppy. And not just any puppy – a Belgian Malinois puppy. Freaking John Wick 3 attack dog puppy. Perhaps unsurprisingly, we have had our attentions fully on him since to ensure that he is properly trained and have had to get a trainer to help. This alone has kept my hands full and away from the keyboard, since basically my entire day gets dedicated to either work or keeping him from getting into trouble until bedtime where I might get an hour of free time if I’m lucky. So, uh, yeah maybe you can see why there haven’t been many posts lately.

That said, it hasn’t been all work for me. I do get a bit of downtime while the dog naps, but that has mostly been dedicated to painting miniatures. I started getting into Warhammer 40,000 again last year and have been expanding my Adepta Sororitas army with some of the new models they received recently. I’m really happy with how they’ve been turning out and can’t wait for COVID to be over so I can get them on the tabletop. Since moving into the new house, my huge pile of shame is now readily available to me so I’m trying to work away at it (which is also nice because I’m on a very tight budget now, so miniature purchases are extremely low priority).

Other than that, most of my free time has gone towards reading. Having finished the 2000ad Humble Bundle, I’ve moved on to other comics. First was Strontium Dog, one of 2000ad’s classic, flagship franchises. I bought and read the original series run, which is available in the five volumes of S/D Agency Files. Volume 1 is rough, pulpy fun, but the series really hits its stride in volumes 2 through 4. These stories are incredible, I heartily recommend reading them and getting drawn into the dangerous universe of Johnny Alpha, Wulf Sternhammer and Durham Red. Unfortunately, it all comes to a sticky end with volume 5, the aptly (if unsubtly) titled “The Final Solution” which brought the original series to a close. I am really mixed on it. I feel like it may have worked eventually but feels unearned and rushed at this point in Johnny Alpha’s story, especially the villains’ place in the story. It’s too bad, Strontium Dog has never recovered since then, with every attempt to follow-up or retcon this ending being half-baked and not measuring up to the original run. C’est la vie, even if it’s not the best ending, sometimes it’s just best to allow characters to rest.

Speaking of which, I followed-up on the other four volumes of Judge Anderson: The Psi Files. Volume 1 is just as great as volume 2, showing a more philosophical, rebellious and downright weird side of Justice Department than we get from Judge Dredd. However, things go completely off the rails in volumes 3 and 4. I’d like to know what drugs Alan Grant was on in the late 80s and early 90s because some of the stories he comes up with here are insane. While some of the more philosophical ones are at least interesting, none are satisfying and some are at odds with established characters such as Chief Judge Volt or make no sense (you’re telling me most of the children of MC1 disappear or die and this never gets brought up again…?). Meanwhile volume 4 hinges entirely on one epic storyline about a psychic virus… which ultimately makes no sense. So Judge Anderson dreams she’s on Deadworld? Okay, but how does this leave a psychic virus in her head? And how does this psychic virus even spread? And how are they even supposed to figure out the very fine details which end up defeating it at the last second? It all makes no sense and ruins what could have been an interesting storyline which feels like a prototype for the apocalyptic Day of Chaos which would come years later. Luckily, volume 5 turns things around with far breezier storylines, although it’s still a far cry from the series’ heyday in the early 80s.

Finally, I’ve recently started the Attack on Titan manga, having picked up a huge bundle off Humble a couple months ago. I’ve got a love-hate relationship with this series, having seen the first two seasons of the anime and a couple episodes of the third before dropping off of it. It’s at the point where I might even make a “Attack on Titan is Kind of Trash” in the near future, depending on how the manga shakes out. If it’s as frustrating as the anime was for me? Hoo boy, you can count on it. I’m on volume 2 currently and it has been very close to the anime so I’d say count on it.*

Anyway, that’s my life these past few months. I’m hoping to get back into writing a bit more regularly, but it all depends on how life shakes out and if the dog’s training becomes less of an overwhelming situation in my life. Fingers crossed that I can bring this latest Retrospective series to life soon and maybe even come out with a couple writing projects I’ve been plugging away at… we’ll see.

*Post-script: So I’ve binged through a couple dozen volumes of Attack on Titan in the past few days and I’m not so sure about this being worthy of a Trash post. I legitimately enjoy this manga and most of my complaints are going to be nitpicks in comparison to all the praise I have for this story. I don’t want “____ is Kind of Trash” to turn into a hyperbolic, nitpicky complaint platform, I want it to be for popular media that I legitimately did not like or that I think are massively overrated. I will be watching the anime after I finish the manga, so maybe there will still be a post for the anime, since I was unimpressed by the first two seasons, but they’d really have to drop the ball for it to qualify. I guess we’ll see.

*Post-post-script: Oh. Oh my. I may have spoken too soon. Attack on Titan‘s final arc can only really be equated to a Game of Thrones Season 8 level disaster.

Let Them Fight – The Human Characters in the Monsterverse

Godzilla vs. Kong was easily the most excited I have been for a movie since… well, since right before Covid-19 hit and delayed A Quiet Place: Part II indefinitely. Most of the Monsterverse films are little more than disposable fun (except for the 2014 Godzilla, which is a straight-up great blockbuster as far as I’m concerned), but I got hyped regardless and found myself entertained as I watched the big gorilla and the big lizard punch each other on-screen. To the surprise of no one, Godzilla vs. Kong‘s human characters feel superfluous, which led to the common refrain of “well it’s a kaiju movie, of course the human characters suck!” This feels like a total cop-out though, because not only are there several good human characters in the long history of the Godzilla and Kong franchises, but we had a solid human cast in Godzilla 2014. Think about it – we don’t get any giant monsters until about forty minutes in and Godzilla himself doesn’t show up until nearly an hour has passed. The humans have to hold up the entirety of that first hour and the film doesn’t suffer because of it – can you imagine that with one of the more recent Monsterverse movies? So what happened? How did we get from the grounded human drama of Godzilla 2014 to the melodrama and camp of the latter-Monsterverse? Let’s examine each of these movies in turn and see how the human characters were handled there.

Oh, and in case it wasn’t obvious?

Alright, with that said, let’s get into this…

Godzilla (2014)

At the time of its release, one of the big controversies with Godzilla 2014 (which I’m just going to refer to as “Godzilla” from here on for simplicity’s sake) was that Bryan Cranston’s Joe Brody shouldn’t have been killed off and that they should have killed the film’s actual main character, Aaron Taylor-Johnson’s Ford Brody, instead. The reasoning for this is because Joe was a far more compelling character than Ford, which is hard to deny – he’s a broken man driven to self-destructive obsession to try to understand the unexplained nuclear reactor meltdown which killed his wife a decade and a half ago. There’s some good family drama early on where he and Ford reluctantly reconnect and try to uncover what caused the reactor disaster. Cranston puts his everything into this role, and the writing is interesting enough to carry the film on its own long before any kaiju appears on-screen. However, as soon as the first MUTO emerges and Joe dies, Ford takes over and is characterized as a dull, lawful good soldier. I can see how this would be a big come-down from Joe’s more compelling characterization, but I feel like this was an underrated narrative decision which ultimately made Godzilla a stronger film overall.

The best and most distinctive part of Godzilla is that it frames the kaiju action at a human level. The monsters are enormous, rarely able to fit into the frame and they are so gargantuan and unstoppable that the lives and cares of humans are unworthy of their attention. Some of the most memorable scenes in this film are just random humans trying to survive the destruction going on around them, with the audience’s full understanding that it is all unintentional collateral damage. For example, the tsunami in Hawaii or Godzilla going through the Golden Gate Bridge aren’t particularly crucial moments in the plot, but they get so much focus because they show the scale of the devastation that these monsters can unintentionally cause from a human perspective. In this kind of narrative, you need someone on the ground level who would have to be in the vicinity of the monsters in order to progress the story and Ford works perfectly in this regard. Think about it – what would Joe have done to improve the plot if he didn’t die? He’s not a soldier; at most he would be working with Monarch to try to stop the MUTOs. In order to keep Joe in this film, we would either require more dull expository scenes with Monarch (which would hurt this film’s pacing), or he’d have to be awkwardly shunted to the background of the film in order to preserve the narrative direction. Ultimately, killing him off was the most efficient solution – unfortunate, but necessary to preserve the pacing of the narrative.

On the other side of the narrative, we have Ken Watanabe as Dr. Serizawa. He isn’t really a main character per se, instead acting as more of a mouthpiece to deliver exposition and, perhaps unintentionally, deliver memes straight to the audience. He’s in the movie just enough to let us know what’s going on and who we should be rooting for, but he doesn’t make a huge impression. He’s functional and unobtrusive.

That said, Godzilla‘s biggest sin would be how badly it wastes Elizabeth Olsen’s Elle Brody. Like… seriously? You got Elizabeth Olsen (who had just received critical acclaim for Martha Marcy May Marlene and was poised for superstardom in the MCU) and then trapped her in a forgettable role as Ford’s wife. She barely even appears in the movie, but there’s no good reason for this to be the case. She’s a freaking nurse caught in the big showdown in San Francisco, you’re telling me you can’t find something for her to do? Especially in the early hours of the attack in San Francisco, before Ford is even on-site, she should be treating victims, avoiding falling buildings, etc.

Godzilla‘s human characters aren’t the most compelling out there, but you can see that they’re interesting enough to carry a good chunk of the film by themselves and provide a strong narrative grounding which only serves to make the overall film stronger. The monsters are still the main draw, but the humans don’t feel like they’re actively robbing us of anything interesting. It strikes by far the best balance in the entire Monsterverse and looking back it really is shocking how bad the human characters have become in comparison.

Kong: Skull Island

Kong: Skull Island starts out promisingly enough, introducing us to a large and colourful cast of human characters. They’re all clear archetypes (Tom Hiddleston’s your action hero, Brie Larson’s your tough leading lady, Samuel L. Jackson’s your Vietnam squad leader, John Goodman’s your shady, desperate scientist), but they’re interesting enough to give us people to care about and get the plot moving forward. The problem with Skull Island is that these characters don’t really go anywhere beyond these basic archetypes. Once the characters end up on Skull Island, they have little to no development to speak of, with the only real exception being that Samuel L. Jackson’s Preston Packard goes kill-crazy (which is particularly notable because it is implied to be due to PTSD from the Vietnam War which leads to this breakdown, providing some well-trodden political commentary on the film’s 70s backdrop). The lack of development is particularly disappointing with Tom Hiddleston’s Conrad and Brie Larson’s Weaver – you’d think they’d at least give their leading duo something to do other than just look cool, but nope.

Luckily, Kong manages to get away with having such a disposable human cast by treating them as, well, disposable. The cast gets quickly whittled down one-by-one in fun ways at a quick pace. Like Godzilla, Kong: Skull Island wastes several of its talented actors, but I’m less annoyed about it here because Kong seems to understand the how high-profile its cast is and revels in killing them off unexpectedly. If anyone feels truly wasted it would be John Goodman, but he gets a funny and memorable death which helps make up for it. That’s not even mentioning Shea Whigham who, as a recent viral tweet stated, has one of the funniest death scenes ever. It almost feels like a disrespectful way to off one of the most colourful characters in the film, but it’s so funny that it is hard to hold it against the movie.

Kong also has one ace up its sleeve in the human character department and that’s John C. Reilly’s Hank Marlowe. He gets by far the most interesting characterization as a World War II fighter pilot who gets stranded on the island with a Japanese soldier and is instantly endearing to us with his fun personality, capability and desperation to get home to his wife and son who has hasn’t seen in almost thirty years. Seeing him reuniting with his family at the end is surprisingly poignant for a film that is almost entirely breakneck-paced action up to that point.

Kong: Skull Island represents the best and worst of human characters in a kaiju film. On the one hand, the cast is undeveloped and exist mainly to be killed off in fun ways, but on the other hand they’re just interesting enough to carry the plot forward, shuffle us along to a lot of entertaining action sequences and don’t feel like they’re detracting us from the good stuff (Kong kicking ass). While developing a couple more cast members would make the narrative resonate more, this is around the baseline of what you could consider “acceptable” for a broad-appeal adventure movie.

Godzilla: King of the Monsters

The number one complaint about Godzilla was that the title monster didn’t show up nearly enough. King of the Monsters came along to try to right that, but the end result leaves me so mixed. On the one hand, this is a fundamentally flawed film, but it might be my favourite entry in the Monsterverse and is the best 5/10 movie I’ve ever seen by far. At the very center of King of the Monsters‘ flaws are those human characters, which are probably the worst in the franchise in some ways.

King of the Monsters has more of an epic, globe-trotting scale compared to Godzilla‘s grounded and human-level scope. This necessitates a larger cast of soldiers and scientists who are constantly giving exposition dumps to explain what big disaster is going on at any one time, which they make sure to constantly update us on. As if this wasn’t enough by itself, we also have family melodrama between Kyle Chandler, Vera Farmiga and Millie Bobbie Brown (I could not tell you their actual characters’ names for the life of me), who are caught up in a bio-terrorist plot to unleash monsters across the world. This family drama has the potential to be compelling – their son was killed in the attack on San Francisco and it has caused them to grow estranged from each other. Kyle Chandler blames Godzilla for his son’s death and wants to destroy all the monsters, whereas Vera Farmiga uses their loss as motivation to try to save the world. Unfortunately, the film doesn’t explore their relationship any further than that. There’s just no time for human drama with all the action going on and it ends up serving as a way to have a fractured family caught on opposite sides of the conflict.

Serizawa also returns to lead the scientists and he’s about as functional here as he was there. His heroic sacrifice resonates because we’re familiar with the character and he seems like a good person who wants to do the right thing, although he still isn’t very well-developed. As for the rest of the characters, they are a bunch of nobodies. Like, don’t get me wrong, there’s a bunch of people we see a whole lot on the Argo: the lady commander/pilot, the smart alec, O’Shea Jackson Jr.’s soldier character, and probably a couple other nobodies that I’m forgetting because they were all so pointless. Oh and Sally Hawkins reprises her role from the first movie as well, but she was so forgettable there that I didn’t even realize she wasn’t in this as a stunt-casting due to her role in The Shape of Water. Oh, and she gets unceremoniously stepped on early in the film, making her character’s entire existence feel even more hollow.

Unlike Kong: Skull Island, King of the Monsters sticks to Godzilla‘s more serious tone, making these characters all just so dull to watch and entirely forgettable. For example, there’s the scene where Rodan flies over a Mexican town, destroying it from the hurricane-force winds created by his passing. Conceptually, it’s similar to the scene in Godzilla where Godzilla comes ashore in Hawaii and unintentionally creates a tidal wave which wipes out the entire downtown sector, but far less exciting because the film doesn’t bother to make us care about anyone on the ground. Like, they throw O’Shea Jackson and a kid into the scene, but at this point I don’t even know a thing about this soldier and this kid literally just showed up out of nowhere. Not only that, but we don’t even get a proper resolution. One second we see O’Shea Jackson desperately holding onto this kid and then like five minutes later we find out that they’re all fine, not that any of us were wondering anyway. To make matters worse, King of the Monsters does a fantastic job of giving all the monsters distinct personalities. Hell, King Ghidorah’s individual heads have more interesting characterization than anyone in this movie! Worst of all? The human characters actively take up time which should be dedicated to the monsters fighting, especially in the second half of the film. The two most egregious examples are when Rodan and King Ghidorah are fighting and suddenly the film cuts away to dumb drama aboard the Argo and when we get just one shot of Ghidorah wrecking downtown Washington D.C. That’s the kind of moment where some ground-level scenes of destruction could go a long way, but King of the Monsters‘ scope is planted so firmly on its epic, globe-spanning scale that it can’t even take the time to linger on this before zipping the plot ahead to the next big event. Again, I like King of the Monsters and in some ways I think it’s the ideal Hollywood blockbuster interpretation of a kaiju movie, but the human characters are by far its greatest weakness, to the point of being actively detrimental to the whole experience.

Godzilla vs. Kong

I was nervous going into Godzilla vs. Kong, but after seeing the first trailer I was reassured that they had learned one lesson – even if the human characters inevitably sucked, they had pulled off a masterstroke by making Kong the film’s true leading character and emotional core. That said, some studio head out there decided that there still have to be human characters in this movie, and these are a tale of two halves…

For the Kong half of the film, we get Alexander SkarsgĂĄrd as Nathan Lind, Rebecca Hall as Ilene Andrews and Kaylee Hottle as Jia. They’re all functional at best and serve little more purpose than to drive the plot forward (Lind has researched the hollow earth, and they need Kong to guide them there) or provide a connection to Kong (Andrews is the top researcher on Kong and Jia has bonded with Kong to the point of being able to communicate with him). This half of the film also features Eiza González in an obviously-villainous corporate underling role as she funds their expedition to the hollow earth, but she similarly has little in the way of development or interesting motivation, you just sit there waiting for her sudden but inevitable betrayal. Like most people in the Monsterverse, the humans in this half of the film are purely functional – not actively detrimental or disruptive, but about as uninteresting as you’d expect from a film like this… so better than King of the Monsters, at least.

Speaking of which, that brings us to the Godzilla half of the film, which is centered around Millie Bobby Brown’s returning character, Madison, along with her friend and a bumbling conspiracy theorist who unearth a sinister conspiracy afoot at Apex Cybernetics… and good God, this is by far the worst set of characters we’ve gotten in the entire Monsterverse. Godzilla vs. Kong makes the interesting decision of dialing back on the po-faced seriousness of Godzilla and King of the Monsters and instead goes for a campier tone. This is an sensible idea for a monster movie, since they are intended to be a breezy fun time, but the camp is cranked to the max whenever this trio is on-screen to the point of being grating. It’s to the point of being cartoonish, as these three clowns bumble their way into Apex Cybernetics, somehow avoiding detection the entire way, until they come face-to-face with the moustache-twirling corporate villain. This half of the film also suffers from two egregious sins (actually let’s make that three – Jessica Henwick was cast but cut from the final film, what the fuck movie!?). The first is that poor Kyle Chandler is completely wasted, relegated to little more than a cameo role. A familiar face would have done wonders and I struggle to see how you couldn’t have worked him into the plot in a more substantial manner. The second sin is that the bad guy’s main henchman is freaking Ren Serizawa, the son of Ken Watanabe’s Dr. Serizawa, and the film doesn’t play this fact up at all. Hell, he even dies unceremoniously, making the entire existence of this character pointless. Like, at that point why not just make him a nameless goon? Or just fold his role into that of the main bad guy? I don’t understand this decision and all I can think is that there was significant chunks of story cut out in the final film which may have expanded on his role.

So Godzilla vs. Kong has one set of characters who are functional at best and another set that I actively wish would die. This might have been a crippling flaw for the film but, like I said at the outset, Godzilla vs. Kong downplays this issue by making Kong the true main character. This provides what should be a blueprint for future Monsterverse films where they won’t feel like they have to saddle us with boring or annoying humans and instead focus on the monsters directly. That said, I would like to see a return to what made the first Godzilla film so successful, where the action is shown from ground level with humans scrambling just to survive. King of the Monsters already put the stakes about as high as they can realistically get, so I feel like trying to maintain that kind of scope just isn’t sustainable and instead the right course of action is to lean into the human stakes instead. I really enjoy the Monsterverse and it would be great to see this franchise continue and improve as time goes on

Review: 2000 AD Humble Bundle (Part 2)

Welcome back to the 2000AD Humble Bundle round-up! I’ve finally gotten a chance to sink my teeth into the rest of this comic book overload and have plenty of thoughts to share. If you missed part one then I would definitely recommend checking it out before reading this. With that said though, let’s dive right back in with a real banger…

Judge Anderson: The Psi Files

Judge Dredd may be the poster-boy for 2000AD but I’d argue that Judge Anderson is the far more compelling judge character. Bizarrely, the Humble Bundle only includes volume two of Judge Anderson: The Psi Files, but luckily it is a compelling snapshot into what makes this character so great. The volume picks up in the wake of the tragic suicide of one of Judge Anderson’s friends and her final words haunt her throughout the entirety of the book: “People with gifts like ours shouldn’t use them for ugly things.” Unlike Dredd, Judge Anderson sees the judges for what they really are, oppressive fascists who make life worse for everyone and questions her role in propping up this system. The social commentary is pointed, including a story which is a blatant Rodney King analogy and which is just as relevant today and another which equates the judges with the Roman legionnaires who persecuted the early Christians. This refusal to just play along makes Anderson a far more radical and personable character, to the point where she abandons her post and goes on a soul-searching journey for the rest of the book. Anderson and the villainous Orlok the Assassin start to have a complicated relationship during this period as well, which is as unlikely as it is intriguing to see play out. The lengthy, serialized nature of the stories makes The Psi Files less focused than, say, Halo Jones (for example, the first third of the book is steeped in Christian imagery before suddenly switching to a story about freaking ancient aliens), but it’s still impressive that this collection is as coherent as it is.

Judge Dredd: The Complete Case Files

Of the books included in the Humble Bundle, the Judge Dredd case files were the only ones I had already read and I knew that they, by themselves, were well worth the $20 asking price several times over. The bundle includes the first five volumes and there are several all-time classics in these pages. While there are far two many good stories to list them all, especially notable are the series’ signature “mega-epics”, including such monumental stories as “The Cursed Earth” and “The Day the Law Died” in volume two, “The Judge Child” in volume four and the eye-wateringly epic “Block Mania” and “The Apocalypse War” in volume five (an event so momentous in the history of Judge Dredd that we’re still feeling the effects of it over 40 years later). Honestly, I’m underselling just how amazing these stories are because I just want you to go ahead and get them for yourself – they’re seriously that good!

Kingdom

Oh hey, another story from the mind of Dan Abnett! Kingdom is a far different beast than Abnett’s other story in this bundle, Brink. Set in a world where giant insects have taken over the world, most of humanity has gone into cryo-sleep to allow genetically modified dog soldiers to win the war in their stead. We follow Gene the Hackman, an alpha male dog soldier who loses his pack and begins wandering around the world trying to repel Them. As you can probably tell, Kingdom is full of dog/soldier pop culture references, to the point where the giant insect antagonists are literally called “Them“. The story is also loaded with dramatic irony, largely revolving around the fact that Gene is kind of an idiot – like, he’s cunning but his understanding of the world is incredibly limited and he generally doesn’t bother to expand his horizons. In a particularly funny example, one of his dog soldier companions is put down for being too old to fight and a human tells Gene that he was taken away to a nice farm where he can run around and enjoy himself, a lie which Gene references throughout the series as a place he’d like to visit someday. This wry humour helps to keep Kingdom from getting too grimdark and makes it consistently enjoyable, while Abnett’s writing keeps the story engaging. There are four whole volumes of Kingdom in this bundle and by the time I got to the second one I was hooked. The scope becomes more expansive and complex as it goes, but my one main complaint would be that Abnett has a bad habit of resetting the cast of supporting characters at the start of each volume, which is more annoying and frustrating than anything.

Mazeworld

Mazeworld is an intriguing self-contained story from Alan Grant and Arthur Ranson, the duo responsible for some of the best stories from volume two of Judge Anderson. Mazeworld largely succeeds due to its protagonist Adam Cadman, an unrepentant asshole on death row who learns to work with others and become a hero when he is transported to the titular Mazeworld. Cadman himself doesn’t change that much, merely his perception of himself – in Mazeworld he’s seen as a hero and so he attempts to live up to that reputation. The world itself is interesting, being built up of several mazes which the local populace lack the complete (or true) maps to, which helps the maze-lords keep control over them and Arthur Ranson’s art utilizes Aztec architecture which gives it an exotic and unconventional feel. However, the world itself isn’t particularly well sketched out, especially compared to a similar sort of high-concept fantasy setting like Brass Sun. The finale is also pretty underwhelming, it feels like Alan Grant wanted to make this a limited series and as a result rushed the ending instead of getting there naturally. The ending itself is certainly appropriate, but I feel like it could have been more satisfying if they had given it a bit more room to breathe. Still, Mazeworld‘s a fun, short read that leaves you feeling better about the potential of humankind.

Scarlet Traces

We’re back with another Ian Edginton story, one which I’ve actually read a bit of in 2000AD already – Scarlet Traces, which acts as a companion piece, and eventually sequel, to The War of the Worlds. Featuring art from D’Israeli (for my money, one of the most distinctive artists at 2000AD), the humble bundle collects the first volume of the story along with Edginton and D’Israeli’s graphic novel adaptation of The War of the Worlds. This adaptation is fairly faithful to the source, if somewhat truncated, although it loses a lot of its literary significance in translation. That said, the first part of Scarlet Traces captures the sinister anti-colonial elements of the original novel far better, giving us a nice little pulp mystery which takes on a shockingly bleak and tragic tone as it goes along. Unfortunately, volume one ends just as things are getting truly interesting. There is a second volume available which I’ve purchased and I’ve already followed some of the newer issues in 2000AD, so I know this is a story that I’m really into but just be aware that the single volume in the bundle is but a tease of how good Scarlet Traces really is.

Shakara

Shakara is bonkers. To set the tone, the first page of the book has humanity and the Earth being destroyed unceremoniously, while the last surviving human, a defiant, would-be “hero”, has his head crushed in humiliating fashion just pages later. That’s barely scratching the surface of how insane Shakara gets though. The story follows a bio-mechanical alien who is basically John Wick in space, cranked up to 11. Like… seriously, everything about Shakara is so over the top that it’s brilliant. I’m talking over-the-top aliens (one species is basically a spinal column in a vat, another is a gaunt creature with a giant floating eyeball for a head, while yet another is a sentient dwarf galaxy), impossible planetoids and imaginative spacecraft (one psionic species literally flies around in giant brains). The out-there denizens of the story match just how insane the story itself is. The first act follows the titular Shakara as he interrupts galactic-scale atrocities and takes on entire armies single-handedly in his quest for vengeance. The second act has a team of equally over-the-top assassins being brought together to hunt down and kill Shakara. The third act has every mercenary in the freaking galaxy coming after Shakara… again, it’s basically like John Wick, with the story and world slowly being doled out over time. I love it, it’s such a joy to read and each panel just gets more and more imaginative as it goes along. Like many of these stories there’s a second volume available outside the Humble Bundle and you know I snatched that up before I had even finished the first volume.

Sláine

From what I understand, Sláine is something of a big deal in 2000AD, to the point where he has his own entire tab in the graphic novels section of the webstore. He’s basically an Irish version of Conan the Barbarian and has been with 2000AD since the 80s. I’ve never really read any of his stuff before now and… hoo boy, I have to say that I was really not into it. The Humble Bundle has two Sláine graphic novels included in it. The first is Warrior’s Dawn, a collection of Sláine’s original adventures which sees the titular character and his dwarf companion Ukko trying to make their way back north to reunite with Sláine’s love, Niamh. Warrior’s Dawn is… fine. It’s typical barbarian fantasy fare, with most of the entertainment coming from the constant bickering between the meat-headed Sláine and the unscrupulous Ukko.

If Warrior’s Dawn was the only Sláine story in the Humble Bundle then I would have been unimpressed, but the graphic novel entitled Book of Invasions vol. 1 completely turned me off all things Sláine. Set sometime looong after Warrior’s Dawn, Sláine has gone from a pulpy adventure story to thoroughly-unenjoyable, grimdark seriousness. It’s just so damn clichĂ©, basically coasting off its grimdark tone and art style to try to appeal, but it did not work for me at all. Clint Langley’s art really leaves me mixed – on the one hand it has some of the most detailed and impressive work in the entire bundle. Langley’s style reminds me of Chrisopher Shy’s gorgeous work on the Dead Space graphic novels, not to mention that his work for Warhammer 40,000 is some of my favourite and really captures the horror of that setting well. However, there are times in Sláine where it is just ugly and feels like too much. When Sláine has a “warp-spasm” (translation: he hulks out) his muscles are exaggerated to such a ridiculous degree that I had to laugh at how stupid his tiny torso looked in comparison. To be fair, his warp-spasms have always looked stupid even in Warrior’s Dawn, but here they really clash with the more serious tone. It also does not help that the story itself is just a bunch of boring, grimdark barbarian clichĂ©s. Like, oh no, the demon army is only invading because they delight in raping the women and killing the children, how awful! The council of elders are dumb cowards, the only power that matters in this world is the sword and overwhelming violence! And spoiler alert, can you believe that Sláine goes on his quest for vengeance because the demons rape and murder his wife, Niamh? To make matters even worse, Ukko is basically shunted away in this story, so we don’t even get any sort of entertaining banter. Maybe Book of Invasions is just a shitty starting point to get into Sláine, but frankly I’m completely turned off by it. Like… at least I turned around on Bec & Kawl a bit by the end, Sláine was just a slog for me from start to finish. Book of Invasions is easily the worst story in the bundle and Warrior’s Dawn wasn’t much better. Maybe it’s just a matter of taste, but Sláine did not work for me at all.

Zenith

Oh hey it’s another comic from an industry legend, Grant Morrison (who, I was recently informed by some dumbass on Twitter, sucks donkey balls… oh hey, and then another Twitter user informed me Morrison recently came out as non-binary, cool! As a result, I will be using they/them pronouns as they have requested). Zenith is a straight-up superhero comic, which is very unusual in the sci-fi and fantasy-dominated pages of 2000AD, and the Humble Bundle collects all four volumes of the story. It’s obvious that Phase One was written in the wake of industry titans Watchmen and The Dark Knight Returns, having been published just over a year after both landmark comics came out and shook up superhero narratives forever. It bears some resemblance to Watchmen in its narrative, taking place in an alternate-history timeline where superhumans fought on both sides of World War II, where an atomic bomb was dropped on Berlin and where the superheroes of the 60s have become washed-up shells of their former selves. The only hero still active is the titular Zenith, the only third-generation superhuman who happens to be a selfish, yuppie arsehole more interested in furthering his music career than helping people.

The most interesting thing in Zenith is the world Grant Morrison has created for his story. Finding out about the backstory of the first superhero, Maximan, learning about the second generation of heroes who refused to be tools of the government and instead joined the hippy movement, discovering that the second generation of superheroes have been lying about losing their powers, etc – personally I found this more interesting than the actual A-plot about Zenith dealing with life as a reluctant hero. The side-characters tend to be more interesting than Zenith as well. Washed-up superhero Siadwell Rhys (aka Red Dragon) spends most of Phase One an alcoholic, but Zenith helps to get him off the bottle and into fighting form to deal with a superpowered Nazi… only for him to instantly get one-shotted when they finally do battle. It’s a shocking and tragic moment because by that point Morrison had really gotten me to like Rhys before cruelly snatching him away. Peter St John (aka Mandala) is also fascinating in what he represents. Powers-wise he’s basically Mysterio and he was the ultimate hippy figure during the 60s. However, by the time Zenith takes place, he has fallen so far from his ideals that he has become a key politician in Margaret Thatcher’s conservative government! These generational commentaries are very clear throughout Zenith and are perhaps the most interesting aspect of the stories in my opinion.

All that said, the story starts to go a bit off the rails by the end of the second volume. Suddenly the story involves superheroes from hundreds of alternate dimensions teaming up to defeat the Lovecraftian Old Ones (literally, they name-drop them on a few occasions) and there are several dimension jumps, entire universes being destroyed and a bunch of new characters to keep track of. The art can also make it really hard to understand what’s going on, but Phase Three does give us a couple good twists and a brilliant splash panel of a robot riding a smiley face dinosaur into battle (which is as awesome as it sounds, even if it’s basically pointless in the actual story). Unfortunately, it also ends with an awful trans panic joke, which isn’t unusual for a comic written back in the 80s, but it’s disappointing none-the-less. Meanwhile, Phase Four is a disappointing conclusion. It finally reveals “The Plan” which has been teased for four whole volumes and it’s far more conventional than I had expected. This volume also tease a End of Evangelion-style apocalypse but doesn’t commit to it. Perhaps worst of all, Phase Four continues to just have Zenith as a passive actor within a story that is obstinately his own, making the whole endeavour feel kind of pointless. Zenith is just… strange. If you already know and like Grant Morrison then it might resonate with you, but I find it to be more interesting as a curiosity of a bygone era and a writer stretching himself rather than as a piece of entertainment on its own merits.

Zombo

Zombo wastes no time. Within a couple pages it has already set up its world, story and demonstrated its morbid sense of humour… which is to say that I dig it. The deadpan, dark humour is what really makes Zombo stand out. Sure, like any good piece of zombie media it’s loaded with gore, but how many other zombie stories have a half-human, half-zombie who asks if he can eat you? Zombo scratches the same sort of itch that Metalocalypse does for me, with stories about people getting stranded on a death world getting eviscerated in humourous ways, a suicide cult trying to make their deaths trend on a snuff version of Youtube, a half-zombie, half-bee hybrid called… Zom-bee, and Zombo having to fight his evil twin using the backup brain that’s been built into his ass. For all its dumb thrills though there’s some interesting commentary about putting too much trust in the government and an intriguing concept about the universe consciously pushing back against unchecked human expansion. The Humble Bundle collects the two volumes of graphic novels which have been released so far. I liked the first quite a bit and the second is also good but the second story in the second volume leans way too heavily on the same sort of referential humour that I hated in Bec & Kawl and really soured me on the whole thing. That said, if there was a third Zombo volume I probably would have bought it, so they clearly are doing something right.

And that does it for the stories in this Humble Bundle! There are definitely some great stories here and even at full price I’d recommend several of them wholeheartedly. That said, because I have an obsessive compulsion with ranking the things that I consume, here’s how I’d rank each collection in this bundle. Think of it as a quick-and-dirty recommendation list:

  1. Judge Dredd: The Complete Case Files
  2. The Ballad of Halo Jones
  3. Shakara!
  4. Brink
  5. Judge Anderson: The Psi Files
  6. Absalom
  7. Brass Sun
  8. Kingdom
  9. Scarlet Traces (This rank based purely on the limited volumes in the Humble Bundle; if I was counting the continued volumes then this would surely rank higher.)
  10. Defoe 1666
  11. 2000 AD‘s Greatest: Celebrating 40 Years of Thrill-Power!
  12. Zombo
  13. Aquila
  14. Mazeworld
  15. Zenith
  16. Age of the Wolf
  17. Counterfeit Girl
  18. The Best of Tharg’s Future Shocks
  19. Hope… For the Future
  20. Bec & Kawl
  21. Sláine

The Witcher 3 is Kind of Trash

Back in mid-2019 I wrote an article about how I thought that Death Note, popularly considered one of the best anime out there, was kind of trash. It was disappointing – I love the premise but after the first few episodes it drops off a cliff and becomes a slog. Well, back then I wasn’t really expecting this to turn into a new series for the blog but I spent 2020 slogging through another piece of wildly popular media and I’ve got to say… The Witcher 3 is kind of trash. I happen to be writing this while Cyberpunk 2077 backlash is in full swing and I often hear the refrain “Someday Cyberpunk will be as good as The Witcher 3!”… which makes me not want to play it at all. There’s so much stuff that I low-key hate about this game which I really need to get off my chest, because I don’t understand why people are so enamoured with it.

The Open World

First off, the big new feature for The Witcher 3 was its open world and I have to admit that it truly is massive, sporting one enormous map for Novigrad, Oxenfurt and Velen, separate open maps for the Skellige Isles and Kaer Morhen (and Toussaint in the DLC), plus a couple smaller maps for White Orchard and Vizima. It’s an overwhelming amount of ground to cover and while I can understand why someone would be excited by this, it’s where some of my first issues with the came come in. First of all, open world fatigue has well and truly set in in the past few years, but I had already gotten sick of most open worlds by the start of 2011 with Assassin’s Creed: Brotherhood. That’s the game that made me realize that, in most games, open world traversal sucks. Spending most of your playtime just trying to get from point A to point B as quickly as possible is such a boring gameplay loop and it was bad enough that I dropped Brotherhood (which I was otherwise enjoying) entirely. Since then I’ve often found myself getting tired of open world games with sluggish, restrictive and downright boring traversal options, to the point where I tend to avoid the genre entirely since you’re spending at least half your playtime just putting yourself through tedium in order to get to something interesting. Fallout 4, Far Cry Primal, even Metal Gear Solid V (which I loved at the time, but having to sneak past the same two or three boring outposts to get to any objective was frustrating) have left me tired by the end with me just begging to be able to reach my objectives and end the damn game already without dealing with endless open world bullshit. Compare this to Gravity Rush, a game where the act of moving from place to place is, in itself, a total joy. I hear that Spider-man captures a similar experience with its web-slinging mechanics – I haven’t played it so I can’t confirm, but I just offer these as examples of how getting from place to place can be fun in itself in an open world game rather than a constant, frustrating obstacle.

…which brings me to The Witcher 3. After the first couple hours soaking in the beauty of new location have worn out their welcome, traversal becomes boring at best and infuriating at worst. Need to get to an objective directly on the other side of a mountain range? Better hope you have found a fast-travel point that’s only, like, 600m away from the objective or you’re going to be stuck with two unappealing options – either ride your horse around the mountains or cross your fingers and hope that the game will allow you to climb over the mountain. Of course, if you choose to climb then the game will also force you do to this at walking speed and if you fall off the mountain you’ll die and have to do the whole thing over again after a lengthy loading screen. How fun! Sailing is also painfully slow, but nowhere near as slow as trying to swim from place to place. Better hope your boat doesn’t get sunk in the middle of the seas around Skellige!

To make matters worse, you’re likely to come across some manner of annoying enemy on your way from point A to point B. Random attacks by bandits, wolf packs, sirens, etc can make the world feel a bit more alive, but good God they quickly become a waste of time to encounter. I usually just moan and run away from wolves as fast as possible, but enemies like the sirens basically have to be fought because otherwise they’ll sink your boat and cause you even more wasted time. It can be thrilling if you come across a monster several levels stronger than you are since at least they’ll offer some challenge, but these are rare occurrences (unless you’re going out of your way to punish yourself).

On top of that, the open world in this game is loaded with points of interest marked on the map with a “?”. These things are a blessing and a curse. On the one hand, it can be enjoyable and satisfying tracking these all down and filling up your map. Some of them are even super useful, such as the Place of Power spots. Unfortunately, most of these are open world busywork at best, or useless bullshit at worst. The majority of the points of interest are monster dens, bandit camps, hidden treasure and the like, which require you to hunt down a nearby cache or slay some bandits or monsters in order to get some rewards. Unfortunately, these rewards lose any sort of value within a few hours of gameplay. They don’t scale with your level so you’re going to be pocketing hundreds upon hundreds of useless weapons and armour which exist only to be broken down into parts or sold to merchants in order to get yourself a bunch of gold (which is, in itself, pretty useless as well once you’ve stocked up a few thousand crowns). Maybe the intent is that players aren’t supposed to try to complete all these points of interest and I’d even recommend looking up the Places of Power and skipping the rest, but I cannot stop going to them. I just have this obsessive compulsion to uncover every point of interest on my map and I don’t know which are useful and which aren’t so I don’t want to miss any. Skellige was the point where this hit its absolute worst, as there are dozens of identical smugglers’ caches hidden in the water, meaning that you have to sail for literal hours around the islands, killing sirens over and over again just to get a bunch of useless items that you’re just going to sell anyway. CD Projekt RED, sometimes less is more – cut the useless bullshit out, please. I get that this is partly my problem, but I really can’t help it and if CD Projekt RED are going to put such worthless content into their game then they deserve to take shit for it.

Inventory Management

Like I just said, 99.9% of the loot you get in this game is worthless crap. I mean, sure, you can sell it for coin that you have no practical use for after a few hours or break it down into crafting components which you’ll quickly be drowning in. It also doesn’t help that the vast majority of the loot you find in the world is clearly procedurally generated, uninteresting guff that exists just to fill out the world. Beyond this, the overabundance of loot leads to two big issues. First, it makes acquiring loot at the end of a quest or out in the open world feel unrewarding and nothing more than a boring chore. If I complete a quest and get a cool sword, I’d like to be able to use it, not go “oh, this is way weaker than the sword I crafted 10 hours ago”. Secondly, this contributes to this game’s frustrating inventory management. Most of this stems from the restrictive encumbrance mechanic. Like many annoying RPGs, a good chunk of your playtime in The Witcher 3 is going to be spent running back and forth to merchants because the loot you picked up put you one point over your encumbrance threshold and now you suddenly have to walk slowly across the world map. This just makes the traversal issues and unrewarding loot that much more frustrating, and this is compounded even more when you consider that encumbrance is totally arbitrary. Sure, some people may say “it’s more realistic!” or “it’s for immersion!” but both of those arguments are shot right out the window when Geralt can comfortably run around with dozens of swords, armour sets and saddles but then that one last flower pushes him over the edge. That doesn’t even take into account that several items don’t even have an effect on encumbrance, such as the hundreds of pieces of food that Geralt can carry at once.

To make matters worse, The Witcher 3 also features a weapon degradation system, because you weren’t spending enough time in your inventory already. On the one hand, I could see this being somewhat useful if the game was set up in such a way where degradation would force you to use other weapons until your favourites get repaired, but that just isn’t the case at all. After the first hour you’re almost always going to have a dozen weapon and armour repair kits on hand, not to mention that you can just go to a blacksmith and pay to get your gear fixed – it’s one of the few things actually worth paying gold for. Again, you could argue that this is about realism or immersion, but it’s just not fun. It’s not common enough to actually affect gameplay in any significant manner, which means that it’s nothing more than a pointless chore the game makes you go through. Seriously, just drop it, weapon degradation systems always suck.

Combat

Which brings us to the combat in this game. The Witcher 3 drowns you in options right out the gate. Not only do you have your actual sword fighting skills, but you also have access to five signs (aka, minor spells), a crossbow and an ever-growing collection of potions with varying effects. These are all improved as the game goes on, with you being able to put skill points into new techniques and upgrades for whatever abilities you want to focus on. Me? I put all my points into sword damage buffs and upgrading my favourite signs. These upgrades never felt particularly significant to me – like, sure, 25% more damage from sword attacks is probably making a difference, but I can’t say that I actually feel it. It wasn’t really until I got the charged heavy attack that I really felt like an upgrade was actually changing my playstyle any. It also doesn’t help that some options are just broken. The Quen sign in particular is so OP that it not only makes combat boring but makes me play lazily and treat it like a crutch. The very first upgrade gives you a one-hit shield which blasts back enemies and recharges quickly. This means that every fight I get into starts with me casting Quen, dealing damage and then taking a hit, backing off for two seconds til Quen recharges and then casting again. Rinse and repeat. Sure, there are other options available, such as buffing your potions (and spending even more time on inventory management!), getting limited-use out of new melee techniques, or applying damage buff oils to your weapons but… like, why? Unless you’re stupidly under-levelled against a tough enemy, you can coast by on all the crutches this game gives you – and I call them that because when the game suddenly takes them away from you (such as in fist fights or Ciri segments) you realize you now need to remember how to parry effectively or you’re going to get annihilated.

It’s cool seeing Geralt spin around and decapitate foes for the first couple dozen hours, but the combat in this game is just not good enough to sustain itself over the course of a hundred plus hours. As I said before, I dread coming across packs of weak enemies because they’re such a waste of time to deal with and that’s because most fights are stupidly easy. You either get one- or two-shotted by enemies more than five levels above you or you’re massacring everyone with ease. If you play like I do and try to complete as many side-quests as you can, then you’re going to be insanely over-levelled with very little effort, making most of the game’s quests a slog to get through. Like… could they not have implemented a level-scaling system, or anticipated that players would actually play their content, or something? I’ve read elsewhere that I’m not the only one with this issue, it’s like the game’s difficulty was designed for you to be only playing main quests and doing even a couple side quests throws the difficulty curve out of whack. And note that I’m playing the game on Blood & Broken Bones difficulty, so it’s a step up from the standard difficulty. I haven’t played Death March, but considering how mind-numbingly boring B&BB is I can’t help but think that it won’t make the game much harder.

Writing

For what it’s worth, the writing in The Witcher 3 is by far the best part of the game. Long after I grew bored of the combat and open world, I was still hanging on because I wanted to see what would happen next. There are also some fantastic stories and characters within this game, particularly the “Bloody Baron”, who is a textbook example of how to write a charming, sympathetic monster, and many of the side-quests have fully fleshed out stories that make them worthwhile to grind through. However, even the writing begins to wear thin over time and test my patience.

Sometimes I’ll decide “fine, it’s time to start getting the main quest underway again” and you try to get the story moving… only for some stupid, random bullshit to happen in the plot which halts all momentum and you have to deal with before you can move on, even though it’s less important than several of the side quests in the game. One annoying example of this is on Skellige when the plot has finally moved on and you’re ready to leave the island, all that’s left is that a king needs to get crowned. So you’re ready for that to be decided when, uh… bears attack the kingsmoot. What the fuck? I should mention that this kingsmoot is taking place in a guarded castle atop a seaside spire, so when this army of bears attacks it’s truly baffling. Then you’ve got to solve a mystery about who unleashed the bears at the kingsmoot and the person you decide to support in the search ends up being the king. Man, I was done with Skellige when this happened and was just ready to move on, but then this happened out of nowhere and felt like an annoying, uninteresting shark-jump that the game was dropping in my lap just to make the game that much longer.

The worst example of this narrative padding is definitely what happens after you complete Dandelion’s doppler play. You spend hours getting a play put together so you can put out a message to an ally who has gone into hiding and it all goes off without a hitch, hooray! You find the ally, he gives you info about Ciri and now you’re ready to move on with the plot… except immediately afterward someone randomly attacks Dandelion’s girlfriend Priscilla and leaves her near death! Oh no! So once again you have to solve a mystery that comes out of nowhere and halts the actual progression of the plot, except in this case the writing is utter bullshit. Turns out there’s a serial killer who ritually murders prostitutes and makes a big scene of calling them whores. You have three suspects: a doctor with a history of violence, a shady coroner who the doctor doesn’t like and a fanatical priest of the Eternal Fire. You find clues about who the next victim is and, oh, looks like the killer doesn’t like people working against the church, imagine that. He kills an acquaintance of yours who has renounced the church and then you discover the name of his next victim, a prostitute. So you go to the brothel and, oh my God, it’s the priest there torturing her. You get the option to kill him, spare him or let him continue torturing her (!?!?!!), and obviously I’m going to kill him because he has to be our murderer, right? Wrong, turns out that it was the coroner and he was just masking his crimes by pretending to be a fanatic because he’s actually a vampire feeding on people. Umm, what the hell? I mean, I get that misdirection is difficult in a mystery but how do you make a red herring so bad that they end up being an entirely separate serial killer with an identical modus operandi? There’s no reason to assume that the coroner is responsible given the evidence that the game gives you, other than metagaming when the game allows you to spare the priest’s life because why would they let you do that unless he wasn’t the killer? The worst part is that when you think you completed the quest you’ll later find clues that the killer is still at large and Geralt basically just shrugs his shoulders and lets them keep at it. Like… dude, turns out one suspect was a different serial killer and you had only two other suspects, maybe look into that!? The fact that this doesn’t reopen the quest or open an alternate version of it is legitimately infuriating to me, I get that this game is complex and ambitious enough but this quest just shows weakness within the game’s structure and it would seriously be better off without it.

Bugs

The Witcher 3 was apparently a buggy mess at launch and while I would consider the bugs that remain in the game a fairly minor issue at this point, there are still several that will pop up in every playthrough that range from funny to infuriating when they happen. The worst one I encountered was this weird audio glitch that happens when you encounter the Crones of Crookback Bog, where the dialogue completely cuts out for like ten minutes, while you awkwardly read the text on screen and watch the crones pantomime to you about how evil they are. Worst of all, my PS4 crashed at one point and I had to restart my game from the beginning, so in two separate playthroughs this glitch happened… how is this still unpatched to this day? I also had one bug that happened repeatedly during the horse races – I would win the race quite handily, but when I crossed the finish line the game wouldn’t register it, forcing me to restart the game and redo the entire race six or seven times before it would finally register the win legitimately. I have no idea why this one was happening but it was maddening when it did.

Perhaps the most persistent and irritating bug though is that the swimming controls will randomly crap out at times, not allowing you to dive in the water. This is particularly annoying because if I’m in the water then odds are I’m only there because I’m diving for sunken treasure. When this happens, your only options are to climb back onto your ship and hope that that fixes the issue, fast travel to reload the world map, or just restart the game and cross your fingers. This is so goddamn annoying and just makes the already awful Skellige smugglers’ caches that much more of a slog to get through, because this issue happened to me multiple times in just that one section of the game.

Bloat

You may have noticed that there’s a running theme throughout all my issues with The Witcher 3 and that is simply that the game is bloated beyond belief. The open world is massive, but it seems to prioritize size and pretty vistas over actually being fun to explore over a hundred hour journey. The game showers you with loot, but when 99.9% of it is worthless it becomes nothing more than a chore to deal with. Combat gives you tons of options, but overpowered options make the rest redundant, the combat is ridiculously easy and it just can’t sustain itself over the game’s playtime. The writing has some truly great moments, but it just feels padded for nothing more than making the game even longer. I had a similar issue with Alien: Isolation, where the game felt like it had to force itself to be a bloated, twenty hour game when it would have been perfect as a tight, terrifying eight hour experience. All-in-all, The Witcher 3 is a game in serious need of content trimming and a tighter focus. I shouldn’t have to actively force myself to not engage in most of the content you’ve put into your game in order to find any sort of enjoyment with it.

At this point I’ve dropped The Witcher 3 after slogging through it over the course of a year. I’m only at Kaer Morhen now and I just can’t bring myself to play it again. Instead I’ve played the remakes of Resident Evil 2 and 3 and just started Hitman and the difference in enjoyment is palpable. Knowing that I can finish these games casually in a week or two is exciting in itself, not to mention that these are far better curated experiences that deliver greater levels of enjoyment in each play session. If I can give The Witcher 3 one big prop in spite of all this it’s that the game does offer hundreds of hours of playtime for like $20 – that’s a pretty insane value if you need to stretch your money out, but for my own part I’d like to actually get close to finishing a game I started.

But hey, at least Gwent was fun. If I ever do pick The Witcher 3 back up, it will probably be because I want to take part in the Gwent tournament. So that’s something at least.

This shot from a sex scene is one of the featured media screenshots on The Witcher 3‘s website. Seriously.

So How Would You Fix It, Smart Guy?

First off, if even a couple of my big issues with The Witcher 3 got addressed then it would make the experience much better overall, but we’ll go pie-in-the-sky and try to address them all here. Let’s start with the open world. Just due to the mechanics of the game, traversal is never going to be fun, so let’s at least make it less annoying. To that end, make fast travel points a bit more common and make random packs of enemies only really a concern if you’re going deep into the wilds off the main roads. Maybe make them scale in level as well so that they can be an actual obstacle. Similarly, I’d cut down on the useless “?” spots on the map (ESPECIALLY in Skellige), or just straight-up reveal what type of point of interest each is so you know whether to bother with it or not.

For the loot and inventory management, I’d want to make some sweeping changes. First of all, ditch encumbrance and weapon degredation. They suck and can never not suck until you remove them entirely. Secondly, let’s make the loot you get far more valuable. Cut down on the number of random items you can steal or loot from enemies significantly. Let weapons be upgradeable, with each level requiring you to get upgrade materials which you can craft and get the materials around the world map. This would allow reward weapons to actually be useful and could cut down on the number of useless items the game drowns you in. Plus it also means you don’t have to say goodbye to a favourite weapon when you outpace its damage output. Boom, all of a sudden inventory management is no longer a hassle, you actually can get some sort of satisfaction out of new items and it makes looting itself more rewarding because it’s helping you get something that can make your equipment better.

The combat in this game should be Monster Hunter-lite. I get that, conceptually, this is what the game is going for with its decoctions and oils, but they’re pointless compared to spamming signs. Make monster encounters something you have to actually plan for instead of just rushing headlong in like an idiot and suddenly combat would feel far more rewarding. Most importantly, introduce a level-scaling system to make enemy encounters more interesting.

For the writing, basically all that needs to be done is to trim down the padding in the main quest, or at the very least move these into the side-quests. As far as I’m concerned though, that serial killer quest needs to be completely reworked or cut out entirely. In any case, the sum total of these changes would result in the game’s annoyances being reduced or removed entirely, while its strengths are more up-front. It would also mean that the main game would likely be shorter, but if more side-quests were incentivized for the post-game then this would allow players more time to play the game the way they want without feeling like they have to or are missing anything. Given that the lack of urgency in spite of the game’s actual narrative is one of the main criticisms of The Witcher 3, I feel like it would make it a much better game.

DOA Is The Best Video Game Movie (300th Blog Post Celebration!)

This review has been a long time coming. Like, to put it into perspective, I tend to start drafts on my blog so that I remember ideas and am able to come back to them later. Sometimes they even get completed and get published here! Well, it was around seven years ago when I thought “hey, I love DOA: Dead or Alive and would love to write a review explaining why!” For whatever reason, that idea kept getting shoved back in favour of other ideas, but that draft has been sitting in here for literally years in various iterations, including two serious attempts to complete it that got shelved and the whole blog migration to WordPress. This also means that I have had to rewatch the film on several occasions whenever I planned on sitting down to work on this review.

Well, a few months ago I realized that I was rapidly closing in on my 300th blog post. Considering that I celebrated my 200th blog post with a review of DOAX3, what better time to finally get off my ass and review this movie? DOA: Dead or Alive is the best video game movie of all time and I’m going to explain why (yes, better than Detective Pikachu – no one is more shocked by that statement than me).

I remember seeing this film’s DVD cover in the local movie rental place when I was in high school… it looked identical to the covers of the porn DVDs nearby. That was obviously an intentional choice.

Production

After the box office success of the first two Resident Evil films, the producers of the first film, Paul W.S. Anderson, Jeremy Bolt and Bernd Eichinger, were eager to tap into the burgeoning video game adaptation gold rush and searched for the next big hit (funnily enough, of all the video game adaptations listed in production on that link, the only ones that would actually come out were DOA and Resident Evil: Extinction). Perhaps owing to Anderson’s success with the 1995 fighting game adaptation Mortal Kombat, the producers decided to give Dead or Alive a shot – after all, it was all about action sequences and sexy women, so it would surely draw out all the teenage boys, right? Also being brought on to help produce the film was Mark A. Altman, who had previously produced freaking House of the Dead (fighting The Howling 2 for the championship title of most insane film to ever make it into theatres).

Corey Yuen was brought on as the film’s director. Yuen was well-known for his impressive Hong Kong action films and fight choreography, and had just found success with Western audiences with The Transporter. Perhaps unsurprisingly, the lead actresses were all models: Devon Aoki (of Sin City and 2 Fast 2 Furious fame) was cast as Kasumi, Holly Valance (known for the soap opera Neighbours, Prison Break and… what, she was in Taken!? Oh shit, she was the pop singer Liam Neeson has to protect, of course!) was cast as Christie and Jaime Pressly (probably the biggest name in the main cast, best known for My Name is Earl) was cast as Tina Armstrong. The supporting cast are also filled with plenty of interesting actors. By far the most notable is professional wrestler Kevin Nash as Bass Armstrong. This was an absolutely perfect casting, he steals the show whenever he’s on screen. The film also has several notable character actors and B-movie stars, such as Matthew Marsen (who has been in many films, but was last seen on IC2S in Atlas Shrugged) as Max, Eric Roberts (here playing a discount John Carradine) as Donovan, and Natassia Malthe (a kick-ass Uwe Boll regular) as Ayane. Some relative unknowns were also cast in major roles, such as Sarah Carter as Helena Douglas, Steve Howey as Weatherby and Brian J. White as Zack (who plays the role to perfection). Rounding out the cast were a pair of martial artists, Collin Chou as Hayate and Kane Kosugi as Ryu Hayabusa (he’s fine for the role they wrote for him, but good God do not expect this Ryu to be anything like the demon-slaying badass from Ninja Gaiden or you are going to be disappointed).

Filming took place in various locations in China. Most of the cast had never played a Dead or Alive game before, although most checked it out during production (Matthew Marsden specifically acknowledged that he sucked at it). According to the “Making Of” featurette (which really sucks by the way, nearly half of it is uninterrupted footage from the movie), the cast trained for 3 months with US marines and martial arts experts in order to learn their characters’ fighting styles. According to Sarah Carter, the entire cast performed most of their own stunts and some fight sequences could take up to 7 days to film (such as the impressive Helena vs Christie fight at the mid-point). The film also features a volleyball scene which was 100% pure fan service and which went through a staggering forty pairs of bikinis to complete.

Unfortunately for the producers, DOA: Dead or Alive didn’t light up the box anywhere near as much as Resident Evil had. In fact, while those films had wracked up grosses over $100 million worldwide, DOA brought in a paltry $7.7 million on a $30 million budget. Ouch.

Plot Summary

The film opens at a ninja palace in the mountains where princess Kasumi resolves to find her brother, Hayate, who went missing after being invited to the Dead or Alive martial arts tournament and is presumed dead. However, she is warned by Hayate’s friend, Ryu Hayabusa, that if she abandons the castle then she will be condemned to death by the laws of their people. Unperturbed, Kasumi escapes, pursued by her vengeful half-sister, Ayane, and is invited to participate in Dead of Alive. The film then cuts to Tina Armstrong, a professional wrestler who is trying to prove that her talents aren’t all just showmanship (which she quickly proves to us by beating up a group of pirates who board her boat, securing her invite to Dead or Alive). Finally, we’re introduced to Christie, a criminal who uses her femme fatale wiles to fight her way through a group of Interpol agents who have cornered her in her hotel room, earning herself an invitation to Dead or Alive in the process. With our main cast assembled, the group is flown to the island where Dead or Alive is held, alongside fellow competitors including Zack, Hayabusa (who has entered the tournament to watch over and protect Kasumi), Helena Douglas (daughter of the tournament’s recently-deceased co-founder), Bass Armstrong (Tina’s enthusiastic and laid-back father) and Max Marsh (Christie’s partner in crime, who is joining her to try to steal the company’s fortune). After parachuting to the island and traversing the rugged terrain to reach the tournament grounds, the group is introduced to Dead or Alive’s organizer, Victor Donovan, who explains the rules of the tournament – fighters will be tracked with nano-bots, fights can be called at any time and any place with single-round eliminations determining who will move on to the next round of competition.

As the first rounds of the tournament slowly get underway, the characters begin getting to know each other. Zack spends all his time hitting on a very unreceptive Tina, while a computer technician for the tournament named Weatherby tries to work up the courage to ask out Helena (who, surprisingly, decides to give him a chance). Meanwhile, Kasumi continues her search for Hayate, avoiding attacks from Ayane and the other competitors. She is eventually joined by Hayabusa, but he goes missing while infiltrating Donovan’s headquarters, making Kasumi even more suspicious about what’s going on. Finally, Christie and Max discover the location of Dead or Alive’s vault and try to figure out the password to get inside. Max eventually realizes that the code is tattooed on Helena, a fact which adds additional tension when Helena and Christie are paired off against one another in a quarter finals match. After an intense fight, Christie manages to come out on top while also discovering the tattooed code.

Concerned about Hayabusa, Kasumi convinces Tina and Christie to join her in infiltrating Donovan’s headquarters. They discover Hayabusa unconscious, but are incapacitated and captured by Donovan. Meanwhile, saddened by Helena’s defeat to Christie, Weatherby confesses to Helena that Donovan is working on some sort of secret project and that he believes that her father was murdered to cover it up. Helena decides to stop Donovan, but they are attacked by his cronies. They manage to defeat the mob and then head into the complex to get to the bottom of Donovan’s scheme. Donovan monologues to the captured heroes about his plan – he has been using the nanobots in their bloodstream to collect data on the worlds greatest fighters, which will be fed directly into a pair of computer-enhanced glasses he has developed, allowing him to instantly learn their techniques and counter them all. He plans to sell these glasses to several international criminals to rake in millions of dollars. Donovan then reveals that Hayate is still alive and uses him as a demonstration of the glasses’ power, defeating him in one-on-one combat easily and throwing him through a wall. He is left to die but Ayane saves him, which causes her to finally realize that Kasumi was right all along.

Before Donovan can send the data to his buyers, he is interrupted by Weatherby, who cuts off the upload and alerts the CIA of Donovan’s dealings. Donovan and Helena fight while Weatherby frees Hayabusa, Tina, Kasumi and Christie just before Donovan actives a self-destruct sequence. The fighters all converge on Donovan, with Helena, Kasumi, Ayane, Hayate, Tina and Christie all beating on the old man at once while Weatherby and Hayabusa try to find an escape route. They encounter Max, who has been trying to break into the vault, and help him escape (despite his protestations). Overwhelmed by the sheer number of people attacking him, Donovan’s glasses are knocked off and he is left in a paralytic state by Hayate and Kasumi and watches helplessly as the heroes all escape the island before the base explodes, consuming Donovan in the inferno. The group quickly come across the pirates who Tina had fought earlier and steal their boat as they ride off into the sunset… to a final stinger where our heroines all face off against an army of ninjas at Kasumi’s palace.

Review

The opening of DOA is a perfect encapsulation of what makes this movie work. It starts with a terrible CGI tracking shot through a palace in the sky and then assaults us with stilted acting, bad dialogue and melodrama… and then suddenly Kasumi’s escapes by throwing a sword into the wall, leaps the cross the backs of an entire army, uses the sword as a springboard to launch herself over the walls of the palace and then reveals that she has a freaking hang glider hidden under her clothes to sail away as a robot ninja star just comes out of nowhere and invites her to DOA.

Holy shit, what did I just watch?!

The movie just gets better from there and makes it unmistakable that Corey Yuen and his cast know exactly what kind of film they’re making and then wring every ounce of fun out of the premise that they can with tongue planted firmly in cheek. That’s the thing, DOA has several elements that would tank any other film – paper-thin story, bad acting, a stupid and cheap third act, etc. However, Yuen executes this all in such a manner that they either don’t matter or they even enhance the experience. For example, how many times have I criticized Resident Evil for its crappy stories? The difference here is that the story serves DOA‘s actual strengths – fantastic action sequences and fun characters (and for the record, these are the exact elements that made the two Resident Evil movies I actually like work). There’s very little time wasted on pointless exposition or worldbuilding, the film knows what you’re here for and it will give you enough to make that function and create some stakes in an efficient manner. Again, this would usually sound like a bad thing, but how many action movies have we seen where they put in a forced romance, or set up a long-winded relationship in order to give our character motivation when it’s taken away, or just spent time trying to prove that this is not “just some b-movie”? There’s a reason movies like Mad Max: Fury Road, Taken and John Wick are so beloved and that’s because they cut the fat… and it just occurred to me while typing this sentence that I’m unironically going to argue that DOA: Dead or Alive is at least in the same ballpark as those movies.

First off, DOA has some fantastic fight sequences. This should be expected, but you’d be surprised how many video game movies (let alone lower-budget movies in general) that are all about their action sequences fail to even surpass this simple hurdle. Films like The Legend of Chun-Li are supposed to be all about the action but fail to even succeed there. Again, look no further than the most recent Resident Evil, which was basically just an excuse to string together action setpieces but which had the worst directed and edited action sequences in the franchise so far in the process. In this regard, DOA scored a homerun right off the bat by hiring Corey Yuen, whose expertise is clearly reflected in the plethora of fun and exciting fights peppered throughout this film’s runtime.

There are two particular sequences I want to highlight – the showdown between Kasumi and Ayane in the bamboo forest and the rain-soaked, bare-knuckle beatdown between Christie and Helena. The bamboo forest fight is a clear riff on Crouching Tiger, Hidden Dragon as a sword-wielding Ayane tries to kill an unarmed Kasumi and features all sorts of acrobatics, wire stunts and creative use of the environment to allow Kasumi to survive her half-sister’s furious onslaught. I highlight this particular fight because it’s basically just thrown there for the sake of an action sequence, but it’s so damn cool that it doesn’t matter that it halts the actual story for a couple minutes. On the other hand, the fight between Christie and Helena is not only really cool (shot in slow-motion close-ups during a pouring rain storm), but is also tense because we have no idea who is going to win. We like both characters by this point and don’t want to see either of them lose. Some of the best acting in the film is demonstrated in this sequence, you can really feel that these characters are fighting a desperate battle against one another and doing whatever they can to come out on top. In a movie with tons of great fight sequences, this one really stands out because it makes you realize just how effectively it has gotten you to like these characters.

That’s another big strength of DOA – the characters are all really fun (well, mostly, but we’ll get to that). It helps their personalities and motivations are conveyed perfectly through the action sequences… again, just like Fury Road. I mean, just look at the character introductions for an example. Tina gets introduced complaining that, as a wrestler, she’s not taken seriously before her boat gets boarded by pirates. She takes the opportunity to then beat the crap out of them, proving to the audience that she is indeed a formidable fighter (and even kind-hearted as she allows the last pirate to throw himself off the ship to spare himself a beating). Meanwhile, Christie’s introduction establishes that she’s a charming femme fatale, using her sexuality in order to get the upper hand when she’s ambushed and seemingly cornered by Interpol. Hayate gets one of these introductions in a flashback as well. Need to prove that he’s the best fighter in the world? How about have him chuck a bunch of needles at a group of bandits, snatch these needles out of the air and prick the bandits in their pressure points to paralyze them all? Holy shit, this guy’s amazing! It makes Kasumi’s unrelenting search and Donovan’s later beatdown of Hayate all the more effective.

It’s not just about the fights though, DOA‘s characters are also just fun to watch interacting with each other and have great chemistry. The most obvious example of this is Kevin Nash’s Bass Armstrong and his interactions with Tina. He’s like the ultimate goofy, macho dad and Tina is constantly embarrassed by his inability to take anything seriously. This comes to a head when Tina and Bass get matched against each other and he bursts into her room, only to sheepishly back out when he realizes that he might have just walked in on Tina and Christie in bed together (in reality she was just sharing a bed because Christie’s room got trashed). It’s adorable how supportive he is of his daughter and is obvious that there’s a lot of love between them, even if there appears to be friction most of the time. Weatherby and Helena’s relationship is also quite cute. While Weatherby is a dork and it strains credulity to think that Helena would find him interesting, the fact that she does is adorable and both are kept interesting enough and have enough relevance that it doesn’t feel like either is a dreaded “generic love interest”. Or how about how the film establishes that Kasumi, Christie and Tina are now friends with each other? When the group parachutes onto DOA island together, they have to reach the tournament grounds in time or be disqualified. Initially they’re all looking out for themselves while climbing the temple, but quickly realize that they’re not going to make it unless they work together and are soon a solid team. It’s simple and obvious, but effective visual character building.

Unfortunately, DOA‘s one big stumbling block in terms of its characters is in its lead, Kasumi. Devon Aoki’s performance is extremely flat and I can’t help but feel like this was intentional – Kasumi herself is a bit of a personality-void in the games and I think they were trying to capture the same sort of stoic heroine energy. It’s a shame because Aoki seems very charming and fun in the film’s “Making Of” feature and it would have been nice to see her in a role that didn’t require her to be so serious the whole time. Similarly, Ayane is also very one-note, just pissed off all the time, while Ryu Hayabusa is downgraded from a demon-slaying badass to Kasumi’s generic love interest. Whenever Kasumi’s plot is in control the film loses some of its luster, but thankfully it’s more than made up for with the subplots revolving around Christie and Tina (and eventually Helena).

Another remarkable element of DOA is that the film is one of those weird movies that manages to strike the fine balance between being sexy and empowering at the same time. This is especially surprising given Dead or Alive‘s reputation as a pervy, tit-obsessed series (this certainly wasn’t helped by the fact that Dead or Alive: Xtreme 2 released only a month after DOA hit theaters). DOA does a far better job of balancing this out, if only because the cast are real human beings and not a bunch of 36DD teenagers and so they can’t just take the easy route by going with over-the-top eye-candy. Sure, the girls are in bikinis on several occasions and there are lots of shots of cleavage and butts, but it comes across far better than in the games. The games are usually just voyeuristic but when they fetishize the girls it can get straight-up creepy, not to mention that the games try to maintain this weird sort of “innocence” to them all, like they don’t realize that they’re all stupidly-hot. In DOA, the women all own their sexuality – if they’re in bikinis it generally makes sense (it is a tropical island after all and they’re often in down-time between fights) and they’re not treated like these chaste, untouchable angels with no idea of how beautiful they are. Hell, Christie is straight-up sexually active in this movie, well-aware of her wants and desires and not afraid to use her allures to get the upper-hand on an opponent. It’s kind of like Bayonetta in this regard, where the female characters are framed by the male gaze, but they don’t allow it to trap them. Beyond the characters’ sexuality though, the female cast just kick a ton of ass throughout the film. That’s actually a strength inherent to the games themselves, where several women can go toe-to-toe with the best male fighters in the world and play out their interesting storylines, but the focus on tits always drowns this out and drowns out an otherwise empowering premise. Freed from pervy obsessions, DOA shows us just how awesome these women are as they take down an evil conspiracy with their fists. I’m not sure I’d go so far as to declare the film to be outright feminist, but it’s sure as hell a kickass girl power romp.

I also have to mention the third act, which is a potentially make-or-break part of the film. For my part, I think it’s fucking hilarious and the perfect cherry on top of an enjoyable sundae, but I can understand if someone would think that it’s terrible. Basically, as soon as Donovan’s evil plan is revealed, DOA turns into a G.I. Joe-level cartoon. The sets get really cheap looking and the plot goes off the rails because Donovan’s master plan is stupid beyond comprehension. Okay, cool, you’ve scanned all the fighting techniques from the world’s best fighters and downloaded them to a set of smart glasses which show you how to fight and beat any opponent… There’s just so much about this that’s pants-on-head stupid. First of all, how do you react quick enough to the glasses’ prompts to even fight back? Second, boy it sure would suck if your opponent decided to shoot you instead of engaging in hand-to-hand combat. Third, why make the crux of this evil plan revolve around a fashion accessory which is notoriously easy to knock off, especially when you’re doing quick actions like… oh, I don’t know, fighting people? Fourth, why then antagonize the fighters you stole the data from!? If he had just waited til the tournament was over to sell the data to international terrorists (some of which look like random incels wearing sunglasses!) you wouldn’t have gotten defeated like an idiot! It’s so dumb, but given how intentionally tongue-in-cheek the rest of the film has been I can’t help but think that this plan was made so campy on purpose, so I’m more than willing to go along with it, grinning like a madman all the while.

If we’re being entirely honest, DOA isn’t a top-tier movie by any means. The acting is fine at best, the story is clearly bare-bones and the low budget makes it look cheap at times. Films like House of the Dead or Street Fighter: The Movie may be similarly fun and hilarious, but it’s clear that they were not intended to be enjoyed so ironically. On the flip-side, recent acclaimed video game movies like Detective Pikachu and Sonic aim to be taken more seriously, but they’re just ultimately mediocre popcorn films with boring characters, unimpressive action sequences and questionably-structured stories. However, everyone involved knew exactly what sort of film this was and they did away with pretension to maximize its strengths and make it as enjoyable as possible with tongue planted firmly in cheek throughout. That puts it well above every other video game movie out there.

6.5/10

Ranking the Albums I Listened to in 2020

So… 2020 has been a year. However, if there has been one positive for me, it’s that working from home makes it even easier to listen to music all day. While I was initially worried that COVID-19 was going to see bands pushing back their albums until they can tour again, the latter-half of the year saw a number of high-profile and much-anticipated releases. Beyond that, coping with quarantine led to several cooped-up bands being able to sit down and put out new music or livestream concerts across the globe. With lockdowns and no end in sight of restrictions, there’s still plenty of time for you to experience fresh music, so why not check out the new albums I listened to this year and see if anything tickles your fancy?

Oh and one other thing – I usually do a countdown of the best movie posters of the year as well around this time. Obviously, due to COVID, most movies have had their releases pushed back so I decided to forego the rankings this year as the selection of posters is just too little to work with.

Honourable Mention: Somebody That I Used to Know EP, Three Days Grace
So this one is a really weird case. Normally I don’t bother to cover singles and I usually only include EPs on this list if there are at least two tracks (hence why “Stairway to Nick John” made the list last year, despite having only a live and a studio version of the same song). Three Days Grace’s Somebody That I Used to Know EP is really weird though because it’s just a new cover track and then three songs lifted wholesale from their last album. It would be one thing if they reimagined these songs, but they’re literally the same recordings. What makes it even weirder for me is that these three songs are all pretty damn good, certainly far better than the “meh” Gotye cover that this EP is named after. It’s obvious that these three tracks were just put on here to lure in new fans or old fans who stopped paying attention after Adam Gontier left the band. As a result, I can’t really justify putting this in the rankings, nor would I really know where to put it for that matter.

Honourable Mention: We Are The Lost Ones, Tear Us Apart and More To Living Than Being Alive, Anberlin

I’ve made it clear before that Anberlin are one of my all-time favourite bands so seeing them reunite in 2020 has been a real treat. They’ve been doing a series of livestreamed shows where they perform each of their albums in its entirety and they’ve been great. At the time of this writing, We Are The Lost Ones (the live recording of their first album, BlueprintsForTheBlackMarket) is the only one which has been released, but there are two more live recordings in the wings and at least four more shows coming over the next year. As a result, I’m going to refrain from ranking each of these albums individually in order to avoid swamping the countdown with Anberlin live albums in 2020 and 2021. Suffice to say they’re great, seeing Cities performed live was a truly magical evening that I’ll never forget, even if it would have been nice to be in the same room as them.

Anyway, with that out of the way let’s get to the rankings, starting with a real, steaming turd…

24) Shadow Work, Trapt
Like most people my age, my only experience with Trapt was their angsty one-hit wonder, “Headstrong” waaaaay back in 2002. It probably would have stayed that way too, except while doing research on a band with some shady political leanings (don’t worry, we’ll get to that band shortly) Trapt’s name came up as being a contemporary with awful politics. I’ve looked into it and, holy shit, they are seriously the biggest assholes in the music industry, getting into fights with everyone and bragging about how much money they make (and yet they can’t seem to pay the guy who did their album art, imagine that). Like, how bad do you have to be to get your own Wikipedia section about all the awful shit you’ve said on Twitter? Anyway, after going into this rabbit hole I discovered that Trapt had put out a new album this year and… well, I couldn’t resist the temptation.

I’m not sure what sort of music I was expecting to get going into Shadow Work, but it sure as hell wasn’t an ass-load of toothless pop-rock. Like, say what you will about “Headstrong”, but at least that song had some energy to it. The music in Shadow Work sounds like limp Backstreet Boys, stripped of any talent. For a band who is only known for one song, you’d think that there’d be at least one obligatory bro-metal, pump up song, something with some energy. From what I’ve heard, the band normally has more of a nu metal flavour, but they tried to sell out even harder on this album by watering down their sound and going for what’s hot in radio rock right now, meaning that Shadow Work doesn’t even please the people who normally like Trapt’s music.

In case you’re wondering, Trapt avoid bringing their shitty politics into their music (suggesting to me that it’s more of a social media grift to get attention). You could say that it’s wise that Trapt don’t bring their political leanings into their music, but it would have been nice if they had brought anything at all into it. Every song on this album is the sort of shit that killed radio rock – false sincerity, vapid songwriting, and every single track is about love or relationships… it all blends together into a boring sludge meant to be enjoyed listened to by the widest possible audience. And good God the songwriting is just embarrassing at times, to the point where I feel like I owe Five Finger Death Punch an apology. Like, check out these lyrical highlights:

“I’m going to make it/Going to make it/Going to make it out alive/I’m going to make it/Going to make it/Going to make it out alive/Make it out alive/Make it out alive/Make it out alive”

“I want to want what I want/I don’t want to have to have a need/I want to want what I want/I just want to be set free/I want to want what I want/I don’t want to have to have these needs/I want to want what I want/I just want to be set free/I want to want what I want/I want to want what I want”

“Tell me how you really feel/Tell me how you feel/If you really want to make it real/Then tell me how to/Tell me how you feel/Tell me how you feel”

“Looking for love in so many places/I think I took a wrong turn back there somewhere/So many pictures, so many faces/There’s not a soul that I know that well to tell/Looking for answers by going within/It’s getting harder to know where I’ve been/Crashing and burning before I begin/I don’t want it withheld/I want to hold and be held”

These look like the sorts of lyrics I tried to write back when I was in high schooler and I sucked at songwriting. Even the titles of the songs are lazy and cliched – like, the fifth track is “Far Enough Away” but then the ninth is “Too Far Away”. Any competent artist would use this sort of mirroring to make some sort of statement, but here it’s just a coincidence to wring out some sort of emotion based on the sentiment of the titles. Tracks that would be filler on any other album, like “Far Enough Away” and “Trying Too Hard” end up being highlights because at least they meet the level of bog standard. The best track though is “Save Your Soul”, a Jewel cover. It’s not amazing, but it feels like some actual effort was put into it, which is more than I can say about everything else on Shadow Work. That’s really the main issue here – even if you leave the band’s shitty politics out of the equation, Shadow Work is fucking boring and lazy, low-effort trash with no artistic merit to it.

I feel bad about making these annual rankings sometimes. I call it “Ranking The Albums I Listened To” for a reason – I’m generally not seeking out stuff that I won’t enjoy, so even the bottom-rung albums on the list aren’t necessarily awful in any given year, they just may be middling. Not so in this case though – Shadow Work is easily one of the worst albums I’ve listened through and has set a new standard for me for how shitty a band can be at everything they do. Oh and congrats on selling a grand total of 600 copies of this album in the first week, Trapt, it’s more than it deserved!

(Post-script: A week before posting this Trapt finally got banned from Twitter for defending a statutory rape. Classy!)

(POST-post-script: Mere hours before this article went live there were rumours circulating that Chris Taylor-Brown had been fired from Trapt, complete with a profanity-laden Parler meltdown. Unfortunately, as funny as this would have been, it appears that this is fake news.)

23) 2020 EP, Smile Empty Soul
I know I said back in 2018 that I didn’t have a lot of interest in Smile Empty Soul after being underwhelmed by their album Oblivion… but then a new EP called “2020” showed up in my “new releases” on Spotify and I knew I had to at least see what Smile Empty Soul think are the pressing issues in the turbulent times we’re living in. After all, 2020 is such a loaded, meaningful title for an album, you can’t really avoid tackling serious subjects, right? Well… Smile Empty Soul have some things to complain about, but holy shit are their priorities out of place. The album opens with “Entitled”, which spends its entire runtime whining about the kids these days with their Instagram and opinions. It’s seriously the sort of rant I’ve heard on more than one occasion from my aunt and it immediately put me in a sour mood with this EP. Like, you think that this is the biggest issue in 2020, to the point where you put it first on your album? You’re the dude who makes your money putting your opinions out there in music, if you don’t like it then stop caring about what they think. I mean, musically it’s an alright song but the lyrics completely ruin it for me, nothing more than out of touch whining.

After “Entitled” put me off right out the gate, “Excommunicated” at least takes a break from the bullshit. It seems to be about the breaking up of a friendship rather than a political song, all-in-all it’s fine. “Land of the Lost” put me back into hesitant territory though. The song itself seems innocuous enough, but “Entitled” put me off so badly that I started second guessing Smile Empty Soul’s intentions everywhere. Like, look at the album cover – a barcode on the forehead, a mask on and a needle killing you… is Smile Empty Soul anti-vax..? I honestly don’t know, but these lyrics calling out “smart people” who can’t think for themselves and let the government trample over our freedom don’t make me any less suspicious:

When you tell yourself you’re the smartest kind/But you’ve never thought your own way out/Of the box, land of the lost/I hope you’re ready this time/You’ve been away for so long/You fell asleep in another lie/The one that buries us all/ […] Nothing’s ever gonna save you now/Go tell your children that they aren’t free

Now, to be charitable, these lyrics are ambiguous enough that this song could also be about people who sit idly by as fascists take over, which would be quite fitting for an album with a loaded title like 2020. I get the sense that that’s not the case though, the lack of specificity just makes it come across like so many mealy mouthed, commercial “protest” songs that sell themselves on the language of protest but don’t actually stand for anything.

On the more positive side, “Go Broke” does seem to be pretty clear about how screwed up a society where everyone’s in debt to someone is, making it probably the only appropriately “2020” track on the EP. The album then closes out with “Same World”, which is just dull song on its own merits before you even look at the message which boils down to “I don’t understand the world anymore”. Again, you’re not helping my case that you’re just out of touch, dude.

2020 is a meh EP on its own, but is title really doesn’t do it any favours. It doesn’t even make any sort of relevant statement about the times we’re living in for that matter – seriously, replace the Instagram references in “Entitled” with Facebook references and this whole EP could have easily been released a decade ago. It just feels like out of touch bullshit… which put me down the much more enjoyable rabbit hole of trying to figure out what sort of political inclinations Smile Empty Soul have and see if my anti-vaxxer suspicions were correct. While I couldn’t find any evidence of that, it’s pretty clear that the band (which is really just one guy, Sean Danielsen) don’t like the government at all. To promote their shows they post a lot of imagery of Guy Fawkes and guns (oh Jesus Christ, they had an Austin, TX show with a gun poster that says “Come and take it”). There’s nothing wrong with any of these by themselves, but it gives me the distinct impression that Sean Danielsen is a conservative libertarian, which would make the toothlessness of his opinions in 2020 make a lot more sense. This also isn’t helped by the explicitly political post the band made where he liked when someone said he sounded like a conservative and then called someone else a social justice warrior because they pointed out that black people didn’t have it so good 125 years ago… like, dude, you’re supposed to be a punk. You tell me that you look out the window and look at what’s going on in the world and you think that the real problem is that the government tells you what to do too much? Worrying about government overreach is a legitimate concern and both political parties in the US do suck, but are you telling me that you can’t think of something to say about all the corruption, blatant authoritarianism, mass death from incompetence and rise in hate groups that are 100% specific to Donald Trump’s presidency? You are, after all, the guy whining about people who have opinions that don’t matter. Ugh, fuck 2020, this EP sucks.

22) Like A House On Fire, Asking Alexandria
I’ve never really had any interest in checking out Asking Alexandria before, but one day their newest single showed up in my Spotify recommendations with a, uh, interesting title: “Antisocialist”. Luckily for Asking Alexandria, “Antisocialist” is a misnomer whereas “anti-social” would be more accurate, because otherwise I would have gone right off on this band. However, I was interested enough that I decided to check their new album, Like A House On Fire, just out of curiosity. Unfortunately, the music here doesn’t really warrant any of that curiosity because it’s largely “meh”. Like, don’t get me wrong, I wouldn’t say that any song on here is “bad”, but none of them are interesting either, just a lot of commercial hard rock looking for radio airplay. Vocalist Danny Worsnop doesn’t really help either, when he isn’t yelling he sounds like a whiny, hard rock Callum Scott. Normally I take notes on every track while going through albums for this ranking, but Like A House On Fire lost me about halfway through its bloated 52 minute playtime. On “All Due Respect” Danny sings “I can fly, and you’re gonna fall face down while/I inspire greatness/As long as I’m alive, I’ll fight, and you’ll be stuck in the shadows of/The heights of my greatness”. All I can say to that is… got a pretty high opinion of yourself, bro?

21) Supernatural Miracle, Stillwell
I saw Stillwell live back in 2010 or 2011 when they opened for Korn and Disturbed. It was actually a big deal for me because Wuv, the drummer for P.O.D., is the drummer for Stillwell so it was the closest I had ever been to my childhood favourite band at the time. Even better, I actually got to meet him after the show and get a picture together, which was easily one of the most exciting moments of my life and the only time that I was ever truly starstruck. Maybe I should have been more excited that freaking Fieldy from Korn was there too but at the time I was just too tongue-tied to think straight. Anyway, as you can expect I was on a high when I bought a copy of the band’s debut album, Dirtbag, and got Fieldy, Wuv and Q-unique to sign it, but as soon as I popped it into the CD player I knew I had made a mistake. The band put on a great show and there are a couple tracks which are straight fire, but Dirtbag was… rough to say the least. With each subsequent listen I was basically just listening to “Street Metal” and ignoring the rest. Due to this distaste, I never really bothered to check in again on Stillwell – in fact, they managed to put out a whole second album without me noticing. However, when the band put out their third album, Supernatural Miracle, this year and it popped up in my Spotify recommendations I grit my teeth and decided to take the plunge. I mean, I’ve already listened to goddamn Trapt this year, how bad can Stillwell be?

If I’m being honest, I actually expected Supernatural Miracle to be really bad, maybe even second worst album of the year bad, but I was pleasantly surprised when “You Don’t Wanna Know” started up. Gone were the rap and lite-metal proceedings of Dirtbag and instead in their place they gave us a pretty solid and polished rock track. I was even more surprised then when “Gasoline” kicked in and had me legitimately rocking along and having a good time. Even the most outright-Christian song on the album, “A Come to Jesus Moment”, was much better than I would have expected, bringing some hard-rockin’ swagger to the proceedings. By the time “Could’ve Sworn” rolled around my expectations had already been blown well past, but this also marks the point in the album where Supernatural Miracle starts getting really mediocre. The next six tracks are all “fine” at best, largely let down by their mediocre, shallow and uninspiring lyrics, although the closing track “Contagious” picks the energy back up a bit.  The album is also short at only 32 minutes and definitely feels like it, it’s quick, breezy and inoffensive. Like I said, I was not expecting much out of Supernatural Miracle, but the album easily surpassed these expectations. It’s a big step up from Dirtbag and while it’s unfortunate that more than half of the album is pretty meh, there are a few tracks here that are well worth listening to!

20) Curse of the Crystal Coconut, Alestorm
Alestorm have a long career of keeping the delicate balance between being fun and comedic but still taking themselves seriously on their past outings. However, Curse of the Crystal Coconut definitely crosses that line and just keeps going, resulting in an album which alternates between uproarious laughter and mind-numbingly stupid in equal measure. On the positive side of things we have fun tracks like “Treasure Chest Party Quest”, “Fannybaws” and “Pirate’s Scorn” (a freaking Donkey Kong Country cover of all things and also where the album’s title comes from!), which I can see myself sitting in a tavern singing along to with my mates. Leaning on the more “serious” side for Alestorm we get two fantastic tracks, “Chomp Chomp” and “Henry Martin”. Then there’s the epic “Wooden Leg Pt. 2 (The Woodening)”, which threads the needle brilliantly between deathly serious and laugh out loud funny.

Unfortunately, Curse of the Crystal Coconut is filled to the brim with embarrassing joke tracks, the first of which is “Tortuga”, this weird pop-rock track that turns into Run DMC-style rap-rock when Captain Yarrface steps in. It’s such a staggeringly stupid track that you need to hear it to believe it. You might even end up appreciating the audacity of it, but on repeat listens I’ve just found myself growing more and more tired. “Shit Boat (No Fans)” and “Pirate Metal Drinking Crew” are just dismal. “Shit Boat (No Fans)” sounds like it was written verbatim from an angry internet commenter, whereas “Pirate Metal Drinking Crew” is just vulgar for the sake of vulgarity (because “Fucked With an Anchor” was so popular last time, got to just do the same thing again right guys?). Meanwhile, “Zombies Ate My Pirate Ship” and “Call of the Waves” are just “meh”, but clock in over ten minutes between the two of them, almost a quarter of the total album length. As a result, half the album is practically unlistenable, especially on replays. Alestorm have really gone too far with turning themselves into a one-note joke this time, to the point where several of the tracks just feel half-assed. It’s too bad, there’s some tracks here which are great, but Alestorm may have finally scraped right through that barrel and out the other side.

Or maybe I don’t know what I’m talking about, less-stingy critics seem to think it’s a blast so what do I know.

Also, like No Grave But the Sea before it, Curse of the Crystal Coconut comes with a gimmicky bonus disc on the deluxe edition. Whereas No Grave But the Sea had a funny but unlistenable version of the album with all the vocals replaced with dogs barking, Curse of the Crystal Coconut‘s bonus disc is a little more interesting, taking the songs on the album and running them through a 16-bit compression filter. The result is that each song sounds like it’s being run off a SNES, which would make it kind of cool to listen to while playing Sid Meier’s Pirates! or something like that. It’s not really worth paying extra for but when the album dropped it was actually cheaper to buy the deluxe edition so I snagged it.

19) F8, Five Finger Death Punch
I’ve made it clear in the past that I really don’t like Five Finger Death Punch. Musically they’re right in my wheelhouse, but lyrically they are just awful. However, I knew going in that F8 (it’s their eighth album, get it?) was the first album coming off Ivan Moody and Zoltan Bathory both getting sober, so maybe the band would find it in themselves to do some introspection. Also worth noting was that this album had no covers on it, which would normally be great news, except that FFDP are so bad at writing lyrics that their covers are almost always their only good songs on a new album. Still, I was curious and willing to give F8 a shot… and honestly, this is probably the band’s best album since American Capitalist.

After the tone-setting, title track instrumental the album goes right into the single-baits “Inside Out”, “Full Circle” and “Living the Dream” which immediately demonstrate that lyrics are still FFDP’s achilles heel. These songs all sound catchy, but their lyrics let them down as usual (“Living the Dream” in particular has trendy/cringy references to superheroes and then alludes to Ghost in the Shell… which makes me wonder if the band think that the Major is a superhero too). That said, at least “Living the Dream” has something to say, actively criticizing the American Dream as a ploy that doesn’t benefit us. While it could be articulated better, it makes for a more interesting song than FFDP’s usual oeuvre.

Then they go into “A Little Bit Off”, which I initially thought was a joke interlude – Ivan Moody puts on an air of intentionally-false optimism over an acoustic rock track. But no, you soon realize that this is a legitimate effort on FFDP’s part, so much so that it’s actually the album’s second single (and, what the hell, actually did really well for them)!? Once again, it’s nice to see the band trying to branch out, and the writing is deeper than they usually go (coping with the difficulties of mental health), but I can’t get over the fact that this sounds like a joke track. Maybe it’s just the way FFDP present the song, but it doesn’t work for me.

Luckily “Bottom of the Top” comes up next and is explosive, its drums sounding like gunshots in the chorus as FFDP rage back at the chinstrokers who say they aren’t “real metal”. It’s definitely one of the best tracks on the album, although the best has to be “Darkness Settles In”. In my opinion, “Darkness Settles In” is what “A Little Bit Off” should have been, a slowed-down, introspective and somber track which provides a stark look at recovery from alcoholism.

The rest of the album putters along, with a couple more decent tracks like “Brighter Side of Grey” and “To Be Alone”, but most of the rest are unremarkable (although “This Is War” is “classic” FFDP in all the wrong ways, as are the two bonus tracks on the deluxe edition). F8 ends up in a bit of an awkward place as a result. FFDP are clearly trying to expand their sound and are far less pissed off than they usually are. The lyrics are also better than they usually are, but are still far short from adequate. It’s enough to give me some hope for the future of the band, but I’m not exactly holding my breath, especially if they pull a Disturbed and decide that “A Little Bit Off” represents the band’s future.

18) Odyssey, Kaleida
After the fantastic Think EP, I really wanted to like Tear the Roots, but the album just didn’t work for me at all. Three years later, Kaleida are back with their sophomore effort, Odyssey. Going in, I was expecting this to be largely the same as Tear the Roots – chill vibes, echoed voices and a sparse soundscape, but just too lethargic for its own good. Luckily, Odyssey is quick to demonstrate that it is not just more of the same. I mean, their distinctive style is still there, but they’ve just built on it by bringing in some new influences from pop, electronic and jazz. In the songs where they do try to experiment a bit more with their distinctive sound, like “Other Side”, “Feed Us Some” and “No Computer”, Kaleida gain a lot more energy to their music. The title track and “Josephine” also take the Kaleida sound and do something different and enjoyable with it, with “Josephine” building up a defiant tension throughout its playtime (although I wish they had capitalized on this and really set it loose). Unfortunately, there’s still a bunch of tracks which have the same sort of energy as background music at a mall, but they’re outweighed by the more interesting stuff here. I think Kaleida still have a ways go to before they really knock it out of the park, but Odyssey is a promising next step in their evolution and I can only hope that their next album sees them venturing out even further.

17) S&M2, Metallica and the San Francisco Symphony Orchestra
S&M2, clocking in at nearly two and a half hours in length, is a roller coaster to parse through with soaring highs and crushing lows. Part celebration of the twentieth anniversary of the original S&M (which is, in my opinion, one of the best live albums ever), part celebration of the San Francisco Symphony Orchestra and part true sequel, S&M2 is a far less focused experience than its predecessor. I have to give Metallica some props for clearly trying to do something a bit different, but part of me wishes that they had just stuck to the formula of the original S&M instead. S&M worked so well because it was wall-to-wall bombast, giving lesser-known Metallica tracks just as much time to shine as the heavy-hitters like “One” and “Enter Sandman”. S&M2 opens nearly identically to its predecessor for over ten minutes, going through “The Ecstasy of Gold” and then into “The Call of Ktulu” before moving to “For Whom the Bell Tolls”. From there, the rest of disc 1 focuses a lot on latter-day Metallica tracks, which gives a new lease on life to some unappreciated bangers, with particular highlights being Death Magnetic‘s “The Day That Never Comes” and Hardwired… to Self-Destruct‘s “Halo on Fire”. Unfortunately, this part of the album is threaded with several tracks from the original S&M, meaning that we only actually get four brand new orchestral tracks before moving onto the second disc.

While familiar at least these returning tracks are good (particularly the fantastic “No Leaf Clover”). The same can’t be said when disc two opens with a five minute history lesson before going into two tracks which put the San Francisco Symphony Orchestra front and center. It’s undoubtedly a nice gesture to give the orchestra more attention here and let them choose their own songs to play, but it grinds the momentum of the album to a standstill for a full fifteen minutes. Like I said before, S&M worked so well because of the relentless bombast of it all. This part of the album makes for a decent curiosity on a single listen, but I can guarantee you that this part of the album is going to be skipped over every single time on future replays. Unfortunately, that’s not the end of S&M2‘s woes, because when the Metallica tracks start up again, we get very low-key renditions of “The Unforgiven III” and “All Within My Hands”, which do very little to get the energy going again. Instrumental track “Anesthesia (Pulling Teeth” also gets treated with what I believe is a full-on cello solo. It is at least an interesting curiosity compared to the original track, but this also takes a long time to get going. The album finally gets back on track with the final five tracks, but these are a double-edged sword as well – they’re the band’s major hits, but they were all on the original S&M, and of these only “One” sounds noticeably different (improved, even!).

So, if you break it all down, we’ve got 11/22 tracks which are repeated from the original S&M, only one of which is noticeably different and improved. Then, of the new tracks, four are history lessons and full orchestra arrangements, while only four or five of the truly new tracks are worthwhile. It’s really too bad, this album is at its absolute best when it is giving the orchestral treatment to Metallica tracks we haven’t heard from them before and there isn’t anywhere near enough of that here. Meanwhile, the repeated tracks are enjoyable but they’re nothing I couldn’t have gotten on the original S&M. S&M2 just tries to be too much and fails to capitalize on what it does right. Drop the symphony-focused bits, swap out a couple of the repeated tracks for maybe five or six new tracks (I would have died if they played “Dreaming No More” after “The Call of Ktulu”) and then this could have easily been on-par with the original S&M. As it is, I’m probably just going to take a few tracks from it and bolt them onto the original album to make one even more epic concert experience.

16) Medium Rarities, Mastodon
I’ve stated in the past that Mastodon tend to operate on a two year album cycle, but here we are three years out from Emperor of Sand with no follow-up in sight. Instead, Mastodon are choosing to whet our appetites with Medium Rarities, a compilation of B-sides, live recordings and assorted oddities, clocking in at over an hour and ten minutes. Listeners looking for the band’s next great epic will probably be disappointed, but for fans Medium Rarities is a bizarre, scatter-shot treasure trove of curiosities. The tracklist is made up of four instrumentals, five live recordings, four covers, two B-sides and one new track. Of these, the covers, B-sides and new track were by far the most exciting content for me. While the new track “Fallen Torches” is heavy, sounding like classic, Leviathan-era Mastodon, the covers are all very different from the band’s usual sound in exciting ways. “A Spoonful Weighs a Ton” was particularly enjoyable and surprising and Bran Dailor’s vocals are perfect for the song. It sounds exactly like The Flaming Lips’ original before turning into something heavier as it goes along. The other covers are similarly interesting, although “Atlanta” might be just a bit too weird and distorted for its own good. The B-sides are similarly diverse. “Cut You Up With a Linoleum Knife” was written for the Aqua Teen Hunger Force movie as a pre-movie “warning” to the audience, so you can probably guess what to expect from that. I found myself laughing at the lyrics (which include such gems as “If I see you videotaping this movie/Satan will rain down your throat with hot acid/And dissolve your testicle/And turn your guts into snakes”), but it’s not the sort of song I’d listen to on its own merits. On the other side of the coin is “White Walker”, which was written for Game of Thrones. It’s a very solemn, haunting track, sounding more neolithic or medieval than metal, but it’s one of my favourites on this compilation.

As for the instrumentals and the live recordings, these mostly feel like filler. The instrumentals in particular feel like little more than curiosities, given that they are literally just the studio recordings of the songs without the vocal track. None of them are bad by any means (in fact, it’s really cool hearing “Jaguar God” as an instrumental track), but they’re probably the least exciting content on this release. That said, I got into Mastodon in the first place after hearing instrumental versions of “Crack the Skye” and “Oblivion” in Brutal Legend, so maybe these will draw more people in, who knows? As for the live tracks, I wasn’t particularly interested because Mastodon’s vocals aren’t great live and because we already got live recordings of “Circle of Cysquatch” and “Blood & Thunder” on Live at the Aragon. However, when I realized that at least some of these live tracks were recordings made before their respective albums were released I sat bolt upright. That is how you make a live filler track interesting, give it some historical importance! It also helps that the band’s live vocals are better here than they usually are.

All-in-all, Medium Rarities sets expectations well – it’s half-baked and it’s not going to suit all tastes. There’s maybe a bit too much filler and it can get a bit too weird for its own good at times, but there’s a plenty here to be enjoyed. I just hope that Mastodon are enjoying their extended break and using it to get their creative juices flowing once again. If “Fallen Torches” is anything to go off of, then Mastodon may just be preparing us for the main course.

15) Re-Stitch These Wounds, Black Veil Brides
So apparently Re-Stitch These Wounds is a re-recording of Black Veil Brides’ debut album We Stitch These Wounds. Having never listened to the debut before, I can’t tell you whether this is wildly divergence from the original or just a re-recorded version with better production, so just be aware that I’m judging Re-Stitch on its own merits. I’ve heard a few Black Veil Brides’ tracks previously and they seem to be all over the place, musically. Like, they have an emo/metal aesthetic, but the pompously-titled Wretched and Divine: The Story of the Wild Ones sounds like freaking Nickelback of all things. Thankfully Re-Stitch These Wounds is closer to what I expected of Black Veil Brides, sounding strikingly similar to heyday-Bullet For My Valentine but without the overwhelming emo angst. Most of the music sounds good, being enjoyable heavy rock that you can happily headbang to, but there’s nothing particularly revolutionary about it. The one big sore spot is the overblown “The Mortician’s Daughter (Overture III)”, which brings the album’s momentum to a grinding halt right in the middle and which goes on for an agonizing three and a half minutes. I thought it was a joke intro at first, but then it just kept going and going. It’s actually bad enough that it soured my experience with the album as a whole. All-in-all, Re-Stitch These Wounds is fine, but it wasn’t enough to make me rush out to hear the rest of Black Veil Brides’ music.

14) Brand New Vision, Point North
We all have that one friend who we share new music recommendations with on the reg. Well, one day they recommended me this album and said it was a R&B/rock fusion. It wasn’t really the sort of thing I’m into, but I decided to check it out anyway (plus, y’know, that album cover is dope). As I kind of expected, Brand New Vision isn’t really the sort of thing I would choose to listen to, but it’s fairly solid. It definitely leans closer to R&B than it does to rock, although tracks like “Heartbeat” feel like they could be on rock radio. The other nice thing about Brand New Vision is that Point North are doing there own thing to fuse the two genres together instead of just replicating the sound of Imagine Dragons like most commercial rock bands struggling for relevance seem to do these days. If I was more of a pop fan then I might have liked Brand New Vision more, but as is it was a nice little diversion from my usual barrage of depressing metal.

13) Inner Universe EP, Words of Farewell
I say this a lot but I often find new music by browsing Spotify, seeing what it recommends to me, and then leaning towards music with striking album art. Well, the Inner Universe EP is by far the coolest goddamn album art of the year and instantly had me rushing to check Words of Farewell out. Like… look at that damn thing, it’s gorgeous and evocative! It’s also obviously in my wheelhouse because the artist has definitely been playing a lot of FromSoftware games. Beyond the general aesthetic, the woman is the spitting image of the Fire Keeper from Dark Souls 3, while the skeletal figure’s massive sword hilt has the mark of sacrifice from Berserk, the obvious inspiration for the Hunter rune from Bloodborne.

So obviously the band’s visual art is on-point, but how’s the music? Well, I’d say that Words of Farewell are pretty good. They aren’t doing anything particularly revolutionary or different, but they do it solidly. The Internet tells me that they’re a melodic death metal band but I’d say they’re closer to progressive metalcore with some light death metal elements. Opening track “Chronotopos” is probably the heaviest track on offer with a very fast tempo. The other three tracks operate at a far slower pace, but offer plenty of heaviness and up the use of electronic synthesizer elements… again, nothing I haven’t heard before, but the band executes it well enough that it’s an enjoyable listen. That said, Inner Universe is a sparse 18 minutes, is over far too quickly and leaves me feeling hungry for more. Hopefully it’s just the prelude to something more substantial because I can guarantee that I’ll be keeping my eyes on Words of Farewell.

12) The Sinner, Kill the Lights
Yet another Spotify recommendation that caught my interest, Kill the Lights further intrigued me because the band is a supergroup featuring the current drummer for Bullet For My Valentine, a band which I’ve been on a nostalgic kick for this past year. Plus, just look at that album cover – it’s no Words of Farewell, but it’s still freaking awesome. I’ve seen Kill the Lights be described as a metalcore act and I’d agree that that’s part of their sound, but I’d argue that they lean closer to a progressive metal sound (tracks like “The Faceless” sound like heavier versions of classic Judas Priest or Iron Maiden). The tracks here tend to be high energy and very heavy, with tracks such as “Watch You Fall” and “Plagues” instantly managing to get my head banging. Kill the Lights also dabble with slowed-down tracks, interspersed evenly throughout the tracklist. Of these tracks, “Rest” is by far the best, reminiscent of Bullet For My Valentine’s more introspective tracks and is just begging for radio airplay. That said, while I enjoyed The Sinner and would say that it’s worth a listen, there’s nothing about it that particularly stands out (other than “Rest”, that track is great). Kill the Lights are clearly industry veterans with a lot of talent to back them up, but I just feel like they need a bit more time to hone their craft before they’re really going to blow my socks off.

11) Kindred: Act I, Red Cain
Red Cain know how to pique my interest – the album art for their singles is incredible (especially for “Kindred”, holy shit that looks like something out of Bloodborne). That’s all well-and-good, but how do Red Cain sound? Well, I’d say that the best way to describe their sound is “epic fantasy power metal”. The band’s vocals are exaggerated and theatrical, similar to power metal bands like Powerwolf or Manowar and the fast and packed full of guitar solos. It makes for an enjoyable mixture, but whether you’ll enjoy Red Cain will come down to your taste for power metal. Opening track “Guillotine” kicks the album off in bombastic style, but it’s arguably too excessive – I feel like the mix is so much that it feels like you’re getting blasted with a wall of sounds all at once. It also doesn’t help that this track has electronic effects on it which get close to shrill at times. Luckily, this is an isolated issue because the rest of Kindred: Act I is much more enjoyable, albeit conventional, power metal. “Wing of the Crow” is a particular highlight though, with the band’s soaring vocals harmonizing beautifully with guest singer Kobra Paige. All-in-all, Kindred: Act I is enjoyable and fans of power metal should definitely give it a listen.

10) Firelink, Firelink
The Dark Souls-inspired black metal band Firelink are back on ICS2 already, with their sophomore effort releasing just over a year after their enjoyable first album, The Inveterate Fire. This self-titled album largely follows the template set by The Inveterate Fire, giving us more punishing, atmospheric and technically accomplished black metal. However, the main thing that sets Firelink apart is that the album tells a story this time, covering the second half of Dark Souls‘ plot. It opens with the epic and moody “Cerulean Athenaeum”, which is just a fancy way of saying “blue library”, aka the Duke’s Archives. From there it moves into the haunting “Where Demons Bore”, an obvious reference to the realm of the demons, lost Izalith. “Cloak of Marrow” (another obvious reference, this time to the Tomb of Giants and Gravelord Nito’s literal bone cloak) then pushes the album into a more direct, heavy and punishing black metal sound. “Kingseeker” brings back the haunting atmosphere, which is appropriate because while the title is a reference to Kingseeker Frampt, the lyrics make it clear that this song is about the ghost-infested New Londo and the Four Kings. Finally, the album closes on “End of Piety”, which opens on a reflective tone before going into the typical black metal sound, flitting between heavy and sombre as it goes. The lyrics here reflect the choice the player is given when they defeat Gwyn – link the fire or become the ruler of the darkness? It makes for a fitting end for the album and it’s nice to see the album telling a story to tie it all together. You don’t even have to be a fan of the games to appreciate the music or the story, although obviously it helps. Musically, it’s still more of the same quality black metal, so while I do find the genre itself to be a bit too indistinct for its own good, I do find myself enjoying Firelink’s albums when the mood strikes me.

9) Aurora, Breaking Benjamin
Breaking Benjamin are notorious for just putting out the exact same music over and over again (that said, the “one song” they keep putting out is so damn good), so when it was announced that their newest album would be an acoustic reimagining of past hits I couldn’t help but laugh. Naturally, there’s also one brand new track so that completionists can’t just sit this one out. Luckily, Aurora doesn’t feels like a half-assed release meant to squeeze a few more dollars out of fans. Featuring a bevy of guest appearances from the likes of Red’s Michael Barnes, Three Day’s Grace’s Adam Gontier, Flyleaf’s Lacey Sturm, Underoath’s Spencer Chamberlain and Cold’s Scooter Ward, Aurora is a real treat for fans to appreciate old favourites in a new way. Tracks that I already thought were fantastic, such as “Failure”, “Angels Fall” and “Red Cold River” are given new dimensions by their arrangements. “Red Cold River” in particular sounds quite nice without the obvious auto-tuning which was present on the original recording. Other tracks, like “So Cold”, “Never Again” and “Torn In Two” are functionally similar to their original arrangements, but with electronic elements swapped out for acoustic ones in a way that just makes it feel like a slightly different, toned-down version of the original. The real highlights of the album though are the two big inspirational anthems, the reimagined “Dear Agony” and the new track “Far Away”. “Dear Agony” was already basically an acoustic track, but Lacey Sturm’s vocals compliment Benjamin Burley’s so well that it sends an already great song to even greater heights. Meanwhile, “Far Away” also makes the most of its guest collaborator, playing Scooter Ward’s baritone vocals against Benjamin Burley’s soaring singing. It’s easily one of my favourite tracks of the year, a song that just begs to be sung along to. The album is enjoyable in whole, but these two songs in particular propel it beyond a curiosity to a must-own for fans of the band.

8) Fracture, Bleed From Within
Like most new music I find, Fracture showed up in my Spotify recommendations and the album art was so cool that I had to give it a shot. What I got was fast tempo, high-intensity metalcore in the vein of As I Lay Dying, with primarily screamed vocals. If you’re into this kind of heavy music, then Fracture will likely be very enjoyable. I love to headbang along to tracks like “The End of All We Know” and scream “This is not a war it’s a victory!” along to “Into Nothing”. The only real issue is that Bleed From Within never let up the intensity, which causes the tracks to bleed together after a while. Still makes for a great album to rage or get pumped up to (or, in my case, do menial office work to), but a little bit more variety might have pushed Fracture that much higher.

7) Under a Godless Veil, Draconian
I checked out Draconian on a bored whim during lockdown this year and was instantly impressed by what I heard. As I’ve said in the past, I’ve been looking for a band to scratch the itch that Agalloch left me in their dissolution and Draconian are the closest I’ve come to recapturing that atmospheric doom metal feeling, while also crafting their own unique style. Draconian put out moody, atmospheric, gothic doom metal which really stands out due to the interplay between its two vocalists – the death growling Anders Jacobsson and the operatic female vocals of Heike Langhans (I have heard this dynamic referred to, hilariously, as an angel vs the cookie monster). It’s a great dynamic and Draconian make it work fantastically.

Anyway, after listening through all of Draconian’s music I found out that they had a new album slated for 2020 and so I eagerly awaited it. Under a Godless Veil is another solid effort from the band but it doesn’t really shake up their sound all that much, emphasizing melancholic, atmospheric soundscapes over a more traditionally heavy metal sound. That can make the album feel sluggish at times, but that’s not to say that Under a Godless Veil doesn’t have its heavy moments – “The Sethian” should get your head banging during the chorus and “Lustrous Heart” is a rock-solid doom metal track, easily my favourite on the album. Under a Godless Veil is good, but whether you’ll enjoy it will largely depend on your taste in metal. I don’t think I’d say it’s among Draconian’s best, but it’s a quality effort and worth listening to if you’ve never experienced the band’s sound before.

6) The Sun and the Cold, Oceans
The Sun and the Cold might just be the biggest surprise of the year for me – and remember, this is coming in a year where I had some praise for the newest Five Finger Death Punch album. This album showed up in my recommended list on Spotify and I decided to give it a shot, despite the fact that “Oceans” sounded like the sort of band name that a pop or soft-rock outfit would have. Imagine my surprise then when I am immediately met with a very interesting mixture of grunge, industrial and various styles of metal (on various tracks you can hear influences from doom metal, death metal, sludge metal and metalcore, among others). It also helps that the production is spot-on, every track sounds fantastic and there are some really great songs on here – in fact, The Sun and the Cold is probably the album I most replayed on this list. “We Are the Storm” is easily one of my favourite tracks of the year, it makes you want to sing along and headbang at the same time, while “Dark” turns things in a relentlessly heavy direction and the title track makes for a solid opener. There’s even a bluesy track, “Water Rising”, which I didn’t appreciate at first but on repeat listens has become on of the highlights of the album. I also found it interesting that there’s a thematic throughline in the album relating to water and the dark unknown of the depths, lending the band’s name some unexpected significance. All-in-all, I like “The Sun and the Cold” quite a bit, it’s a really enjoyable album. I went in with zero expectations when it showed up in my Spotify recommendations and found myself pleasantly surprised, to the point that I bought a copy the next day. I’m more than happy with what’s on display here and am excited to see where Oceans go in the future.

5) The Reckoning Dawn, Winterfylleth
After putting out the unconventional The Hallowing of Heirdom back in 2018, Winterfylleth are back to their usual tricks with The Reckoning Dawn. Winterfylleth have a history of putting out punishing but indistinct black metal. I hoped that Winterfylleth would expand on the territory they covered in 2016’s The Dark Hereafter, where they changed up their sound by adding more epic, atmospheric and contemplative sounds which gave each song its own distinct identity. The Reckoning Dawn draws a little bit from this template, but unfortunately it goes back to Winterfylleth as usual, only with some choir parts and better production quality. While it’s disappointing that the band decides to settle back into their comfort zone, they still manage to put out some high-quality, atmospheric black metal here and it’s hard to deny the craftsmanship on display. That said, you have to be in the mood for black metal to really get the most out of it – it’s an album you need to listen to in one sitting to really appreciate. While I admire just how good it sounds, it isn’t one that I’m going to put on very often.

4) Valley of Kings, The Wise Man’s Fear
The Wise Man’s Fear return to the IC2S albums ranking, closing out their “Codex trilogy” with another round of fantasy-inspired metalcore. Given how good Castle in the Clouds and The Lost City were, this was easily one of my most hyped albums of the year. While I was expecting Valley of Kings to be good, I wasn’t expecting The Wise Man’s Fear to be nearly as ambitious or experimental as they are on this album.

The album opens on a very heavy note with “The Relics of Nihlux”, showing off the strength of their duelling vocals, swapping between near-deathcore growls and soaring clean vocals. It’s something I’ve always loved in metalcore and The Wise Man’s Fear are masters of it. “The Relics of Nihlux” flows seamlessly into “Breath of the Wild” (what can I say, The Wise Man’s Fear have always worn their influences on their sleeve), which flows seamlessly into “The Tree of Life”, with each song shifting the tone of the album. “Breath of the Wild” brings this very epic, wide-open soundscape, while “The Tree of Life” slows things down a bit and even features a freaking pan-flute solo at one point! It only lasts for a single line (not even a whole verse), but it’s a cool bit of experimentation that I wish they had allowed a bit more time to shine because it never comes back again on the album. “The Forest of Illusions” marks the start of the album’s second act, ending the seamless transitions between songs, but keeps up the experimentation, incorporating what I believe is a mandolin into its epic soundscape. “The Cave” then moves the album into a darker place, opening with distant, echoed wailing before blasting into aggressive deathcore and sharp, synthesized strings. From there, the album takes a bit of an angsty and introspective turn with “What Went Wrong” and “The River and the Rock”, providing us with probably the most “standard” songs on the album before moving back into the heavy third act. The third act is an assault of deathcore with “The Sands of Time” and “The Door to Nowhere” really punctuating how dire the story has gotten. “Firefall” takes it to a whole new level though, this song get brutal and demands that you headbang along to it. There’s even a sword-slicing sound effect which punctuates the song’s brutality and just makes it feel that much nastier. Then, as per The Wise Man’s Fear tradition, the album takes a very sudden turn back into more standard, positive metalcore fare with the closing title track. After how dark and brutal the third act had been, it’s a bit of a tonal whiplash, but it’s a very enjoyable outro that you just want to sing along to. It even manages to be surprisingly nostalgic, ending with a distant, echoey version of the opening from Castle in the Clouds, tempting you to go back and start the trilogy all over again.

Valley of Kings is easily the most ambitious album from The Wise Man’s Fear, demonstrating that they aren’t content to just make the song music over and over again. The Wise Man’s Fear flirted with deathcore sounds on The Lost City, but Valley of Kings makes them a core part of their sound that they can carry forward with them. It’s also a testament to The Wise Man’s Fear’s compositions that I can get a good sense of the story beats of the album without having to dive into all the extended plot that they have developed for the really hardcore fans to get into. Valley of Kings takes multiple listens to really appreciate it, but it’s undeniably an extremely well-crafted album and I can’t wait to see where The Wise Man’s Fear are going to take us from here.

3) WE ARE CHAOS, Marilyn Manson
Marilyn Manson has had a very up-and-down career. Despite being more renown for their shock tactics, the band put out some legitimately good music with Antichrist Superstar, Mechanical Animals and Holy-Wood, only to seemingly buy into their own hype and put out several dreary albums throughout the 2000s. It wasn’t until 2015’s The Pale Emperor that the band came surging back to prominence. While refreshing and featuring a bold new sound, I personally felt like The Pale Emperor was half of a fantastic album weighed down by a mediocre second half. It’s follow-up Heaven Upside Down was also lauded by critics, I personally found it disappointing. With all of this in mind, you can understand why I went into We Are Chaos (sorry… WE ARE CHAOS, because everything in this album is in all caps) with some trepidation.

After a fairly standard post-The Pale Emperor opening in “RED BLACK AND BLUE”, Manson pulls off a big surprise – thanks to his collaboration with co-producer Shooter Jennings, the first half of the album is loaded with acoustic guitar and piano-driven pieces. It harkens WE ARE CHAOS back to the David Bowie-inspired sounds of Mechanical Animals. This part of the album houses some of the best songs on here, including the great title track and the emotive but disturbing “PAINT YOU WITH MY LOVE”. The second half of the album then goes back into the more standard industrial metal and bluesy sounds that Marilyn Manson have made a career off of and all the tracks here are enjoyable enough. WE ARE CHAOS finishes with another acoustic track, “BROKEN NEEDLE”, a song that just keeps building on itself and makes for a really powerful way to end the album.

It also helps that, like in The Pale Emperor, Marilyn Manson dials back his bad habit of being a provocateur, instead allowing his songs to make an artistic statement on their own merits (although “KEEP MY HEAD TOGETHER” feels a bit gratuitous in its vulgarity). Probably the most important element of WE ARE CHAOS though is that Marilyn Manson really knows how to write a lyrical hook. So many times during my first listen-through I was making notes of interesting lines that Manson would repeat and get stuck in my head: “We are sick, fucked up and complicated, we are chaos” (“WE ARE CHAOS”), “Don’t chase the dead or they’ll end up chasing you” (“DON’T CHASE THE DEAD”), “You’re dead longer than you’re alive” (“INFINITE DARKNESS”) and “I’m not special, I’m just broken and I don’t want to be fixed” (“SOLVE COAGULA”). I had my reservations going into WE ARE CHAOS, but I’m happy to see that Marilyn Mansion isn’t up to his usual, tired tricks. Who would have thought that focusing on making good music instead of focusing on your reputation would pay dividends?

2) Mother, In This Moment
Going into Mother, the lead single “The In-Between” primed me to expect it to carry on the heavy sound and occult tone of Ritual. I probably should have known better though – In This Moment have always done something wildly different on every single album and while it does carry over some of the witch aesthetics those expecting another Ritual or even Blood are going to be disappointed. In fact, Mother has proven to be somewhat divisive amongst fans as it is far less heavy than previous In This Moment albums and incorporates more electronic elements into its sound, similar to Black Widow. Those who write the album off for not sounding the same as what’s come before are going to be missing out though because, as far as I’m concerned, Mother is one of the best-crafted and touching In This Moment albums ever.

The album gets the heavy stuff out of the way early, opening with a surprising but amazing cover of “Fly Like an Eagle”. Having seen In This Moment in concert, I can just imagine how much this song would slay live, it makes for a shockingly good opening track. From there we go into “The In-Between”, which I already loved when it was a pre-release single. It’s a top-tier In This Moment track, like something off Blood but with the spirituality of Ritual… it’s also the last particularly heavy track we get on the album for a long time. “Legacy” then comes in as a slower, powerful, more electronically-laden track – it’s really good! From there we get another surprising cover, particularly from a band that isn’t known for them, with “We Will Rock You”. Lzzy Hale and Taylor Momsen getting their own verses, turning this song into an overt GIRL POWER anthem. It doesn’t do much different from the Queen original, but it’s hard not to enjoy listening to the girls having the time of their life on this track, especially given the marginalized status of female vocalists in rock and metal music.

From there we move into what is, in my opinion, the best track on the album: the title track, “Mother”. Maria Brink’s powerful vocals and songwriting are on full display on this track, which serves as the thematic statement for the whole album: an appreciation of mothers. The theme runs through nearly the entire album. The inclusion of “Fly Like an Eagle” makes more sense when you realize the album’s theme, as Maria is careful to emphasize this line:

“Feed the babies/Who don’t have enough to eat/Shoe the children/With no shoes on their feet/House the people/Livin’ in the street/Oh, oh, there’s a solution”

Similarly, “The In-Between” opens with the line:

“My mother said that I was holy/My father said that I would burn/My mother said I was an angel/My father said that I would turn/So I believed these words and I turned on myself/’Cause maybe he’s right, maybe I’m worthless/Or maybe he’s wrong and my mother was right/I got a killer in me to give me purpose”

Meanwhile, the entire point of “Legacy” can be summed up in the chorus, “We are one, we run free/I am you and you are me/You sacrificed everything/I am and will always be your legacy”. The girl power of “We Will Rock You” is obvious already, but when you realize the album’s themes it just gives it that much more gravitas.

Of course, once the motherhood theme gets punctuated with the title track, the album takes a detour into entirely unrelated territory with “As Above, So Below”. It’s so out of place that it makes me wonder if In This Moment initially set out to make an album a bit more akin to Ritual, but the theme of motherhood emerged halfway and subsumed the rest of the album. The album begins to drag just a little bit at this point – while “Born in Flames”, “God is She” and “Holy Man” (the obligatory “Sure this album’s about mothers, but what about us men?” track) aren’t bad songs, they just don’t hold a candle to the strength of the first half of the album. Things start to get back on track though with “Hunting Grounds”, the last heavy song on the album. It has a weird, haunting atmosphere to it as Maria Brink and Joe Cotela of DED (Maria’s current partner) harmonize together. This also marks the point where the album drops the motherhood throughline, as “Lay Me Down” and yet another cover, “Into Dust”, close out the album sounding like something from Blood (not a bad thing at all, considering that’s their best album). I kind of wish that Mother maintained its theme throughout the entire album, it would have been nice if the second half was just a bit stronger (seriously, just drop “Holy Man” and you’ve got a tighter album right there) and maybe a little bit more heaviness wouldn’t have hurt, but these are fairly nitpicky. In This Moment clearly put out the album they wanted to and I feel like it’s one of their most thoughtful and mature releases yet.

1) Declaration, Red
I’ve said it many times in the past, but Red are a really inconsistent band. They’re just a likely to put out a “meh” album as they are to put out one of my favourite albums of the decade. It makes every new release a roulette wheel, but you can tell that there’s something different about Declaration. This is the first album where Red has gone fully independent and, as the title suggests, the band is keen to make a statement. Red gave us a sneak peak of the direction they were heading last year with The Evening Hate EP. I had said back then that I liked what I heard and hoped that it would be indicative of the quality of the band’s next album, but I was really not expecting Declaration to be this good.

Simply put, Red aren’t doing anything particularly revolutionary on Declaration – it’s very much their usual sound, if a bit heavier than usual. The difference maker is that they bring their A-game, delivering a rock-solid album of ferocious, catchy hard rock from start to finish. The rock-solid tracks from The Evening Hate EP appear here and are just as good as they were a year ago, but brand new tracks like “Infidel”, “Cauterize” and “Sever” confidently stand toe to toe with them. The only issue with Declaration is a glaring one – “Only Fight”. This track shows up near the end of the album and sticks out like a sore thumb, sounding like something from one of Red’s weaker albums and being of considerably lower quality than any other track on Declaration. It straight-up sucks and is literally the only thing holding Declaration back from being the uncontested best Red album. Seriously, listening through this album I was agonizing over whether I liked it more than of Beauty and Rage, but the second “Only Fight” started I thought “welp, well second place is still good”. That one blemish aside, Declaration is a fantastic album, enough so that I would say that it’s a strong contender for my future “Best of the 2020s” list in ten years time. If you like this sort of heavy music, you owe it to yourself to check Declaration out!

Review: 2000 AD Humble Bundle (Part 1)

I like checking in on the Humble Bundle store every once in a while, sometimes there are amazing deals on things I’m interested in. Back in August/September one of these deals was on comics from 2000 AD. Already being a big fan of Judge Dredd, I knew that this was going to be a total steal so I decided to drop $20 for the tier 3 rewards and have been gorging myself on quality comics ever since (in fact, I’ve since gotten a monthly subscription to 2000 AD to stay on top of their ongoing storylines). After getting a few volumes in I decided that I wanted to document my feelings on these stories, since I don’t really have anyone else to talk to about these things and I have thoughts, dammit! So, without further adieu, let’s get into it…

2000 AD‘s Greatest: Celebrating 40 Years of Thrill-Power!

If you were looking for an introduction to 2000 AD then this collection is the perfect primer. It features several short stories from the publication’s long history, many of which I would agree are among the absolute best of 2000 AD. “Meat” is a particular highlight (which you can read in its entirety on 2000 AD‘s preview page!), with fantastic writing and art which shows off just how brutal the world of Mega-City One is. “The Forever Crimes” is similarly grim, but it is also a very early comic in the publication’s history, so it’s interesting to see just how much the comic medium has evolved in the past 40 years. Also worth highlighting is “The Heart is a Lonely Klegg Hunter”, one of the funniest comics I’ve ever read. Simply put, if you’re curious about getting into the stories of 2000 AD, then this is an ideal starting point.

Absalom

Absalom was a real treat – the three volumes included in the bundle would have been worth the $20 that I paid alone. Set in a world where the English nobility made a secret pact with the forces of hell, the story follows a cantankerous investigator named Harry Absalom who secretly upholds the laws of The Accord and slays demons who break it. The main thrust of the story revolves around Absalom’s attempts to get a team together in order to break into the demons’ realm in order to save his kidnapped grandchildren. Absalom succeeds thanks to Gordon Rennie’s entertaining writing and Tiernan Trevallion’s distinctive and evocative art style. The characters are particularly great, from the titular Harry Absalom, to the lawful-evil Guv, to the cyborg demon servant Mr. Critch. The world itself is also fascinating, creating a rich world with distinctive elements (especially the freaking steampunk demons) and the story moves at a good clip. My only complaints are that it can be a bit difficult to follow the story at times, because Rennie will often drop you right into the narrative with little explanation (necessitating multiple readings to really appreciate), and that the story feels like it wasn’t explored to its fullest. In a foreword, Gordon Rennie says that he doesn’t like to stretch a story out beyond the character’s natural arc and in that way it succeeds, but there are so many more stories that could be told in this world beyond Harry Absalom himself. In addition, several plot-beats feel under-utilized. Still, Absalom is a great read and well-worth picking up, especially if you’re into the paranormal and steampunk stories!

Age of the Wolf

Oh shit, a story about a werewolf apocalypse featuring a badass, redhead female protagonist? You’ve got my attention, Alec Worley and John Davis-Hunt. Unsurprisingly, Age of the Wolf is a really fun read, featuring plenty of werewolf carnage and magical elements ripped directly from Norse mythology. The first two parts follow a fairly typical apocalyptic/post-apocalyptic storyline, with protagonist Rowan discovering how to use Nordic rune magic to fight back against the werewolves and various evil humans. The third part though… hoo boy, the third part makes the strange decision of having the werewolves evolve from mindless beasts into… furries. It’s a weird turn to say the least and I’m still not sure if it was brilliant or terrible.

The main issue though is that Age of the Wolf doesn’t explore its intriguing world nearly enough, nor does it have a lot of time to give its characters much personality. Rowan is the only character which gets any sort of development, but even she has her issues. In the foreward, Alec Worley states that he doesn’t like “strong female characters” and instead believes that we need “interesting characters” instead. However, I feel like Rowan falls on the “strong female character” side of things, as she is mainly defined by her strength rather than any sorts of conflict or development (this becomes especially notable as we get further on in this Humble Bundle and meet several much better-written and more interesting female characters). While I agree with Alec Worely that the trend of “strong female characters” is a problem, I feel like the solution is ultimately just to have more women writers and artists within the comics industry. In a lot of ways, Rowan feels like a man’s ideal woman moreso than a truly compelling female character in her own right.

The plot also zips along in unsatisfying ways, feeling like Worley and Davis-Hunt were constrained by a tight page limit to tell their story. For example, a Nazi kills Rowan’s lover and throws her into a pit of werewolves and she swears bloody vengeance against him. That’s the sort of set-up that drives entire narratives, but here it only takes like a page before she escapes the pit and then a couple more before she tracks him down and kills him. Being limited to under 150 pages to tell the entire beginning and end of the werewolf apocalypse is quite restrictive and leaves tons of unexplored territory. Don’t get me wrong, Age of the Wolf is a fun read, even one I’d give a tepid recommendation to read, but could have been a lot better.

Aquila

Gordon Rennie makes his second appearance on this list with Aquila, a comic series which follows a Roman slave who was crucified for partaking in Spartacus’ rebellion. Dying, he calls out for any god to spare his life, and a bloodthirsty deity known as The Devourer answers, granting him boons by which he can slay the wicked. Aquila is notable in part due to its unique Roman historical-fantasy setting, which sets it apart from anything else in 2000 AD‘s catalogue. The story plays out like a grimdark Forrest Gump as Aquila encounters contemporaries such as Boudicca, Saint Peter and Nero, while also shaping the course of history as we know it. Aquila himself isn’t particularly compelling, but the story is entertaining and very well-suited for episodic adventure. If you’re into history then you will probably find Aquila interesting, as it is fun to see just how it stitches events together with its more fantastical elements. It doesn’t break new ground, but I really enjoyed Aquila, it gets another hearty recommendation from me.

Bec & Kawl

Bec & Kawl is the first book in this collection that I’m a bit “meh” on. It follows the titular Bec and Kawl as they get into supernatural mishaps, usually through their own stupidity (for example, in the first story they summon a demon to intimidate Bec’s college professor into giving her a better grade). The stories are drenched in irreverent, tongue-in-cheek humour (and are often straight-up stupid). I found the constant pop culture references in the first few stories to be grating and dated, these feel very much like a product of the mid-2000s (hell, they remind me of shit that I was writing at that time, in a bad way). Special shout-out to the tooth fairy storyline for being extra insufferable with its forced pop culture references. Luckily, the stories get a bit better as it goes along and as Bec and Kawls’ characters are better-defined. There’s something endearing about Bec’s psychotic narcissism and Kawl’s slacker stupidity which makes their misadventures entertaining even if the stories themselves aren’t particularly compelling.

The Best of Tharg’s Future Shocks

Tharg’s Future Shocks is a long-running, stand-alone, short story anthology which has been running in 2000 AD for decades now. Naturally, The Best of Tharg’s Future Shocks collects several of these stories into one big collection. All of the “Future Shocks” are sci-fi, Twilight Zone-esque stories, featuring some sort of twist in the final panel. By their nature, Future Shocks are simple, disposable and (given their structure) a bit predictable, but they’re still fun. Trying to guess the twists can be an enjoyable activity in itself, and I found myself even trying to come up with my own “Future Shock” stories because the formula is so simple and structured. The Best of Tharg’s Future Shocks is a fun, pulpy collection, but I’d say it’s one of the more inessential books in the bundle.

Brass Sun

Oh hey, it’s a series by IC2S veteran Ian Edginton (last seen during the Dead Space EU Love/Hate)! Edginton had taken over as the writer for Dead Space: Liberation, which made me wonder if the action-heavy narrative shift in that comic was on him or EA. Well, having read Brass Sun I’m confident that any shortcomings in Dead Space: Liberation were down to EA’s interference, because Brass Sun is easily one of my favourite books in this collection. Brass Sun is clearly an excuse for Edginton to go wild with creative worldbuilding ideas. Here he crafts a steampunk adventure story set in a unique, clockwork solar system. The plot itself is a very standard hero’s journey – chosen one protagonist Wren has to find pieces of a nebulous key to restart the sun and save the entire clockwork solar system. The narrative bears more than a little resemblance to modern concerns about climate change, which gives it a bit more resonance. The imagination on display and the unique worlds that we experience make Brass Sun an enthralling adventure, although Wren isn’t a particularly compelling protagonist in her own right. That said, my only real complaint is that the whole story isn’t out yet, this is only the first volume. You know I’m going to be hunting down issues of 2000AD to find the next chapter!

Brink

Holy shit, Dan Abnett! As a long-time Warhammer 40,000 fan, seeing his name always fills me with excitement (Prospero Burns is, in my opinion, a legitimately great novel, especially considering that Black Library novels tend to be little more than bolter porn). Not only did Brink not disappoint, but it even surprised me in several ways. First of all, it draws attention for its protagonist, Bridget Kurtis, who is a wildly unconventional female character (I mean… just look at her, she clearly isn’t Abnett’s imaginary girlfriend). She’s great and has a no-nonsense attitude which gets her through plenty of scrapes. Speaking of which, Brink‘s story revolves around Bridget Kurtis’ investigations into cult activity on various “habitats” – corporate-owned space stations which hold the remnants of humanity after the evacuation of Earth after it is rendered inhabitable. The setting is very rich with themes and parallels to reality as well, such as the dangers (and short-sightedness) of unregulated capitalism, religious fanaticism, wealth inequality, and facing ecological disaster. Abnett’s writing is solid, focusing on character and story over non-stop action (a trap many similar serialized stories fall into), and Culbard’s art compliments it well, being strikingly, grotesquely beautiful at times. The Humble Bundle came with all three currently-released volumes of Brink, with more potentially coming in future. I’d definitely recommend picking them up, I know that I’ll be eagerly scanning 2000AD for future installments!

Counterfeit Girl

Counterfeit Girl is one of the shortest books in this collection at a mere 68 pages and doesn’t feel like only the first volume in an ongoing series. That said, what the story lacks in length it makes up for in personality. Counterfeit Girl is drenched in cyberpunk style and philosophy, raising questions of identity in a world where personas can be downloaded and stolen at a moment’s notice. The titular “counterfeit girl”, Libra, navigates the underbelly of a pulpy, dystopian sci-fi society as she tries to bring down the villainous Albion Corporation. Rufus Dayglo’s art really enhances the punk themes as well (appropriately, he is one of the artists responsible for Tank Girl). All-in-all, Counterfeit Girl isn’t exactly breaking new ground (its themes of identity are very well-trodden territory for cyberpunk narratives, especially by 2016), but it’s still an enjoyable, breezy sci-fi tale that’s worth diving into on a lunch break.

Defoe 1666

Defoe 1666 is a bit like Absalom meets Aquila – a grimdark, historical fantasy, proto-steampunk story about a fanatic who hunts zombies after an infernal disaster resurrects the dead in 1666 during the Great Fire of London. While the story itself is entertaining and engaging (although it can be told in a confusing manner at times), the main draw is the amount of research which has gone into its creative arsenal. Basically every wild, zombie-killing invention in the story was designed and/or prototyped during the time period, from the multi-barreled shotguns, to the Renaissance-era tanks, to the square bullets designed to kill infidels (as opposed to the circular bullets for Christians). The art is also worth highlighting, being strictly black and white and with very gritty, grimy lines bringing this dangerous world to life. It’s also worth noting that the Humble Bundle only has volume one of the story, but there’s a second volume available on the 2000AD store. As is, volume one feels very much like a first act, but I liked it enough that I’m definitely going to purchase volume two to find out what happens next, so you can’t get much more of an endorsement than that.

The Ballad of Halo Jones

I figured that Halo Jones was going to be good just because it was written by Alan freaking Moore, but I really wasn’t expecting just how much I was going to love it. At the beating heart of the story is Halo Jones herself, who is remarkable as a comic book heroine in that she really isn’t that remarkable at all. She’s an everywoman who isn’t particularly good at anything, but who does what she can to survive in an uncaring galaxy while desperately dreaming of a way to escape the confines of her life. In the process, Alan Moore and Ian Gibson slowly introduce us to a universe which is rich and intriguing, while also being pulpy fun at the same time. The Humble Bundle collects three volumes of this classic tale and I definitely recommend reading them all – it’s so well-written and unconventional (the conflict in volume one literally revolves around navigating traffic!) and there are so many heartbreaking moments throughout.

My only have a couple of niggling complaints about Halo Jones. Bolume one drops you right into the universe and it’s not until the very beginning of volume two that they bother to explain all the intricacies of Halo’s home, The Hoop… and by then it’s kind of pointless because she’s already left it. Honestly, this information should have just been appended to the start of volume one. Another minor issue is that Ian Gibson is clearly an ass-man because he loads the panels with womens’ shapely asses every chance he gets. Again, it’s not exactly a major problem but it kind of undermines the story’s efforts to elevate women. And finally, the most galling problem about Halo Jones – it was never finished. In classic Alan Moore style, he lost the rights to his characters to the publisher of 2000AD at the time and then never finished the story as a result. Moore himself has said that he wanted at least three more volumes and as a result the story is clearly incomplete. I was devastated when I realized that I couldn’t continue the story, which is both something worth knowing going in and a testament to how good this story is.

Hope… For the Future

Hope is definitely one of the more “meh” inclusions in the Humble Bundle. While the idea of a magical detective with a demon companion is cool, the actual story fails to do much to excite. For one thing, that demon companion? Completely silent the entire time, so you don’t even get any fun banter. Instead, we just get Hope himself, who is about as generic a hardboiled detective as you could possibly ask for. And the case that makes up this story? Also very clichĂ© for a supernatural detective story, even down to Hope’s primary motivation being that his son was kidnapped by demonic forces. Unlike most of the stories in this collection, I can’t say I’d even bother to find out if there are any other volumes available, let alone spend money on them. I’ll probably check new issues of Hope out in 2000AD if they show up and maybe I’ll grow more interested as the story goes, but as is I was unimpressed by Hope.

And that’s it for part one of this rundown of the 2000AD Humble Bundle! Tune in again soon when we take a look at the books in part two (after, y’know, I get a chance to read through them all)!

Retrospective: Jurassic World – Fallen Kingdom (2018)

Welcome back to the Jurassic Park retrospective! In today’s post we’re going to talk about the most recent entry in the franchise to date, 2018’s Jurassic World: Fallen Kingdom! After Jurassic World brought the franchise back to life, could Fallen Kingdom successfully keep the momentum going? Read on to find out…

On the one hand, I like that this is a different sort of poster for the Jurassic Park franchise. It’s action packed and actually shows off our characters for once. But on the other hand, I am so annoyed about the heavy blue filter and the pointless sparks in the foreground. These are such lazy poster-design tropes and already were super clichĂ© by the time this movie released.

Production

Shortly after the huge success of Jurassic World (would anyone have predicted at the time that it would become the 3rd highest-grossing film ever?), Universal pictures announced that a sequel would be forthcoming on June 22, 2018. Colin Trevorrow originally considered coming back to direct the sequel, but Jurassic World made him an in-demand director and he was scooped up to direct Star Wars: Episode IX instead. As a result, he decided to take a step away from the franchise and move into a producer role alongside Steven Spielberg and Frank Marshall.

Colin Trevorrow and Derek Connolly developed and wrote the script for the film, which would bring back Chris Pratt’s Owen and Bryce Dallas Howard’s Claire from the previous film. It was initially rumoured that Omar Sy, Ty Simpkins and Jake Johnson could be making a return as well, but this did not pan out. There were also rumours that characters from previous Jurassic Park films could return. Trevorrow and Connolly developed the story over an eight-day road trip. They were inspired by the idea of the unpredictability of humans and dinosaurs being forced into co-existing and wanted to further explore the boundaries of genetic engineering in this universe. Trevorrow has stated that he didn’t want to make Fallen Kingdom yet another movie about dinosaurs chasing people around an island and the dangers of messing with science, he wanted to do something different and explore the consequences of the mistakes which had already been made in previous Jurassic Park films, something which would broaden the scope of the franchise.

J. A. Bayona, who had been previously considered to direct Jurassic World, was the favourite to direct Fallen Kingdom, although he had agreed to direct the sequel to World War Z and wasn’t sure if he’d be able to make it work with his schedule. However, Bayona eventually dropped that project and joined onto Fallen Kingdom after reading the script.

Chris Pratt and Bryce Dallas Howard were already signed on at this point and the only other returning character would be B. D. Wong’s Henry Wu. The new cast were filled out by Rafe Spall, Justice Smith, Daniella Pineda, Ted Levine, James Cromwell and Toby Jones. Casting also went out for a nine-year-old girl, which went to Isabella Sermon as her film debut. Also worth noting was that Geraldine Chaplin, a Bayona regular, was cast in a role. Finally, it was announced that Jeff Goldblum had been secured for a role in the film, and although he was all over the marketing, it would ultimately be little more than an over-glorified cameo.

Filming began in late Febraury 2017. Befitting a film of this size, the production was massive and used several locations. Much of the film was shot in England, while most of the Isla Nublar footage was filmed in Hawaii, and there was even a scene shot in Las Vegas. Whereas Jurassic World overloaded on CGI, Bayona chose to use animatronic dinosaurs whenever possible. This also extended to the action sequences – the scene where the gyrosphere goes over the cliff and starts sinking was achieved through mostly practical effects, as Bryce Dallas Howard and Justice Smith were sent rolling down a track for the fall and then this was spiced together with sequences in a dive tank where the gyrosphere (and actors inside) were actually submerged. It’s a highlight of the film and the way it was shot no doubt contributed to the excitement.

As Universal dictated, Fallen Kingdom released June 22, 2018. Anyone who thought that Jurassic World‘s enormous success was a fluke were surely silenced as Fallen Kingdom grossed $417.7 million domestically and $890.7 million overseas for a total box office haul of $1.308 billion (just shy of it’s predecessor’s $1.67 billion total).

Plot Synopsis

Sometime after Jurassic World, a team of mercenaries infiltrate Isla Nublar to retrieve skeletal remains of the Indominous rex. A submarine crew retrieve a portion of the rib and send it to the surface, but are soon killed by the Mosasaurus. The ground crew are then attacked by the T-rex, but manage to escape only for one of their men to be killed by the Mosasaur as well before it escapes into the ocean.

The film then cuts to the present, where we discover that the volcano on Isla Nublar has become active and will soon erupt and wipe out the dinosaurs on the island. The U.S. Senate debate what to do about the situation, but Ian Malcolm tells them that they should be allowed to die. The Senate agrees and decide that they will not intervene. Meanwhile, we discover that Claire Dearing has taken command of the Dinosaur Protection Group, which seeks to secure their salvation. She is contacted by Benjamin Lockwood, John Hammond’s former partner who helped bring the dinosaurs to life. Lockwood tells Claire that he plans to relocate the dinosaurs to a new island, but he needs her help in order to reactivate the park’s systems and track them successfully. Knowing that Blue, the last velociraptor, will be impossible to track down in time, she seeks out Owen Grady to try to join her in the rescue. While hesitant, Owen agrees and the pair are flown out alongside fellow DPG employees Franklin (a computer whiz) and Zia (a paleoveteranarian). They meet the head of the rescue team, a mercenary named Ken Wheatley, who takes Claire and Franklin to get the park’s tracking back online. He then leads Owen and Zia out to capture Blue. Owen is quickly able to find her, but Wheatley’s men move in too quickly and she panics, which results in a soldier being killed and Blue being shot. Wheatley turns on Owen, tranquilizing him and forcing Zia to join him to save Blue’s life. Meanwhile, Claire and Franklin are locked inside the tracking station and left for dead as the volcano begins to erupt. They manage to escape after a close call with a Baryonyx and reunite with Owen. The trio escape in a gyrosphere with a stampede of dinosaurs as the island explodes around them, just barely making it by riding off a cliff and swimming to a secluded beach. They manage to find Wheatley’s men and discover that they are loading dinosaurs aboard their ship. The trio sneak aboard the ship as the last dinosaurs left on the island are wiped out by the eruption.

We discover that Lockwood’s aide, Eli Mills, has secretly arranged to have the dinosaurs brought to the mansion to be auctioned off to the criminal underworld. He also needs Blue because Dr. Henry Wu has been developing a new weaponized dinosaur, the Indoraptor and requires Blue’s DNA in order to create the finalized version of the creature. Lockwood’s granddaughter, Maisie, discovers this and tries to warn her grandfather. He doesn’t believe her at first, but when he presents Mills with the accusation, Mills murders him as the dinosaurs and guests begin to arrive. Seeing what is happening, Owen and Claire attempt to stop the auction, but are captured by Wheatley, while Franklin is separated from the pair.

The auction then begins and several dinosaurs are sold and transported away. Using some quick thinking, Owen tricks a stygimoloch into breaking them free and then sets it loose in the auction. During the chaos, Wheatley breaks in and accidentally sets the Indoraptor loose in the building. It kills several people before it begins hunting Owen, Claire and Maisie. They are nearly cornered, until Blue arrives and begins fighting the hybrid dinosaur. Blue ultimately prevails and the Indoraptor is impaled on a fossilized triceratops skull.

However, Claire and Owen reunite with Franklin and Zia and soon discover that a gas leak is killing the last remaining dinosaurs trapped in the basement of the mansion. Claire initially decides to let the animals die, but Maisie releases them anyway – Mills revealed that she was a clone of Lockwood’s deceased daughter, not his actual grandchild, so she believes that she has a kinship with the dinosaurs. In any case, the dinosaurs escape into the wilds of America and Mills is killed by the T-rex in the process. Our heroes escape and contend with the new reality of a Jurassic World where humans and dinosaurs are now forced to coexist.

Review

If nothing else, I love that Fallen Kingdom tries to evolve the Jurassic Park formula. I’ve criticized the previous sequels for always devolving into “running and screaming” as dinosaurs chase the protagonists around for an hour. There’s certainly some of that in Fallen Kingdom, but it shakes-up the formula far more than any previous Jurassic Park film and tries to tackle the “bigger ideas” inherent in the premise of genetically-engineered dinosaurs. J. A. Bayona’s direction is also the best we’ve seen in the franchise since Steven Spielberg left the director’s chair. The film’s opening sequence and the sinking gyrosphere aren’t on par with the legendary T-rex escape or the trailers getting knocked over the cliff in the first two films, but they’re still very well executed, exciting and above-average blockbuster action set pieces. Yeah, Fallen Kingdom shakes up the Jurassic Park franchise in some much-needed ways… but to paraphrase a certain famous mathematician: “Your [studio executives] were so preoccupied with whether they could [make a Jurassic Park franchise], they didn’t stop to think if they should.” Jurassic Park needed to change if it was going to continue, but Fallen Kingdom is evidence that it should have just stayed dead.

The main issue with Fallen Kingdom is that its story is Resident Evil-levels of stupid. Within the first few minutes, we have idiocy like no one checking to see if the Mosasaur was still alive and then it escapes because its enclosure is connected to the freaking ocean! Having Wheatley betray Owen and Zia was also super contrived… like, why did they feel the need to try to murder them in the middle of the mission? Owen’s pissed off but as far as he’s concerned they are all on the same side still (not to mention that one of Wheatley’s men just got freaking mauled to death), having Wheatley try to kill Owen just seems like they wanted to make him an evil asshole. And for that matter, are you telling me that Zia doesn’t try to get Wheatley to bring Owen, Claire and Franklin along with them…? Oh right, then we wouldn’t have a bunch of action sequences instead, silly me! Speaking of which, why the hell are the dinosaurs still trying to eat things while the island is literally blowing up around them!? The stupid baryonyx is even lighting itself on fire trying to get to Claire and Franklin, just cut your losses dude! If there was a white chocolate Reese’s within reach and all I had to do was avoid falling lava to get it, I’d peace out, especially if I already got several drops of lava on me in the process!

Imagine this exchange between Trevorrow and Connelly:

“We need an action sequence on the boat, how can we get Claire and Owen in the T-rex cage?”

“Maybe they need a blood transfusion to save Blue?”

“Perfect.”

“But that doesn’t make sense, their blood isn’t the same…”

“Whatever, just make the vet say that they’re both carnivores with two or three fingers, therefore their blood will be compatible. No one will question it.”

Look, I get it, we need an excuse to get this exciting action sequence and I’m okay with it in theory. The thing is, we don’t need an actual explanation – just imply that you don’t know for sure if it will work, take the blood and leave the exact science up to our imaginations when it turns out it’s fine! Just say that the T-rex is safest to extract from because it’s heavily tranquilized and the several other three-fingered predators aboard the boat are not! Bloody hell! Oh and all this culminates with Blue freaking crying because the filmmakers really need us to like her and can’t figure out how to do that with any subtlety.

Dr. Henry Wu: “What the fuck!?”

Then when we get to the mansion, the stupidity just keeps coming. First of all, Lockwood is apparently a complete idiot. Not only is he somehow unaware that there is live dinosaur research going on in his own home, but he confronts Eli Mills and then tells him to turn himself over to the police! Mills, predictably, goes “lol no” and then kills the old bastard. We then get introduced to the Indoraptor and… hoo boy, this thing doesn’t hold a candle to the Indominus Rex in terms of being an effective villain. For one thing, it takes the “weaponized dinosaurs” idea even further and just goes to show why this idea has always been so goddamn stupid. The Indoraptor is hardcoded to pick targets by pointing a gun with a laser sight at them and then pressing a button to issue a sonic code to attack… so in other words, instead of just shooting the gun you already have pointed at a target, you tell the nearby Indoraptor to attack them instead (and that’s the thing, the Indoraptor has to be close to you for the sonic command to work, so it’s not like you can hide a kilometer away from the target and the raptor either). It’s clearly limited in usefulness and the fact that the Indoraptor starts killing everyone as soon as it can makes this idea even more stupid. Oh, but does the Indoraptor escape through clever guile? No, it escapes through Prometheus-levels of contrived idiocy. Wheatley’s given only two character traits – he’s demanding a bonus from Mills because he’s greedy, and he collects teeth from every dinosaurs because he’s an asshole. So he waltzes into the auction after some of the dinosaurs get loose, tranquilizes the Indoraptor and then immediately walks into the cage to steal its teeth!?! Again, I get that the Indoraptor has to escape for the story to progress and that is totally fine… but holy fuck movie, this is how you unleash your big villain? It doesn’t make the Indoraptor look clever or dangerous, it makes Wheatley look like an utter moron. It is far and away the stupidest moment in any Jurassic Park film.

Oh, and the whole reason half the plot revolves around recapturing Blue is certifiably insane. First of all, the Indoraptor apparently needs a mother to pacify it and because it’s part raptor it can view Blue as that mother… but also they need Blue’s DNA because they need to add that to the Indoraptor because Blue was controllable and the Indoraptor isn’t, despite the fact that they share the same velociraptor DNA… bloody hell, it doesn’t make sense and it’s the sort of thing you can miss because the movie basically drops the whole plotline about halfway through.

Then of course the movie ends with the dinosaurs escaping. The movie directly ties this into the ethical questions that were brought up in the opening of the film, as Claire has to decide whether the dinosaurs should be allowed to die, despite beginning the film trying to save them. She decides that they should die, but then Maisie gives the entire world a middle finger and unleashes them into the wild. I’m actually fine that Maisie is a clone, it’s a sensible and inevitable development in a world where you can clone dinosaurs back to live. The idea is barely explored though and ultimately feels like it was only introduced as an excuse for someone to willingly choose to unleash the dinosaurs on humanity. Hilariously, within ten seconds of being freed the dinosaurs indiscriminately murder three people (sure, these people captured the dinosaurs in the first place, but the dinosaurs don’t know that, they’d have been just as happy to stomp on a newborn baby).

Although maybe then we’d have the Dinosaurs Attack! movie we’ve always deserved. Side-note, I had the complete Dinosaurs Attack! card collection when I was in high school and they were gnarly. I lost them sometime in the last decade, much to my sorrow.

That’s the thing about Fallen Kingdom, it has some legitimately great ideas and the plot beats make sense in isolation, but whenever the film needs to make something happen, it chooses to do so in the stupidest possible way and assumes we won’t notice or care. This even extends to the ending – oh no, dinosaurs are loose in North America! But… think about it for a few seconds and it’s not as bad as it seems. Several species, especially the particularly dangerous ones, don’t have any breeding pairs so at the very worst this problem is going to sort itself out within a decade or two (and that’s making the very huge assumption that the militias or US military aren’t going to do something about a single T-rex going around killing people and livestock; hell, even without getting into anti-material rifles, the real world already has anti-T-rex rounds… I give it a week tops before the T-rex gets mounted above a rich redneck’s mantle).

Again, this isn’t Dinosaurs Attack!, but I wish it was.

Fallen Kingdom is also not helped by its characters, all of which suck. Owen is still the same as he ever was, although they have made him a bit funnier (“If I don’t make it back, remember you’re the one who made me come here” got a legitimate laugh out of me) and toned down his alpha male bullshit somewhat (although they still reintroduce him by having him build his own cabin in the wilderness because he’s a manly man). Claire has had all the sexist overtones of her character shaved away, but she has been turned into a personality-less character. She’s capable, but she rarely does anything and she (like the other characters) has no real arc or development to speak of. Like, sure, she decides to let the dinosaurs die at the end, but it doesn’t come across like she’s learned anything or changed her mind about the dinosaurs, it’s just that the circumstances are now different (rehousing the dinosaurs onto an isolated island is way different than unleashing them into the wilds of America where they will definitely fuck people up). At least Trevorrow and Connelly don’t force in an overt rekindled love subplot, but some sort of arc for the characters would have been nice.

As for the new characters, both Franklin and Zia are insufferable. Franklin’s the obligatory computer guy, but he serves his purpose within the first half hour and then spends the rest of the movie screaming and getting shuffled around uselessly. Zia’s a different sort of annoying. They never confirm it in the film, but she’s clearly a stereotypically coded lesbian, which means the movie has to make her tough and stand-offish… but honestly, it just makes her come across as an asshole. She just feels like corporate, performative, “woke” box-ticking, especially because a deleted scene confirmed that she was indeed a lesbian. Somehow they fuck this up twice-over tough, because deleting it is cowtowing to conservative international film markets and because the scene itself is fucking stupid (nothing says “woke” like having your lesbian character mention out of nowhere that she thinks Chris Pratt is fuckable, holy shit). For further evidence of this, I’m convinced that Trevorrow and Connelly were aware of the backlash Jurassic World had about its sexism, so they made sure to pass the Bechdel test by having Zia and Claire talk to a female senator about the dinosaurs in their introductory scene. Can’t criticize us now, liberals! This is, of course, why the Bechdel test is more of a guideline about sexism in film rather than a rule, because any “wokeness” in Fallen Kingdom is performative at best.

Mills makes for a suitably slimy corporate villain. He’s nothing special, but Rafe Spall makes him eminently hateable, especially when he goes into his bullshit moral equivalency speeches (which, I’m sure, were not meant to come across as bullshit but here we are). As for Maisie… she’s fine, I guess. Again, she doesn’t get any real development and mostly just sneaks around the mansion. The fact that she’s a clone also doesn’t really seem to matter. Like… she’s a little girl either way, she’s grown up like any other child, what difference does it make? I do like the theory that the Indoraptor has human DNA and that it wants Maisie to be its mother. It’s a pretty interesting idea and there’s enough evidence in the film that I’d be willing to bet it was cut very late in post-production.

Let’s be honest, if there’s anything that sets Maisie apart as inhuman it’s that she grew up in an extravagantly wealthy household and therefore deserves the guillotine.

Jurassic World: Fallen Kingdom was a depressing experience for me. I hated it when I first saw it in theatres and rewatching it for this retrospective was just tiring. It’s made all the worse by the fact that the direction is the best since Spielberg left and that film tries to take risks and shake-up the formula, things I usually love in long-running franchises like this. Unfortunately, the writing completely tanks it, taking a film with interesting ideas and dumbing them down for the lowest possible common denominator. The longer this series goes on, the more it seems like Jurassic Park should have been a stand-alone story. At this point they’re having to contort the franchise into unrecognizable shapes in order to keep it alive when what should be done is put it out of its misery.

4/10

So where does the franchise go from here? Well, the next movie is slated for 2022 with the title Jurassic World: Dominion. After nuking his Hollywood goodwill on The Book of Henry and losing the Star Wars franchise as a result, Colin Trevorrow is back as director. It sounds like a bunch of actors from the franchise’s history are making returns, but I just can’t muster any excitement for this franchise. It’s the sort of thing I’ll probably continue to watch out of obligation but… like… we already know it’s not going to be good. Oh and Trevorrow and Universal sure suck at keeping their film crews from getting COVID-19, eh?

Retrospective: War for the Planet of the Apes (2017)

Welcome back to the Planet of the Apes retrospective! In today’s post we’re going to be looking at the finale of the Caesar trilogy and (as of now) the latest entry in the franchise, 2017’s War for the Planet of the Apes! Given the top-tier quality of the previous two films, could Matt Reeves deliver another masterpiece and make the Apes reboot one of the greatest trilogies of all time? Read on to find out…

Caesar is not fucking around.

Production

Even before the release of Dawn, plans were being put in place for the third installment in the reboot trilogy. Impressed by his work on Dawn, Matt Reeves was confirmed to be directing the next film and writing it alongside Mark Bomback once more. Unlike the last two films, Rick Jaffa and Amanda Silver weren’t involved in the writing of the story or script and instead served as producers on the project. Reeves and Bomback were also given far more time and leeway so that they could maintain the high quality of the reboot trilogy. In fact, while they initially set the release for summer 2016, they pushed the film’s release date back a full year in order to give Reeves enough time to make the film he wanted.

There’s a post-credits stinger at the end of Dawn which implies that Koba survived his fall at the end of the film. Reeves and Bomback briefly flirted with the idea of resurrecting Koba, but thankfully they concluded that there was nothing that he could add to the story by being alive. THANK GOD. Blockbuster films always try to repeat what already worked, but Koba’s story has been told, dragging it out would be an awful idea. It would be like if Pirates of the Carribean brought back Davy Jones or if Star Wars brought back Emperor Palpatine, but what kind of idiot would do that…?

Anyway, here’s a picture of Disney’s mascot for some unspecified reason.

In May 2015 the title of the film was revealed to be “War of the Planet of the Apes“, but was changed to “War for the Planet of the Apes” by the end of the year (which might be why I kept misspelling the title of this film all through my writing of this retrospective). Andy Serkis was, of course, returning as Caesar once more, while Judy Greer, Karin Konoval and Terry Notary would reprise their roles as the apes Cornelia, Maurice and Rocket, respectively. Tony Kebbell would also return as Koba, appearing in visions to haunt Caesar. Woody Harrelson was revealed to have been cast as the film’s antagonist, while Steve Zahn was cast as an ape and Amiah Miller was cast as a young human character.

Once again, filming took place around Vancouver, British Columbia and Weta Digital provided the film’s visual effects. War grossed $146.9 million domestically and $343.8 million internationally for a worldwide gross of $490.7 million. While less than Dawn, it was once again a solid haul for the Apes franchise.

Plot Synopsis

Two years have passed since the end of Dawn. Caesar’s apes and the U.S. military have been engaged in a bloody war. After an attack on an ape outpost is repelled by the apes, the captives are brought before Caesar. Among their ranks is a gorilla named Red, an ape who was loyal to Koba. The humans derogatively refer to these traitor-apes as “donkeys” and use them to help exterminate the other apes. Caesar decides to free the human captives as an olive branch to the Colonel leading the U.S. forces. As the humans are freed, Red escapes, wounding a gorilla named Winter in the process. Shortly thereafter, Blue Eyes and Rocket return to the apes’ encampment and reveal that they have found a new home for the apes across the desert. Winter insists that they need to leave before the Colonel attacks them, but Caesar says that they need time to prepare for the journey.

During the night, the Colonel leads a squad of humans into the apes’ base and executes Cornelia and Blue Eyes, believing him to be Caesar. Caesar is thrown into a rage, but the Colonel escapes before he can be killed. It is also discovered that Winter has gone missing during the raid. Fearing further attacks, the apes begin their journey to their new home, but Caesar decides to strike his own path. He leaves his last son, Cornelius, with Blue Eyes’ wife, Lake, and goes alone to hunt down the Colonel. Rocket, Maurice and Luca follow Caesar and join him on his journey, much to Caesar’s displeasure. On their way to the humans’ camp, they encounter a lone soldier, who Caesar kills when he tries to pull a gun on them. They find the soldier’s young daughter hiding nearby and find that she is mute. They bring her along with them, reasoning that she will die on her own if they do not, and Maurice names her “Nova”.

When the group reaches the humans’ camp, they find that the soldiers are packing up to leave and that the Colonel is already gone. They encounter Winter at the base and discover that he sold them out to the Colonel and that he believes that the humans are going to meet with the rest of the U.S. military to wipe out Caesar’s apes one and for all. When Winter tries to alert the guards, Caesar kills him. The apes then follow the human convoy to try to find their base. Along the way, they find that a group of soldiers are executed and left by the road. One of these humans is still alive and the apes discover that he is mute like Nova.

As they move further north, Caesar loses track of the convoy in the snow and they climb a radio tower to try to get a better vantage point. While they do so, a mysterious figure steals one of their horses. The apes give chase and track him down to a ski resort, where they discover that he is a fellow ape called “Bad Ape”. Bad Ape is the first intelligent ape they have encountered who isn’t a part of Caesar’s group, having been mutated by viral exposure to the Simian Flu. Bad Ape reveals that he knows the location of a nearby military base and, after some convincing, agrees to take them there. Caesar and Luca attempt to scout the base, but are spotted by sentries. The sentries are killed but Luca dies in the struggle. Not wanting any more of his companions to die for his cause, Caesar moves on the base alone, but discovers that the Colonel intercepted the ape tribe as they attempted to escape the forest and has brought them all here. Caesar is captured by Red and forced to start building a wall to protect the base along with the other apes. Caesar tries to inspire an uprising, but the Colonel puts this down violently and begins torturing Caesar in punishment.

Caesar is then brought before the Colonel, who reveals that his forces aren’t joining with the rest of the U.S. military – they’re coming to destroy him. The Colonel reveals that the Simian Flu has mutated and is causing humans to regress and lose their ability to speak. In order to halt the spread, the Colonel has been executing any man who develops the mutation, including his own son. Meanwhile, Rocket, Maurice, Bad Ape and Nova discover a sewer system beneath the base and realize they can use it to enact a rescue. Freezing and dying of exposure, Caesar regains his hope and strength when Nova sneaks into the base and gives him food, water and a doll. Fearing that Nova will be found and captured, Rocket strolls into the base as a decoy and is thrown in with the other apes, who begin enacting their escape plan.

The next morning, the Colonel is surprised to find Caesar still alive. He finds Nova’s doll and takes it with him, curious where Caesar got such a thing. The apes then spend the workday figuring out which tunnels will lead into the apes’ cages. They find that they can free the adult apes through the tunnels, but the children will have to be freed above ground. That night, the apes begin their escape and, once freed, Caesar helps the children out of their cage and into the tunnel. However, Caesar once more turns away from his people and goes after the Colonel just as the U.S. military arrives and battle erupts. He finds that the Colonel has been infected with the mutated Simian Flu through Nova’s doll and, seeing the Colonel in such a pitiful state, Caesar is finally able to overcome his rage, allowing the Colonel to commit suicide rather than kill him himself.

Outside, the battle rages between the two human forces and the fleeing apes are caught in the crossfire. Caesar tries to destroy a fuel tank to clear the way for the apes, but is shot by an arrow. Red sees all of this and finally decides to do the right thing. He kills a soldier who is about to kill Caesar and is killed in retaliation. However, the act gives Caesar time to blow up the fuel tank and annihilate the last of the Colonel’s men in the process. The U.S. military then advance on the base and discover the apes. Before they can attack, an avalanche is triggered. The apes flee into the trees and ride out the avalanche, but the exposed humans are wiped out. The apes then regroup and cross the desert to their new home, a sheltered valley paradise. While the apes celebrate, Caesar reveals to Maurice that he is dying of the arrow wound he sustained. Caesar slips away, content that he has led his people to salvation.

Review

Perhaps it should be unsurprising, but War is a dark turn for the Apes reboot trilogy. There is a persistent grimness throughout the film, which extends beyond the story itself into the film’s muted colour palette. Of course, going grimdark to try to be taken seriously can make your story feel juvenile if not done right, but I’d make the argument that Matt Reeves has crafted the most mature film in the franchise with War. The darkness in this film is less about bad things happening and more about the emotional turmoil which drives Caesar throughout this film. This is somewhat at odds with this film’s marketing and even its title, which promise a climactic showdown between apes and humans similar to Battle for the Planet of the Apes. However, aside from one skirmish in the opening scene and a battle between two human armies which happens mostly off-screen in the finale, War is pointedly uninterested in portraying war as a source of thrills (which is a trap that “war is bad” movies like Saving Private Ryan and Hacksaw Ridge fall into). As fun as it would have been to see this war play out more directly, if we’re being honest what we get in War is far more interesting. Rather, the titular “war” is the one raging within Caesar to determine the course his people will take in the future.

Through Rise and Dawn, Caesar was always an idealistic figure, one who tried to forge the path that would balance what was best for human and ape alike. This outlook set him apart from other apes because he had been raised by them and knew that they weren’t an inherently evil species, whereas Koba had been traumatized by them and viewed them all as a threat. However, when the Colonel kills Caesar’s wife and son after he showed mercy to the Colonel’s men, his idealism is shattered and he is consumed with a desire to lash out in vengeance. Caesar becomes straight-up cold-blooded, gleefully massacring human and ape alike that get in the way of his path to vengeance. He kills Nova’s father in self-defence, but he doesn’t feel any remorse and doesn’t rush to try to talk it out with him. He kills Winter, nominally for trying to alert the guards in the human camp, but it’s obvious that he’s actually doing it because Winter caused his family to be killed. He even starts hallucinating Koba taunting him, reminding him that under Caesar’s own philosophy “Ape must not kill ape”. It becomes obvious that Caesar’s quest for vengeance is fruitless – killing Nova’s father just creates an orphan and his actions are alienating him from his friends and the apes who look to him for guidance. Ultimately though, his ill-guided quest is causing Caesar to lose sight of the bigger picture. This is most clearly demonstrated when a captive Caesar tries to kill the Colonel, who berates him, asking him what he thinks would happen if he succeeded. If Caesar accomplished his goal he would be killed along with all of the apes, but his rage is blinding him from what is actually important to him.

Considering that this film came out during the Trump’s turbulent first year, it’s impossible not to draw parallels between the Colonel’s philosophy and Trumpism (even if Matt Reeves insists that these parallels are unintentional). Like… the Colonel is building a useless wall with the apes as his slave labourers, caging the apes up like an ICE detention facility, and the Colonel develops a nationalistic, fascist cult of personality around his vision of human purity. The Colonel claims to hate the apes because he believes that they will inevitably conquer the world if they aren’t stopped. He also views the speech and cognition-affecting mutation of the Simian Flu to be so dangerous that he killed his own son to prevent it from spreading and “corrupting” his pure humanity. However, for all his bluster about a long-term plan to save humanity, the Colonel has the same short-sighted weakness as Caesar – he is so set in his beliefs that he’ll destroy himself, his men, the rest of the U.S. military and the apes in order to see his ideal of humanity through, expecting divine intervention to see him through in what he calls a “holy war”. Ironically, the Colonel succumbs before his holy war even begins, becoming infected with the mutated virus and is put into such a pathetic state that he has to beg Caesar to kill him. However, Caesar finally overcomes his own short-sighted desires at this moment and relents. However, the Colonel is so set in his convictions that he kills himself rather than become what he would view as “less than human”. As you can see, you could write it off War as a typical “revenge bad” narrative, but I’d argue that it is executed well and at least we get to see exactly why revenge is so destructive and what’s being missed by fixating on it.

Another fascinating aspect of War is dehumanization. The Colonel brands all his soldiers and “donkeys” like cattle, burning their flesh with an “AO” symbol for Alpha and Omega. The soldiers under his leadership are fanatical, excited go to war with the U.S. military to see the Colonel’s will through and are rudderless without his commands. They also dehumanize those infected with the mutated Simian Flu, executing their own comrades who become infected and saying that they’re just beasts. However, Nova shows that those who become infected are still human, capable of compassion, sadness, joy and more than worthy of life – just one that’s different than what the Colonel believes is fundamentally “human”.

The most interesting example of dehumanization in the film though is for characters who aren’t human at all – the “donkeys”. The derisive nickname that these apes have been given is already dehumanizing enough, but the humans treat them as little more than more useful versions of pack mules. The donkeys fear retribution for supporting Koba’s coup, or fear the Colonel so much that they turn to the humans for refuge, aiding in the murder of their fellow apes in order to stay alive. It is reiterated several times throughout the film that this survival is temporary, as the Colonel will surely purge them from his ranks once he has won his war, as there is no place for apes in his vision of the future. In case it wasn’t obvious, this brings some potential racial interpretations of the narrative into play (it is somewhat offensive to suggest that apes would be used to represent blacks, latinos or various other marginalized groups, although the original Apes films did intentionally draw parallels so it’s not without merit). Within this film, donkeys like Winter and Red are viewed as straight-up race traitors, propping up a system which seeks to destroy them (again, pretty prophetic for a film that didn’t intentionally draw parallels to Trumpism). This ties into the theme of short-sightedness that Caesar and the Colonel have, as the donkeys are effectively expediting their own demise for the people that are destroying them. That said, the film avoids the trap of portraying the donkeys as worse than the humans. Obviously the film portrays them as bad for supporting the people killing their own kind and who treat them like garbage, but you get why they do it. Red even gets a whole redemption arc and is sympathetic by the end.

Twentieth Century Fox’s “War for the Planet of the Apes.”

All that said, I don’t believe that War is intended to be a race narrative, although it does have some parallels and borrows some imagery to make its point. Rather, it is intended to be an Exodus allegory. Unlike the Trumpism parallels, this was actually intended by Reeves and Bomback and is even more overt. Caesar is overtly meant to be a Moses figure, from being raised among the humans before leading his own people out of captivity, to intervening when an ape is being whipped, to dying just before the apes reach their literal promised land. There are elements that even feel like they have a biblical grandeur to them, such as the avalanche which buries the human military at the end like it was an act of divine intervention. These biblical parallels seem appropriate for the grandiose conclusion of a trilogy like this, especially since it cements Caesar himself as a prophetic figure whose legacy will carry on through ape society going forward.

War is also buoyed by its characters. Rise and Dawn are often criticized for their boring human leads, but War does away with them almost entirely, only really giving the Colonel and Nova any real prominence. Instead, the apes who have been with Caesar since the beginning are finally given expanded roles (oh my God, you didn’t have to shove a boring human in for us to make an emotional connection!?!). I was giddy when I found out that Rocket and Maurice were going to be part of the film’s main cast, after being disappointed that they were put on the backburner during Dawn (which is particularly egregious for Rocket considering his own son is killed in that film). The ape supporting cast are great. Maurice is such a goddamn sweetheart, always there to lend a wise word and even tells Caesar that he wants to accompany him to make sure that he “makes it back” – both physically and spiritually. Rocket, meanwhile, has grown from the arrogant bully we saw in Rise into Caesar’s most dependable friend, someone who is courageous and defends others selflessly. Of Caesar’s companions, Luca is the most underserved (and hell, was in Dawn but I couldn’t tell you where or when), but at least he gets to display a softer side during a moment of beauty and compassion with Nova before dying moments later. As for the other apes, Bad Ape is certainly the most prominent and adds several moments of much-needed levity to keep things from getting to morose. He also presents some fascinating new developments, being the first intelligent ape to be discovered from outside of Caesar’s group. Apparently the Simian Flu could be transmitted from humans to apes, which caused them to become more intelligent. Inevitably, this means that there are colonies of apes elsewhere in the world just waiting to be discovered. Even beyond the implications of Bad Ape’s existence, the character is a real joy. Steve Zahn is perfect for the role, giving him a strong mischievous personality, but slowly revealing a kind-hearted and truly sad side to the character. Lastly there is Lake, Blue Eyes’ mate who steps up and becomes a leader among the apes when Caesar is on his quest for vengeance. She even saves Caesar’s life with some quick thinking and watches out for Cornelius during the film. I’d say that she is unfortunately undercooked in this film, but there’s enough groundwork laid that I think she’d have a lot of potential in any sequels.

I feel like I’ve said plenty about the Colonel (although I’ll reiterate that Woody Harrelson makes for a great villain, by far the best human antagonist in the reboot trilogy), but I haven’t said much about Nova. For a good chunk of the film, Nova comes across as a burden, a character whose existence only symbolizes how far Caesar has fallen from his ideals. However, as the film goes on she comes to sympathize with her companions and shows that the mutated virus doesn’t make someone less human. When she sneaks into the Colonel’s base and gives Caesar food and water, she takes on an angelic role, restoring a bit of Caesar’s own idealism about peaceful coexistence between humans and apes in the process. She even does an “Apes together strong!” motion, reiterating what I said in Dawn, that the real ideal is “Everyone stronger together!” She’s great, a ray of sunshine in a very dark film.

I also want to note some more elements to this film which are at the top of their game. Andy Serkis puts in the best performance of his career here as Caesar and it’s criminal that he was snubbed during awards season. Reeves’ direction is great once again, ensuring that he will be a sought-after blockbuster director for years to come. Finally, the special effects in this movie are flawless. Dawn had a few shaky moments, but I was actively looking for bad effects in this movie and couldn’t find any. This is likely due to the longer post-production this film was afforded, but the apes look incredible and photo-realistic. Weta really outdid themselves on this film.

All that said, there are a few really annoying issues that I have with War. First of all… goddammit, are we seriously hinging this entire plot on fridging Caesar’s wife and kid? This is especially egregious because Cornelia has been with us since Rise and has done absolutely jack shit (and despite being played by freaking Judy Greer). Similarly, Blue Eyes’ Dawn arc poised him to be a future leader for the apes, so killing him off so early just feels like the character is left underserved. It also makes it really obvious that all of the films in this trilogy were thought up independently, with sequel hooks being used instead of any actual pre-planning. It isn’t a major issue, but fridging is such a lazy, overdone and even offensive trope that it’s disappointing that it was utilized here.

My second issue is that War brings back the overt references to the franchise’s past. It’s not nearly as bad as Rise was, but in Dawn it was a breath of fresh air that they allowed the references to be subtle and organic. On the lighter side of things, we have the Colonel’s “Alpha and Omega” cult of personality, a reference to the Alpha and Omega bomb from the original series films Beneath and Battle. It’s a bit of a strained reference, but at least this one’s a bit creative – instead of just recreating the bomb, this is a more symbolic reference, alluding to the Colonel’s holy war and implying that his movement is destructive enough to doom the entire world. But then on the other side of things… fucking hell, Caesar named his second son Cornelius? Cornelia was already an overt reference to Cornelius, but you had to go and double-down on that exact same reference again? Why? And for that matter why did we have to spend two separate scenes to justify why Maurice would call his human companion “Nova” in reference to Linda Harrison’s character? Does Maurice even know what a nova is, or does he just name people after random car ornaments he is given…? To make matters worse, all these references to Nova and Cornelius have caused confusion amongst some fans who believe that they’re younger versions of their namesakes from the original Planet of the Apes. Well, unless this reboot trilogy is planning on remaking the original film again and moving its timeline up significantly, that is impossible considering that the original film takes place in 3978 (…or possibly 3955). Just… goddammit, give your new characters original names, stop referencing the past for pointless nostalgia!

The final thing which annoys me about War is that the plot begins to strain credulity towards the end. It’s bad enough when Nova just strolls into the military base (which, may I remind you, is preparing for an attack coming any day now) and gives Caesar food and water without anyone noticing. The only way I can justify this is that the Colonel implies that the soldiers may have their children with them and so it wouldn’t be weird to see a random child wandering the base, but we never actually see any so they may not even be at the base at all. On top of that, the avalanche wiping out the entire U.S. military is pretty hard to swallow. Like, sure, it feels like divine intervention, but the fact that the entire military advanced on the base and then managed to get themselves killed to a man in the process is excessively convenient. Even if you could ignore all that, having Caesar dying from a wound he sustained in battle for what must have been a week’s journey across the desert at least, only to have no one notice is ridiculous. Even worse, if they had noticed, someone surely would have been able to treat it and maybe even help him survive, right!? Again, it fits the biblical feel of the story, but it’s overly convenient and feels like it could have been justified better.

Those quibbles aside, I love War. It is definitely my favourite entry in the Apes reboot trilogy and easily cements this as one of the greatest trilogies of all time. For all its darkness, War doesn’t forget to have fun, nor does it revel in nihilism. It ultimately is about hope for a future where people of all kinds can live in harmony together, as Caesar would have wanted.

9/10

So, where does Planet of the Apes go from here? Well, before I get into any official news, I’d just like to give my own ideas for where it could/should go. If there was a direct sequel, I’d like to see Lake’s role expanded, maybe even making her the protagonist. However, I feel like a sequel should be set a hundred or more years in the future, when Caesar’s ideals have already been twisted and humans are being vilified. It’s about time for Apes films to go back to having human characters as the real focal point, especially if the series is aiming to go back to the original. And speaking of which, my ideal, long-term vision for the franchise would be to make an alternate timeline following from the original Planet of the Apes. Back when I was a kid, I imagined that the Apes sequels would deal with Taylor and Nova’s children establishing a new human society and eventually taking back the planet for humanity. I’d like to see this idea play out for real, giving us an alternate timeline where Earth is not destroyed and instead the humans slowly regain their power and fight back against the apes. Given the way that this reboot trilogy has gone, I’d want one sequel where this colony is established and is violently fighting against the apes, only to be driven out in desperation. Then at the end, in a huge twist, have the humans encounter cross the forbidden zone and discover the descendants of Caesar’s ape colony who live side-by-side with humans in peace. After all, Caesar’s living on the west coast, whereas the original Apes is on the east coast, so it would make sense if they are different societies. This would lead to conflict in a sequel since the humans don’t trust the apes and would need time to come to their side, while the apes would struggle to come to the conclusion that they need to come into conflict with other apes due to their divergent ideologies. It would also mean that this trilogy’s message of “Everyone stronger together” would get a chance to actually play out and we could even get a happy ending when this is all said and done.

So those are my pie-in-the-sky ideas for an Apes continuation, but what news have we actually heard so far? Well… remember how I criticized Disney for being a bunch of limp-dick hacks with their franchises earlier? Well… they bought 20th Century Fox and the Apes franchise along with it and have already announced that there are more films on the way which would be set in the same timeline as the reboot trilogy. It has been announced that a new Apes film is in production, directed by Wes Ball of… oh fucking hell, the Maze Runner guy? Well, at least Ball’s film will be following “Caesar’s legacy”, implying that it is indeed going to be set decades after War and will deal with the corruption of Caesar’s ideals. Fingers crossed that he can pull it off and that Disney give this venerable franchise the respect it deserves.

Retrospective: Dawn of the Planet of the Apes (2014)

Welcome back to the Planet of the Apes retrospective! In today’s post we’re going to be looking at 2014’s Dawn of the Planet of the Apes, the second entry in the reboot trilogy! Rise provided a fantastic set-up for the Apes franchise to move forward into the future. Would Dawn make good on that promise and deliver a sequel worthy of the series’ venerable legacy? Read on to find out…

Hot damn that is a gorgeous poster. We don’t get nearly enough painted blockbuster posters these days, especially if they aren’t emulating the Drew Struzan style.

Production

One of the many things that Rise did well was provide fertile narrative ground from which sequels could flourish. Director Rupert Wyatt stated his excitement over the directions potential sequels could take, specifically that the relationship between Caesar and Koba would be a natural focus. He stated his desire to have the next film take place around eight years after Rise, giving time for another generation of apes to have been born and raised. Further sequels would then continue the narrative until they could circle back to the original Planet of the Apes. Andy Serkis was secured very early on into production, while Rick Jaffa and Amanda Silver returned to work on the screenplay and Wyatt was once again set to direct.

However, by September of 2012 Rupert Wyatt was having doubts about directing the film, feeling that the studio-mandated May 2014 release date wouldn’t give him enough time to create a movie he was happy with. Whatever the case, two weeks later it was announced that Matt Reeves would be taking over the director’s chair. I remember when this was announced being sad that Wyatt was leaving, but being very excited because Reeves had already proven himself as an exciting and competent director with Cloverfield, so I was certain he would be able to deliver a great movie. Reeves brought with him Mark Bomback (one of the writers of Live Free or Die Hard), who did a re-write of Jaffa and Silver’s script.

With Wyatt’s departure, James Franco and Freida Pinto’s characters were written out of the sequel, implied to have died during the apocalyptic simian flu outbreak at the end of Rise. In their place, the main human characters were filled out by Jason Clarke, Keri Russell and Kodi Smit-McPhee. Gary Oldman was also secured as the leader of the human encampment in a semi-antagonistic role. As for the apes, Terry Notary and Karin Konoval reprised their roles as Rocket and Maurice, respectively. Meanwhile, Koba was recast with Tony Kebbell taking over for Christopher Gordon, and Judy Greer took over for Devyn Dalton as Caesar’s mate, Cornelia. Finally, Nick Thurston was cast as Blue Eyes, Caesar and Cornelia’s son.

Filming began in April 2013 in British Columbia, using locations such as Campbell River and Vancouver Island to simulate the San Francisco redwoods. The next month, production moved to New Orleans for various urban environments used in the film. Like Rise, Dawn depended on computer-generated effects to bring its apes to life. In addition, several other animals in the film were created digitally, including elk, a bear and several horses. Also worth noting is that the film’s soundtrack was composed by Michael Giacchino (composer of several amazing scores, including The Incredibles, Up, Rogue One and Jurassic World) and features several terrible and awesome ape puns in the track titles. In spite of Wyatt’s worries about the film’s scheduling, Dawn‘s release date was changed a few times, eventually settling on July 11, 2014. The film was a huge success, grossing $208.5 million domestically and over $708 million worldwide, making it by far the most successful Apes movie ever.

Plot Synopsis

Ten years have passed since the events of Rise of the Planet of the Apes. The ALZ-113 virus, dubbed the “Simian Flu” has wiped out 99.8% of the global human population. In the meantime, Caesar has established a commune where hundreds of apes live together in harmony. This peace is shattered when one of the apes, Ash, is shot by a human named Carver. Caesar finds Carver’s expedition, led by a man named Malcolm, and orders them to leave. The apes then follow the humans back to their colony in the ruins of San Francisco and warn them not to enter ape territory again or face retribution. However, Malcolm soon returns to ape territory with his expedition team to explain what they want. It turns out that there is a hydroelectric dam within the apes’ territory which Malcolm needs to restart, because the human colony is running dangerously low on fuel. Caesar agrees to let them work, on the condition that the humans’ guns be taken away, reasoning that they are desperate enough that they will fight the apes for access to the dam. Koba, one of Caesar’s trusted lieutenants, is infuriated at this concession and seeks to find evidence of human treachery so that Caesar will go to war. Caesar’s son, Blue Eyes, does not trust the humans either and openly disapproves of his father’s concessions.

The humans and apes begin to grow an uneasy respect for one another, sharing knowledge and helping one another. However, this respect is nearly shattered when it is revealed that Carver has smuggled a gun along with him and threatens Caesar’s sons with it. Malcolm barely manages to be allowed to continue working, having to throw Carver out of the group and have his wife treat Caesar’s wife’s illness in order to stay. However, Koba discovers that the humans in San Francisco have a stockpile of weapons and are preparing for war if Malcolm fails to get the power running soon. When he discovers that Caesar has allowed the humans to stay after they threatened his sons, Koba confronts Caesar and the pair fight. Caesar overcomes his lieutenant, but shows him mercy despite knowing that he has lost Koba’s trust.

Planning treachery, Koba sneaks back into the weapons stockpile, steals a gun, kills two guards and then kills Carver. While he’s doing this, the humans finally repair the dam and get the power running. They celebrate the accomplishment with Caesar and the other apes, but the moment is broken when Koba shoots Caesar and his body tumbles off a ledge into the river. Koba starts a fire and frames Carver for the shooting, rallying the apes to attack the human colony. Malcolm and his family flee and hide from the apes as Koba’s army attack the weapons stockpile. The humans are warned of the attack and a battle ensues, with several apes and humans being killed. However, the apes breach the gates and begin rounding up every human they can find. Blue Eyes and Ash object to Koba’s brutal treatment of the humans, but Koba kills Ash and says that he leads the apes now.

Meanwhile, Malcolm and his family find Caesar alive and head into the city to find shelter. Caesar leads them back to his old home and they take shelter here while Malcolm heads back to the colony to get medicine. He encounters a disillusioned Blue Eyes, who he tells that Caesar is still alive. Realizing that Koba is to blame for the shooting, Blue Eyes begins to lead a rebellion against the apes’ new leader, freeing the humans and apes still loyal to Caesar. Despite his wounds, Caesar goes to confront Koba at the half-built tower where the human colony is. Meanwhile, Malcolm encounters a group of human survivors beneath the tower who reveal that they have established radio contact with soldiers to the north who are on their way to help. They also reveal that they have set C4 around the base of the tower. Malcolm holds them at gunpoint, telling them that Caesar is battling Koba and that he can bring peace again. The survivors don’t listen and instead set off the C4, killing themselves and causing the tower to begin to hobble. Caesar and Koba do battle again, but when the tower begins to collapse Caesar focuses on rescuing wounded apes while Koba pushes them aside to get to Caesar. However, Caesar tackles his former lieutenant and Koba nearly falls off a ledge. He asks Caesar for mercy, but Caesar pushes him off the tower, sending him falling to his death. In the aftermath, Caesar regains control of the apes, but Malcolm warns him that soldiers are on their way to retaliate against them. The pair mourn that their bid for peace has failed and Malcolm escapes with his family while Caesar regretfully prepares his people for war.

Review

Rise was a great way to reboot the Apes franchise, but Dawn takes the ideas from that film and pushes them to a whole new level. It’s been a few years since I last saw this movie and revisiting it in 2020 was a refreshing experience. First of all, seeing the collapse of humanity to the Simian Flu hit extra hard in the middle of the second wave of COVID-19 and made it easier to empathize with the humans. Obviously there was no way they could have known this while making the movie (there are references to H1N1 and bird flu, the closest analogues we had experienced up to that point), but it makes for a far more interesting and relevant reason for society to collapse compared to the implication that nuclear war did it in the original films. Given the rise of populist fascist movements in the past four years, it was also extra-tragic seeing the apes go from a peaceful commune trying to make a better future for humans and apes, to falling under the sway of a vengeful dictator who spoils any chance for peace. The Apes franchise is inherently tragic so this is to be expected, but it makes for an affecting narrative seeing how things could have gone in a far more positive direction, especially since we get about an hour of build-up before all hell breaks loose.

That’s really the main strength of Dawn – it’s writing is superb. On Resident Evil: The Final Chapter was was taking lots of notes, making fun of dumb things and commenting on narrative developments. Dawn‘s notes were comparatively sparse, I made notes about the things I liked and things which caught my attention, but for the most part I just sat back and enjoyed the story. The relationship between Caesar and Koba which Rise hinted at is the beating heart of the film. Best of all, Koba is a legitimate friend and supporter of Caesar at the outset and you can understand the choices and motivations which cause him to turn on his old friend. He views Caesar as a figure of strength who will always put apes first, so when that perception gets questioned he turns on Caesar and lets his hatred drive him mad. His warnings to Caesar are legitimate too – the humans are a threat and it’s almost inevitable that they will come into conflict with the apes eventually. However, Caesar and Malcolm’s idealism and desire for peace manages to win out and makes possible a future where humans and apes are able to live together, not only in peace, but strengthening one another in the process. It shows that the mantra “Apes together strong!” is a limited philosophy, the best outcome is “Everyone stronger together!” It’s a very positive message, especially in 2020, and can be applied to politics, race, sexuality and a variety of other causes. It also shows that intolerance is a cancer which keeps us back from a better future for us all.

The other main relationship in the film is between Caesar and Malcolm. While Malcolm is a bit of a generic, idealistic character whose only personality trait is that he always does the right thing, he ultimately works because of the conflict he inspires within Caesar. Caesar makes shows of strength on several occasions which he undermines almost immediately every time due to Malcolm’s idealism and desperation for a better future. It’s obvious that Caesar is causing his leadership to be called into question from these choices, but Malcolm’s hope is so infectious that he can’t help but give into it. Later on in the film it is implied that this desire to help Malcolm is because Caesar sees the same sort of drive in him that he saw in his father figure, Will Rodman.

I also want to point out the understated, but compelling arc that Blue Eyes goes on throughout Dawn. Early on he finds himself struggling to match up to his father, but having never met humans before, he doesn’t understand why Caesar shows them mercy after so many incidents. As a result, he draws away from his father and starts listening to Koba’s incendiary rhetoric and joins him in the attack on the humans. However, in this battle he watches in horror as apes and humans are slaughtered and begins to realize that his father was right all along. By the end of the film he is poised as a character who has gained a lot of wisdom through hardship and has perhaps the most compelling arc of the whole film. This is particularly impressive when you consider that he barely says (or signs) a word in the film, most of this is conveyed through physical acting and emotional cues.

Unfortunately, the human characters aren’t very compelling in this film. Like I said, Malcolm is a good guy and you definitely like him, but he’s not particularly interesting, nor does he have any real conflict to deal with. He’s by far the best human character, but he’s nowhere near as compelling as Will Rodman or his father from the previous film. His family, played by the talented Keri Russell and Kodi Smit-McPhee, are wasted on nobody characters who get very little to do and are effectively written out of the movie in the third act. Gary Oldman’s Dreyfus is similarly wasted on a character who is so unimportant that I didn’t even bother to include him in my plot synopsis. Worst of all though is Carver, who is a complete moron and a writing crutch whenever they want to wring out some conflict. Unlike Rise, at least he’s the only one-dimensional asshole we get in the film, but I will say that they do a good job of justifying why he has to stay in the mix (he’s the only survivor who used to work at the dam and knows how it works). In addition, the film stalls a bit in the third act when Caesar is injured and the plot effectively spins its wheels with Malcolm until Caesar is well enough to fight Koba.

While I’m sad that Ruper Wyatt couldn’t return to follow-up Rise, I’m more than happy with Matt Reeves’ direction in Dawn. In fact, his direction is much more interesting and dynamic than Wyatt’s was. I’m really impressed that Reeves managed to get 20th Century Fox to allow the apes to continue communicating using signing, saving speech for the big emotional moments. This lack of speech also means that Reeves has to use visual language very well in order to get across the characters’ thoughts and emotions. Also, thank God Reeves and Bomback refrain from including any overt references to the original Apes films in Dawn. Sure, Dawn is a very loose remake of Conquest and War and shares some elements with them, but none of it feels forced or unsubtle. I still cringe at the in-your-face references in Rise, so seeing the restraint here was much appreciated.

As one might expect, the CGI apes in this film are once again fantastic. The apes look flawless for most of the film; there are a handful of shots that look a bit uncanny, but it’s not enough to put a blemish on this film’s effects. Unfortunately, the film’s bad special effects are frontloaded during the opening action sequence, when the apes hunt a group of deer and are ambushed by a bear. The deer and bear are all CGI creations and they all look subpar (like, I remember seeing this in theaters and thinking they looked bad at the time). It sets a bad impression but thankfully the effects from there are great.

I loved Rise, but I think that Dawn is even better. It takes the foundation set by its predecessor and capitalizes on it to the fullest, escalating the stakes and exploring the limits of its characters in the process. Blockbuster films rarely even bother to attempt this level of quality, especially when big budget films are often dumbed down as much as possible for international appeal. It stumbles slightly in its third act, but it is yet another fantastic entry in this venerable franchise.

8.5/10

Retrospective: Resident Evil – The Final Chapter (2016)

Welcome back to the Resident Evil retrospective!

…yes, you read that correctly. It’s been more than seven years now since I did my retrospective of the live-action Resident Evil film franchise. However, at that time the final film in the franchise, the aptly-named Resident Evil: The Final Chapter, had not come out yet and so it wasn’t included in the retrospective. I’ve mulled over the idea of doing a “Retrospectives Round-up” for a long time, covering the newest films in franchises that I’ve covered in the past and as we close in on our 300th blog post on IC2S we’re finally getting around to doing it. We’re going to start with Resident Evil today and then over the course of the week we’ll catch up on the new entries in the other retrospective series. Got it? Alright, let’s dive in and see if the Resident Evil franchise could go out on a high note…

This is… actually a pretty cool poster. Colour me surprised, good job Resident Evil marketing team.

Production

After the financial success of Resident Evil: Retribution, it was inevitable that the Resident Evil franchise would continue to shamble on. Early on the producers bandied the idea that there could be two more films in the franchise before it would be rebooted, but by December of 2012 Paul WS Anderson confirmed that the sixth film would be the final one in this continuity. Anderson signed on to direct, committing to the project after he was done work on his historical disaster-epic, Pompeii… and, well, we know how that turned out. Production was continually delayed on this film. Even when it looked like filming was about to begin in August 2014, they had to delay again for another year when it was announced that Milla Jovovich was pregnant with her second daughter.

For the cast, obviously Milla Jovovich returned once again to give Alice her last hurrah. For the other returning cast, Ali Larter reprised her role as Claire Redfield once more, while Shawn Roberts returned as Albert Wesker. Iain Glen was also announced to be returning as Dr. Isaacs, despite being killed off in Extinction. Disappointingly, these are the only characters who make their return. Despite being the grand finale, major characters like Jill Valentine, Chris Redfield, Leon Kennedy, Ada Wong and even freaking Becky (the surrogate daughter Alice was shoe-horned into adopting in the previous film) don’t return and are killed unceremoniously off-screen. I’d say it’s a middle-finger to the fans, but then again it would almost be weird if Resident Evil started caring about narrative continuity at this point. In their place, several new characters were introduced, played by Ruby Rose, Eoin Macken, William Levy, Fraser James, Rola and Lee Joon-gi.

Production was finally able to get underway in earnest in July 2015, with filming beginning in South Africa sometime in August or September. Unlike the previous two films, The Final Chapter was shot in 2D and then converted to 3D in post-production. Filming lasted just over three months and was wracked with disaster. Four crew members were injured during filming, the first being Jovovich’s stunt double, Olivia Jackson, who collided with a camera crane that failed to move during a motorcycle stunt. The accident crushed her face and caused half of it to be torn off, severed an artery in her neck, paralyzed her arm, broke several bones and tore five nerves out of her spinal cord (among many other injuries)! It was so bad that they had to put her into a medically-induced coma for two weeks and amputate her paralyzed arm. Then, near the end of filming, crewmember Ricardo Cornelius was freaking crushed to death by a Hummer, holy shit! Anderson, what the fuck is going on on your set!? Even worse, when Jackson sued the production in 2019 it came out that the producers’ insurance for stunt performers was wholly inadequate, not even providing coverage for medical care! Suffice to say, Jackson accused the producers of “elevating financial considerations over safety” and won the lawsuit. Apparently this isn’t new for the Resident Evil franchise, which has seen the hospitalizations of at least fifteen crew members over the years, a shocking number considering that most major franchises are able to get by with zero injuries, let alone fatalities.

If finances were all the producers cared about though, then The Final Chapter did not disappoint. While it grossed only $26.8 million domestically (significantly less than any previous Resident Evil film), its international haul was much higher, resulting in a worldwide total of $312.2 million, making it the highest-grossing film in the franchise. Of this total, more than half ($160 million) came from the Chinese box office. Also worth noting is that the film’s budget was only $40 million – adjusting for inflation, this is by far the lowest budget for any live-action Resident Evil film.

Plot Synopsis

Like most of these films, The Final Chapter opens with a voice-over exposition dump by Alice, who reveals that the founder of Umbrella had a daughter named Alicia who was dying of progeria, a disease which caused her to age rapidly. He developed the T-virus to try to save her, but it is soon discovered that it has the unexpected side-effect of creating zombies. When the founder tried to shut down production of the virus, he was stopped by Dr. Isaacs, who had Albert Wesker assassinate the founder and performed a hostile takeover of the company.

Cutting back to the present, we find Alice in the ruins of Washington D.C. The heroes were betrayed by Albert Wesker at the end of Retribution (who saw that coming) and everyone except for Alice was killed. She encounters the Red Queen, who tells Alice that she wants to stop Umbrella but her programming prevents her from doing so directly. Therefore, she needs Alice to act on her behalf, as she estimates that there are only 48 hours left until the last pockets of human resistance are wiped out by the zombie hordes. She tells Alice that the only way to do so is to travel back to the Umbrella Hive in the ruins of Racoon City, where an airborne anti-virus has been developed.

Alice fights her way across the country, killing monsters and Umbrella soldiers on the way, until she is captured by Dr. Isaacs and his convoy of Umbrella tanks which are leading the zombies back to Raccoon City. Alice escapes on an Umbrella motorcycle and then makes it back to Racoon City first, where she encounters Claire Redfield and a band of survivors, including Claire’s new boyfriend, Doc. The group defend against the zombie onslaught, burning the zombie hordes and killing most of the Umbrella soldiers (although a wounded Isaacs manages to escape). The group then decide to break into the Hive to save humanity, dealing with more zombies and defenses as they go.

When they finally make it into the Hive, the Red Queen reveals that Isaacs has been planning on using the T-virus to cleanse humanity and create a new world on Umbrella’s own terms. To that end, the airborne anti-virus will be released once the rest of the human resistance is wiped out and the rich and powerful being kept in cryogenic storage in the Hive will be revived to inherit the Earth. She also warns Alice that Umbrella has an agent among the ranks of her companions.

After losing several team members to traps, Alice sets bombs throughout the facility and confronts the real Dr. Isaacs. It is revealed that the other two Isaacs we have encountered so far (as well as basically every other character who has been miraculously resurrected to this point) were actually clones who thought they were the real thing. It is also revealed that Doc is the traitor as Claire and Alice are captured by Wesker. Isaacs then revives Alicia and reveals that Alice is actually her clone (shocker). Before Isaacs can eliminate them, Alicia fires Wesker, which allows the Red Queen to attack and fatally wound him. Claire executes Doc and Alice chases after Isaacs, stealing the anti-virus from him and seemingly killing him by detonating a grenade in his pocket.

Alice escapes from the Hive and tries to release the anti-virus as the clock ticks down, but Isaacs appears out of nowhere and stops her. However, then the clone Isaacs Alice had fought earlier arrives and, believing himself to be the real Isaacs, kills him before being killed by the zombie hoards. In the confusion, Alice unleashes the anti-virus, which immediately spreads out in a cloud and kills all of the zombies. The bombs in the Hive detonate and kill Wesker, Alicia and the rest of Umbrella. Claire wakes Alice sometime later, who is thanked by the Red Queen by uploading Alicia’s childhood memories into Alice’s brain. She then rides out into the wilds, searching for any remaining pockets of survivors or T-virus holdouts.

Review

I’m not exactly sure what I was expecting from The Final Chapter. It’s by far the highest-reviewed entry in the franchise, up there with the original (which is still, somehow, considered one of the best video game movies of all-time despite being crap). I guess I was hoping that it would be a fun but dumb experience, akin to Extinction or Afterlife, moreso than a mind-numbing ordeal like Retribution. Unfortunately, The Final Chapter is much closer to the mold of Retribution than anything else, providing a particularly loud, dumb and unsatisfying conclusion to the franchise.

The first big issue is that The Final Chapter is what it says – it’s the big finale and therefore it needs to feel suitably climactic. Unfortunately, its obvious that the plots of every single Resident Evil movie were made up on the fly, cockteasing us with amazing cliffhangers at the end of each movie, only to completely retcon everything by the time the next one rolls around. The Final Chapter is pretty bad for this. Oh wow, Retribution ends with a huge siege at the White House with a bunch of iconic Resident Evil characters, good and evil, in the mix? Well I hope you didn’t want to see how that goes, because everyone dies off-screen except for Alice (yes, even Becky, whose shoehorned surrogate daughter storyline was the entire point of Retribution, she gets dropped without a single reference to her). With the slate wiped clean again, Anderson sets about making up entirely new plot developments to bring this whole series to a close. Wow, Game of Thrones really took off, let’s make Dr. Isaacs secretly the main villain all along, even though he died! Oh, and let’s reveal this during a big exposition dump at the start of the film, perfect! Can’t forget to make it so that Alice was actually a clone of the Umbrella founders’ daughter… because reasons! Oh and we’ll bring back Claire Redfield as well, but we can’t let her actually do anything, because then Alice won’t be as special!

The Final Chapter also has the unenviable task of trying to plug holes that the previous’ films created (and even this film in some cases). Foremost amongst this is why the hell Umbrella are so stupid that they managed to wipe out their entire consumer base and yet are still operating all this time. The Final Chapter reveals that this was actually always intended, Umbrella has been trying to wipe out humanity so that their chosen few can repopulate the world and have all the resources to themselves. It’s idiotic, but it almost works… until you remember that the first film is all about Umbrella soldiers trying to contain the outbreak and subsequent sequels have Umbrella still trying to create bio-weapons for use in war (not to mention injecting themselves with the T-virus they’re going to wipe out soon), so it’s obvious that they’re just pulling this out of their ass at the last minute. The Final Chapter also reveals that everyone who has died and been resurrected at this point in the story? Secret clones! Considering what has been established in the franchise to this point, it kind of makes sense, but it just feels so much dumber. Around the mid-point of the film Alice tells Claire that Isaacs is alive, to which Claire says “I thought you killed him?” Alice just replies “I thought so too” and the scene moves on. It made me laugh, but that really should have been as far as they went with it, it’s the only explanation that is needed. Revealing that there are clones means that they actually put a bit of thought into this, but it just begs the question of why they would have a bunch of clones running around in the first place. Just go the route of The Fast & The Furious – with dumb fun you don’t have to dwell on the hows and whys.

Iain Glen stars as Dr. Alexander Isaacs in Screen Gems’ RESIDENT EVIL: THE FINAL CHAPTER.

Like most Resident Evil movies, the characters are also a big Achilles heel for this film. Alice is… Alice. Whatever you thought about her before, you’ll still feel it after this is over. I don’t care about her character at all, and it’s infuriating how everyone else gets kneecapped to make her seem cool, but six movies in it’s undeniable that Milla Jovovich has mastered the art of playing a badass woman, so it’s nice to see her get to ride into the sunset with her signature character. And as much as I love Ali Larter’s Claire Redfield, she gets nothing to work with here, to the point where she could have easily been written out entirely. Iain Glen’s Dr. Isaacs is also completely different in this film, to the point where I’m convinced they only brought him back because of his newfound popularity in Game of Thrones. He is now suddenly a religious fanatic, a trait which this film clubs us over the head every chance they get. He’s an okay villain I guess, but considering that he was a low-key, one-and-done villain in Extinction, he feels far less impactful than if, say, they had made the more over-the-top and slimy Albert Wesker the villain for this finale. As for the rest of the survivors… meh? They’re a bunch of personality-less nobodies. Hell, I was expecting Ruby Rose to get more of a role so when she gets minced early on in the Hive that was one of the few real surprises in the film, but that wasn’t because I had any sort of attachment to her character.

Being a Resident Evil retrospective, I feel duty-bound to point out some of the most ridiculous parts of this movie’s plot that I haven’t gone over already. First of all, the film’s literal ticking clock is ridiculous. The Red Queen tells Alice that she estimates that the last pockets of humanity will be wiped out in 48 hours by the zombies unless the T-virus can be stopped. So Alice releases the anti-virus but it’s at the last second… sooooo, umm, did the Red Queen get it wrong and everyone had died early? Even if she didn’t, that anti-virus is going to take ages to actually reach any of the disparate bastions of humanity, so odds are that it did jack-shit to save anyone outside of Raccoon City. Oh and what few humans we know for sure were alive died infiltrating the Hive and/or got blown up with the Umbrella executives. Good job, Alice! There’s also a whole action sequence which revolves around Umbrella having GI Joe tanks – Alice punches open an easily-reached emergency hatch on the exterior of the tank, which deploys a motorcycle she uses to outrun the Umbrella forces. Then there’s the scene where Ruby Rose gets sucked into a giant fan blade. This is hilarious because we literally just saw that the fan blades have no suction to them, but Wesker reverses their direction and suddenly they’re sucking harder than Superhead? The funniest sequence though is when Alicia and Dr. Isaacs start debating about who owns Umbrella… like, in this case I get that it’s to establish the twist that Alicia can fire Wesker (which begs its own questions about labour laws, but whatever), but it’s the freaking apocalypse, nearly every human has been wiped out, money doesn’t matter anymore, who cares who owns the damn company!? Seriously, it’s another moment which highlights the stupidity of Umbrella more than anything. And lastly, the movie makes a big deal out of including yet another laser hall sequence. This might have been a cool callback to the original film, especially since this takes place in the same location… if we hadn’t had laser hall call-backs in all but one of the subsequent sequels. Here I just sighed and said “Oh my fucking God, another one?”

Okay fine, the story sucks and I don’t care about the characters. That’s to be expected with a Resident Evil film, I’m just here for the action. Unfortunately, that brings me to the next issue with The Final Chapter, for a film which is almost non-stop action sequences, the action is really underwhelming. This is because the way the action is shot and edited is the worst we’ve seen in the franchise since Apocalypse. As much as I hated it, at least Retribution tried to replicate the gorgeous slow-motion action scenes from Afterlife. The Final Chapter instead feels like it’s trying to emulate freakin’ A Good Day to Die Hard of all things, with constant, rapid-fire editing which makes every action sequence incomprehensible, disorienting, annoying garbage. Seriously, I was watching for this and the average shot length in this film can’t be more than a second at most – the action sequences barely hold for half a second and even dialogue scenes cut constantly. It’s supposed to be exciting and fast-paced, but it’s just exhausting. The action is also let down by the fact that the film does nothing to establish geography and therefore you can’t build up any sort of tension (think Raiders of the Lost Ark when Indiana Jones is fighting his way up the convoy – we know where everyone in the convoy is and where the objectives are, so we can build up tension as Indy fights his way through to the Ark). The Cerberus chase is a good example of this – the heroes try to escape into the Hive while being pursued by zombie dogs. This could have been exciting if we knew how far away from the entrance they were, or what their escape corridor looked like, but instead were get a solid minute of incoherent running and shooting as people we don’t give a shit about die unceremoniously.

The only time that the action feels fine in this movie is during the big siege in the second act (yes, The Final Chapter features yet another skyscraper being overrun by zombies). The Final Chapter fires on all cylinders here, managing to get around several of its other missteps and it’s obvious that a hefty chunk of the budget went towards this one action sequence. It’s nothing we haven’t seen before, but Anderson does a good job of finding ways to add new dangers to the siege which need to be dealt with so that it’s not just a bunch of mindless bam bam pew pews. It probably would have meant more if we gave a shit about any of the survivors, but it’s cool seeing thousands of zombies get immolated at least.

What else can I say? The Final Chapter is yet another dose of Resident Evil, but it is loooong past the series’ stupid-fun days. Like Retribution before it, The Final Chapter is just loud and dull in addition to being stupid. I kept telling myself the whole time “Well… it’s better than Retribution at least… maybe?”, but the more I think about it, the more certain I am that The Final Chapter really is the worst Resident Evil movie. It takes everything that makes these movies suck and dials it up, while simultaneously knee-capping the action sequences so that you can’t find anything to enjoy. The fact that someone died and another person was maimed to bring this movie to life just makes it even more sickening to me. Resident Evil is finally dead and thank God for that.

3/10

So… where does the series go from here? Well, a more faithful reboot of the series is already well underway and it was recently announced that the cast include such great young actors as Kaya Scodelario and Robbie Amell, which gives me a lot of hope for this attempt. Hopefully they take a cue from the recent Resident Evil video games and make this film less action more horror. I may cover this film sometime in the future and add it to the retrospective, but we will have to see. Right now I’m just burnt out on this franchise and the prospect of even more zombies is depressing, even if I am cautiously optimistic about this reboot.