Retrospective: Resident Evil – The Final Chapter (2016)

Welcome back to the Resident Evil retrospective!

…yes, you read that correctly. It’s been more than seven years now since I did my retrospective of the live-action Resident Evil film franchise. However, at that time the final film in the franchise, the aptly-named Resident Evil: The Final Chapter, had not come out yet and so it wasn’t included in the retrospective. I’ve mulled over the idea of doing a “Retrospectives Round-up” for a long time, covering the newest films in franchises that I’ve covered in the past and as we close in on our 300th blog post on IC2S we’re finally getting around to doing it. We’re going to start with Resident Evil today and then over the course of the week we’ll catch up on the new entries in the other retrospective series. Got it? Alright, let’s dive in and see if the Resident Evil franchise could go out on a high note…

This is… actually a pretty cool poster. Colour me surprised, good job Resident Evil marketing team.

Production

After the financial success of Resident Evil: Retribution, it was inevitable that the Resident Evil franchise would continue to shamble on. Early on the producers bandied the idea that there could be two more films in the franchise before it would be rebooted, but by December of 2012 Paul WS Anderson confirmed that the sixth film would be the final one in this continuity. Anderson signed on to direct, committing to the project after he was done work on his historical disaster-epic, Pompeii… and, well, we know how that turned out. Production was continually delayed on this film. Even when it looked like filming was about to begin in August 2014, they had to delay again for another year when it was announced that Milla Jovovich was pregnant with her second daughter.

For the cast, obviously Milla Jovovich returned once again to give Alice her last hurrah. For the other returning cast, Ali Larter reprised her role as Claire Redfield once more, while Shawn Roberts returned as Albert Wesker. Iain Glen was also announced to be returning as Dr. Isaacs, despite being killed off in Extinction. Disappointingly, these are the only characters who make their return. Despite being the grand finale, major characters like Jill Valentine, Chris Redfield, Leon Kennedy, Ada Wong and even freaking Becky (the surrogate daughter Alice was shoe-horned into adopting in the previous film) don’t return and are killed unceremoniously off-screen. I’d say it’s a middle-finger to the fans, but then again it would almost be weird if Resident Evil started caring about narrative continuity at this point. In their place, several new characters were introduced, played by Ruby Rose, Eoin Macken, William Levy, Fraser James, Rola and Lee Joon-gi.

Production was finally able to get underway in earnest in July 2015, with filming beginning in South Africa sometime in August or September. Unlike the previous two films, The Final Chapter was shot in 2D and then converted to 3D in post-production. Filming lasted just over three months and was wracked with disaster. Four crew members were injured during filming, the first being Jovovich’s stunt double, Olivia Jackson, who collided with a camera crane that failed to move during a motorcycle stunt. The accident crushed her face and caused half of it to be torn off, severed an artery in her neck, paralyzed her arm, broke several bones and tore five nerves out of her spinal cord (among many other injuries)! It was so bad that they had to put her into a medically-induced coma for two weeks and amputate her paralyzed arm. Then, near the end of filming, crewmember Ricardo Cornelius was freaking crushed to death by a Hummer, holy shit! Anderson, what the fuck is going on on your set!? Even worse, when Jackson sued the production in 2019 it came out that the producers’ insurance for stunt performers was wholly inadequate, not even providing coverage for medical care! Suffice to say, Jackson accused the producers of “elevating financial considerations over safety” and won the lawsuit. Apparently this isn’t new for the Resident Evil franchise, which has seen the hospitalizations of at least fifteen crew members over the years, a shocking number considering that most major franchises are able to get by with zero injuries, let alone fatalities.

If finances were all the producers cared about though, then The Final Chapter did not disappoint. While it grossed only $26.8 million domestically (significantly less than any previous Resident Evil film), its international haul was much higher, resulting in a worldwide total of $312.2 million, making it the highest-grossing film in the franchise. Of this total, more than half ($160 million) came from the Chinese box office. Also worth noting is that the film’s budget was only $40 million – adjusting for inflation, this is by far the lowest budget for any live-action Resident Evil film.

Plot Synopsis

Like most of these films, The Final Chapter opens with a voice-over exposition dump by Alice, who reveals that the founder of Umbrella had a daughter named Alicia who was dying of progeria, a disease which caused her to age rapidly. He developed the T-virus to try to save her, but it is soon discovered that it has the unexpected side-effect of creating zombies. When the founder tried to shut down production of the virus, he was stopped by Dr. Isaacs, who had Albert Wesker assassinate the founder and performed a hostile takeover of the company.

Cutting back to the present, we find Alice in the ruins of Washington D.C. The heroes were betrayed by Albert Wesker at the end of Retribution (who saw that coming) and everyone except for Alice was killed. She encounters the Red Queen, who tells Alice that she wants to stop Umbrella but her programming prevents her from doing so directly. Therefore, she needs Alice to act on her behalf, as she estimates that there are only 48 hours left until the last pockets of human resistance are wiped out by the zombie hordes. She tells Alice that the only way to do so is to travel back to the Umbrella Hive in the ruins of Racoon City, where an airborne anti-virus has been developed.

Alice fights her way across the country, killing monsters and Umbrella soldiers on the way, until she is captured by Dr. Isaacs and his convoy of Umbrella tanks which are leading the zombies back to Raccoon City. Alice escapes on an Umbrella motorcycle and then makes it back to Racoon City first, where she encounters Claire Redfield and a band of survivors, including Claire’s new boyfriend, Doc. The group defend against the zombie onslaught, burning the zombie hordes and killing most of the Umbrella soldiers (although a wounded Isaacs manages to escape). The group then decide to break into the Hive to save humanity, dealing with more zombies and defenses as they go.

When they finally make it into the Hive, the Red Queen reveals that Isaacs has been planning on using the T-virus to cleanse humanity and create a new world on Umbrella’s own terms. To that end, the airborne anti-virus will be released once the rest of the human resistance is wiped out and the rich and powerful being kept in cryogenic storage in the Hive will be revived to inherit the Earth. She also warns Alice that Umbrella has an agent among the ranks of her companions.

After losing several team members to traps, Alice sets bombs throughout the facility and confronts the real Dr. Isaacs. It is revealed that the other two Isaacs we have encountered so far (as well as basically every other character who has been miraculously resurrected to this point) were actually clones who thought they were the real thing. It is also revealed that Doc is the traitor as Claire and Alice are captured by Wesker. Isaacs then revives Alicia and reveals that Alice is actually her clone (shocker). Before Isaacs can eliminate them, Alicia fires Wesker, which allows the Red Queen to attack and fatally wound him. Claire executes Doc and Alice chases after Isaacs, stealing the anti-virus from him and seemingly killing him by detonating a grenade in his pocket.

Alice escapes from the Hive and tries to release the anti-virus as the clock ticks down, but Isaacs appears out of nowhere and stops her. However, then the clone Isaacs Alice had fought earlier arrives and, believing himself to be the real Isaacs, kills him before being killed by the zombie hoards. In the confusion, Alice unleashes the anti-virus, which immediately spreads out in a cloud and kills all of the zombies. The bombs in the Hive detonate and kill Wesker, Alicia and the rest of Umbrella. Claire wakes Alice sometime later, who is thanked by the Red Queen by uploading Alicia’s childhood memories into Alice’s brain. She then rides out into the wilds, searching for any remaining pockets of survivors or T-virus holdouts.

Review

I’m not exactly sure what I was expecting from The Final Chapter. It’s by far the highest-reviewed entry in the franchise, up there with the original (which is still, somehow, considered one of the best video game movies of all-time despite being crap). I guess I was hoping that it would be a fun but dumb experience, akin to Extinction or Afterlife, moreso than a mind-numbing ordeal like Retribution. Unfortunately, The Final Chapter is much closer to the mold of Retribution than anything else, providing a particularly loud, dumb and unsatisfying conclusion to the franchise.

The first big issue is that The Final Chapter is what it says – it’s the big finale and therefore it needs to feel suitably climactic. Unfortunately, its obvious that the plots of every single Resident Evil movie were made up on the fly, cockteasing us with amazing cliffhangers at the end of each movie, only to completely retcon everything by the time the next one rolls around. The Final Chapter is pretty bad for this. Oh wow, Retribution ends with a huge siege at the White House with a bunch of iconic Resident Evil characters, good and evil, in the mix? Well I hope you didn’t want to see how that goes, because everyone dies off-screen except for Alice (yes, even Becky, whose shoehorned surrogate daughter storyline was the entire point of Retribution, she gets dropped without a single reference to her). With the slate wiped clean again, Anderson sets about making up entirely new plot developments to bring this whole series to a close. Wow, Game of Thrones really took off, let’s make Dr. Isaacs secretly the main villain all along, even though he died! Oh, and let’s reveal this during a big exposition dump at the start of the film, perfect! Can’t forget to make it so that Alice was actually a clone of the Umbrella founders’ daughter… because reasons! Oh and we’ll bring back Claire Redfield as well, but we can’t let her actually do anything, because then Alice won’t be as special!

The Final Chapter also has the unenviable task of trying to plug holes that the previous’ films created (and even this film in some cases). Foremost amongst this is why the hell Umbrella are so stupid that they managed to wipe out their entire consumer base and yet are still operating all this time. The Final Chapter reveals that this was actually always intended, Umbrella has been trying to wipe out humanity so that their chosen few can repopulate the world and have all the resources to themselves. It’s idiotic, but it almost works… until you remember that the first film is all about Umbrella soldiers trying to contain the outbreak and subsequent sequels have Umbrella still trying to create bio-weapons for use in war (not to mention injecting themselves with the T-virus they’re going to wipe out soon), so it’s obvious that they’re just pulling this out of their ass at the last minute. The Final Chapter also reveals that everyone who has died and been resurrected at this point in the story? Secret clones! Considering what has been established in the franchise to this point, it kind of makes sense, but it just feels so much dumber. Around the mid-point of the film Alice tells Claire that Isaacs is alive, to which Claire says “I thought you killed him?” Alice just replies “I thought so too” and the scene moves on. It made me laugh, but that really should have been as far as they went with it, it’s the only explanation that is needed. Revealing that there are clones means that they actually put a bit of thought into this, but it just begs the question of why they would have a bunch of clones running around in the first place. Just go the route of The Fast & The Furious – with dumb fun you don’t have to dwell on the hows and whys.

Iain Glen stars as Dr. Alexander Isaacs in Screen Gems’ RESIDENT EVIL: THE FINAL CHAPTER.

Like most Resident Evil movies, the characters are also a big Achilles heel for this film. Alice is… Alice. Whatever you thought about her before, you’ll still feel it after this is over. I don’t care about her character at all, and it’s infuriating how everyone else gets kneecapped to make her seem cool, but six movies in it’s undeniable that Milla Jovovich has mastered the art of playing a badass woman, so it’s nice to see her get to ride into the sunset with her signature character. And as much as I love Ali Larter’s Claire Redfield, she gets nothing to work with here, to the point where she could have easily been written out entirely. Iain Glen’s Dr. Isaacs is also completely different in this film, to the point where I’m convinced they only brought him back because of his newfound popularity in Game of Thrones. He is now suddenly a religious fanatic, a trait which this film clubs us over the head every chance they get. He’s an okay villain I guess, but considering that he was a low-key, one-and-done villain in Extinction, he feels far less impactful than if, say, they had made the more over-the-top and slimy Albert Wesker the villain for this finale. As for the rest of the survivors… meh? They’re a bunch of personality-less nobodies. Hell, I was expecting Ruby Rose to get more of a role so when she gets minced early on in the Hive that was one of the few real surprises in the film, but that wasn’t because I had any sort of attachment to her character.

Being a Resident Evil retrospective, I feel duty-bound to point out some of the most ridiculous parts of this movie’s plot that I haven’t gone over already. First of all, the film’s literal ticking clock is ridiculous. The Red Queen tells Alice that she estimates that the last pockets of humanity will be wiped out in 48 hours by the zombies unless the T-virus can be stopped. So Alice releases the anti-virus but it’s at the last second… sooooo, umm, did the Red Queen get it wrong and everyone had died early? Even if she didn’t, that anti-virus is going to take ages to actually reach any of the disparate bastions of humanity, so odds are that it did jack-shit to save anyone outside of Raccoon City. Oh and what few humans we know for sure were alive died infiltrating the Hive and/or got blown up with the Umbrella executives. Good job, Alice! There’s also a whole action sequence which revolves around Umbrella having GI Joe tanks – Alice punches open an easily-reached emergency hatch on the exterior of the tank, which deploys a motorcycle she uses to outrun the Umbrella forces. Then there’s the scene where Ruby Rose gets sucked into a giant fan blade. This is hilarious because we literally just saw that the fan blades have no suction to them, but Wesker reverses their direction and suddenly they’re sucking harder than Superhead? The funniest sequence though is when Alicia and Dr. Isaacs start debating about who owns Umbrella… like, in this case I get that it’s to establish the twist that Alicia can fire Wesker (which begs its own questions about labour laws, but whatever), but it’s the freaking apocalypse, nearly every human has been wiped out, money doesn’t matter anymore, who cares who owns the damn company!? Seriously, it’s another moment which highlights the stupidity of Umbrella more than anything. And lastly, the movie makes a big deal out of including yet another laser hall sequence. This might have been a cool callback to the original film, especially since this takes place in the same location… if we hadn’t had laser hall call-backs in all but one of the subsequent sequels. Here I just sighed and said “Oh my fucking God, another one?”

Okay fine, the story sucks and I don’t care about the characters. That’s to be expected with a Resident Evil film, I’m just here for the action. Unfortunately, that brings me to the next issue with The Final Chapter, for a film which is almost non-stop action sequences, the action is really underwhelming. This is because the way the action is shot and edited is the worst we’ve seen in the franchise since Apocalypse. As much as I hated it, at least Retribution tried to replicate the gorgeous slow-motion action scenes from Afterlife. The Final Chapter instead feels like it’s trying to emulate freakin’ A Good Day to Die Hard of all things, with constant, rapid-fire editing which makes every action sequence incomprehensible, disorienting, annoying garbage. Seriously, I was watching for this and the average shot length in this film can’t be more than a second at most – the action sequences barely hold for half a second and even dialogue scenes cut constantly. It’s supposed to be exciting and fast-paced, but it’s just exhausting. The action is also let down by the fact that the film does nothing to establish geography and therefore you can’t build up any sort of tension (think Raiders of the Lost Ark when Indiana Jones is fighting his way up the convoy – we know where everyone in the convoy is and where the objectives are, so we can build up tension as Indy fights his way through to the Ark). The Cerberus chase is a good example of this – the heroes try to escape into the Hive while being pursued by zombie dogs. This could have been exciting if we knew how far away from the entrance they were, or what their escape corridor looked like, but instead were get a solid minute of incoherent running and shooting as people we don’t give a shit about die unceremoniously.

The only time that the action feels fine in this movie is during the big siege in the second act (yes, The Final Chapter features yet another skyscraper being overrun by zombies). The Final Chapter fires on all cylinders here, managing to get around several of its other missteps and it’s obvious that a hefty chunk of the budget went towards this one action sequence. It’s nothing we haven’t seen before, but Anderson does a good job of finding ways to add new dangers to the siege which need to be dealt with so that it’s not just a bunch of mindless bam bam pew pews. It probably would have meant more if we gave a shit about any of the survivors, but it’s cool seeing thousands of zombies get immolated at least.

What else can I say? The Final Chapter is yet another dose of Resident Evil, but it is loooong past the series’ stupid-fun days. Like Retribution before it, The Final Chapter is just loud and dull in addition to being stupid. I kept telling myself the whole time “Well… it’s better than Retribution at least… maybe?”, but the more I think about it, the more certain I am that The Final Chapter really is the worst Resident Evil movie. It takes everything that makes these movies suck and dials it up, while simultaneously knee-capping the action sequences so that you can’t find anything to enjoy. The fact that someone died and another person was maimed to bring this movie to life just makes it even more sickening to me. Resident Evil is finally dead and thank God for that.

3/10

So… where does the series go from here? Well, a more faithful reboot of the series is already well underway and it was recently announced that the cast include such great young actors as Kaya Scodelario and Robbie Amell, which gives me a lot of hope for this attempt. Hopefully they take a cue from the recent Resident Evil video games and make this film less action more horror. I may cover this film sometime in the future and add it to the retrospective, but we will have to see. Right now I’m just burnt out on this franchise and the prospect of even more zombies is depressing, even if I am cautiously optimistic about this reboot.

Love/Hate: Let’s Go, Eevee!

It has been a while since I did a Pokemon Love/Hate and you may notice that there was one glaring, recent omission from my list – where were the Let’s Go games? I have had a half-finished Love/Hate list for these games in my drafts for a while and debated restricting this series to the mainline games only, but recently I decided to give it another shot. Since these game released I’ve had a lot more thoughts about Let’s Go and was surprised at just how many things I liked and disliked about them. So, without further delay, I’ve finally got this list written up for your viewing pleasure!

Love

  • Pokemon Appear in the Overworld! – At the time of release this was a controversial addition, but I have always loved it. Random encounters in Pokemon are a series legacy but they have always been annoying. Let’s Go completely shakes that up by having Pokemon appear in the overworld. This makes the world itself feel far more alive as you have Pokemon going about their business on it, plus it allows you to hunt what you want at your leisure (and if you accidentally encounter one, that’s your own fault). Even better, shiny Pokemon apper on the overworld in this game, so you could be just travelling casually when one pops out at you unexpectedly! It makes simple route traversal exciting since you never know when or if a shiny may appear and is something I wish was retained in Sword and Shield.
  • Riding and Following Pokemon! – Following Pokemon has always been a requested feature in Pokemon games, despite the fact that it doesn’t really add much functionality and is more of a characterful quality of life improvement. Well, Let’s Go goes a step further because not only can you have your Pokemon follow you, but you can freaking ride on top of several of them!!! This replaces the bike feature from the original games and is an absolute joy to experience once you unlock it! Hopping on an Arcanine’s back and bounding across the Kanto region never gets old… and don’t even get me started on soaring in the skies on a Dragonite!
  • Can View PC Boxes in Overworld! – This was a simple but HUGE quality of life improvement, easy to overlook. Being able to manage your party and caught Pokemon while out in the wilds is such a time-saver. No longer do you have to trudge back to a Pokemon center or sit through a lengthy Fly animation and then make your way back to where you were hunting, now you can just take care of this whenever your heart desires. Sure, it does make things a tad bit easier to be able to swap out your party on the fly, but the convenience more than makes up for this. Honestly, of all the features that made their way from Let’s Go to Sword and Shield, this is probably my favourite!
  • Partner Pokemon Interactions are Adorable – Let’s Go takes the Nintendogs-style Pokemon interaction systems introduced in Gen 6 and takes them to the next level. Not only do you get to interact with your partner Pokemon in various ways but you can also dress up your partner in several cosmetic items! It’s one of those additions which doesn’t really have any effect on gameplay but, like, my Eevee’s wearing a hat and a vest, holy shit I want to hug it! The whole point of this game is to grow as attached as possible to your partner Pokemon and all these features go a long way to pulling that off.
  • Single-System Co-Op Mode – Holy shit, a Pokemon game with a built-in two player mode?! The mode itself is very simple, but this was actually an amazing feature for me regardless. My fiancé doesn’t play a lot of games or care all that much for Pokemon, but this simple co-op mode allowed us to share some bonding time together catching Charmanders and hunting for a shiny one. I’d love to see this feature return in the future, especially since I now have my own kid who is getting to the age where he could appreciate joining me in a Pokemon adventure.
  • Streamlining – In addition to the improved access to the PC box, Let’s Go has expected quality of life improvements over the Gen 1 games or their Gen 3 remakes. Most obvious is the removal of HMs, which are now just performed by your partner Pokemon. The most notable example of streamlining though is that the item finder has been removed and repurposed. I always found the item finder to be a pain in the ass, not worth mapping to Select over the bike, but in Let’s Go its functionality built right into your partner Pokemon – when you walk around their tail will start wagging faster as you approach a hidden item! It’s a clever and much better way to handling this function, I love it.

Mixed

  • Pokemon Go Integration – It was believed that the Let’s Go games were created as a way to rope new fans into the franchise who had only played Pokemon Go, and to that end several mechanics from the mobile game carry over to Let’s Go. However, the actual interaction between the two games is seriously lacking. For one thing, Let’s Go only includes the first 151 Pokemon, their Alola variants and the Meltan line, so most of the Pokemon Go Dex can’t even be used at all. Furthermore, transfers only work one-way – you can only transfer compatible Pokemon to Let’s Go and none can be sent to Pokemon Go. This has given me a handy, niche use where I can offload duplicate Pokemon Go shinies and legendaries to send to Pokemon HOME, and it has given me access to the Mystery Box to get several Meltans and Melmetals, so it’s not a complete wash. Still, the interaction between the two games could have been far more ambitious and it feels like they just did the bare minimum to integrate them.
  • Missing Areas – At this point it’s pretty obvious that the Gaming Corner from Gen 1 is never coming back due to its simulated gambling, which sucks but fair enough. They’ve set the precedent and it’s more or less expected that this will be the case, even if it does make the game feel a bit more empty. But why the heck do Game Freak refuse to do a Safari Zone area anymore? The Safari Zone was one of the funnest distractions in the original games, why is it completely gutted here in favour of the Pokemon Go transfer room? Again, there’s kind of a precedent here to take the Safari Zone away so it’s not a complete shock, but it’s disappointing none the less.

Hate

  • XP Gains – Let’s Go completely shifts the focus in Pokemon away from battling to catching, doing away with random battles entirely. As a result, your main source of xp comes from capturing wild Pokemon, supplemented by the occasional trainer or gym battle. In my opinion, this is a more tedious system compared to random battles though – catching a Pokemon takes longer than grinding random battles. Even then, previously oppressive areas like the Rock Tunnel were at least a good way to farm for xp til you were strong enough to get through. In Let’s Go, I just dodged around every Pokemon and didn’t get into any battles I didn’t want to, meaning that I was also missing out on xp I probably needed. In general, this also makes it difficult to measure your relative level, since you can’t use wild Pokemon as a measuring stick for your progress and instead have to commit yourself to a battle not knowing if you’re about to get stomped or not. That said…
  • Partner Pokemon is OP – Oh, you thought that Pokemon X and Y were too easy? Just for fun, I wanted to see if I could solo Let’s Go with only my partner Pokemon, without grinding and by using as few aids as possible (eg, medicine). This is very much doable in Let’s Go, as my partner Eevee went down maybe once or twice (and one of those was to a lucky Horn Drill Seaking) and then my other Pokemon were easily able to clean up afterward. Your partner Pokemon is just plain overpowered in this game, which isn’t helped by the fact that they can learn several insane (and stupidly named) tutor moves for coverage. Oh and Eevee gets several more tutor moves than Pikachu does, because screw you Pikachu.
  • Mew and the Pokeball Plus Are BULLSHIT – The Pokemon Company have really been preying on their fans’ compulsive desire to “catch ’em all” in scummier and scummier ways over the years and the Pokeball Plus was one of the most blatant examples. For $60 you can get a Pokeball motion controller which can only really be used in Let’s Go… wow what a crappy deal. But wait, if you don’t buy it then you can’t get Mew and will therefore never complete your Let’s Go Pokedex! Making matters worse, you have to buy the Pokeball Plus new because the Mew is on a serial code packaged inside, meaning that you can only ever get 1 Mew per Pokeball. Well fine, I’ll just transfer my Mew from Pokemon Go to Let’s Go… lol, no they don’t let you do that for completely arbitrary reasons which definitely aren’t related to making you buy a shitty $60 accessory. Oh and speaking of which…
  • Forced Motion Controls – If there’s anything Nintendo loves more than gimmicky motion controls, it’s making them not optional even when the potential to do so is built right in the game itself. If you play the game in hand-held mode, you have to turn the entire system to line-up your shot and then press a button to throw the ball. This is generally what I prefer, but sometimes I want to detach the joycons and put the system down on a flat surface or dock it. Boy it sure would be nice if I could just press a button to throw, but no – when you switch to the joycons the game forces you to rely on terrible motion controls to aim you throws. You can aim right at a Pokemon and have the ball fly off in the complete opposite direction, which is bad enough since it wastes your resources, but in this game Pokemon run away at a high rate so you could even lose a shiny because of this. Like… you’ve built an alternative into the game already, why force me to deal with the gimmick you came up with to sell Pokeball Pluses? It’s bad enough for me, but I can only imagine it’s even worse for players with motor control issues. And all this just compounds another big issue with the game…
  • Endless Catching Is A Boring Core Mechanic – Let’s Go does away with requiring you to battle and weaken Pokemon in order to catch them. Instead it has you just throw Pokeballs at every Pokemon you encounter, with very little that you can do to swing the odds in your favour (you can throw a berry, land an excellent throw or use a better Pokeball, that’s it). If you want one of your Pokemon to be stronger, you have to grind catching that same Pokemon over and over again to get candies. Let’s Go just demonstrates to me that battling in the mainline Pokemon games is a far more interesting core mechanic, since it makes any Pokemon you want to catch tense as you try to avoid knocking them out, but also manageable as you can stack the odds in your favour.
  • Friendly Rival – I get that Let’s Go is meant to be “baby’s first Pokemon game”, but… like, so were Pokemon Red and Blue and everyone in my school had few issues getting through those games. One of the weirdest changes to me is that they take away Blue, who was famously a dickhead who you wanted to beat in every encounter, and replace him with Trace, who’s just a pleasant nobody. Like… why Game Freak? They seem obsessed with giving us friendly “rivals” for the past several years (in fact Sword and Shield are the first games to reverse this trend in ages), but they make for boring characters to interact with and battle against.
  • Seriously? Another Kanto Remake? – Let’s Go mark the second full remake of the Gen 1 games. Sure, it’s been quite a while since FireRed and LeafGreen, but these games are coming out only two years after the Gen 1 games were re-released on the 3DS virtual console. Furthermore, Gen 1 is so oversaturated and over-represented by The Pokemon Company that it can’t help but make Let’s Go a bit disappointing for long-time fans.
  • Competitive Scene Was Dead on Arrival – As soon as the battling mechanics for this game were revealed it was obvious that Ultra Sun and Ultra Moon were going to continue to be the main platforms for competitive Pokemon until Gen 8 arrived. Why, you may ask? Well, Let’s Go strips out abilities, held items, several moves, not to mention that it features a greatly scaled-back Pokedex, has no auto-levelling system (meaning you have to get all your Pokemon to level 100 to stand a chance) and there’s no breeding for ideal natures or IVs (although Bottle Caps are still a thing at least). The worst thing though is that Let’s Go ditches the EV system that has been in place since Gen 3 and replaces it with AVs, which are effectively EVs that you can use to max out every single stat. No longer are you forced to specifically decide how you want to build your Pokemon’s stats, now you just max out all your stats because you’re literally handicapping yourself if you don’t. This also means that most Pokemon are straight-up useless because their stats don’t make them good at any one thing when everything’s maxed out. Yeah, it’s no wonder that VGC never even bothered with a Let’s Go league in 2018 and 2019.
  • It’s Not For Me – Some people really enjoyed Let’s Go, and that’s totally fair. I’m not saying that they’re objectively bad games or anything, and as you can probably tell I really loved the characterful additions this game brings. However, I like battling with my Pokemon and Let’s Go does not cater to that side of the fandom at all. Endless catching makes this game so dull for me, to the point where I haven’t even gotten through the entire thing and don’t really plan to. Hell, the only reason I bought it was to try to get a shiny Melmetal and even then I had to wait for a pretty hefty price drop before I could justify it. I think that Let’s Go has its own niche within the Pokemon fandom and I actually do hope that we get Let’s Go sequels in Johto in 2021, but this spin-off just doesn’t do it for me… which is fine, I guess.

15 Years of RPG Characters

Like many a life-long nerd, I have played several roleplaying games over the years and have built up quite the collection of characters in the process. In addition to being a garden-variety nerd, I also happen to be a drama nerd, so bringing a character to life is what really draws me to table-top RPGs. As a result of this, I have several characters that I’ve grown really attached to over the years and, reminiscing about them recently, I decided to document them here for posterity.

As you’ll soon see, they start out pretty simple and grow more complex over time. I often start with a basic character idea and then work from there, filling out details as the campaign continues. I also lean towards characters which are charismatic and competent, although I also enjoy playing meat-headed idiots for a laugh. Hopefully you find these characters interesting or inspirational!

Before we get into the TTRPG characters proper, I need to lay a little bit of groundwork. Many of my characters had their basis in one of two sources. The first is Warhammer, where I came up with the names for many of my heroic characters, which would later be repurposed for my own story or RPG characters. The second source of inspiration was a series of unstructured, narrative RPGs I took part in from 2005 to around 2010. These RPGs might be more accurately described as cooperative storytelling, but many of my characters were introduced and developed here and then later readapted or repurposed elsewhere.

Barloq (DND 3.5E)

My very first TTRPG character was back when I was in high school in a very basic and very short-lived campaign with a couple friends. It was a wild and messy time for several reasons. First off, I had to keep this campaign very much on the downlow because my parents still believed the Satanic Panic was real and that Dungeons and Dragons was a gateway to the occult and I didn’t need them getting on my case about it. To try to compensate for that, I tried to play a melee class and gravitated to Paladin, the perfect class for a conservative youth. To no one’s surprise, I was also kind of an idiot – somehow I didn’t understand relative heights and weights at this point in my life. My only real reference point was the character creators in NHL video games, where I’d max height and minimize weight, my dumb brain thinking that I didn’t want to look “fat”. This would result in 6’10”, 130lbs monstrosities and, being a moron, I applied this to my Paladin as well.

Anyway, I called the gangly knight “Barloq”, the name of my Saurus Oldblood general in Warhammer, and jumped into our first session where he was joined by a spell-caster named Atlas. It was as basic as could be – two adventurers at a tavern, when the bartender asks them to deal with some rats in the basement. Unfortunately, this is where the next big mess came in – the DM accidentally made these rats several levels higher than us and they mangled the spellcaster, nearly killing him. I landed a critical hit with my longsword and, feeling sorry for his mistake, the DM allowed it to kill both rats to get us out of the situation alive. It was incredibly messy and, while we had fun, the game died out right there. It was an early taste of fun for me, but I was disappointed by just how short-lived it was and really had no time to develop any sort of character for Barloq. The basis of the character still lives on within me though, with the name “Barloq” being one I reserve for noble, chivalrous, good-natured knight characters ever since. Perhaps one day he will come back and get a full reimagining…

COMMANDO, Arnold Schwarzenegger, 1985, TM and Copyright © 20th Century Fox Film Corp. All rights reserved.

Bruce Phipps (GURPS)

My first real, long-running RPG experience, Bruce is the character that inspired me to write this whole list in the first place because there’s no way that I’m ever going to get to revisit him. He came about as a result of a perfect storm when I was in university. My friend who had played Atlas in the previous entry joined me in a GURPS campaign that was being run on a forum we were part of. My character was motherfuckin’ Bruce Phipps, a chain-smoking, heavy drinking, meathead, body-building bruiser who had a heart of gold, dedicating his life to protecting his young daughter. It wasn’t unusual for me to play a bruiser, especially at this time, but playing a full-on 80s action hero was totally different and something I could only really pull off in an RPG system as flexible as GURPS.

Unfortunately, the campaign itself became a bit of a shitshow. It started well enough, taking part in mob hits and the like, and the game lasted several months. However, the GM started to get a bad habit of introducing characters from movies and TV shows into the story like a bad fanfic. Soon enough, shoehorning Agent 47 and Dexter into the story became more of the driving motivation of the story rather than the characters’ actions and effectively made us unable to deal with a swathe of unkillable, overpowered enemy NPCs.

During one particularly memorable session, one of these cameo characters was trying to get us to all surrender our weapons to them. Everyone else in the party did, except Bruce. I saw absolutely no reason why Bruce would do this and so I stood my ground and kept passing persuasion checks, halting the game for a good half hour due to Bruce’s stubbornness. Eventually I relented just to let the story continue, only for the character to immediately reveal that this was a trap and that we were all now captured. Everyone else let out an audible “WHAT THE FUCK” but I just shrugged and was like “Told ya so…”

The actual mini I made for Andilus Gallich!

Andilus Gallich (Deathwatch)

After the GURPS campaign crashed and burned, I was still itching to play a TTRPG, but this time I wanted to be the GM to avoid any of the issues I’d experienced in my games thus far. I was mulling all this over when I discovered that Fantasy Flight Games had a Warhammer 40,000 RPG that let you play as a space marine called Deathwatch. My nerdy heart went aflutter and soon I had a whole campaign set up and an avatar to use in game, Andilus Gallich. He was initially named after the Wolf Lord of my Space Wolves army, Andilus Greatsword, but over time I started to develop him more as his own character and appended the “Gallich” to differentiate them.

Andilus Gallich was a Space Wolves Assault Marine seconded to the xenos-hunting Deathwatch and put under the command of a mysterious Inquisitor. Along with a Librarian, Apothecary and a squad of tactical marines, they went on a number of action-packed adventures, purging the foes of the Emperor across the galaxy.

Being Space Marines, I was kind of limited in how I could differentiate Andilus Gallich and give him a personality, but he was a mentor figure for his squad, a factor which I would eventually use to allow him to be promoted to the venerable office of Wolf Priest. The Deathwatch campaign went on for quite a while, but scheduling issues caused it to end prematurely on two separate occasions before I finally decided to pull the plug on it for good. The ruleset of Deathwatch itself was also an issue, being very combat-heavy was fairly boring to me, especially because the game was wildly imbalanced – the standard bolter was capable of slaying any enemy with ease, let alone that one of our squad members was armed with a heavy bolter that could liquefy tanks in a volley! I had to introduce rule changes several times to even have a chance of balancing things and while I had a better handle on what worked by the end of the campaign, it was routinely a curb-stomping for the players.

Ellri Hraustr (DND 5E)

After Deathwatch I was out of the TTRPG scene for several years until one of my friends invited me to play a DND 5E campaign he was organizing. While I was tempted to reimagine Barloq again, I decided that I wanted to play a character who was the polar opposite of what I usually play in RPGs (heavy armoured, giant sword-wielding, lawful good fighters). This gave me the basis for the character, a morally-shady spellcaster. I was initially going to make this character a sorceress, even more outside my usual comfort zone, based on Tharja from Fire Emblem: Awakening, but when I found out that there were going to be female characters played by actual women in this campaign I decided to just go with a male sorcerer. For his name, I went back to the well of my WH40k characters for inspiration, taking the name of my Rune Priest (aka, Space Wolves mage), Ellri Hraustr. Little did I know that this character I made to get me out of my comfort zone would end up becoming by far my favourite character I’ve ever created.

In my friend’s campaign, Ellri believed that he was destined to bring about the downfall of the gods. Unfortunately for him, he was also a socially-stunted hermit who caused several of his companions to hate him and who planned on murdering them all on several occasions. That said, given his high Charisma stat, he also ended up being secretly super hot and was seduced by a pirate party member in a hilariously awkward encounter. The group went on several adventures but, just as the story was getting interesting and we were really starting to enjoy the characters, the campaign abruptly died out. However, the pirate’s player and I continued discussing our characters’ adventures and this led to us running a follow-up “one-shot” where they led a treasure expedition. This “one-shot” ended up leading to several other follow-ups, until it turned into what is now an on-going, several year long campaign with hundreds of pages of supplemental character interactions outside of the actual game sessions. During all this time Ellri has grown and matured, enduring tragedy, confronting his own demons and trying to make amends, all while raising a daughter and trying to deal with the numerous threats bearing down on the ones he loves. He’s grown so much in the past several years and become a truly rounded and compelling character. He also been with me as I became aware of my own social anxiety, to the point where I’ve kind of passed it onto him as well, inadvertently. It’s funny, for a character I initially created to be the opposite of what I usually do, Ellri has grown on me, challenged my “normal” for an RPG character, and even changed my view on the world in some respects.

Finn Rand (DND 5E)

If there’s one character class in DND which I’d be least likely to gravitate to, it’s the monk… which ironically made it the class I most wanted to try next. So when a friend asked if I wanted to create a guest character for a one-shot they were running, I knew what class I was going to go with. For further inspiration, I had recently watched Iron Fist season 2 and enjoyed it, so I knew I wanted to play a character who was essentially the Iron Fist. I have this strange appreciation for the show’s version Danny Rand, in spite of the various ways it bungled the character. During character creation I rolled really well, getting above average or great on all but one stat… which ended up being a measly six. Given the character’s reputation, I put this towards Intelligence and thus Finn Rand was born.

Finn Rand was an idiot monk who would was obstinately a pacifist, but had no compunctions about beating the shit out of people with his fists alone (in fact he loved it and the contradiction had probably never occurred to him). The party got into a showdown with a group of giants who he tried to negotiate with. When that failed, he negotiated with his fists, constantly using ki to knock them over. He also passed on little bits of wisdom to the party which, while maybe not appropriate to their situation, were no doubt inspirational. He was kind of fun to play, but very one-dimensional since punching and knocking things over were the only things he was really good at and his abysmal intelligence meant that he was useless outside of combat (and, in fact, could be dangerous if he suggested that they try to talk to the vampire lord and see what he says). As a result, I don’t imagine that Finn will be making any returns, but stranger things have happened.

Maria (DND 5E)

It’s undeniable that Dark Souls and Bloodborne marked a shift in the sorts of RPG playstyle I liked. For years I had always liked a heavily-armoured, slow, greatsword-wielding beatstick with little to no magical ability. This carried over in my first playthrough of Dark Souls 2 (my first Souls game), but eventually I started to gravitate to the playstyle I had developed in Bloodborne – low HP, low-to-medium armour, sky-high attack with some magical abilities to supplement it. I like the trade-off of death after only one or two hits in exchange for high mobility, speed and attack, it means that if I make a mistake I suffer for it and it encourages flawless play to get through. Naturally, inspiration from Souls and Bloodborne would eventually carry over into a TTRPG character.

One of my friends wanted to DM a DND session set in the Magic: The Gathering universe and gave me a guide of some characters I could build. This setting had vampire as a player species and I decided that I wanted to give this a try (the vampires in this setting are FAR less powerful than they are in DND). I also decided that I wanted to finally try my hand with a female character and very quickly gravitated to a character inspired by Lady Maria from Bloodborne. I was going to play a monster-slaying paladin at first but then I found out that blood hunter had been added as a new playable class and it was too perfect to pass up. A stoic vampire who uses blood magic and sacrifices her own lifeforce in order to slay monsters, no matter what the cost? I was stoked and couldn’t wait to play her.

…of course, that game never ended up materializing and I was forced to wait until another friend started a game and said we could bring characters we’d previously made into it. I jumped at the chance and Maria finally was unleashed. Funnily enough, this was in a game crawling with regular DND vampires, so the differences between them and Maria were even more pronounced. She was really fun to play as well, effectively translating that high risk/reward playstyle that I love so much while also being interesting character to roleplay outside of combat. Early in the campaign she purchased a magic rapier which she soon discovered was cursed. She kept this on her the whole time, but in the climactic battle against an evil sorcerer, she finally unleashed it, knowing that she would need its power to overcome the villain, no matter what it would cost her. The blade drained Maria’s lifeforce, but still she held on until the villain was vanquished and her entire arm was shriveled and weakened. It was tragic, but she was stoic about it, simply saying that “It needed to be done.” I really hope I get the chance to play her again – this campaign is on a bit of a hiatus after the first storyline ended, but we all said that we wanted to continue it, so hopefully Maria will be back slaying evil soon!

Hatred Bonefury (DND 5E)

Bards tend to fit within a very specific mold, so of course I wanted to make a “different bard” when a friend suggested that we create weird characters for the one-shot they were running. Being a huge metal head, that meant a half-orc bard who goes from town to town playing heavy metal concerts. I quickly gravitated to a Nathan Explosion-type character, complete with the death growl voice (which seriously screwed up my voice for several days every time I played this character… but worth it). This also meant that I was playing an idiot once again, so we got moments of heavy metal badassery where Hatred summons a tree to life to play in his concert, while also believing that the monster ravaging the town is a potato and therefore needs to be turned into chips and french fries to be defeated. He was also, in true Nathan Explosion form, only concerned about the monster because it was killing his fanbase off while they still had money to spend on merch. Again, he was a one-dimensional joke character and my voice suffered in the two sessions this one-shot lasted, but goddamn if he wasn’t a blast to play. I hope that Hatred gets to go on tour again someday soon.

Orome Arrick (FFG Star Wars)

Back when The Force Awakens came out I bought the Force & Destiny rulebook for Fantasy Flight Games’ Star Wars RPG line. Unfortunately, I never really got a chance to get a game together until this past month when an old acquaintance suggested we get a game going. I quickly gravitated towards a pilot and scoundrel character in the vein of Han Solo, while also trying desperately not to just be a bargain-bin copy. I came up with the name Orome Arrick – like many of my characters he was named after a character I created during the cooperative storytelling RPGs I took part in ~15 years ago. Orome is a young, cocky flyboy, a very capable pilot forced into the life of an outlaw. I was inspired by Netflix’s The Business of Drugs, which shows how cartels exploit desperate people at every level of their business in order to enrich themselves and wanted to reflect that in Orome’s backstory. As a result, the Black Suns criminal organization has manufactured a situation where Orome owes them a crippling debt and has become addicted to booster blue, providing them with a dependable and convenient revenue stream which enriches them several times over. Orome dreams of a life where he can break free of these obligations and explore the galaxy at his leisure, but most of his time is preoccupied navigating the seedy underworld he finds himself in and doing whatever he can to get ahead. We’re only a couple sessions in so far, but I’m really enjoying Orome as a character and can’t wait to see where his adventures will take him.

G’dorah Hirose (DND 5E)

My latest character is one that I haven’t gotten the opportunity to actually play yet, but which is an interesting concept I have wanted to try for a while now. I’ve always found Hannibal‘s portrayal of prosopagnosia fascinating and have thought that it would be interesting to roleplay a character who cannot see the faces of those around them. There’s an delicate balance to strike here – obviously I don’t want to be disrespectful to people who actually suffer from prosopagnosia, turn the condition into a dumb joke, or make it a trait that completely defines the character. I’m relishing the challenge though and think that I will be able to portray it respectfully when the time comes.

Drawing back on the very earliest days of my character creations, this character is a dragonborn paladin (similar to the Lizardman general who kickstarted all of this). I came up with the name G’dorah Hirose for two reasons: as an obvious tribute to King Ghidorah and the actor who portrayed him in the Showa era, and as a “Dorah the Explorer” joke (hey, I said I wasn’t going to make fun of her condition, not that I have to be completely straight-faced). Dorah is a holy warrior of the goddess Eldath and suffered a serious head injury fifteen years ago against a demonic foe which caused her prosopagnosia. She believes that the condition is a result of demonic scarring upon her soul and it has caused her to become even more pious in an attempt to cure her affliction through atonement. I’ve always loved fanatical characters (Maria fits within this mold as well) and G’Dorah is poised to give me even more opportunity to explore this fascination. Even if this potential campaign falls through, I can guarantee that G’Dorah will be getting used sooner or later!

Love/Hate: Dead Space Extended Universe

From the very beginning Dead Space was conceived as a multi-media franchise. To that end it managed to build up quite the impressive collection of extended universe material in the five years it was active. Having dabbled in EU material from Star Wars, Halo, Warhammer 40,000 and Splinter Cell (among others), a lot of the time these story extensions are viewed as inessential marketing material. As a result, they typically aren’t very well written, don’t stand on their own merits, or are just “bolter porn” (eg, action fests with little in the way of characters or depth). Luckily, Dead Space has some real gems within its EU, although there is still plenty of material which fit into the latter categories… Sounds ripe for a love/hate breakdown to me!

Also, before we begin, I need to mention that the only piece of Dead Space media I never consumed was the mobile game, due to me not having a smartphone at the time. If I had played it I’d probably include it here and from what I hear it was a fantastic game, but the game is no longer supported on modern Android devices and is unavailable on the Play store. If I can manage to get ahold of it I’ll write a whole entry for it, assuming I have enough thoughts for a post. Anyway, with that aside out of the way, let’s dive in!

Love

  • Dead Space (graphic novel) – EA and Visceral games demonstrated that they were not fucking around with the Dead Space brand as the very first piece of media out of the gate was this six issue comic series and it is easily the best entry in the franchise outside of the actual games. There are a few reasons why this graphic novel is essential reading for horror fans. First of all, the writing is pretty great. Antony Johnston portrays how the entire Aegis VII colony goes to hell in compelling detail, slowly building up the tension to the point of absolute desperation. Secondly, Ben Templesmith’s art is perfect for this kind of story, being very clear but stylized and inked in a manner which gives it this manic, twisted and dark edge. Thirdly, it is the definitive tome about what happened on Aegis VII, which we only get bits and pieces of in Extraction, and therefore is essential for fans. Finally, it’s the perfect entry point to get into the franchise – you don’t need to know the lore to understand it, because everything gets laid out for you organically.
  • Dead Space: Extraction (comic) – Perhaps unsurprisingly, the one-off direct follow-up to the Dead Space comics is just as compelling and essential for fans of the series. Antony Johnston and Ben Templesmith essentially take a victory lap, showing us what Nicole is up to on the Ishimura during the outbreak and gives us more insight into her psychology and personality than any other entry into the franchise. That alone is enough to make Extraction worthwhile reading (especially since Nicole is essentially treated like an objective rather than a person elsewhere), but there’s such a bleak and tragic atmosphere to the whole proceeding that makes it so sad to read, especially since you know how it’s all going to turn out.
  • Dead Space: Martyr – This one really surprised me. Like I said up top, video game extended universe novels have a shaky track record and going through the first chapter of Martyr made me think that my low expectations were going to be met. However, by the time the second chapter starts, Martyr gets enthralling. It works for the same reasons that the Dead Space graphic novel works – it’s all about the build-up. You’re going to notice a trend as this goes along: necromorphs are great video game monsters, but an outbreak is boring in a non-interactive medium. Martyr focuses on the madness that the marker causes and the machinations of the people around it, for good or evil. It also gives fans essential insight into Michael Altman, the “Prophet” of the Church of Unitology, and shows us that he’s not a bad guy as we might have expected. Martyr really surprised me with how good it was and it makes for a chilling read with an ending which is just pitch-black.
  • Samuel Irons – I’ll cover Dead Space: Downfall in its own section later, but the one thing I love in it is Samuel Irons, who I would argue is straight-up the best character in the entire Dead Space franchise. Seriously, he’s a goddamn champ and is literally the only Unitologist we get to see who isn’t portrayed as a fanatic or outright evil. Dude even gets his own badass line before he goes off to face a swarm of necromorphs: “I’m not a hero… just a man”.

Mixed

  • Dead Space: Salvage – In the interstice between Dead Space and Dead Space 2, Ben Templesmith was dropped as the artist on the comic series and was replaced with Christopher Shy. I don’t know if this was for creative or financial reasons, but Shy’s artwork is as gorgeous as it is haunting and very befitting of the Dead Space universe. However, this is ultimately a blessing and a curse for Salvage. On the one hand, it lends the graphic novel a distinct and captivating visual style, making every panel a work of art. However, Shy’s style doesn’t lend itself very well to the story being told here. Salvage follows a team of “Magpies”, illegal salvagers who stumble upon the remains of the Ishimura as Earthgov is seeking it in the aftermath of the first game. We’re introduced to a huge cast of characters, but Shy’s art style makes it difficult to tell who is who in any given panel, who is saying what and even what is going on at times. Like, you can understand the broad strokes of the story with little issue, but good luck knowing what’s happening panel-to-panel. Hell, about two-thirds of the way through I realized that all the Magpies were on board the Ishimura – I had thought that only a recon team went aboard that whole time! Like I said, the art alone makes slogging through Salvage worthwhile, plus it gives us some really interesting insight into the greater Dead Space universe and the story itself is enjoyable enough when you can understand it, but the unnecessary confusion makes Salvage more difficult to appreciate than it should be.
  • Dead Space: Aftermath – I have a soft spot in my heart for Aftermath which makes me overlook its glaring flaws. First off, it must be said – the CG animation in this movie? DOGSHIT. Seriously, the animation is ReBoot levels of quality (which isn’t a knock on ReBoot, for the record, but you’d think that 17 years of advances in computer technology would raise the minimum threshold). Since almost half the movie is rendered in this machinima-level style, that’s a major issue right off the bat. However, the story structure and characters manage to make Aftermath interesting (for fans of the series at least). Each of the four main characters’ gets a POV section where their part in the story is told via a different anime style flashback. It’s really obvious that this was done so that five different animation studios could be working on the movie simultaneously and for minimal expenditure, but it’s integrated into the narrative itself in an ideal manner. Plus it helps that all of these anime segments are well animated, as opposed to Dead Space: Downfall (which we’ll get to soon enough…). The characters aren’t revolutionary, but they’re interesting enough to carry the proceedings, especially Nolan Stross, whose role in Dead Space 2 is far more interesting when you have this film’s insight into his backstory. Unfortunately, the film suddenly devolves into yet another outbreak story about halfway through, and I really do mean sudden – one minute everything’s fine, the next there’s necromorphs all over the O’Bannon. Aftermath‘s first half does a really good job setting up the madness and expanding the series’ lore, so when it rushes into a half-assed and boring outbreak scenario it’s a real bummer. Like I said, I have a soft spot for Aftermath in spite of its several flaws which would probably throw it right into the “Hate” section for most, but there’s just enough interesting lore and story here that I can’t help but find it interesting.
  • Dead Space: Catalyst – After the surprisingly good Martyr, my excitement for B.K. Evenson’s follow-up novel, Catalyst, couldn’t be higher as the hype train for Dead Space 3 approached. Unfortunately, it isn’t nearly as captivating as its predecessor was and is arguably the single most inessential piece of media in the Dead Space extended universe. It follows estranged brothers Istvan and Jensi, along with Jensi’s friend Henry. Istvan has some sort of mental illness which makes him psychotic, which eventually leads him to assassinate a political figure and end up in a remote prison facility where a marker research station is housed. Jensi and Henry try to rescue Istvan… but then another outbreak happens. Sigh. Compared to Martyr, Catalyst has far more interesting and compelling characters and the whole setup works really well. Unfortunately, it’s all in service of just giving us yet another necromorph outbreak story and little else beyond that. About the only revelation with potential impact is that Istvan’s mental illness is such that he can change the marker signal, but it is barely developed and Evenson is careful to cut off that source of potential future storytelling. It’s an alright novel, but it didn’t stick with me or demand my attention the way Martyr did.
  • Dead Space: Liberation – Acting as a direct prequel to Dead Space 3, Liberation gives us the backstory for John Carver, showing us the shittiest day of his life. Christopher Shy is back but this time his style has been reined in to be far less ethereal and abstract and instead more moody and realistic. This makes it far easier to follow the story and I can’t say I was ever lost or confused. However, Antony Johnston (writer on the Dead Space comics and games up to this point) was replaced with Ian Edginton (his series Scarlet Traces is well worth checking out!) and the difference in style between the two is night-and-day. Like Dead Space 3, Liberation is a fast-paced, high-stakes action story, where necromorph outbreaks are so inconsequential that we get two of them! Liberation really suffers from being a prequel – there’s no conclusion and all the major plot beats are basically just to set up stuff that will happen in Dead Space 3. Of all the Dead Space extended universe media, Liberation may just be the most obvious marketing ploy of them all. That said, the only things making it worthwhile at all are getting insight into John Carver’s character and Shy’s continued exceptional artwork.

Hate

  • Dead Space: Downfall – I rewatched this movie for this article and good God I still dislike it. The first big issue? The awful, bargain-basement animation. Just look at that screenshot above – it lacks any sort of detail and is meant to be as simple as possible. As bad as it looks in screenshots, it looks even more terrible in motion, with choppy animation demonstrating that they couldn’t afford/be bothered to key in enough frames to make it look smooth. I don’t know if the studio just got overwhelmed with the work they had to do, but it makes me glad that Aftermath took the approach of farming out work to several studios as its animated segments look leagues better (y’know, aside from the awful CG parts). The second big issue is that the main character, Alissa Vincent, sucks. She’s your generic take-no-nonsense head of security and spends the whole movie being insubordinate, hot-headed and doing random acrobatics in the middle of gun fights. She feels like a lame RPG character rather than someone who belongs in the more grounded Dead Space universe. The third big issue is that the story kind of sucks. There’s some enjoyment to be had in seeing the Ishimura plunge into chaos, especially Captain Matthius’ growing paranoia and delusion, but when the film turns into a montage of Vincent and her Dungeons & Dragons party getting into several shootouts with necromorphs it’s just plain dull. Sure, Downfall has Samuel Irons, but he’s the only thing about this movie that I actually love. Dead Space: Extraction covers the fall of the Ishimura as well, so as far as I’m concerned Downfall can be straight-up ignored in the continuity of the franchise.
  • Dead Space: Ignition – Soooooo, I know for a fact I’ve never played this game, but checking through my PlayStation account reveals that at some point I bought it and then never played it… So, um, I want my $5 back, EA. That said, I’m probably better off for never having played Ignition because it’s apparently the crappiest entry in the entire franchise (and that’s factoring in all the games and extended universe, including Downfall). Do you like hacking minigames and cheap comic book art? I sure hope you do because that’s all you’re going to get out of this experience! The only purpose this game serves to the series’ narrative is letting us know a bit about Franco before he’s immediately offed at the beginning of Dead Space 2, but like… who cares? Skip this one for sure.
  • EU Peters Out By Dead Space 3 – Moving on to more general thoughts, it sucks that Dead Space 3 killed the series because it effectively killed the extended universe while it was at it. This especially sucks because Dead Space 3‘s story was ripe for spin-off tales. After all, it introduced a rogue, militant terrorist faction of the Unitologist Church who come out of nowhere, wipe out Earthgov and then cause outbreaks across the galaxy, which the game promptly forgets. That’s a bunch of potential horror stories that went completely unmined. Even then, the two EU stories we did get during Dead Space 3‘s cycle, Catalyst and Liberation did almost nothing to expand the series’ scope or lore. Dead Space and Dead Space 2‘s cycles both gave us new insights into the universe or background events, which makes the sudden disinterest come Dead Space 3 even more depressing.
  • The Portrayal of Religion – One thing that has always annoyed me about the extended universe in Dead Space is that it’s really obvious that the writers have a bone to pick with religion. Everyone writes off Unitologists immediately and calls them crazy, despite the fact that they’re often being confronted face-to-face with the literal holy object of their religion. Like, I’m no Scientologist, but if someone showed me Xenu I’d at least consider the possibility that they might have some answers. Naturally, every Unitologist (except for Samuel Irons, the goddamn champ) gets written as a fanatic or downright evil, while the people who explicitly oppose them are “rational” thinkers like scientists, doctors and… uh… the police. This despite the fact that about half of the Unitologist characters weren’t even known to be Unitologists until the events of the stories, showing that they’re really just regular people for the most part. It’s just so obviously anti-religious sentiment and is excessively simplified to the point of being insulting (such as the implication that being religious causes you to be more susceptible to the marker’s maddening effects). This also ignores that the Dead Space series makes it explicitly clear that governments are the real villains, Unitology is just a tool. Hell, even the series’ writers seem to have forgotten this because by the time Dead Space 3 rolls around the government’s killed off-screen and we have moustache-twirling religious loonies as the villains. The treatment in the franchise is just lazy and makes “Unitologist” shorthand for “villain” 99% of the time.
  • No Resolution – Sure, you could argue that Awakened ends the franchise with everyone dying, but I don’t buy that. Dead Space has too many loose ends still dangling, the most crucial of which is Lexine. Dead Space 4 (or an EU story at the very least) NEEDED to bring Lexine into the forefront and make good on Nicole’s revelations in the Extraction comic – it is possible to defeat the necromorphs. Hell… I’m half tempted to write my own version, because EA sure as fuck is never going to.

Love/Hate: Dead Space 3

Man, I was being nice to this game back when I wrote my original review of it. The intervening years have made me more and more hostile to Dead Space 3, especially considering that EA used its moderate success as an excuse to kill the franchise. That said, there are things to love about Dead Space 3, so let’s dive in and check it out…

Love

  • Tau Volantis is Cool – I remember a lot of fans complained that a Dead Space game was going to be taking place on a planet back in the day, but I’ve never had an issue with this. For one thing, it’s still sci-fi and for another, a frozen planet is barely a step down from the existential danger of space. In fact, it opens up new opportunities for horror – enemies hidden in the snow, body temperature regulation, snow squalls, etc. Visceral Games use all of these elements throughout the game and make the most of the setting within the framework they set for themselves.
  • Side-quests – One of the most interesting new additions in Dead Space 3 is the optional “side-quests” that you can embark on. These reward the player with supplies for completion and, most importantly, provide little self-contained stories to uncover. I’m a sucker for side-quests and appreciate their inclusion in this game – it gives me some fun, optional content to explore and rewards you for taking the risk.
  • Co-Op is Entirely Optional – Co-op modes were being shoehorned into games during this time period and often resulted in you being forced to wrangle a friend whenever you wanted to play, or dealing with invariably awful AI companions. Dead Space 3 makes the elegant decision to make the game’s marquee co-op mode entirely optional. Want to play through the game solo? That’s cool, Carver will be awkwardly on the fringes of the entire story, but you’re otherwise not even going to notice. It is a far more preferable solution to this than brain-dead AI that turns into a frustrating burden. The only issue is that certain side-quests are co-op only, making it feel like you’re missing out on content for not participating.
  • Extensive Weapon Crafting System – Dead Space 3 is often criticized for its weapon crafting system, being blamed for reducing the horror. However, I feel like it provides a more elegant solution to the weapon management system from the previous games, effectively allowing you to pick the weapons you actually want to use and mash them together into two personal super-guns. Sure, this also results in them being potentially overpowered, jack-of-all-trades crutch weapons, but Dead Space 3 is designed around that so it works. Getting your preferred weapon to a “just right” state is satisfying in itself and there are so many combinations you can produce that it’s cool to see it in action.
  • Supercharged Kinesis – In the very late game Dead Space 3 goes off the rails in terms of its stakes. One of the best parts of this though is the supercharged kinesis – kinesis has always been fun, but how do you like the idea of tearing the limbs right off of attacking necromorphs or launching entire markers at the real hive mind of the necromorphs? It’s a power fantasy but it feels so damn good while it lasts.
  • The Space Section – After the introduction, Dead Space 3 spends a good hour or two in orbit around Tau Volantis. It feels like a watered down version of classic Dead Space, but it’s still a blast to play through as you fly through a spaceship graveyard and trying to get the parts to repair your own craft. I especially like the art direction on the necromorphs here, they’ve been dormant for almost 200 years and they look so desiccated after all this time.
  • Feeders – Dead Space 3 doesn’t introduce a lot of new enemies, but a couple of them are great. Most pertinent are the Feeders, blind necromorphs that are attracted to strong light sources and sound. Having to deal with enemies in a non-combative way is a great change for the series and provides some of the few true horror moments in the game. Plus their backstory is amazing, having been created after starving humans got desperate enough to feed on the flesh of defeated necromorphs. In addition to Feeders, the Shambler is also a cool concept, where a necromorph decapitates a victim and then embeds itself in their neck cavity to control the body.

Mixed

  • Body Temperature Regulation is Underutilized – I know I praised Dead Space 3 for how it makes the most of Tau Volantis, but one thing it could have done more with is body temperature regulation. When you crash land on the planet you have to stay in proximity to heat to avoid freezing to death, but you soon find a thermal suit and never have to worry about it again. If they hadn’t done this then there’s definitely the potential for this to just become a burden, but handled well I feel like having to worry about freezing to death would have added far more tension to the game and made Tau Volantis itself a more dangerous setting.
  • Awakened DLC – Once again, a Dead Space story DLC lands in the mixed section, for similar reasons. On the plus side, Awakened drastically ups the horror elements compared to the main game, making for a tenser and more interesting experience. However, its ending leaves a real sour taste in my mouth. For one thing, it effectively undoes the ending of the main game, going from a bittersweet ending to one that is straight-up nihilistic. The fact that this is the last piece of Dead Space story we’ve ever gotten just makes it worse. Don’t get me wrong, a bleak ending can work but I don’t feel like it was earned at all. In addition, are you telling me that no one managed to evacuate Earth to the several stations and colonies we know humanity has? Hell, I was under the impression that the vast majority of The Sprawl was evacuated in Dead Space 2 and that was in the middle of a full-on outbreak in a confined station. It just makes me even more annoyed that we never got Dead Space 4 starring Lexine Murdoch-Weller going out to kick some necromorph ass.

Hate

  • Balance Is Out of Whack – Dead Space and Dead Space 2 struck a fantastic balance of making health and ammo scarce while giving you just enough enemies to deal with where you felt like you were barely holding on. Dead Space 3, however, completely fails in this regard and just feels cheap at times. The game inundates you health pickups, to the point where I never managed to run out (and, to be more accurate, my inventory was chocked full of them at all times). You’re also never going to run out of ammo for any particular weapon, because ammo pickups are now universal. Enemy encounters are just a pain in the ass though – you get swarmed by enemies from all angles, to the point where it just feels cheap. I’m not sure if this is because the game only has one spawn system to cover for single player and co-op, or if the game has just been designed to try to overwhelm you, but it makes planning less important than spraying and praying.
  • Microtransactions – Dead Space 3 was the prototype for forced-in microtransactions in single player games. I remember thinking that it wasn’t a big deal back in the day because I never felt like you needed to rely on them to get supplies, but goddamn if their putrid legacy can’t be felt to this day. The fact that this game was so groundbreaking for something so shitty is an irredeemable blight on the game that can’t be taken away.
  • Human Enemies – By far one of the worst aspects of this game is that it turns into a cover shooter at certain points. I’m playing Dead Space, I don’t want to play a crappy version of Uncharted or Gears of War. It’s just… ugh.
  • Everything is Watered Down – Did you like Dead Space‘s mix of horror and gore? Cool, then how about we give you an action game in the vein of Uncharted instead… While Dead Space 3 does have occasional moments of light horror, the game is on the whole orders of magnitude less scary and far less violent. Hell, even aspects of the previous game which return here, such as the Stalkers, are changed to be less scary (instead of trying to flank you, they just charge instantly). Like I said, the weapon crafting and universal ammo reduce the tension as well in favour of straight action. What do we get instead? Over-the-top set pieces which quickly outstay their welcome. Even some of the necromorphs are wielding weapons in this game, which just makes them less inhuman terrors.
  • The Story – Hoo boy, strap in because there is a lot to talk about in this regard:
    • In regards to the set-up of this game, within the first few minutes we’re told that Unitologist terrorists have straight-up wiped out EarthGov and are launching terrorist attacks across the galaxy to try to initiate convergence. Holy shit, that’s crazy! I hope you don’t care about this interesting turn of events though because the game never returns to it and we never got any extended universe content to cover these monumental developments. To make matters worse, Awakened ends with Isaac and Carver trying to contact EarthGov so… did they (by which I mean the writers) forget what happened?
    • I also don’t like the concept of the Brethren Moons. For one thing, we don’t need to know what controls and creates the markers, the mystery is part of the allure. Beyond that, we’ve already got enough complication – the markers make the hive mind, which controls the necromorphs… so what’s the point of a hive mind if there are actually Brethren Moons? It’s the sort of plot development that I hate, where it relies on ever-growing stakes to feel important. Like, what was next for Dead Space 4, finding out what’s controlling the Brethren Moons?
    • Oh and nearly every single character in Dead Space 3 SUUUUUUUCKS. Main human antagonist, Danik? He’s such a lame villain. At least Tiedemann in Dead Space 2 was somewhat understandable in his motivations, Danik is just a monologuing asshole. And speaking of assholes, Norton spends the entire game being a jealous prick to Isaac. Even Carver’s a real dick, but at least he has something of an arc where he becomes friendly over time. Most of the rest of the cast are cannon fodder, except for…
  • Ellie Has Been Sexed Up – God damn, EA wanted Dead Space 3 to appeal to the Call of Duty crowd, so what’s one way they went about this? They sexed up Ellie Langford, softening her features, presumably giving her implants and then showing off a ton of cleavage whenever possible. Like… it’s so in your face and so obviously pandering that I hate it.
  • It’s Compromised to the Core – Perhaps the worst thing about Dead Space 3 after all this time is that the game is fundamentally compromised. Visceral clearly didn’t get to make the story or game they wanted to, but in order to keep the series going they had to give in to EA’s demands… and for what? The game still didn’t do well enough to keep the franchise alive and even if it did we would have gotten a Dead Space 4 that was even more removed from what made this franchise great in the first place. All we’re left with is a game which betrays everything we liked about Dead Space to begin with and ends the series on a truly sour note.

Love/Hate: Dead Space 2

Welcome back to the next entry in the Dead Space Love/Hate series. Today we’re going to be looking at Dead Space 2, which is probably my favourite entry in the franchise and straight-up one of my favourite games ever. That said, there are still things that bother me even in my favourite games, so let’s get into them…

Love

  • Builds On The First Game’s Strengths – For the most part Dead Space 2 plays like the first game did, but better. There’s more of everything – more enemies, more weapons, more varied encounters, more intensity, more polish, etc. It doesn’t take any huge leaps forward but it doesn’t need to – it takes an already solid foundation and just makes it better in every way.
  • Balance of Horror and Action – A lot of people say that Dead Space 2 isn’t nearly as scary as the first game, but I disagree. While Dead Space 2 has a bit more action, it still balances this with intense encounters and a pervasive scary atmosphere. Just as much as the first game you’re having to balance your sparse reserves of health and ammo and plan out how you’re going to survive every encounter. Big set-pieces like the Tormentor fight are still intense and terrifying and to this day I can remember moments of horror like fighting my way through the necromorph infested school.
  • Isaac Speaks! – Dead Space 2 really drives home how much Isaac Clarke’s silent protagonist turn in the first game was a mistake, because he displays so much more personality here. It opens up so much more opportunity to interact and react to the world around you. It also makes it easier to show off his personality and the influence that the marker is having on his sanity.
  • Story Is Improved – One area where Dead Space 2 excels over its predecessor is its much more interesting story progression. Kicking off in one of the most viscerally-memorable opening sequences I’ve ever experienced in a game, Dead Space 2 throws you into the middle of an active necromorph outbreak as Earthgov and the Church of Unitology fight over control of Isaac. Meanwhile, Isaac is just trying to figure out how to destroy the marker and survive, while being taunted by haunting visions of his deceased girlfriend, Nicole, as his sanity is ripped away. It makes for a far more interesting narrative than the relatively simple “bitch work” in the first game. The story even explores some deeper themes, showing the toll that grief takes on the mind and the process of overcoming it.
  • New Enemies Are Amazing – Dead Space 2 introduces several new and iconic enemies to the series, making combat encounters even more varied than they were before. The best is by far the Stalkers, velociraptor-like necromorphs that hunt in packs, peeking out around corners at you and running away to find the best place to get a sneaky flank on. Hearing one of these things letting out their charge-scream when you don’t know where it is coming from is panic-inducing. Pukers are also very iconic enemies, to the point where I had completely forgotten that they weren’t in the first game. Their corrosive and slowing projectile vomit attacks can create really tense problems for Isaac if they aren’t managed carefully and getting too close is a potential death sentence. The Pack and Crawlers are also great enemies and terrifying reminders that the necromorphs are merciless, wiping out all living beings regardless of their age.
  • New Weapons Add More Variety – There are three new weapons in Dead Space 2, adding more ways to dismember necromorphs. Of these, by far the coolest is the javelin gun, a weapon which shoots out huge javelins which can impale necromorphs and pin them to walls and, to add insult to injury, be electrocuted for additional damage. The detonator is also cool, acting as a grenade launcher that can be used to set traps around the environment. Finally, the seeker rifle is effectively a powerful battle rifle, allowing you to fire at distant enemies with greater precision. Furthermore, old weapons have been rebalanced to make them more useful, such as the pulse rifle gaining a far more useful grenade launcher alt-fire mode. The flamethrower’s still pretty meh though.
  • Free Movement in Zero-G – The space sections of Dead Space felt gimmicky, but the feature is fully fleshed out in Dead Space 2, allowing you full ability to move and shoot in zero gravity. Put simply, it makes these sequences much more exciting and fun to play through.

Mixed

  • Severed DLC – The Severed story DLC for Dead Space 2 is such a mixed bag of glorious highs and disappointing lows. One the plus side: holy shit, it’s a bite-sized narrative sequel to Dead Space: Extraction! It gives us even more of Dead Space 2‘s fantastic gameplay! We get some really interesting lore for the factions in the Dead Space universe! Twitchers are back! But on the disappointing side… it’s barely an hour long (for ~$7)! Lexine’s back and gets screwed over even harder than in Dead Space: Extraction (she’s shunted into a relationship with Gabe, despite both of them not getting along at all in Extraction, and spends the entire game being damselled despite once again being the most important person in the Dead Space universe)! Ultimately, it’s more Dead Space 2 so it’s worth it for me, but I can’t help but wish it was its own fully fleshed-out experience.

Hate

  • Obligatory Multiplayer – Like many AAA games of the era, Dead Space 2 has a tacked-on multiplayer mode that no one wanted or asked for, which exists purely to extend player engagement and sell multiplayer DLC packs. Don’t get me wrong, there are tacked-on multiplayer modes from this era which were surprisingly fun, such as Metal Gear Online and The Last of Us, but that was because they offered some sort of fun unique experience that you couldn’t get elsewhere. While the concept of playing as a necromorph is enticing, it is ultimately just not very fun to play and struggles to justify the mode’s existence. Like… if I’m playing Dead Space 2, I’m there for the story mode. There’s nothing here to keep me interested.
  • Hard Core Mode is BRUTAL – I don’t bother to go for Platinum trophies unless I really enjoy a game, so the fact that I went for it on Dead Space 2 should show how much I was dedicated to the pursuit. To this day there is only one roadblock keeping me from the Platinum – beat the game in Hard Core mode. Can’t be that bad, right? I soldiered through Zealot mode no problem, what more can the game throw at me? How about beating the game on Hard but with only 3 saves to get you through the whole 6+ hour runtime of the game? So not only do you have to plan out the points you save ahead of time, but if you reach that point and your health/ammo are low? Too bad, you’re screwed. Oh, you died? Say good bye to an hour and a half of gameplay! And don’t even think about having a life, you have to dedicate it to this game solely if you want to earn this trophy. Seriously, I just don’t have the time to throw myself into this mode and deal with the frustration that it demands just to get a digital trophy. The fact that even 6% of players have beaten the game on this difficulty is insane to me.
  • Final Boss Fight… Again – Once again the final boss fight in a Dead Space game is questionable. After blasting through hordes of enemies and barely surviving the regenerating ubermorph, Isaac reaches the marker and gets dragged into a hallucination where he has to fight off Nicole, necromorphs and damage the marker. Do this three times and convergence is stopped… because the marker’s creator has to be absorbed in order for it to work? What? The marker is destroyed because he managed to literally overcome his grief? It’s better than the original Dead Space‘s ending and it makes sense thematically, but it’s a weird-ass way to defeat the final boss for an otherwise straightforward game like this and just makes the lore around markers convoluted… Okay, that’s a bit of a nit-picky hate, but seriously, this game is just so damn good.

Love/Hate: Dead Space – Extraction

For the second entry in the Dead Space Love/Hate series, we have Dead Space: Extraction, the shockingly good rail shooter spinoff for the Wii… like, just typing that out makes it even more surprising that this game is as good as it is. I played this when it was ported to the PS3 alongside Dead Space 2 and had a great time with it. That said, for everything I love there are always things to hate – let’s take a look at the breakdown.

Love

  • Wisely Translates Dead Space to Motion Controls – The Wii had a terrible track record of nigh-unplayable ports which were marred from the system’s underpowered specs and reliance on motion controls. Rather than try to put a lesser version of the original game onto the Wii, the devs at Visceral Games wisely chose to make a brand new experience from the ground up. This allows Extraction to provide a fun experience well worth checking out for fans of the first game and exist on its own merits at the same time. It also manages to keep the horror elements mostly intact, providing plenty of build-up before confrontations and making running out of ammo terrifying as you get swarmed by necromorphs.
  • Compelling Side-Story – Prequels and side-stories often struggle to justify themselves in video games, but Extraction has the benefit of being legitimately interesting. Dead Space‘s world was designed to be expanded upon and the events that took place on Aegis VII were only hinted at in the first game. The comics and movies cover this ground as well, but Extraction is the most comprehensive and engrossing version of what happened on Aegis VII and the Ishimura. As a result, it’s well worth playing for fans of the series and doesn’t suffer from demystifying the events that led up to Dead Space. It also helps that the mainline Dead Space games always happen long after or in the middle of necromorph outbreaks, so seeing one from the very beginning provides a very different and just as compelling experience.
  • Action Reloads – In addition to all its changes as a result of adapting to the Wii’s hardware, Extraction introduces action reloads to the series. It’s a small change but it is so satisfying to pull these off consistently (that sound effect is pure bliss) and necessary to survive the swarms of enemies that come at you. Fumbling an action reload can be a horror unto itself as you’re stuck reloading those extra moments while a necromorph is bearing down on you.
  • Enjoyable Characters – Extraction spends a lot of time just letting you get to know the characters and having them interact with one another. They’re all fairly stock characters (Nathan’s a detective, Gabe’s a soldier, Lexine is the over-her-head civilian and Warren’s the executive company man), but the amount of time we get to spend with everyone makes them grow on you and there are a few twists and turns as it goes along. Lexine in particular has a fascinating secret which I wish would have been explored further in Dead Space 3 or 4.

Mixed

  • Pacing – Rail shooters tend to conjure up images of endless bullet-fests, but Extraction tends to take its time between confrontations, building up the characters, atmosphere and tension instead. While this ultimately makes for a better experience in my opinion, it’s undeniable that you’re going to need patience because Extraction can take a long time to get from place to place, moreso than any of the mainline games in the series.
  • Voice Acting is Spotty – As much as I enjoy the characters and interactions in this game, and as great as Laura Pyper’s Irish accent is, it’s hard to deny that the voice acting is questionable at times. Whether it’s weird delivery or bad acting, every single main character suffers from this at some point. It’s not constant and it’s not a crippling issue, but it does make the game’s emphasis on the characters awkward at times.

Hate

  • Poor Graphics – I get that Extraction is a Wii game so Visceral had to work with what they could, but the game still looks really rough, especially in the HD PS3 port. I think that a lot of the game’s assets are recycled from Dead Space, but scaled down so that we’re stuck with really muddy textures. The bodies of dead necromorphs also immediately dissolve, which I can only imagine is related to the Wii’s underpowered tech. That said, at least the framerate is silky smooth in the PS3 port (can’t confirm whether this carries over to the Wii version), which is important since the whole game is in first person with a lot of head-bobbing. A sub-60fps would be nigh unplayable so while the graphics are bad at least the game’s still very enjoyable in spite of this.
  • Seriously, Another Asteroid Shooting Gallery? – One of the universal complaints about the first Dead Space is that the section where Isaac has to man a cannon and shoot asteroids is the worst part of the game. So what do they do in Extraction? Why, they added another shooting gallery as you approach the Ishimura! It’s just as bad as it was in Dead Space and judging the distances of incoming projectiles is unforgiving.
  • The Objectification of Lexine – Like I said earlier, Lexine is probably the most fascinating character in the game. Everyone else is an archetype, but she gets at least a bit more potential in that she’s a civilian who’s caught up in all of this mess and has to make the most of it. The fact that she’s immune to the Marker signal and causes the people around her to be as well also makes her potentially the most important character in all of the Dead Space universe, brimming with story potential. So what does Extraction do with her? Well, within a minute of the game starting she’s getting overt sex comments from her boyfriend. That’s innocuous enough, but then it’s implied that Nathan McNeil keeps her around because he wants to seduce her, he stares at her ass at one point, he stares at her during one scene when she’s gratuitously naked and she needs to be rescued on several occasions. When you add it all up, Lexine’s portrayal turns her into a damsel and sex object. None of the other characters get this sort of treatment and it sucks.
  • Rushed Ending – The ending of Extraction is strangely rushed and sudden. After the survivors escape the Ishimura, suddenly the screen fades to a necromorph POV which attacks Lexine… and that’s it. Did a necromorph sneak on board the ship? Did they survive? It’s so ambiguous that Word of God had to step in and reveal that this necromorph was Nathan McNeil, who somehow got infected and transformed on the ship as they got away. We now know that Gabe and Lexine survived, but there’s no way to know this based on the way Extraction ends.

Love/Hate: Dead Space

Dead Space is one of my favourite video game franchises. It’s like it’s made to appeal to me – horror, sci-fi and twisted monsters intent on tearing you apart. During the series’ hey-day, I enthusiastically consumed every bit of Dead Space media I could get my hands on. The franchise has had its ups and downs, which makes it ripe for a Love/Hate series! Naturally, we’ll start at the beginning with 2008’s Dead Space

Love

  • Solid Gameplay – Dead Space was conceptualized as a spiritual successor to Resident Evil 4 and builds on that game’s foundation in some fantastic ways. For a long time people said that the restrictive controls in early survival horror games were a key part of the experience. Dead Space showed that you could have free movement and enjoyable gameplay and still have a terrifying game experience. More specifically:
    • Strategic dismemberment makes combat far more interesting than just making enemies into bullet sponges. Blowing limbs off also dynamically changes necromorph attacks – cut out their legs and they’ll crawl after you, blow off their head and they’ll flail wildly, take off an arm and they’ll have one less way to kill you, etc. Some enemies are also only vulnerable to specific attacks so it keeps combat constantly engaging.
    • Stasis and kinesis are also great tools for combat, light puzzle-solving and environmental traversal. Stasis in particular is essential to survive the swarms of enemies you’ll face in the late game and kinesis can be the difference between life and death when ammo gets scarce.
    • Another thing that I really appreciate about Dead Space‘s design is that ammo and health pickups are wisely restricted to keep you desperate, especially in the late game. I can still remember getting into combat encounters where I had a handful of ammo and had to actively strategize how to get through the next encounter alive, it makes for intense, thrilling gameplay.
  • Immersive In-Universe HUD – One of the coolest design aspects of Dead Space is that it doesn’t have a traditional HUD showing health, ammo, etc. Instead, these are all built into Isaac’s outfit (RIG) and weapons. Unlike some other games at the time which tried to cut down on HUD elements (such as Splinter Cell: Double Agent, which removed the visibility meter for a binary red light/green light), the information visible to the player isn’t inadequate either, everything they would need to know is clearly communicated and visible at a glance.
  • Sound Design – One aspect in which the Dead Space series was universally commended on was its sound design. From the blasts of your weapons, to the screeches and roars of the necromorphs (I can still remember being freaked out the first time I heard a Divider), to the sounds of things scuttling around out of sight, it all helps to create a pervasive horror atmosphere for the game. The way that sound is almost entirely absent during sections that take place in space are particularly notable, featuring just dull thuds which makes these areas an eerie highlight.
  • The Horror – Dead Space‘s horror takes elements of the Resident Evil games and mixes them in with influences from The Thing, Alien, Event Horizon and zombie movies to give us an enticing cocktail. You’re just constantly on edge, unsure where or when danger is going to come at you. It even trains you over time – is something going to come out of that air vent? Is that slasher just playing dead (you quickly learn to stomp every corpse, even human ones, just to be safe)? When the door opens is there going to be something on the other side? The resource management I’ve previously mentioned also helps here, keeping every single encounter tense and ensuring that you can never let your guard down.
  • Enemy Variety – Dead Space features fifteen unique forms of necromorphs, enhanced forms of most of these, plus three boss monsters, all presenting unique threats and requiring different methods to dispatch them. This variety helps ensure that Dead Space‘s combat encounters never get old as the enemies and environments can be mixed and matched to present unique challenges. Particular highlights include the Pregnants, whose bloated chests will spew out several small enemies if shot, Leapers (who never fail to stress me out) and the shriek-inducing Twitchers. Also worth mentioning is The Hunter, a necromorph that rapidly regrows its limbs and stalks you as you try to complete your objectives during two parts of the game. The first time you encounter it, you have to use kinesis to create a path to escape as it’s bearing down on you – I can still remember being freaked out!
  • Organic World Building – Like many games of its time, Dead Space populates its environment with audio logs and diary entries, filling out its world without forcing the player to sit through mandatory exposition dumps. Some of these logs are quite affecting – as you travel through the game you’ll find snippets from Jacob Temple and Elizabeth Cross, another couple who are fighting to reunite with one another. When you finally catch up with them, it makes for a tragic moment because you’ve invested so much in their journey and serves to make the psychotic Dr. Mercer that much more of a villain. In addition, the game imparts details about fictional concepts like planet cracking, the state of the galaxy and the Church of Unitology organically, giving us a sense of what the Dead Space universe is like without having to show us directly.
  • The Ishimura Layout – The Ishimura makes for a claustrophobic and cramped locale to try to survive on. It feels appropriately old, grimy and lived-in and each deck has its own unique feel to it. It’s a fun, varied environment that helps drive most of the game’s terrors.
  • Brutal Death Sequences – No one wants to die in a video game, but if it’s gonna happen then at least you can revel in the morbid satisfaction that is Dead Space‘s BRUTAL death sequences. Isaac gets chopped to bits in various manners that really drive home how relentless and merciless the necromorphs are.

Mixed

  • The Story is Functional But Unremarkable – The story in Dead Space is pretty simple – bad stuff happening in space, Isaac volunteers to man the rescue mission because his girlfriend is caught up in the middle of it all. From there you spend the next several hours surviving and uncovering exactly what happened, but a lot of it ultimately boils down to bitch work: something bad happens on the ship, so Isaac gets told to go fix it. It works and it helps drive the game forward, but it’s not super compelling on its own. There’s a twist towards the end that is also not particularly satisfying because the red herring is really obvious.
  • Oxygen Meter is Kind of Pointless – Isaac has a limited reserve of oxygen when entering the vacuum of space. Initially this creates some additional anxiety and you can even upgrade your RIG to have a greater reserve… however, this is a waste of a power node. You realize pretty quickly that oxygen is more of a threat than a real problem – after all, the developers had to design all vacuum sections to be completed without requiring upgrades. In addition, there are O2 refill stations and, if that wasn’t enough, portable air canisters. Seriously, I don’t think I’ve ever died from lack of O2, nor have I bothered to waste my valuable power nodes on upgrading my supply. Spend that shit on stasis or your guns.
  • Zero G Sections Are Clunky – While functional at the time, movement in the zero gravity segments of the game is pretty stiff. Basically, you have to aim at platforms and press a button, which will launch Isaac towards it automatically. Again, this works, but compared to later games in the series, it’s far less enjoyable to move around in zero G.

Hate

  • Situational Weapons – There are seven weapons in Dead Space, each with a primary and alternate fire mode… and some of these are just crap. The flamethrower in particular is almost universally acknowledged to be dogshit in nearly every situation, especially when its jobs could easily be done with a less situational weapon. To add insult to injury, it can’t even be used in a vacuum in this game and can’t even hit most of the bosses at all! The Pulse Rifle and Ripper are also quite weak without significant investment in upgrades. I also never liked the Force Gun, it’s is only really good for knocking back enemies, but I’d rather just kill them outright. Personally, I tend to stick with the Plasma Cutter as my mainstay, Line Gun for heavier targets, then maybe the Pulse Rifle, Ripper or Contact Beam for my last two slots, depending on what I need at the time.
  • Silent Isaac – The sequels made Isaac’s “silent protagonist” turn in Dead Space worse, but even at the time this was a dated element of the game. While Isaac does manage to show a bit of personality just through his actions, it really limits how engaging he can be, in favour of being a blank slate for the player to project on. Even then, it’s just plain weird that he’s not talking to people who are talking to him or reacting to all the horrors going on. Like, he’s not gonna say anything about the monsters or the people committing suicide in front of him…?
  • Final Boss is Disappointing – After hours of tense horror, the final boss fight suddenly turns Dead Space into an action spectacle. It goes against the whole point of the game and doesn’t provide much of a challenge for that matter. I feel like the regenerating Hunter provided a better template for how to make a horrifying boss, but the Hive Mind makes for a disappointing finale.
  • DLC – Being a PS3/Xbox 360 game, Dead Space comes with obligatory DLC in the form of reskinned costumes and weapon skin packs. The costumes that give you in-game effects that shake up the game slightly, but there really isn’t much to them and they don’t change the game enough to be worth it in my opinion. Effectively, it’s DLC for the sake of DLC.

+++Under Construction+++

Hey everyone! Depending on when you read this, you may have noticed that things are looking a bit different around here. After eight years of IC2S being hosted on Blogger, the frustrations of their platform became too much for me to bear anymore. Their new interface was finally the straw that broke the camel’s back, being less functional, more difficult and just plain broken in spots. As a result, I decided it was high time to move to WordPress. I was aiming to get the site all set up and ready to go before I went live, but I hit a snag migrating to WordPress.org and most of my prep work was lost as the site went live… oops!

What this means is that if you see anything broken on IC2S, especially if you’re reading this within a week of its original posting, then it’s probably something I’m working away on in the free time that I have. I’m also working through some of my old posts (especially important ones like Love/Hate and Retrospectives posts) to optimize them for WordPress, but I can’t guarantee that every one of these will get fixed. If you notice any issues then please drop a comment and I will correct it asap, thank you!

In any case, I’m much happier with WordPress as my content management system and am looking forward to working more with it in the future – to the point that I might even post a bit more frequently than I have been lately! Thank you for your patience and I look forward to producing more writing for you all to enjoy soon.

Retrospective BONUS: Hannibal (2013-2015)

Welcome back to a very special bonus entry in the Hannibal Lecter retrospective! In today’s post we’re going to be looking at the three seasons of the the TV series Hannibal! I set a precedent way back with The Planet of the Apes franchise that TV series weren’t on the table when I do retrospectives since they add a ton of extra work hours on top of having to watch, research and review however many movies are in that franchise already and, like I’ve said, I don’t get paid for this so I don’t really feel the need to go to that extra effort. However, binging Hannibal on Netflix was the catalyst that led to me doing this retrospective series in the first place, so it felt appropriate to cover it this time.

Also, for simplicity’s sake, I’ll refer to the TV series simply as Hannibal in this article. For the novel or the Ridley Scott film of the same name that we’ve already covered in this retrospective series, I will refer to those as “the novel Hannibal” and Hannibal (2001) respectively as needed.

Here, enjoy some classy promotional art for all three seasons!

PRODUCTION
After Hannibal Rising‘s poor showing at the box office, it was obvious that interest in the character had waned and the franchise went into dormancy. On November 10, 2010, long-time rights-holder of the Hannibal Lecter character Dino de Laurentiis died and the rights passed to his estate and wife, Martha. Meanwhile, Universal had a stake in the character as well, while MGM still retained the rights to the characters in The Silence of the Lambs (specifically Clarice Starling and Buffalo Bill). With de Laurentiis’ death, it seems like the franchise began to make some new moves. Katie O’Connell began developing a Hannibal Lecter TV series at NBC (a television subsidiary of the same corporation that owns Universal) in 2011. Bryan Fuller, who was coming off of creating the critically acclaimed series Pushing Daisies was asked to helm the show and produce a pilot script. However, the script was so good that the show was financed and put into full production of a 13-episode season without requiring a pilot episode. Fuller based the series around the relationship between Hannibal Lecter and Will Graham, while he planned to spend the first two or three seasons on the backstory prior to the novels, before moving into the ground covered by the novels and then ending after one more original season.

Perhaps sensing the excitement growing for Fuller’s take on Hannibal Lecter, only a couple months after Hannibal went into production, Lifetime announced that they were going to produce their own series revolving around Clarice Starling (MGM was producing this series). However, the show never entered full production and was shelved. Fuller had hoped to secure the rights to The Silence of the Lambs characters if they ever reached that point in the show, so it’s probably for the best that it didn’t move forward.

Hugh Dancy was the first actor cast, playing Will Graham. Mads Mikkelsen (probably best known at the time as Le Chiffre in Casino Royale) was cast next as Hannibal Lecter. Rounding out the main cast was Laurence Fishburne as Jack Crawford. Fishburne was just coming off of a tenure on CSI, where he had replaced Manhunter-lead William Petersen’s character. Several other supporting characters were cast thereafter, including Caroline Dhavernas as Alana Bloom, Hettienne Park as Beverly Katz, Lara Jean Chorostecki as Freddie Lounds, Kacey Rohl as Abigail Hobbs, Raúl Esparza as Frederick Chilton and Gillian Anderson as Bedelia Du Maurier, Hannibal’s therapist. Anderson, you may remember, was one of the actresses on the shortlist to play the recast Clarice Starling in Hannibal (2001), so it was exciting to finally see her get a role in this franchise.

The first season was critically acclaimed and was nominated for several awards, winning (among others) Best Network Television Series and Best Actor on Television at the Saturn Awards in 2014. However, it didn’t do very well in its viewer ratings, likely due to the fact that NBC kept putting it in terrible time slots that kept it from growing an audience. After some apprehension, especially given the show’s considerable budget, NBC reviewed the series for another 13-episode season. For the second season, the supporting cast was expanded by the likes of Cynthia Nixon (of Sex and the City fame) as Kade Prurnell, Katharine Isabelle (the lovely Canadian scream queen of Ginger Snaps fame) as Margot Verger and Michael Pitt as Mason Verger. In addition, Fuller tried to secure freaking David Bowie to play Hannibal’s uncle Robert, but Bowie was unavailable and so the part was scrapped from the story. Unfortunately, similar viewer ratings-issues plagued the second season of Hannibal – the poor ratings and gore meant that they wouldn’t give it a prime time slot, but the time slot that they put it into guaranteed that it wouldn’t foster a wide enough audience. Furthermore, the fact that it was a network TV show ran counter to the series’ insanely violent content and some even speculated that the show would fare better on a cable network where such extreme content was expected. That said, the show’s critical reception was even greater than it had been previously and the show was nominated for even more awards, once again winning Best Network Television Series and Best Actor on Television at the Saturn Awards in 2015, as well as winning Best Supporting Actor on Television this time. This might be why NBC once again renewed the series for a third season.

For the third season of the show, Bryan Fuller dived right into adapting and remixing the books for television. The first half of the season adapts the novel Hannibal, while also mixing in elements from Hannibal Rising. The second half then adapts the events of Red Dragon. Michael Pitt suddenly decided to leave the cast and was replaced by Joe Anderson. Several new supporting cast members were added, including Fortunato Cerlino as Rinaldo Pazzi, Tao Okamoto as Chiyoh (a handmaid of Lady Murasaki), Richard Armatage (Thorin Oakenshield himself!) as Francis Dolarhyde, Rutina Wesley as Reba McClane and Nina Arianda as Molly Graham. However, the ratings still didn’t pick up and even before season three had finished airing, NBC announced that they were cancelling the series. Despite this sad news, the third season was just as acclaimed as ever, being nominated for (and winning) several more awards as fans mourned its cancellation. Since then, there were talks that Amazon or Netflix may pick up the series for renewal, but nothing has materialized…

PLOT SYNOPSIS
In the first season of the show, Will Graham is teaching at the FBI when Jack Crawford convinces him to come back into the field to help lend his talents to the hunt for the serial killer known as the Minnesota Shrike. We discover that Graham has a talent for empathy, being able to look at a crime scene and intuit the killer’s motivations and design. This takes a toll on him mentally though and Crawford asks Hannibal Lecter to monitor Will to ensure that he doesn’t harm himself. During the hunt for the Shrike, Lecter deduces the identity of the killer, Garrett Jacob Hobbs, and warns him that the FBI are coming. When they arrive, Graham is forced to kill Hobbs when he tries to cut his daughter Abigail’s throat. Graham and Lecter begin to care for Abigail while continuing to solve crimes for the FBI. During the course of the season, a serial killer known as the Chesapeake Ripper begins killing again and the hunt for this killer gets underway. At one point, it is believed that a former surgeon and psychiatric patient named Abel Gideon is the Chesapeake Ripper, but it is discovered that this is a delusion implanted by Frederick Chilton in an attempt to gain notoriety. In retribution, Gideon escapes, goes on a murder spree and mutilates Chilton, removing several of his internal organs before he is apprehended by Graham. During this time, Abigail is induced to murder a man who had been harassing her, which Hannibal helps her to cover-up. Graham’s mental state deteriorates more and more as the season progresses and eventually we come to discover that Hannibal has been accelerating this decline, subjecting him to experimental treatments and lying about his diagnoses. However, Graham begins to realize that there is a greater design at work and that several of the recent murders they’ve been tracking have had a pattern to them. Graham has a hallucination and believes that he has killed Abigail, when in reality Hannibal corners her and whisks her away. Graham is arrested for Abigail’s murder, but escapes. Realizing that Hannibal is the Chesapeake Ripper and has been manipulating him all this time, Graham tries to kill him but is shot and put into psychiatric care by Jack Crawford.

In the second season, Kade Prurnell is investigating Jack Crawford for misconduct in allowing Will Graham to have a mental breakdown on his watch. Meanwhile, Hannibal begins taking Graham’s place as an FBI profiler in the field, but uses it as an opportunity to commit more murders. Graham’s case goes to trial, but someone begins murdering the bailiff and the judge in a style similar to the murders Will is accused of, in order to try to save Graham from trial. Fellow FBI agent Beverly Katz begins going to Graham for insight into the murders and decides to investigate Hannibal. This ends in her death as Beverly’s evicerated body is found on display afterwards. Seeking revenge, Graham learns that an orderly at the psychiatric hospital is responsible for the death of the bailiff. The orderly believes that Graham is responsible for the crimes he is accused of and considers himself a big fan. Will uses his devotion to try to get him to kill Hannibal, but the attempt is foiled by Jack Crawford. Soon after, Jack Crawford traces clues from the Chesapeake Ripper and finds a trainee of his who had gone missing years before, Miriam Lass, still alive and held captive by the Ripper. With no evidence held against him, Will Graham is released from custody and attempts to find a way to prove his allegations about Hannibal. However, due to hypnotherapy, Miriam Lass believes that Frederick Chilton is the Chesapeake Ripper and, in a fit of panic, shoots him in the face. He survives, but is arrested for the Ripper’s crimes.

Following this, Graham goes back to work at the FBI and decides to become Hannibal’s patient again, although now Hannibal nudges Graham towards committing murder with him. Hannibal sends one of his former patients to kill Will in retribution for Graham’s earlier attempted murder, but Graham kills and mutilates him, saying that they’re even now and showing that he is willing to play Hannibal’s game now. Shortly thereafter, Freddie Lounds is investigating Will Graham when she is discovered and then her flaming body is found afterwards, presumably murdered by Graham. Meanwhile, Hannibal is trying to get one of his other patients, Margot Verger, to kill her abusive brother, Mason. Instead, she sleeps with Will Graham in order to get pregnant and be able to birth an heir to the Verger family fortune. When Hannibal informs Mason of this, he has his sister’s baby aborted and sterilizes her. Will flies into a rage and is tempted to kill Mason, but instead warns him that Hannibal is playing them all in an attempt to get Verger to kill Hannibal. We then discover that Will has been working with Jack Crawford all along, that Freddie Lounds faked her death to provide cover and that they have secured testimony from Hannibal’s therapist, Bedelia Du Maurier – all they need now is to get concrete evidence of Hannibal attempting to commit murder, since thus far he has only been caught using manipulation. Verger kidnaps Hannibal and attempts to feed him to his pigs. Will hopes that this will be his chance to get evidence, but when he frees Hannibal he gets knocked out by Verger’s men and Hannibal escapes with Mason. He drugs Mason and convinces him to cut off his own face and feed it to Will’s dogs before breaking his neck. Sensing the FBI closing in, Hannibal suggests that it’s time for he and Graham to run away together. They plan to murder Jack Crawford and then run, while Will simultaneously plans with Crawford to use the opportunity to arrest Hannibal. The sting moves forward sooner than planned though, as Prurnell becomes aware of the plan and tries to stop it and Graham warns Lecter in advance. Jack confronts Hannibal and is nearly killed when Alana Bloom arrives and draws Hannibal’s attention away. She is shocked to find Abigail Hobbs upstairs, who then pushes Alana out the window onto the concrete below. Will then arrives and is stabbed and nearly gutted by a wounded and betrayed Hannibal, who then cuts Abigail’s throat. The entire main cast lies bleeding out as the episode ends with Hannibal escaping to Europe with Bedelia Du Maurier.

The third season picks up with Hannibal and Bedelia living together in Italy. Hannibal has assumed the identity of a Dr. Fell and is attempting to become a curator at a local museum, murdering his way up to promotion as Bedelia grows increasingly erratic with his brazenness. We soon discover that Will, Jack and Alana all survived their encounter with Hannibal at the end of the last season and are all hunting down Hannibal with a vengeance (Abigail succumbed to her throat slash and bled out). In Will and Jack’s case, both are following clues which lead them to Italy directly, whereas Alana joins forces with Mason Verger and helps him to put out a bounty to capture Lecter. An Italian detective, Rinaldo Pazzi, is on Hannibal’s trail as well. Will travels to Hannibal’s childhood home and meets Chiyo, a handmaiden of Hannibal’s aunt. For years she has been keeping a man prisoner in the basement for Hannibal, who he claims ate his sister Mischa. She refuses to kill him, believing it better to keep him alive. Will frees the man and Chiyo kills him in self-defense. Realizing that he was kept prisoner all along because Hannibal wanted to test if she was capable of killing him, Chiyo agrees to help Will find Hannibal, but soon doubts his intentions and throws him from a train on the way to Italy. Meanwhile, Pazzi contacts Verger and decides to collect the bounty on Hannibal’s head, but he is killed by Hannibal when he attempts to confront him. Jack and Will close in on the rogue Hannibal, apprehending Bedelia, who attempts to convince them that she has had a mental breakdown and no longer knows her true identity. When Will finally finds Hannibal, he tries to kill him but is shot by Chiyo instead. Will and Jack are then tied up by Hannibal, who attempts to cut open Will’s skull with a saw, but is thwarted when Verger’s men find the group and whisk Will and Hannibal away to his estate. Verger reveals that he plans to eat Hannibal and transplant Will’s face onto his in retribution for his own mutilation. However, Mason’s plan begins to unravel as Alana and Margot begin to make their own plans with Will and Hannibal, arranging for Hannibal to escape and take the blame for Verger’s murder. Hannibal then kills all Verger’s men, frees Will, and secures a sample of Mason’s semen for Margot so that Alana can serve as a surrogate mother, thereby allowing Margot to have a “suitable male heir” who can inherit the family fortune. Their plan complete, Margot and Alana are then able to kill the helpless Mason. Meanwhile, Hannibal takes Will back to his home and they agree to part ways. However, when the FBI arrives, they are shocked when Hannibal surrenders to them so that Graham will always know where to find Hannibal if he needs him.

The second half of the season then time skips three years. Jack Crawford once again recruits Will Graham, who has since married, to help him find the serial killer known as the Tooth Fairy. Graham is reluctant to get sucked back in once more but agrees to help. During the investigation, he finds that he needs to speak with Hannibal once more to get further insight into the case. Sometime later, Hannibal is contacted by the Tooth Fairy (Francis Dolarhyde), who is a big fan of Hannibal’s, and who tells him that he is becoming the “great red dragon” with his killing. Dolarhyde strikes up a relationship with blind co-worker Reba McClane, but when the relationship turns physical his hallucinations tell him that she is to be his next victim. In desperation, he eats the original copy of William Blake’s The Great Red Dragon and the Woman Clothed in Sun but is nearly captured by Graham who had gone to view the painting as well. When the voices aren’t silenced, Hannibal suggests to Dolarhyde that he kill Will Graham’s family instead. Dolarhyde agrees and breaks into their home, nearly Molly Graham and her son, but they barely manage to escape the killer and get into FBI custody. Jack Crawford and Alana Bloom realize that Hannibal has been corresponding with Dolarhyde and try to get him to get information on the killer the next time he calls Hannibal, but during their next conversation Lecter warns Dolarhyde that they are being eavesdropped on and their conversation ends. With this avenue cut off, Will and Crawford attempt to draw out Dolarhyde by staging an unflattering interview about him with Frederick Chilton. This works, but instead of going after Graham, Dolarhyde captures Chilton and explains his motives to him before biting off his lips and then immolating Chilton. Chilton miraculously survives and accuses Graham of setting him up intentionally. Knowing that the dragon will come for Reba soon, Dolarhyde reveals his alter ego to her and then stages suicide in order to escape. He uses this opportunity to confront Graham and demands that he be able to see Hannibal. The FBI realizes that the body they have isn’t Dolarhyde and once again tries to figure out a way to draw him out. Graham suggests that they stage Hannibal’s escape in order to accomplish this. However, the attempt is thwarted when Dolarhyde attacks their convoy and Hannibal and Graham escape for real. They flee to a cliff-side house where Hannibal had previously held victims captive and are confronted by Dolarhyde. Dolarhyde severely wounds the pair, but they manage to overpower him and stab him to death. Hannibal and Graham embrace and then fall over the cliff-side together.


REVIEW
There are a lot of things to talk about with Hannibal, so we’ll start with the first thing that really struck me about this series: holy shit it is gory! It’s wild just how much Bryan Fuller was able to get away with for a network TV series, because the level of gore is beyond anything in the movies and even gets close to The Walking Dead levels of violence. Like, we’re talking a totem pole made of dead, dismembered bodies, a pair of bodies whose back skin has been cut off and turned into wings, a guy being given a Glasgow smile, a guy having his tongue pulled through his neck, disembowelling… and that’s just the first season! Subsequent seasons have such highlights as Mason Verger cutting his face off and feeding it to Will’s dogs (something so fucked up that even the notoriously twisted Hannibal (2001) shied away from showing it), a guy’s dismembered body being broken to fit onto the skeleton of a cave bear, and a guy having his lips bit off and body immolated. God forbid they show a nipple though! Seriously though, the only reason I think that they managed to get away with any of this is because they rarely show the act itself, just the aftermath, and a judicious amount of creative lightning. Hannibal really likes to revel in its gore so you should be aware of that going in – it’s not for the squeamish.

The next thing that will really strike you about Hannibal is the production quality and cinematography. Nearly every shot in Hannibal is beautiful, easily outstripping all previous Hannibal Lecter films in terms of pure aesthetic appeal. It’s not just for the sake of style though, the abstract and symbolic imagery is often used as a way to show us a characters’ psychoses. The most obvious example of this is Will Graham’s frequent hallucinations of a pitch-black man with antlers, representing his minds-eye view of the killer who is trying to elude him. Similarly, Francis Dolarhyde’s hallucinations are is also literally portrayed, showing him painfully growing a tail or literally becoming the Great Red Dragon of Blake’s painting as his delusion grips him more and more. While some may decry the lack of subtlety, portraying the characters’ minds in such a direct way on screen is not only effective, but it helps make for some compelling and unforgettable imagery as well.

Of course, we wouldn’t get nearly as much of this on-screen psychosis if Will Graham wasn’t our lead character. Luckily, Hugh Dancy’s portrayal of the character is by far the most interesting one we’ve gotten yet. In previous incarnations of the character, it didn’t feel like there was all that much to his empathetic talent – he was apparently able to get into the mind of a killer to solve their crimes, but ultimately it just felt like he was smart and noticed a little clue which led to the breakthrough to solve the case; empathy had very little to do with it. In Hannibal though, Will Graham’s empathy is practically a super power. We get a cool sequence every time he does it where he looks at the clues at the crime scene and then lives out what happens. Through this you actually get a sense that he’s doing something no one else could do, while simultaneously being able to understand why it would take such a hefty mental toll on him to do so. Will looks like he’s on the verge of a mental breakdown for half the series, even before Hannibal starts actively manipulating and accelerating that breakdown. Manhunter and Red Dragon talked big about how being able to think like a killer was treated like some sort of moral equivalence, but I never understood this argument – isn’t acting it out the issue, rather than being able to conceive of it? Hannibal, however, does a better job of showing that Will Graham is on the verge of going off the deep end and then some. No one knows how far Will will go over the line or where his allegiances lie, not even Will himself, so in the second half of season two you seriously believe that he would start indulging in his murderous side with Hannibal.

I’ve seen many people declare that Mads Mikkelsen’s Hannibal Lecter is the best portrayal of the character and… well, if we ignored Hannibal (2001) and Red Dragon then Hopkins might be close, but taking those two moustache-twirling portrayals into account I’m inclined to agree. Bryan Fuller and Mads Mikkelsen have described this incarnation of Hannibal as him being a personification of Lucifer, and it’s such a perfect way to describe this character. This version of Hannibal is still the refined, smart, high-class figure we know, but his evil is far more hands-off – he prefers to toy with his victims without them even knowing it, getting into their heads, tempting them, creating chaos when it interests him just to see what will happen. Since most of the characters don’t even realize that Hannibal is a serial killer for half of the series, this just makes him even more sinister and straight-up evil compared to previous incarnations. Hopkins’ Lecter was evil, sure, but they always tried to portray him as a killer with a moral compass. Mikkelsen’s Lecter is just pure evil though, treating everyone around him like playthings and holding their lives in his hands. Perhaps my favourite example is when he presides over Jack Crawford’s wife, Phyllis, as she attempts to commit suicide. After she has gone unconscious, he flips a coin to decide whether to save her life or not. It’s such a cold and emotionless response to such a charged action that it’s truly chilling that he doesn’t care about what he’s doing. Throughout the entire first season, Hannibal breaks Will’s mind, making him believe that he’s gone insane and murdered people, and when Hannibal is found out he only says that he was “curious about what would happen”. Hannibal then holds a lopsided amount of power and influence over Will for the rest of the series, causing Will to have a twisted sort of dependency on Hannibal. It makes for a super toxic relationship, one that is very uncomfortable to watch unfold (which infuriates me that so many people ship them and ignore Hannibal’s wildly abusive behaviour).

Really, most of the characters in Hannibal are portrayed at their best in this franchise, thanks largely due to the writing, the stellar cast and by virtue of being in a TV series which means more time for character growth. Laurence Fishburne is a great Jack Crawford. Fishburne could just coast by on his standard authority figure shtick (a la Mission: Impossible III, CSI, etc), but he imbues Crawford with additional depth and emotion. We actually get to really like and understand the character as we see him grapple with his wife’s imminent death, his guilt over pushing Will Graham to his limits and his sense of doom as he realizes that his close friend Hannibal has been betraying him all this time. I really like Scott Glenn’s portrayal of the character in The Silence of the Lambs, but Fishburne gets a lot more to work with in the show and makes for a much more interesting character. Mason Verger is also a bit more interesting in the show than he is in Hannibal (2001), since the show includes his abusive relationship with his sister, Margot, and expounds on the character’s obsession with eugenics and passing on his seed. He makes for a truly despicable villain, although I found Michael Pitt’s performance in season two far more interesting than Joe Anderson’s in season three. Pitt’s Mason is sinister, eccentric and arrogant, akin to a more expanded-upon version of Gary Oldman’s Mason, whereas Anderson’s Mason comes across more like a full-on angry bad guy the whole time. Perhaps my favourite performance in the entire show though is Raúl Esparza’s Frederick Chilton. Initially he just comes across as he does in the previous films – an arrogant, amoral, greasy asshole who gets what’s coming to him. However, as the show goes on you feel more and more sorry for him, in part due to Raúl Esparza’s fantastic performance. Like, maybe he deserved to get disembowelled for screwing with his patient’s mind, but I felt so sorry for him when Hannibal frames him for murder and then gets him shot in the face (which, we later find out, leaves him disfigured and blinded). As if that wasn’t bad enough, in season three he puts in a hell of a performance when Dolarhyde captures him – the terror that Esparza conveys during this scene makes it perhaps my favourite scene in the entire series. As if that wasn’t enough, he then gets his lips bit off and set on fire, leaving him horribly mutilated – plus it’s implied that Will set him up for this. Goddamn, I kind of just wish that they’d let him die, or at least make him the next season’s villain to let him get some revenge or something. Even smaller roles, like Freddie Lounds, get more depth to them in this show. Whereas previous incarnations just had Lounds as a sleazy, one-note journalist, this incarnation gives her a bit more depth. She’s ultimately concerned about getting the truth out there at all costs, even if it crosses ethical boundaries, which is far more intriguing than “wants money”.

The writing on the show tends to be strong as well, making for really engaging television. While most of the first season starts out as a CSI-style crime-of-the-week format, it really starts to hit its stride when the plot begins to revolve around the twisted relationship between Hannibal and Will Graham. Even these crime-of-the-week style episodes tend to have some great writing and themes that help justify their existence – for example, revelations during an episode revolving around a killer who is afraid of dying of cancer helps Jack Crawford to realize that his wife has cancer as well, while a later episode revolving around a killer who euthanizes victims as a “mercy” ties into Phyllis’ attempted suicide in the face of a drawn-out death. The second season doesn’t just rehash the first season’s formula, rather it turns it on its head and then goes completely in another direction. Season two starts with Will institutionalized and while I expected that it would be more of the same, but with Hannibal taking Will’s role in the FBI, I couldn’t have been more wrong. Season two instead focuses on Will’s (mis)trial before eventually bringing his murderous tutelage and attempt to entrap Hannibal to the forefront, making for some really gripping drama before ending in a Shakespearean-style bloodbath. The finale of season two has to be one of the most intense cliffhangers I’ve ever seen for a show and thank God they got the chance to follow it up or there would have been riots from fans. Season three continues to shake up the status quo, transplanting the series to Italy for several episodes, scattering its cast to the wind and adapting Hannibal and Red Dragon too for good measure. I definitely prefer the slow-building tension of Pazzi’s downfall in Hannibal (2001), but otherwise Hannibal‘s adaptation of the story cuts out a lot of the fat and boils down the story to its core – Hannibal’s on the run in Italy and Mason Verger’s trying to have him killed. It’s also rather interesting that they adapted this story out of continuity with the novel timeline, but that’s fine by me, I don’t understand why Mason Verger would wait decades to get his revenge on Hannibal Lecter anyway.

As for the Red Dragon half of season three… holy crap, it is the best (although not the most faithful) adaptation of the novel we’ve gotten by far. Richard Armitage is incredible as Francis Dolarhyde, effectively demonstrating this character’s overwhelming menace and making him a legitimately scary antagonist. He’s still sympathetic, like Ralph Fiennes’ rendition, but comes across as far more dangerous. His love interest, Rutina Welsey’s Reba McClane, is also really solid. While I don’t think she makes quite as much of an impression as Emily Watson’s adorably horny take on the character, Rutina is still fantastic in the role and is a big reason why we feel as much sympathy for Dolarhyde as we do. Dolarhyde and McClane dominate a good chunk of season three, but of course Will and Hannibal both get their own unique twists on the story, given that this is both an adaptation and a pseudo-sequel at the same time. In Manhunter (especially) and Red Dragon, Will is very much a family man at heart. Here, Will’s marriage is clearly an escape for him, a way to ignore his trauma, murderous temptations and his fascination with Hannibal Lecter. Meanwhile, Hannibal’s role gets beefed up, naturally. However, it is far better integrated into the plot than it was in Brett Ratner’s Red Dragon. Here, one can understand why Dolarhyde would be fanboying over Hannibal and, given all we know on this take of Lecter, we can understand why he would be toying with the killer and trying to drive Will over the edge. This all culminates in a totally original conclusion where Hannibal is used to draw out Dolarhyde, which results in he and Will escaping together and taking down Dolarhyde together. While a part of me wishes that they could have just stuck with the book’s ending, since this is a semi-sequel as well as an adaptation it makes sense that they would have to make the ending a bit more momentous, and in that regard they succeed.

As much as I like basically everything on this show, there are some aspects of the writing that bother me. First of all, maybe it’s due to the nature of being a TV serial, but the plot can get really ridiculous and contrived at times. Like, in the first season alone you’ve got like a dozen serial killers all operating in the vicinity of Baltimore at once? I get that it’s a TV show about cops and serial killers and therefore you need some killers for them to hunt, but the sheer volume of them that happen to be in each others’ circles just becomes silly upon reflection as the show goes on. There’s also the fact that Will straight-up admits to hiring a guy to get Hannibal killed, but then a couple episodes later he’s released from custody because they can’t find any evidence that he was involved in a different set of murders. Like… can’t they just keep him imprisoned for the attempted murder they know he committed? Or how about when Will dismembers and displays a body in public, ostensibly to maintain his cover as a burgeoning killer with Hannibal? You’re telling me that the FBI are okay with this, that they can just ignore that kind of action? Or how about Hannibal sawing Will’s head open, which gets interrupted by Verger’s men and then immediately forgotten and forgiven? As the series goes on, all these little things just add up and make nearly every single character on the show seem terrible at their jobs.

My other issue with the writing is that the female characters are almost entirely shafted by the show. Dr. Alana Bloom is by far the worst victim of this. In season one she is effectively Will’s love interest, guardian angel and moral compass, but doesn’t get a lot to do. In the second season, she then shifts to being Hannibal’s love interest, in part because she’s so distressed about what happened to Will, until she gets pushed out a window and left for dead. In season three she just goes off the rails, joining Mason Verger for revenge against Hannibal before falling in love with Margot Verger with zero set-up, then presiding over the institution that Hannibal is being kept in before just petering out of the story. For one of the headline characters on the show, the writers clearly have no idea what to do with Alana Bloom, just forcing her into where ever the plot can use her at any given time. It’s so bad that I effectively excised her role from my plot synopsis – she’s that inconsequential to the plot that she could be cut entirely. I also felt like Margot Verger wasn’t nearly as compelling as she should have been. She’s introduced as an abuse victim and then very suddenly becomes a love interest for Will, blatantly using him to get herself pregnant. When Mason finds out, she gets subjected to one of the most awful sequences in the show, where Mason has her child aborted and womb removed to prevent her from being able to conceive another. It’s fucking awful and while Margot does ultimately get her revenge, she spends the rest of season two and half of season three just operating as Mason’s lackey while she occasionally plots how to defeat him. She’s got some potentially strong material to work with but I feel like the show just doesn’t pay Margot her due in order to make it land. Beverly Katz also gets shafted in the second season. I really liked her character, easily being the most interesting member of the FBI support team and forming a close friendship with Will. However, she is captured and killed by Hannibal early in the second season… and then is basically forgotten after that. As Will’s complicated relationship with Hannibal deepens throughout the second and third season, it’s like the fact that he murdered her, mutilated her body, and then put it on display is completely forgotten and forgiven. Bedelia Du Maurier also gets screwed by the end of the third season. Her character is electrifying, managing to stay toe-to-toe with Hannibal in the first couple seasons, but by the third she has become increasingly erratic from their time spent together, to the point that she loses her mind and literally serves herself up to Hannibal. It’s an unfortunate fate for a character who had been so cunning and insightful up to that point. And what of Abigail Hobbs? She’s a major player in the first season, becoming Hannibal and Will’s surrogate daughter, but she gets whisked away by Hannibal and disappears for nearly the entirety of the second season, as everyone believes she is dead. Then, when she does show up, she’s lost her mind and is quickly killed by Hannibal in a jealous rage… like, why even bother to bring her back if you’re just going to kill her again for real? It’s such a shitty fate for another legitimately interesting character. These aren’t even all of the examples of treating female characters as afterthoughts in the show, just the most prominent, but they irk me all the same.

Nitpicks aside, Hannibal makes for great television. Everyone is giving it their all and they managed to put out a fantastic series that never really got the success it was due. I’d like to see what Bryan Fuller and company could have done with The Silence of the Lambs and onward, but if the series never gets picked up again, I can say confidently that it ended on a high note.

8/10

AFTERTHOUGHTS
So where does the franchise go from here? Unlike some retrospectives I’ve done, the path seems pretty clear in this case. For one thing, CBS has finally announced that they’re moving forward with Clarice, which is supposed to follow Clarice Starling a year after the events of The Silence of the Lambs play out. Given that MGM only owns the rights to that story and not Hannibal Lecter, I don’t really understand how they’re going to make it enticing for audiences, but Clarice Starling is a compelling enough character that I’m not willing to write it off yet. As for Hannibal, rumours of a fourth season have been persisting since even before the show’s cancellation. In fact, during the writing of this retrospectives series, more news came out that an announcement regarding the fourth season could be imminent. With the sudden surge in popularity that the series has found since coming to Netflix, the audience is finally there and I wouldn’t be surprised if we finally know the future of the series soon. Unfortunately, with Clarice underway, that makes an adaptation of The Silence of the Lambs incredibly unlikely. That’s the small screen covered, but what about the big screen? Bryan Fuller has expressed interest in making a film about this rendition of Hannibal Lecter and I would think it unlikely that we’ll see any other take on the character for quite some time, given how much Mads Mikkelsen’s rendition has captured the popular consciousness. With Thomas Harris having apparently moved on from the character (his most recent novel was 2019’s Cari Mora, a completely original tale divorced from Hannibal Lecter), it’s unlikely that we’ll be getting any more books to be adapted any time soon, meaning that the rights holders might finally have to start getting creative.

This is how I’d rank the series from worst to best:
1) The Silence of the Lambs (1991) – 9/10
2) Hannibal (2013-2015) – 8/10
3) Hannibal (2001) – 6.5/10 (again, I know a lot of people think this movie sucks, but give it another chance and just go with the campiness)
4) Manhunter (1986) – 6/10 (come at me, nerds)
5) Red Dragon (2002) – 6/10
6) Hannibal Rising (2007) – 4.5/10

Thanks for going through another retrospectives series with me. I always enjoy writing these things, even if the time commitment they require makes them difficult to put out more than once or twice a year. I can’t be certain when I will come out with a new blog post, but be sure to follow me on Twitter where I will keep you updated. ‘Til next time, bon appetit!

Retrospective: Hannibal Rising (2007)

Welcome back to the Hannibal Lecter retrospective! In today’s entry we’re going to be looking back at 2007’s Hannibal Rising, the Anthony Hopkins-less prequel which goes back to Lecter’s origins. Could the film succeed without the star which had propelled it for the past 15 years? Read on to find out…

I’m “meh” on this poster. The eye makes for a nice callback to the much better The Silence of the Lambs and Hannibal posters and the samurai mask is a clever way to play with series iconography, but there isn’t enough here to get me particularly excited. The mere presence of Hannibal Lecter would have to be enough for you to swoon for this to be truly effective.

PRODUCTION
Even prior to the release of Red Dragon, the producers were giving thought on how best to continue their franchise. During interviews to promote Red Dragon, Anthony Hopkins revealed that he had written his own screenplay for a sequel to Hannibal which would have wrapped up the series with Clarice shooting Lecter, but it was never picked up. The future of the franchise was uncertain for many years with the producers going quiet about their plans. Behind the scenes though, Dino de Laurentiis was eager to move forward with a prequel detailing Hannibal’s origins. He met with Thomas Harris and threatened to make a prequel without Harris’ involvement unless Harris would come up with a story in a timely manner. It is almost certain then that the notoriously slow Thomas Harris rushed out his next novel, Hannibal Rising, in record time to retain creative control, while also writing the accompanying screenplay for the movie adaptation. I was able to find shockingly little information about this film’s production history online, even less than Red Dragon, and this seems to be partially by design – the movie was kept a secret until only a few months before release. It seems that this was done in order to use the release of the novel as a springboard to generate hype for the film and prolong the book’s own popularity by extension. Even then, very little details were known about the film ahead of time – various incorrect rumours less than 5 months before the film’s release touted that the title would be Young Hannibal: Behind the Mask (perhaps changed because of Behind the Mask: The Rise of Leslie Vernon?), that Anthony Hopkins would narrate the film, and that its final act would detail the time between Lecter’s arrival in America and his capture by Will Graham.

Hannibal Rising would be directed by British director Peter Webber. While not a well-known director, he was coming off of a huge critical success with his debut film Girl With a Pearl Earring and so was an interesting choice. The role of a young Hannibal Lecter would go to French actor Gaspard Ulliel, while the supporting cast would be filled out by Gong Li and such prestigious character actors as Rhys Ifans and Dominic West. After the smaller box office take by Red Dragon, the budget was also scaled back from $78 million to just $50 million.

The first trailer wouldn’t drop until mid-December 2006, just a month after the novel’s release, with the movie itself set to release less than two months later. Universal passed on distribution of the film this time around and instead it was picked up by The Weinstein Company, hoping to score themselves a hit. It wasn’t to be though because critical response to Hannibal Rising was scathing and the film opened to a modest box office take which quickly tapered off, bringing in on $82.2 million at the end of its worldwide gross… but honestly anything that makes Harvey Weinstein unhappy is a win for me.

PLOT SYNOPSIS
The film opens in 1944 with an eight-year-old Hannibal Lecter having to flee his family’s castle with his parents and little sister Mischa to avoid clashes between the Germans and Soviet Union. They retreat to a secluded cabin, but the war makes its way to the cabin and the parents are both killed during a skirmish. Hannibal and Mischa hide in the cabin until a group of five Axis deserters, led by the vicious Vladis Grutas, take shelter in the cabin. Low on food, the men decide to kill and eat Mischa in order to survive.

The film then moves forward eight years, with Hannibal back in Lecter Castle, which has been converted into an orphanage. Hannibal is still traumatized by his sister’s deaths and lashes out violently at everyone around him until he escapes to Paris. Here he finds his newly-windowed aunt, Lady Murasaki. She teaches Hannibal about the culture of the samurai. Hannibal takes one of her family swords and uses it to kill a local butcher who had insulted Lady Murasaki and who was a well-known Nazi collaborator during the war. A French detective named Pascal Popil, who hunts down war criminals, suspects Hannibal of the killing but is unable to pin the crime on him definitively.

Soon after, Hannibal enters medical school, when he finally resolves to hunt down the men who killed his sister. He is unable to recall their names, but when he witnesses a criminal being injected with sodium thiopental he steals some for himself to remember the details of what happened in the cabin. When he does so, he remembers that a bag containing the killers’ dog tags was left behind in the cabin when a bomber destroyed the building, which caused the deserters to flee and allowed Hannibal himself to avoid being eaten. Armed with this knowledge, he returns to Lithuania and finds the dog tags. However, one of the killers sees Lecter enter the country and follows him here, but Hannibal overpowers him and ties him to a tree. He tortures the man to find out where his compatriots are and then kills him when he finds out that one of the men, Kolnas, is in Paris and has been meeting with Grutas there.

Lecter goes with Lady Murasaki to a restaurant owned by Kolnas and slips Kolnas’ dog tag to his daughter as a warning. Kolnas meets with Grutas and the other deserters to warn them about Hannibal. Grutas sends one of the deserters to kill Hannibal, but Lecter is waiting for him and drowns him in his laboratory. Hannibal attacks Grutas in his home shortly thereafter, but his bodyguards break in and save him before Hannibal can get the killing blow, forcing him to escape. In retribution, Grutas kidnaps Lady Murasaki and calls Lecter to draw him out before taking her to his houseboat. Hannibal goes to Kolnas’ restaurant to find Murasaki and finds Kolnas there. He gets Kolnas to tell him where Grutas’ houseboat is before killing Kolnas. Hannibal makes his way aboard and kills everyone to get to Grutas. Before killing him, Grutas reveals that the final deserter is hiding out in Canada and tells Hannibal that he too consumed his sister. This infuriates Hannibal and he carves up Grutas in brutal fashion before escaping the boat and blowing it up to fake his death. He then heads to Canada and kills the last deserter.

REVIEW
Hannibal Rising reminds me of Leatherface, in that it’s a prequel that nobody asked for, turns the series’ main psycho into a teen heartthrob, and which puts in way more effort than you would expect from a straight-forward origin story. I imagine that this is because Thomas Harris wrote the plot for this film instead of de Laurentiis handing it off to someone else. You can tell that Harris was legitimately trying to tell a fresh story and tread new ground with this character, rather than just make a bunch of references to things that will define the character in later movies (for contrast, see Solo: A Star Wars Story). In the “Making Of” documentary, Peter Webber himself acknowledges that they were trying to reinvent the franchise and I have to give them some acknowledgement for making an actual effort… unfortunately, Hannibal Rising is a mess that squanders this admirable attempt at ambition.

While the story of Hannibal Rising is a fairly standard revenge plot and it demystifies Lecter as a character, there’s nothing inherently with it that would make for a fundamentally flawed film. Instead, it’s the way that the story is told that cripples this film. One issue is that there are various disparate plot threads which never come together in a satisfying manner. Take the fact that a big deal is made of Hannibal Lecter, Lady Murasaki and Inspector Popil all having lost their families in the war. This feels like it’s ripe for a thematic payoff, but it doesn’t actually matter in the end that all of these people share a common thread, it’s just something they mention from time to time. For that matter, Popil is supposed to be one of the main characters but he could easily be cut from the film and there’d be no difference made. It feels like he was added because there has to be an obligatory inspector character in a Hannibal Lecter movie, but he’s so useless – he immediately knows that Hannibal is a murderer but does nothing about it, provides absolutely no barrier to Hannibal achieving his goals and then shrugs his shoulders and assumes Hannibal’s dead at the end of the movie. Or what about the fact that the movie shows the bad guys burning photos of Hannibal’s family for warmth? Oh no, they’re symbolically tearing away the last connections he has to his family before they take Mischa away from him too! But no, like 15 minutes later we find out that Lady Murasaki has a bunch of photos of his family so it’s another missed opportunity to tell a deeper story. There’s so many little missed opportunities like these and when you think back on the film afterwards it makes the experience feel deflating.

There’s also the first hour of the film, which is overstuffed to the point that it gets rushed through in order to get to the generic revenge plot. The first 20 minutes deal with Hannibal’s childhood and rush through his parents’ death (a Russian tank shows up in the middle of an open clearing and then within seconds a squad of Stukas pass by and kill the parents) before the bad guys show up. Then we get the revelation that Hannibal’s been kept in an orphanage which used to be his parents’ castle and is bullied by everyone there, especially a cruel overseer. That doesn’t really matter though because less than 5 minutes later he’s already escaped the orphanage and makes his way to Paris. Then we get Hannibal training in the traditions of the samurai, which gets boiled down to one training montage before he’s out murdering dudes, heads off to medical school and decides that he wants to kill some Nazis. This break-neck pace means that characters have to be cartoonishly stereotypical. Need Hannibal to kill the butcher and make it feel justified? Quick, make him a two-dimensional racist, misogynist, Vichy asshole who’s just begging to get sliced up! Need to make us feel bad about Hannibal going on a murder spree? Quick, make one of the deserters a father! On a related note, it’s implied that Hannibal is so traumatized by his sister’s death that he won’t speak, but then he kills the butcher and is suddenly chatty as all hell with everyone. I believe that we’re supposed to infer that confronting his trauma is therapeutic for him, but him going from silent to chatty happens so suddenly and unceremoniously in the film that I can’t tell if we’re just missing story beats or if having him be silent that long was a mistake. Perhaps the best analogy to describe the first half of this movie is that it feels like one of those crappy musician biopics where they just string together a bunch of important sequences from the person’s life, but then don’t bother to make them build upon one another to make a satisfying story. I feel like this half of the film has some of the most interesting ideas, but the rushed nature means that we don’t get to enjoy it before we’ve gone and moved onto something else.

The rushed first half of the movie might get a pass if the second half made up for it, but unfortunately the bulk of this movie is just a dull revenge story that tries to turn Hannibal Lecter into a more violent cross between Batman and James Bond (oh hey, Batman Begins and Casino Royale came out a couple years before this movie, imagine that). If there is a theme in this movie it is “revenge makes you a monster”, but that is such bog-standard, well-worn ground for this kind of story. I know that some people considered Hannibal an anti-hero in The Silence of the Lambs and Hannibal, but he was still murdering people there whose worst act was that they were either in his way or kind of rude. In Hannibal Rising they have to make the people he kills unrepentant, cartoonish monsters. I’ve already covered Hannibal’s first kill, the butcher, and how much of an asshole he is, but the film even has Inspector Popil straight-up tell us that it’s basically fine that Hannibal murdered him. As for the deserters, not only did they all kill and eat Hannibal’s sister, but they’re also Nazi war criminals for good measure. Grutas is even worse, also being a sex trafficker and attempted rapist on top of everything else. With bad guys this shitty, it’s hard to care when the film pulls a “ahh but Hannibal enjoys killing people, he’s also a monster!”-style “twist” near the end. Sure, Hannibal’s a bad guy too but everyone he kills in this movie deserves what they get and then some. If they had only eaten Hannibal’s sister and nothing else then that might have put in some level of ambiguity, between being faced with a desperate survival situation and the revelation that Hannibal also partook of the soup made from Mischa’s body. However, considering everything else these guys did, it’s hard to feel bad for any of them as he tortures them all to death.

As for Hannibal himself, he’s… fine, I guess. Gaspard Ulliel had impossibly big shoes to fill and I don’t think that he quite managed to do it, although I feel like this is more down to the material rather than any failing on his part. Due to how strung together the plot feels at times, Hannibal’s character varies wildly. At times he feels like a spoiled brat (such as, funnily enough, when he’s at the orphanage in his family’s former castle, it feels like he’s just mad that it’s not his anymore), at times he feels playfully evil (think Ramsay Bolton), other times he’s just a rage-filled psycho, and sometimes he’s just vampiric. I also find it kind of funny that the whole samurai angle means that you can accuse him of being a cultural appropriator and a weeb as well.

Fuckin’ nerrrrd!

Meanwhile, Lady Murasaki is another missed opportunity. Early on it seems like she’s going to be the one who turns Hannibal into the man we know, training him in the samurai arts to kill and giving him a code of honour to guide his morals. It even seems like this was the filmmakers intent, as in the making of documentary they state that she is supposed to be Hannibal’s Aristotle, imparting her dark side upon the young man. However, this gets largely set-aside in the second half of the film as she suddenly gets cold feet about murdering the rest of the deserters when she finds out one of them has kids. Even worse, she gets turned into a goddamn damsel in distress in the final act, with Grutas constantly trying to rape her when she’s in captivity. Oh… and then there’s the weird romance between her and Hannibal which comes out of nowhere. Honestly, I had been thinking “damn, Hannibal and Murasaki are hot, pretty close in age and get along together, they’d probably make a good couple if they weren’t related through marriage”, but then I was caught completely off guard when the makeout session started. It’s not even the first time I’ve seen this movie, but I had completely forgotten that that happened.

Anyway, I can definitely tell that my thoughts on Hannibal Rising are jumbled, but that’s reflective of this movie’s messy plot. While watching it I kept thinking that it was messy, but fine, but the more that I thought about it afterwards the less I liked it. I do feel like they put in a lot more effort to try to make the movie good than I would have expected, but the execution just isn’t there. I can’t imagine anyone seriously wanting to know how Hannibal Lecter became a monster and, despite some strong talent and decent direction, Hannibal Rising just doesn’t justify the telling of this story.

4.5/10

…but the feast is not over yet. Be sure to tune in again soon for a very special bonus Retrospective finale to this series!

Retrospective: Red Dragon (2002)

Welcome back to the Hannibal Lecter retrospective! In today’s post we’ll be looking at 2002’s prequel/remake/cash-in, Red Dragon! After the negative reception of Hannibal, would a more back-to-basics prequel be able to reel in audiences? Read on to find out…

I’m not sure if you could make a more boring poster than this. Oh look, it’s Hannibal Lecter! You all love him, right? We’ll make sure he takes up 60% of the poster!

PRODUCTION
Frustratingly enough, there’s no production history about this movie on Wikipedia or the Hannibal Lecter wiki and I couldn’t find a making of featurette with any worthwhile information so I had to get creative and look up production information from way back in 2001 and 2002. Even before the release of Hannibal, Dino and Martha de Laurentiis announced that they were going to remake Red Dragon, emphasizing that Lecter’s role in the story would be expanded and there were rumours that Ridley Scott would be back to direct it. Manhunter‘s critical reevaluation had surged by this point, with even more popularity coming its way with the premiere of CSI and there was some discontent at the idea of remaking the film less than 20 years later. However, given the more than 10 year gap between the publication of The Silence of the Lambs and Manhunter, it was obvious that no new Hannibal Lecter material was going to be produced any time soon so they needed to cash in somehow.

Hannibal‘s tepid response had soured many critics on the prospect of another outing though, with some saying that he had become a joke and moved into the realm of camp. Perhaps because of this, Ridley Scott didn’t return for Red Dragon and the project pivoted in a more serious direction, more akin to The Silence of the Lambs‘ tone. As if to confirm this direction, Ted Tally returned to write the script after skipping Hannibal due to his objections to the novel’s story. It was even rumoured that Jodie Foster may make a cameo appearance, despite the fact that Red Dragon was supposed to take place ten years prior to The Silence of the Lambs and everyone involved had noticeably aged in the interim (an obvious issue which the de Laurentiis brushed off casually). An issue which may have scuppered this idea was that MGM still held the rights to characters exclusive to The Silence of the Lambs, while Red Dragon was exclusively being distributed by Universal.

By the fall of 2001, human garbage pile Brett Ratner (of Rush Hour fame) had signed on to direct the film and a plethora of talent flocked to Tally’s script, including Edward Norton as Will Graham, Emily Watson as Reba McClane, Harvey Keitel as Jack Crawford and Philip Seymour Hoffman as Freddie Lounds. Hopkins, of course, would return as Hannibal Lecter, having secured himself an $8 million payday plus 7.5% of the film’s profits for a role that is essentially an extended cameo. That just left the role of Francis Dolarhyde in the air. While Sean Penn was in early talks to play the role, Ratner wanted Ralph Fiennes, known at the time for dramatic roles in The English Patient and The End of the Affair, as well as being the antagonist in Schindler’s List. In December of 2001, Fiennes won the role and started a hardcore workout regimen to try to get himself into shape – Dolarhyde was supposed to be an intimidating bodybuilder-type and Fiennes (who describes his body shape as “slight”) had only a month until shooting began to bulk up, especially because he is completely nude for several of his scenes.

Ladies and gentlemen, you get to see Ralph Fiennes’ great red dragon in this movie.

Also worth noting was the return of Manhunter cinematographer Dante Spinotti, who Ratner wanted so badly that he delayed production of the film in order to wait for Spinotti’s schedule to open up. While some people questioned by Spinotti would try to shoot the exact same story again, he clarified that he felt like Ted Tally’s script changed the feel of the movie; it was more faithful to the book and had a more realistic, grounded style. Faithfulness to the book also extended to the shooting, with Ratner filming on location in the book’s environs as much as possible. Production designer Kristi Zea, who had worked on The Silence of the Lambs, was also brought back to try to give Red Dragon a similar feel.

The film released on October 4, 2001 and, while it did fairly well and received mostly positive reviews, it ended up grossing only $209.1 million, a little more than half the numbers Hannibal raked in. It seemed like Lecter fatigue had well and truly set in…

PLOT SYNOPSIS
…I’m actually at a bit of a loss trying to figure out how I’m going to do this, because the overarching plot of Red Dragon is nearly identical to Manhunter. I’ve done remakes on the Retrospectives series, sure, but they always had big deviations and were distinctly different. Red Dragon doesn’t do that – it has its own distinct tone and style, but that doesn’t come across in a plot synopsis when 95% of the plot beats are the same. I was tempted to just copy + paste my plot synopsis from that film and then insert a couple sentences to show where this movie deviates, but that’s literally wasting my readers’ time. So, I’m just going to summarize the differences between this movie and Manhunter:

  • The movie opens with Hannibal Lecter at the opera and it is heavily implied that he kills the flute player for being bad at his job and then serves him to the orchestra’s board of directors. Shortly thereafter, he meets with Will Graham to discuss a case that Graham is stumped on. During their conversation, Will suddenly realizes that Hannibal Lecter fits the profile he’s been working on and Lecter ambushes him, nearly getting him. Before Lecter can land the killing blow though, Will stabs him with three arrows and then shoots him repeatedly, incapacitating the doctor and arresting him. Over the opening credits, it is revealed that Will has a psychological breakdown and retires.
  •  The film then plays out largely the same for a long time. The main differences are that Will meets Hannibal now because he thinks best when he’s able to bounce ideas off of the doctor and many of the revelations that he comes to himself in Manhunter now come after visiting Lecter for clues. In addition, Dolarhyde appears earlier in this film, meaning that his romance with Reba is given more time to breathe.
  • The next big deviation is that Dolarhyde hears voices telling him to kill Reba after they have sex. Dolarhyde tries to defy them, even threatening to commit suicide in order to save her, but he is unable to silence them. In a desperate attempt to save her, he goes to the Brooklyn Museum and eats William Blake’s original painting of The Great Red Dragon and the Woman Clothed in Sun, hoping that this will break its control over him.
  • From there, the film plays out the same until the ending of Manhunter. Instead of taking Dolarhyde down in a shootout at his home, Dolarhyde can’t bring himself to kill Reba. Instead, he burns his house down and then stages a fake suicide, substituting co-worker Ralph Mandy’s body for his own as Reba escapes to the police. Some time later, Will Graham has returned to his family when he receives a call from Jack Crawford warning him that Dolarhyde is still on the loose. He finds Dolarhyde with Will’s son and a shootout ensues in which Will and Dolarhyde are shot several times each. Will’s wife, Molly, takes his gun and gets the final shot in on the killer, ending the reign of terror of the Red Dragon once and for all.

REVIEW
Red Dragon feels like a back-to-basics effort, trying to appease the fans after the backlash Hannibal received by making something that was safe and familiar. While the plot structure is a bit different than The Silence of the Lambs, you can see that the filmmakers were trying to harken back to it. These callbacks are met with mixed results, but the most obvious and important example of this is how Will Graham and Hannibal Lecter’s relationship has been changed in Red Dragon. In Manhunter, Will visits Lecter once in order to get back into the mindset he needs to hunt the Red Dragon. In Red Dragon, Lecter and Will are effectively a dysfunctional team, with Will bouncing ideas off of Lecter and Lecter pushing Will in the right direction. I was actually surprised at how well this change works in the opening scene, it makes the relationship between Will and Lecter more interesting, helps lay out why Will is so hesitant to return to the FBI and goes a long way to justifying why Will would keep going back to Lecter several times (and therefore give Hopkins more screentime). That said, eventually it starts to get insane that Will would keep talking to Lecter. Like, are you telling me that Will would continue to see Lecter after the bastard tried to have his family killed in retribution for Will capturing him!? I get that another family could die if you don’t catch the Red Dragon soon, but continuing to bring someone who is openly antagonistic to you into the investigation just seems counter-intuitive. There’s also the issue that this change in their relationship makes Red Dragon‘s Will Graham seem less competent than he was in Manhunter, where Graham had to figure out everything on his own. Will Graham didn’t really come across as someone with a sick mind in Manhunter, but in Red Dragon it comes across even weaker since Hannibal ends up doing all the profiling and Will just puts the pieces together.

On the shittier end of the Silence callbacks is the constant, in-your-face references to The Silence of the Lambs. I’ve mentioned this in the past, but I hate this kind of hamfisted nostalgia that exists for no other reason than for you to go “Oh hey I remember that!” The entire sequence where Will meets the imprisoned Lecter for the first time is a perfect example, it rips off the opening of The Silence of the Lambs entirely nearly shot-for-shot. Oh look, it’s Dr. Chilton, remember how much you hate him? Oh hey, it’s the same dungeon where Lecter is kept, remember that? This is, of course, undermined by the fact that everyone is noticeably a decade older than they were in the previous film and no amount of half-assed makeup and hair-dye can disguise that fact. Even worse, while I was impressed at how well they justified expanding Lecter’s role early on, the more the film drags on the more contrived, disruptive and tiring it gets. The further in the film gets, the less relevant to the plot Lecter is and his constant shoehorning in gets infuriating. Like, after it’s discovered that Hannibal sent Dolarhyde Will’s family address, we get a short scene where Chilton takes away all of Hannibals books… did we really need this scene? It literally feels like a DVD deleted scene, especially because Will visits Hannibal later and we’d get this same information anyway. And then, during one of the climactic moments of the film when Dolarhyde sneaks into the museum to eat the Blake painting, we keep cutting back to Hannibal eating a meal… why!? It literally just disrupts the tension of the scene. Probably worst of all though is that as the film is ending Dr. Chilton says that a female FBI agent is going to meet Hannibal… hey, you like The Silence of the Lambs, don’t you? You know who that female agent is! It’s things that you like, therefore you like this too! It doesn’t close this story, it doesn’t add anything to this movie, it just panders to what we’re familiar with.

As I’ve alluded to already, Hopkins’ Hannibal is just tiring in this film. It’s obvious that they’ve tried to tone him down after the backlash Hannibal received, but Hopkins is still hamming it up, it’s just more restrained than it was in the past… which, honestly, is a shame. If audiences don’t find your serial killer scary anymore, you can’t put the genie back in the bottle without a complete overhaul and Red Dragon doesn’t go far enough in that direction. Hopkins just doesn’t seem to have as much energy as he used to and the fact that the movie wants to shove him in our face constantly doesn’t do him any favours. As for Will Graham, Edward Norton is just fine. He portrays Will’s concerns as a family man more compellingly than William Peterson did in my opinion, but in basically every other way he’s not as strong of a protagonist (which is in part because, again, Lecter steals most of his thunder and makes him look less competent). Will Graham is just not a very compelling character for me in Red Dragon or Manhunter, he’s just your archetypal hero cop. Most of the supporting cast seem to phone in their roles as well. Harvey Keitel’s Jack Crawford is literally the exact performance you would expect from “Harvey Keitel as a boss cop”. Philip Seymour Hoffman is also just giving as baseline a performance as you could imagine an actor of his caliber to give, although in his case it works really well for Freddie Lounds, makes the character feel less cartoonishly sleazy and more interested in money to the point that he’ll do anything without remorse.

Luckily for Red Dragon, Ralph Fiennes’ Francis Dolarhyde and Emily Watson’s Reba McClane are easily the two best performances in the film and form its emotional core. I know that Tom Noonan’s performance in Manhunter has lots of fans for how imposing and weird he is, but in my opinion Fiennes makes for a much more interesting antagonist. For one thing, he is finally revealed only 40 minutes in instead of a full hour, meaning that we get significantly more time to develop his relationship with Reba. Furthermore, we get a much greater sense of Dolarhyde’s psychosis and how it creates conflict inside of him as his relationship with Reba deepens. The relationship itself is tragic, aided greatly by Emily Watson’s adorable performance as Reba. Her performance as Reba is super horny, with her trying to get Mr. D out of his awkward shell so she can get some of that Mr. D. The fact that she’s unaware of Dolarhyde’s psychopathy makes for a storyline that’s far more compelling than Will Graham’s A-plot and you’re left wondering if the Red Dragon can be defeated by love. That said, the very Psycho-esque voice-over from Dolarhyde’s grandmother which dominates his on-screen introduction is a very hamfisted way to get across his backstory. I understand that they had to get this across somehow in order for Will Graham’s taunting of the villain to work in the finale, but there had to have been a more elegant way to do so. Also, unlike Manhunter, we understand Dolarhyde’s psychology far better in Red Dragon but we don’t get a sense of why exactly he is killing families. In Manhunter it was because he wanted to possess what he couldn’t have because he was an incel loser. In Red Dragon he kills entire families because… he wants witnesses to his transformation into the Great Red Dragon? Because the voice tells him to? It’s weird that we get much more information about who Dolarhyde is but somehow understand why he kills less than we did in the comparatively sparse Manhunter.

I know that Red Dragon has a lot of fans, especially compared to Hannibal, but I personally just find it uninteresting. Whereas Hannibal went off in its own direction and wasn’t trying to be safe, Red Dragon seems terrified to try anything new. It takes a solid, well-liked story and then filters it through the lens of The Silence of the Lambs and Se7en, making for a very indistinct, also-ran kind of film. Manhunter is, overall, a more interesting film, but I do really like how Dolarhyde and Reba are handled by this film and prefer the ending of Red Dragon, so it’s a bit of a wash for me. The overall storyline is very solid and so it’s hard to really screw that up (even if you’re Brett Ratner; I find it hilarious that his Wikipedia page even goes out of its way to say that his movies suck), so Red Dragon is enjoyable even if it feels like it could have been conveyed better.

6/10

Be sure to tune in again soon as we take a look at the next entry in the franchise, Hannibal Rising!

Retrospective: Hannibal (2001)

Welcome back to the Hannibal Lecter retrospective! In today’s post we’ll be looking at the follow-up to the iconic The Silence of the Lambs, 2001’s Hannibal! As you may be aware, this film has a… reputation to say the least. Could it live up to its predecessor’s legacy? Read on to find out…

I goddamn love this poster. I remember as a kid seeing this in a movie theatre and having my imagination filled with possibilities about what this movie could be about. It’s so grimy and creepy, leaving much to the viewer to intuit for themselves and hinting that this is going to be a darker film than its predecessor. It’s also nice that it does its own thing while hinting at The Silence of the Lambs‘ iconic poster design.

PRODUCTION
Even before The Silence of the Lambs was published, Thomas Harris began conceptualizing a sequel where Hannibal was loose in the streets of Europe. However, after the surprise success of the film adaptation, demand for a sequel hit a fever pitch, especially from the owner of the film rights to Hannibal Lecter, producer Dino de Laurentiis. De Laurentiis regretted lending the rights to the character for free for The Silence of the Lambs, but planned on capitalizing on the newfound popularity of the character. He wasn’t the only one looking to make bank though and there was soon a mad scramble to get in on the follow-up (better strap in because the production of this movie was fascinating and a good example of why I include production history in these retrospectives in the first place).

First of all Orion Pictures, which had produced The Silence of the Lambs, had been having financial issues for years and filed for bankruptcy in 1991, even before they could celebrate The Silence of the Lambs‘ history-making Oscar run. This would ultimately result in the studio becoming a subsidiary of MGM, selling all their rights to them in the process, including the rights to the character of Clarice Starling. However, Universal studios chairman Tom Pollock tried to convince de Laurentiis to make the sequel with them instead, with de Laurentiis alleging that they were strong arming him by putting other pictures they were partnered on on the line. This would ultimately be taken to court and when it was settled it was agreed that Universal and MGM would co-distribute the forthcoming sequel.

Of course, this all still up in the air because, despite coming to an agreement, Harris was still working on his follow-up and it would be years before it would be complete. This was back during an era when studios would actually wait for a novelist to write a sequel instead of just forging ahead on their own, as demonstrated with The Lost World: Jurassic Park. Director Jonathan Demme, Anthony Hopkins, Jodie Foster and screenwriter Ted Tally were all interested in returning for a sequel, with it being rumoured that Hopkins and Foster would each receive a cool $15 million to reprise their Oscar-winning roles. Finally, in 1999, the next novel in the series was published, titled Hannibal. The novel was met with mixed reception, with the main complaints revolving around its twisted violence and the ending, which sees Clarice Starling being drugged by Hannibal, engaging in cannibalism and then running off together in love.

When the details of the story came out, key members of the original film began to drop out. Ted Tally was disappointed with the novel and declined to write the script. Jonathan Demme passed on directing, citing his distaste over how violent it was and his disappointment about how Clarice Starling was handled (reportedly, upon hearing this, de Laurentiis said “when the Pope-a die, we create a new Pope-a. Good luck to Jonathan Demme. Good-bye.”). Jodie Foster’s refusal to return as Clarice Starling was particularly contentious, with her putting out several excuses talking around why she wasn’t reprising her role in the film, from concerns about the story quality, to Demme not returning, to financial concerns (according to de Laurentiis, Foster’s agent demanded $20 million and 15% of the gross, which he says caused him to reject her outright). Based on what was said at the time and since, I’d be willing to bet that the main issue was that Foster didn’t like how Clarice Starling was being portrayed in Hannibal, with a secondary concern being and that de Laurentiis was going to lowball her pay. Luckily for de Laurentiis, Hopkins was viewed as the crux of the entire project and agreed to return as Hannibal Lecter, otherwise the film probably would have never been made.

With nearly all of the key figures involved in The Silence of the Lambs gone, work began on hiring the new production team. Ridley Scott was approached during the filming of Gladiator and agreed to take over the director’s chair. This was exciting news since, while he has gained a reputation for being inconsistent in the last decade, his filmography consisted of landmark film after landmark film at the time (and later in the same year of Hannibal‘s release he would put out one of the greatest and most influential modern war movies, Black Hawk Down). The script was written by David Mamet (who wrote, among other things, The Untouchables and Wag the Dog), but this draft was then rewritten by Schindler’s List screenwriter Steven Zaillian after a grueling brainstorming session between Zaillian and Scott to change the ending of the novel for the adaptation.

As for who would play Clarice Starling, several high-profile actresses were considered, including Cate Blanchett, Angelina Jolie, Gillian Anderson (remember this one, it’ll be important in the future), Hilary Swank, Ashley Judd and Helen Hunt. However, Hopkins suggested to de Laurentiis that Retrospectives veteran Julianne Moore be considered for the role, as he had worked with her a few years earlier and thought that she would be great for the role. While I can’t confirm whether Hopkins’ endorsement ultimately won her the part (Ridley Scott also said that she was his top choice), Julianne Moore was chosen to play Clarice… and I’ll bet that de Laurentiis was happy about this because she was paid a reported $3 million!!! This legitimately infuriates me. Like I said earlier, Foster and Hopkins were both expected to collect around $15 million for their roles in this movie (I couldn’t find an exact number, but it is believed that Hopkins was paid more than $10 million for this film), which reflects the fact that both characters and their performers are crucial to the film’s success. The fact that de Laurentiis was just so flippant about casting Foster aside is more blindingly obvious proof of the Hollywood wage gap. Won’t take a pay cut, little lady? That’s all right, we’ll replace you with one of the other actresses starving for a meaty female role. Also consider the fact that Foster was considered expendable whereas Hopkins exiting the project would tank the entire production. I do get that Hopkins’ Lecter was the main draw for audiences and so I wouldn’t say that he doesn’t deserve a decent payday, but Clarice Starling was the real main character of The Silence of the Lambs and the beating, emotional heart which made it all work and that should be reflected. Also consider that Julianne Moore herself is getting lowballed at $3 million – she was coming off of such box office and critical successes as The Lost World: Jurassic Park, Boogie Nights (which she would get a Best Supporting Actress nomination for), The Big Lebowski and Magnolia, and you’re telling me that she was worth less than a third of what her male co-star was getting (and that’s assuming that conservative $10 million number is correct)? Bull-fucking-shit.

For the other major roles, motherfuckin’ Christopher Reeve was offered the role of Mason Verger, but turned the role down when he actually read the script and realized that they were asking him to play a psychotic, disfigured, wheelchair-bound pedophile. The role went to their next choice, Gary Oldman. Ray Liotta was cast to play Paul Krendler, a Justice Department official who had previously appeared in The Silence of the Lambs played by Ron Vawter, but Vawter had died in 1994 and so had to be recast. Giancarlo Giannini (probably most famous internationally for playing Mathis in Casino Royale and Quantum of Solace) was cast as the shady detective Rinaldo Pazzi. Also noteworthy is the fact that the only other actor to reprise his role from The Silence of the Lambs was Frankie Faison as the asylum orderly Barney. Faison had also played a different, minor role in Manhunter, making him the only actor to stay a consistent part of the franchise thus far.

Filming lasted 16 weeks, with the production going on location in Florence and various locales across the US, which is probably part of the reason that the budget ended up going over $80 million, which is high for a hard R-rated film of this nature. Luckily for all the film’s financial backers, Hannibal opened February 9, 2001 to a $58 million opening weekend, the third largest debut ever at the time, and would gross $351.6 million. However, the critical and audience reception of the film was lukewarm and many people felt that it didn’t live up to the legacy of The Silence of the Lambs.

PLOT SYNOPSIS
Ten years after the events of the previous film, Hannibal Lecter is still on the loose and is one of the FBI’s most wanted. Clarice Starling is leading a drug bust which goes awry when one of her agents disobeys an order to stand down. As a result, several people are killed and a PR nightmare ensues, with Starling taking the blame. After pulling some strings with corrupt Justice Department official Paul Krendler, Mason Verger (a grievously wounded survivor of Lecter) has Clarice Starling assigned to hunt down Lecter, believing that Lecter has a special relationship with her and that her involvement will draw him out into the open. This seems to work because shortly after being reassigned, Clarice finds a letter from Hannibal. After performing an analysis on the letter, it is discovered that it contains trace elements of a skin cream that is only legally available in certain parts of the world. Clarice requests police departments around the world to send security footage from potential shops, including in Florence. The chief inspector Rinaldo Pazzi, who has been investigating the disappearance of a library curator, recognizes someone in one of these security tapes, a man who he had interviewed about the disappearance named Dr. Fell. Putting two and two together, Pazzi investigates the FBI’s database and realizes that Dr. Fell is actually Hannibal Lecter. He soon discovers that someone has put a $3 million bounty on Lecter’s head and tries to collect it. He is told that he will require a fingerprint to positively ID Lecter before he can be apprehended. Pazzi recruits a pickpocket to get the fingerprint and, while he is successful, the pickpocket is stabbed to death by Lecter in the process. Despite this incident, Pazzi ignores ominous warnings from Lecter and a plea from Clarice to stand down and sends the fingerprint off for confirmation. He discovers that the bounty has been issued by Mason Verger and, despite being told that his own men will apprehend Lecter, Pazzi chooses to joins Verger’s crew to apprehend the serial killer. However, when he attempts to draw Lecter out into an ambush, Lecter ties up the inspector and then disembowels and hangs him from the balcony of the Palazzo Vecchio in retribution. He then murders one of Verger’s men in retribution before slipping away.

Frustrated that Hannibal slipped from his grasp, Verger bribes Paul Krendler again to put Clarice Starling in harm’s way. Verger fabricates a letter which makes it seem like Starling is aiding Lecter’s continued freedom, causing her to be suspended from the FBI. Hearing about this, Lecter calls Clarice and lures her out for a confrontation. However, Verger’s men are following her and apprehend Lecter. Clarice witnesses this and tries to get the police to inspect Verger’s estate, but they aren’t able to find anything incriminating. Clarice then decides to go on her own, finding Lecter tied up and about to be fed to Verger’s pack of carnivorous pigs. Clarice frees Lecter and kills two thugs but is shot and wounded herself. Lecter rescues her as the pigs break in and devour two of the guards after ignoring Hannibal. Lecter then convinces Verger’s physician to drop his boss into the pig pen, saying that he can blame Lecter. The physician complies and Verger is eaten alive.

Clarice wakes up sometime later at Krendler’s lakehouse, heavily drugged. She calls the police and then makes her way downstairs, where she finds Lecter preparing dinner with an even more heavily-drugged Krendler. Lecter reveals that he has sawed open the top of Krendler’s head, which he removes to expose his brain. Lecter cuts out a piece of the still-living Krendler’s brain and then sautés it and feeds it to him. Clarice then tries to stab Lecter, but he locks her ponytail in a fridge door and holds her down as she handcuffs him to her. With the police almost upon them, Lecter takes a cleaver and threatens to cut her hand off if she doesn’t release him. When she refuses to budge, he brings the cleaver down and she screams. Shortly thereafter the police find Clarice and it is implied that Hannibal chose to cut his own hand off to escape. He is seen in the ending on a plane, arm bandaged, sharing cooked brains with a child curious about his meal.

REVIEW
I think that the thing that I appreciate the most about Hannibal is that it aims to be very different from its predecessor. Too often sequels, especially sequels to a pop culture icon, end up just repeating the same bits, returning to a formula and become self-referential. The Hannibal Lecter franchise was ripe for this – hell, The Silence of the Lambs itself nearly falls into this trap since it could basically be boiled down to “Hannibal Lecter helps solve another murder case”. Hannibal is a different sort of beast though, by necessity. With Lecter on the run and ten years having passed, it would be very difficult to just do the same thing again without it feeling contrived. As a result, we get to see all sorts of fresh ideas play out. We get to spend the film’s entire second act in beautiful Florence, a breath of fresh air compared to all the comparatively boring American vistas that make up this series’ settings. We get to see a psychopath actively wanting revenge on Lecter, putting our main characters directly in danger. We get to see Lecter living out among the people and outsmarting everyone who tries to catch him. There’s some give-and-take to this approach, as the film is certainly slower and the tension is less consistent, but I do appreciate the attempt to inject fresh ideas into the formula.

There is so much to love in Hannibal. First off, the acting is great across the board. While Lecter doesn’t have quite the same spark that he did in The Silence of the Lambs, in part because he spends most of his screen time separated from Clarice, Hopkins seems to be having the time of his life and he’s always enjoyable to watch. As for Julianne Moore, she brings her own take of Clarice Starling to the film, one that is more experienced and disillusioned with the bureaucracy of the FBI. She’s much more defiant, she doesn’t take any shit from people who are still talking down to her. I’d have to say that Jodie Foster’s take was far more compelling, but Moore brings her own spin on the material that she’s given. The two best performances in the film have to be Gary Oldman’s Mason Verger and Giancarlo Giannini’s Rinaldo Pazzi. Starting with Verger, Oldman plays him like a rich, polite old man, despite the fact that his character is a self-professed pedophile who’s obsessed with the idea of torturing and killing the man who ruined his life. He’s so sinister and darkly funny at times, making for a more than worthy opponent to Lecter. I also love his obsession with feeding Hannibal alive to a pack of man-eating pigs, since that means that we get one of the most brutal and amazing set-pieces in the film which culminates in Verger’s own ironic death by pigs (a change which was made for the movie, thank God). I have to give a particular shout-out here to makeup artist Greg Cannom, whose prosthetics work makes Gary Oldman unrecognizable and so disturbing to look at. As for Rinaldo Pazzi, his story plays out over the course of the film’s second act and is easily the most compelling part of the film. It’s fascinating to watch Pazzi go from a disinterested cop to a man just barely holding onto his composure, blinded by greed to the obvious dangers he’s walking into.

Ridley Scott’s direction is also fairly solid throughout the film. I feel like Jonathan Demme’s direction favoured the characters more, but Scott brings his own take to the material. As one would expect of him, the production design is spot on (particularly aided by the fact that much of it was shot on location in some gorgeous locales) and the visuals are all top-notch. There are some moments when I feel like he has trouble keeping the audience oriented though, particularly during the chaotic opening shootout sequence (which looks cool at least, there’s so much blown up debris and sparks from ricocheting bullets) and when Hannibal draws out Clarice into a crowded station. I’m not sure if these issues come down to direction or editing, but they are two notable examples of when Hannibal‘s direction stumbles.

With all that said, let’s get to Hannibal‘s crippling flaw – the script. Damn near every aspect of this movie is firing on all cylinders and if not for the inconsistent quality of the script this could have been a very worthy successor to The Silence of the Lambs. We’ll start with what I think is the most damning flaw in the film, the treatment of Clarice Starling. Clarice is the film’s focus in the first thirty minutes: she’s devastated for having to shoot a woman holding a baby during the botched drug bust, she gets suspended unjustly, is reassigned to Lecter’s case and then starts following clues. Cool, that means she should find a clue to lead her to Lecter in time for the second act, right? Nooooope… for whatever reason, Clarice doesn’t do anything in the second act – aside from a few short and unimportant scenes, she effectively disappears for a whole fifty freaking minutes. The only things of note that she does in the third act is fail to find Hannibal when he’s right behind her, go rogue to rescue him and then basically lets Hannibal get away again. She’s a far-cry from the Clarice of The Silence of the Lambs who is the film’s emotional core and the one who’s driving the plot forward, here Clarice takes a back seat right as the plot is getting underway and gets pushed around where the story demands she go. The film also brings back hints of the sexism that Clarice faced back in The Silence of the Lambs, but it’s done to much lesser effect. Instead of being objectified and belittled by men in all areas of her life, the only person being sexist to her is her boss, Paul Krendler, who’s just a total sleaze. There’s a shot of him staring up Clarice’s legs and at one point he gets caught staring at a drawing of Clarice’s breasts that Hannibal sent her. We later discover that he’s doing this because Clarice wouldn’t have an affair with him, so he’s been making her career hell because he’s an abusive piece of shit. It’s nice at least that they acknowledge that this sort of power abuse happens, but it makes it feel like this is just the sort of thing that bad people like Krendler do instead of being a systemic issue that women routinely have to deal with. It’s such a shame that Clarice was done so dirty by this film, even with the ending being changed to be less controversial. With some more deviation from the book to make her a more active character she could have been at least on-par with Hannibal Lecter once again.

While I have complained that the second act totally shafts Clarice Starling, effectively excising her from the story for fifty minutes, I’d be lying if I didn’t say that this was by far the best part of the movie. After a half hour of build-up we finally get to see Hannibal on the loose in Florence, working his way up into a curator’s position at a museum. Watching Pazzi come to the slow realization that Dr. Fell is Hannibal Lector and then trying to collect the bounty on him is fascinating. The film is at its absolute most tense and exciting during these sequences, since we know that Pazzi is no match for Lecter and we’re left waiting on the edge of our seat to see what the good doctor is going to do to this would-be hunter. And, like any good story, just when you think that Lecter is going to pounce, he relents until the tension has hit an absolute peak. This all culminates in the brilliant “bowels in or bowels out?” sequence, one of the most memorable in the entire film. And then… it just kind of ends on an inconsequential note. Hannibal escapes his pursuers and nothing comes of it. It’s ridiculous how much the air gets sucked out of the room once the second act is over. The only consequence is that Verger sees video footage of the killing where Hannibal waves, which he takes to mean that he’s waving to Clarice Starling… but, like, Verger already knew that she was Hannibal’s weak point from the very start of the movie. Hell, he already put pressure on her to lure Hannibal out once, having to do it again after this is just redundant and doesn’t flow with the story as it has been told up to this point. And to make matters worse, having Hannibal escape was pointless too because he gets captured like ten minutes later anyway. There were only really two ways to move the movie out of Florence and back to the States in a way that makes sense and doesn’t render the entire second act pointless: either have Hannibal get captured in Florence by Verger’s men after killing Pazzi, or have Hannibal realize that Verger’s onto him and that his only course of action now is to actively take on Verger (for example, think of how The Bourne Ultimatum brings Jason Bourne back to the US).

While I have my issues with how the first two acts play out, I still quite like the movie up to this point. However, the third act is a total mess. First of all, the sequence where Hannibal phones Clarice and lures her out to union station while he stalks her (complete with him brushing her hair when he goes past on a carousel) is just so silly and out of place. You’re telling me that Clarice isn’t hearing the musicians playing just beside Hannibal and trying to use that to pinpoint his location? She’s not hearing him speaking right behind her as he touches her hair? Then Hannibal gets captured by Verger’s men – I had thought that he was using Clarice to lure them out so he could pick them off one-by-one, but no, it seems like he was just a dumb-dumb all of a sudden so they could get ahold of him. Clarice just happens to see this too, so she calls the police who investigate Verger’s mansion and then leave again. You’re telling me that they’re just going to take his word that there’s no captured serial killers on my property, no sir-ee-bob!? They don’t leave any sort of surveillance, just in case he’s having him held elsewhere? Apparently not, because how else are we going to make Clarice decide to go rogue and break into the mansion to save Hannibal’s ass? I kinda love this sequence because it does result in several people being eaten to death by pigs, but feels very rushed in order to resolve the Verger plot and then get us into the finale… and hoo boy, what a finale it is. I’ve never been able to take the ending sequence of this movie seriously, which sees a drugged up Clarice watching as Hannibal peels Krendler’s skull open and feeds him parts of his own brain. It’s just too funny to be horrifying, in part because of Ray Liotta’s drugged-up acting and in part because the whole premise of feeding someone his own brain is just pure schlock comedy. Then, after that’s done, we get Clarice and Hannibal’s final confrontation, which ends with him chopping his own hand off to escape rather than harming Clarice. It’s an interesting moment, but it leaves us with no resolution for Clarice’s storyline. It’s definitely better than the book’s ending, but it’s still unsatisfying. This third act (which plays out over the last thirty minutes of the film) really sours me on Hannibal. After the first two acts move at a slow and measured pace, it suddenly feels like they had to cram too much story into the last thirty minutes and everything suffers as a result.

On a related note, this film could have been improved with some better editing and writing. The first couple acts are slow, but they could have been tightened up with more judicial cuts and better scripting. Like, did we really need two sequences where Verger realizes that Clarice is Hannibal’s weakness, where men are sent to capture Hannibal, and where Clarice gets dicked over by Krendler unjustly? There’s also moments that I don’t even understand why they made it into the film. There’s a sequence where we see Lecter scoping out Krendler’s apartment and then breaking into a hospital to steal medical tools so that he can later cut open Krendler’s head. Did we really need to spend several minutes belabouring this detail? I mean… in a post-Cinema Sins world some dickhead would probably nitpick “Oh where did Hannibal get these tools? Why did he know where Krendler lived?”, but we don’t really need to be shown this. Despite being roughly the same run time as The Silence of the Lambs, Hannibal feels much flabbier and could have done with another pass on the script to tighten things up. Like I’ve said, there are elements about this movie and the story that I really like (such as the fantastic opening title sequence), but they’re bogged down with too much excess.

I’m well aware than Hannibal has a bad reputation, that it’s considered responsible for killing a lot of peoples’ interest in Hannibal Lecter with its pivot into campy, dark humour. However, I’ve always had a soft spot for it in my heart, just due to how much it deviates from the established formula and how sick and twisted it can be. That said, upon rewatching it my enthusiasm for the film has definitely dulled somewhat. There are still plenty of parts that I enjoy, but I have a hard time looking past how unsatisfying the last act is and how badly they treated Clarice Starling. Still, there’s enough here that I like that I can’t call it a complete disaster but I am disappointed that Hannibal didn’t live up to the potential it had.

6.5/10

Retrospective: The Silence of the Lambs (1991)

Welcome back to the Hannibal Lecter retrospective! In today’s post we’ll be going over The Big One, The Silence of the Lambs. I mentioned in my review of Manhunter that that film felt dated, in part because it came before this landmark follow-up. Does Silence hold up better? Read on to find out…

I love this poster. It doesn’t give you any information about the film itself, it only gives you the title, a chilling mood and some symbolism to go off of, leaving your imagination to fill in the blanks. Also, if you look closely enough, you can see that the Death’s-head Moth’s skull has been replaced with a photograph of naked women arranged in the shape of a skull by Salvador Dali, further hinting at the film’s themes.

PRODUCTION
Sometime after completing Red Dragon, Thomas Harris began work on his next novel, which he decided would revolve around a strong female character. While not initially conceived as a sequel to Red Dragon, Harris’ female lead was almost instantly drawn to Lecter and the story developed out from there. The Silence of the Lambs was published in 1988 and was another success for Harris, winning him accolades and once again drawing the attentions of Hollywood. In 1987, prior to the novel’s release, prestige production company Orion Pictures (which were coming off a string of Best Picture winners, Dances With Wolves, Platoon and Amadeus) and Gene Hackman secured the rights to adapt the novel, despite Harris’ disappointment with Manhunter. However, they also had to negotiate to Dino De Laurentiis to get the rights to use the name “Hannibal Lector”, since he still owned these (which makes the fact that they spelled it “Lecktor” in Manhunter even more baffling). Disillusioned due to Manhunter‘s failures, De Laurentiis lent the rights to Orion and Hackman for free. Perhaps due to Manhunter‘s underwhelming reception, The Silence of the Lambs would be produced as its own stand-alone film, with references to the events of Manhunter/Red Dragon which were present in the book being omitted. Hackman was initially set to direct and star in the film, but halfway through the first draft of the script he dropped out and the studio had to step in to finance the film and find a replacement director. The job went to Roger Corman alum Jonathan Demme.

Jodie Foster had expressed great interest in the role of Clarice Starling, but was initially turned down by Demme, who approached Michelle Pfeiffer, Meg Ryan and Laura Dern instead. However, when these choices didn’t work out, Foster secured the role. For Hannibal Lecter, Demme originally considered casting Sean Connery, but he turned the role down (a pattern for Connery, who might be the most comically stupid actor in Hollywood for turning down projects he doesn’t understand). The role instead went to Anthony Hopkins. The role of Buffalo Bill went to Ted Levine, who was largely unknown at the time, having played mostly bit parts up until that point.

The FBI cooperated with the production, providing consultation with the actors and even allowing the crew to film at the FBI Academy in Quantico. Hopkins drew inspiration for his iteration of Lecter from studying criminal case files, visiting prisons and presiding during several court cases. Meanwhile, Ted Levine focused on Buffalo Bill’s queerness, visiting gay and trans bars and taking as much inspiration from David Bowie as he did from murderers like Ed Gein and Gary Heidnik. This led to the book and the film receiving criticism and protests from feminist, gay and trans activists over the portrayal of Buffalo Bill, who was viewed as demonizing gay and trans people, a reputation which still sours appraisal of the film to this day. In spite of the controversy, The Silence of the Lambs proved to be wildly successful, grossing $272.2 million on a $19 million budget and winning a number of accolades including sweeping the “big five” at the Oscars (Best Picture, Actor, Actress, Director and Adapted Screenplay), only the third film in history to do so.

PLOT SYNOPSIS
Clarice Starling, a student at the FBI Academy, is recruited by Jack Crawford to interview the imprisoned Hannibal Lecter – outwardly, to try to profile his behaviour, but secretly because they suspect that he may have insight on a serial killer who has been kidnapping, murdering and skinning women. Hannibal finds Clarice intriguing, but tires of her questioning. However, when a fellow prisoner flings his semen at Clarice, Hannibal decides that he will give her a lead. This leads Clarice to an abandoned storage locker, where she discovers the severed head of one of Hannibal’s former patients, a man named Benjamin Raspail. Lecter reveals that he believes that Buffalo Bill murdered Raspail many years prior and that he will help to try to catch Bill if they will move him to a more accommodating institution.

While this is occurring, Bill kidnaps his latest victim, who happens to be the daughter of the state senator. Knowing that time is short for this latest victim, Jack and Clarice craft a deal with Lecter for his cooperation, with him demanding insight into Clarice’s childhood before he will accept the deal. However, it is soon discovered that Clarice betrayed his trust as the deal was entirely falsified. A new deal is made between the institution’s overseer Dr. Chilton and Lecter, which is agreed upon with the senator herself. However, Clarice realizes that the information Lecter gave her was misleading and confronts him at a holding cell in a Tennessee courthouse for more information. After providing more details about her childhood, including a traumatic event where she tried to save the spring lambs from being slaughtered, Lecter tells Clarice that everything she needs to know to solve the case is included in the case files. Clarice is escorted out of the building and soon after Lecter escapes by killing his two guards and then cutting one of their faces off, disguising himself as an injured officer as the paramedics rush him out of the crime scene.

Meanwhile, Clarice studies the case file in greater detail and realizes that Buffalo Bill must have known his first victim, which gives her a new lead to start from. After tracking down this lead she realizes that Bill is skinning the women because he’s using them to make a woman suit. Clarice begins tracking down acquaintances of the first victim and comes across Buffalo Bill himself. Quickly realizing that he is the killer, she confronts him and discovers that the senator’s daughter is still alive, trapped inside a well. After a tense chase, Clarice shoots Bill to death and the case is closed. Later, at her FBI graduation ceremony, Clarice receives a phone call from Lecter to congratulate her before he tells her that he’s “having an old friend for dinner” and hangs up, stalking an anxious Dr. Chilton into a crowd…

REVIEW
I’ve grown a lot in the decade since I last saw The Silence of the Lambs and watching it again has given me a newfound appreciation for just how overtly feminist this movie is. (What’s that, we’re talking about feminism on IC2S? Shocker!) Like, if this film came out today, completely unaltered, you’d have chuds whining about how it’s unrealistic, agenda-pushing propaganda. Conversely, it feels very timely for its release year of 1991, when films were still grappling with the idea of women having careers. The film isn’t even subtle about it, within the first couple minutes we get a shot of Clarice walking into an elevator at the FBI Academy surrounded by men who are all nearly twice her height and size, visually symbolizing her upward struggle. We also see several instances of Clarice being hit on and objectified by the men around her when she’s just trying to do her job – when she meets Dr. Chilton, when she tries to do research on the Death’s-head moth and when she is doing her morning jog and all the male recruits check her out after she passes. Oh, and that’s not even mentioning the fucking sexual assault prisoner Miggs subjects her to and the sexually explicit taunts Hannibal directs her way. Clarice always brushes these encounters off, but it’s obvious that they all make her uncomfortable at the very least and undermine her attempts to be taken seriously as an FBI agent on the basis of nothing more than her sex. This theme is woven throughout the film’s narrative, as Buffalo Bill is also exclusively preying on women, making their lives even more difficult and dangerous. Similarly, it is later discovered that Bill is, himself, trying to become a woman while Clarice is trying to shed the prejudice that comes with her gender (I’ve seen some critics say that she wishes she was a man, but I personally don’t get this sense, she just wishes that men wouldn’t objectify her). Clarice even delivers a haunting line near the middle of the film which is straight-up a declaration of the film’s message: “If he sees her as a person and not just an object, it’s harder to tear her up.” Clarice knows the feeling of being objectified by men constantly, but she is determined to achieve her goals in spite of these prejudices and prove that everyone is underestimating her capabilities. All the problems I had with Will Graham in Manhunter? They don’t apply here. Clarice is a fantastic emotional core to the film and she’s played wonderfully by Jodie Foster, who plays up Clarice’s strength, determination and desperation flawlessly. My only slight criticism about her character would be that Clarice’s goals stem, in part, from the well-worn female protagonist daddy issues trope (her father was her hero, a cop who died when she was young). This isn’t a major issue, but it might have been nice if the character’s motivation was just a tad bit more original.

If Clarice is the emotional core of the film, then Hannibal Lecter is the spellbinding agent of chaos, the true antagonist of the piece. Hopkins’ portrayal is truly electrifying. Whereas Cox played the character as a smug dickhead, Hopkins instead aims instead for a more theatrical portrayal, an irresistible mixture of charming and dangerous. His introduction has to be one of the greatest in film history, with Jack Crawford and Dr. Chilton both hyping up just how overwhelmingly dangerous he is to mind and body alike for nearly five straight minutes before we get to meet him. Lecter himself seems to follow a pattern with his playthings – he starts out charming, asking questions politely, reeling the subject in to make them interested. Then he says something shocking or repulsive just to see how the person reacts. In Clarice’s case, she stands her ground and even goes along with Lecter, in the senator’s case she becomes insulted and leaves him. However, Lecter then reels them back in again with a promise of something that they want. In Clarice’s case, he dangles the promise of helping her solve the Buffalo Bill case, making her career and some clues on Bill’s whereabouts, while in the senator’s case he provides details on Bill’s appearance. It’s a pattern that always sees Lecter in control, even though he’s in shackles for nearly the entire film. In spite of this, he does display moments of sympathy and honour, such as when he first agrees to help Clarice after she is sexually assaulted by Miggs. In retaliation, Hannibal convinces Miggs to kill himself in retribution, even though it results in him having all of his privileges stripped away. One particular detail that I found fascinating is Hannibal’s eyes. He spends the entire movie staring like a predator, fixated intently on the things that he wants. Initially we only really see him with Clarice, so it’s not particularly notable when he spends all their time together staring at her. However, later when he is being transported to meet with the senator, he spends most of his time staring forward, blankly… that is, until he sees something he wants, a pen which he plans to use in an escape attempt. Whenever this pen is on screen, Hannibal’s eyes dart to it and he stares with intensity at it. It’s a detail which makes his interactions with Clarice even more interesting. Like the other men in the film, Hannibal is fixated on Clarice’s body but there seems to be more to it than just simple lust. Clarice and Hannibal play off each other with fantastic chemistry, making for two phenomenal leads to the film.

Rounding out the main cast is Ted Levine’s Buffalo Bill and… well, this is where the only substantial complaints I have about this film lie. Before I get into this analysis though, I just want to make it clear that I’m going to refer to Buffalo Bill as a man here, mainly because the film tells us outright that he isn’t transgender and that that the actual intent seems to be that he is not (as opposed to, say, Ace Ventura which portrays a trans woman but then acts like she’s a man). There are definitely issues here, but based on what we’re given I feel like this is the reading we’re supposed to come away with. Anyway, with that said, the portrayal of Buffalo Bill is fucking problematic. On its surface, the idea of having a character kill women because he wants to become one is ripe for reading as transphobic. I’m actually kind of impressed that Thomas Harris was aware of this and tried to go to great pains to avoid this interpretation, working a couple scenes into the novel of characters explaining that Bill is not a trans person, but rather has so much self loathing that he wants to become someone as far away from himself as possible. The film struggles even more with this, only including one scene where Hannibal states that Buffalo Bill isn’t really a trans person, which isn’t exactly the most reliable source. That said, considering that Harris was aware that this was an issue, it prompts two questions:

  1. If you know that this character is going to read as problematic, why are you bothering to include the problematic parts?
  2. If you’re insisting on going forward with it, why not get consultations from trans people to ensure that you make it as respectful as possible?

Harris may have at tried to cut off any potential criticisms, but it didn’t seem to work because the popular perception became that Buffalo Bill was a villainous trans character and the explanations were forgotten. It also doesn’t help that the film tries to leave Bill’s queerness ambiguous, but Ted Levine plays the character so stereotypically gay (he’s got a goddamn bichon frise named Precious for Christsakes) and we’re clearly meant to find his “otherness” to be a monstrous aspect of the character. Levine is quoted saying “I think [Bill] at one point thought that he might be a rock star in the mode of a David Bowie, those guys who were really masculine but feminine at the same time”, denoting that we’re meant to be disturbed by Bill’s androgyny. The infamous “tucking” scene is also indicative of this (and, notably, was improvised by Levine), only really existing to make us think how strange and fucked up queer people are. I feel like the film might have gotten away with its explanations that Bill wasn’t really trans and avoided backlash from the LGBTQ community, but the tucking scene and the unambiguous queer coding push it way too far, especially at a time when positive queer representation was in a noticeable dearth. Buffalo Bill’s entrance a half hour into the film is truly chilling, with him preying on his victim’s sympathy to lure her into his clutches, it’s just too bad that he turns into an offensive stereotype from there. Luckily, his screentime is fairly limited, but it’s unfortunate that his portrayal is a permanent black stain on this film.

While the characters are the beating heart of The Silence of the Lambs, they’re greatly aided by a top-tier screenplay and direction. The films story is tense, exciting and lean, giving the audience the clues to solve the mystery on their own while not wasting a moment of screentime. Aiding this is Jonathan Demme’s expert direction, which allows the actors to get the most out of their performances. I noticed that Demme frames his characters in closeups and extreme closeups constantly throughout the film, giving us more insight into the characters’ unspoken emotions during all of the tense exchanges of dialogue. It’s a simple technique, but it’s utilized masterfully throughout the film to convey more than is said and helps to get around some of the issues translating a book to screen. There are all sorts of great moments utilizing these closeups, most notably during any scene with Hannibal and Clarice, but I was particularly impressed during the scene where Clarice inspects the body of one of Bill’s victims. The body itself isn’t shown, except in bits and pieces, and the focus is instead on Clarice’s face as she records the details. A lesser film may have revelled in the chance for some squeamish gore, but The Silence of the Lambs places the focus squarely on Clarice and all of the emotions that she clearly has just roiling beyond the surface, since this is what’s truly important in this scene. Demme also pulls out some truly thrilling sequences, such as Lecter’s grand escape (I can still remember the first time I saw it, piecing together what happened as I watched and being amazed when the big reveal was made) and the voyeuristic and claustrophobic night vision sequence at the end of the film. All-in-all, it’s little wonder that the film swept the Oscars, because nearly everything here is top notch.

I’ve always regarded The Silence of the Lambs highly, but I was curious to see how it would hold up nearly a decade after I last saw it and with a more critical eye directed towards the film’s representation issues. While I have to say that I’m disappointed by the problematic LGBTQ representation, if you’re able to look past this issue, everything else about the film is engrossing. I was also particularly impressed by the film’s feminist themes, which I hadn’t appreciated in previous viewings of the film. There really isn’t much more to say, The Silence of the Lambs is still a great, if flawed, film and definitely my favourite movie in the franchise.

9/10

Be sure to tune in again soon when we look at the next entry in the franchise, Hannibal!