Oh Look, Another Manufactured Dead or Alive Controversy

When last we checked in with the Dead or Alive franchise, anti-SJW types were stirring up a controversy about how Dead or Alive Xtreme 3 wasn’t being released outside of Japan and this was all feminists’ faults (despite no one actually giving a shit about Dead or Alive Xtreme 3, the fact that this was 100% Tecmo-Koei’s decision, and that PlayAsia was clearly co-opting their outrage in order to make money). Fast-forward almost 3 years and now there’s a new controversy brewing about Dead or Alive 6. Sigh, what now? Are those special snowflake, easily #triggered SJWs complaining about the series’ trademark objectification of women and gratuitous jiggle physics?

Oh wait. No, it’s the anti-SJWs who are complaining again. And this time, it might be even more stupid situation than the last non-troversy was.

So, what could get people so riled up about Dead or Alive 6? Well, it all boils down to one simple statement that game director Yohei Shimbori made when the game was announced: female sexualization was going to be toned down and breast physics would be more realistic. Predictably, fanboys are threatening to boycott the game now just based on this statement alone. For example, One Angry Gamer is livid about the sheer mention of toning down and that the game is using a different engine than DOA5 and Xtreme 3Meanwhile over on Sankaku Complex, a Japanese hentai and porn news site (link is NSFW, obviously), there has been plenty of butthurt whining that SJWs have “ruined” the game before we’ve even gotten a chance to really see it in full. Perhaps even more predictably, some players are claiming that they’re going to buy Soulcalibur VI instead because it is leaning harder than ever into the fan service (for what it’s worth, I was planning on buying SC6 because I really enjoy the the gameplay of that series, until I saw how embarrassing the fan service was this time around). The reaction to this one little change really shows you how much value these “fans” put into the actual mechanics of their favourite fighting games.

Some of the funnier/stupid comments on Sankaku Complex.

Beyond that though, there’s more to why this is such a clear non-troversy. For example, read the following statement made by Yosuke Hayashi:

“We’ve always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress. […] We’re trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it. We want to show something that’s more high class, that adult males of our generation could look at a woman [character] and be impressed with her as a woman, not just as a pin-up. That’s what we wanted to tell our fans.”

That sounds like the sort of thing which would really rile up the anti-SJW types… except that this was said 6 years ago about Dead or Alive 5, and in terms of the sheer volume of swimsuits and new fetish-bait characters, that game ended up being the most sexualized game in the franchise (outside of the Xtreme spin-offs). Compared to this, everything said about Dead or Alive 6 has been pretty tame thus far.

This isn’t even taking into account the deluge of DLC which is sure to find its way into DOA6. DOA5 and (to a slightly lesser extent) DOAX3 both made bank off of their sexy costume packs, which would cost players literally over $1000 to purchase everything. Since DLC game into vogue last generation, fighting games have basically turned into costume factories and I can’t possibly see DOA6 passing this opportunity up. However, does this mean that all of the sexy costumes have been shunted off behind a paywall as some players are saying? Shimbori even made a point of changing series lead Kasumi’s sexy robes in favour of a more functional body suit, so are we no longer getting bikinis as default costumes? Well… it’s too early to say for certain, but somehow I doubt it. For one thing, take a look at Kasumi’s DOA6 costume and tell me that that isn’t sexy in its own right, even without having to show off skin. But not only that, the reveal trailer itself made it pretty clear that the game isn’t going to neuter the sexiness. Just look at Helena:

Camera pan to cleavage shot? Check. Panties visible? Check. Outfit that makes more sense for stripping rather than fighting? Check. Now, this is obviously just one character, but we haven’t seen what the more overtly-sexualized characters, such as Tina and Christie, are going to look like, nor have we seen whether the two most popular fetish-bait characters, Honoka and Marie Rose, will make the cut. In any case though, I do feel like the outrage that anti-SJW types have worked themselves into is premature right now at best, or downright ridiculous at worst. I’ve dragged Sankaku Complex into this article because, quite frankly, their coverage and pearl-clutching in this non-troversy has been hilarious. When Hitomi and Lei Fang were teased in fully-clothed silhouettes, they decried that “the developers [are] clearly sticking to their socjus agenda of preserving the purity of fictional video game girls”, which is particularly funny because they’re clearly wearing costumes of theirs from DOA5 and because the franchise has always had this weird sense of hands-off purity and innocent to (most of) its characters, emphasizing a voyeuristic take on sexuality rather than an active owning of it (which, honestly, is the main issue with DOA’s take on sexiness in the past).

Beautiful.

As for the breast physics, the One Angry Gamer article about claims that they aren’t even present in the current build of the game, but from what Shimbori has said, “we are trying to achieve some natural movement, so when you move, things move naturally. That’s our intention.”… so, the boob physics are going to be like the physics present in Xtreme 3 then? Yes, it does sound like they’re cutting out the exaggerated physics options which most games in the series have had… but oh well. That’s really all I can say about that, I’ve never understood the appeal of laughably exaggerated jiggle physics, especially when the game is going to aim for more natural movement similar to DOAX3.

The toning down of the sexier aspects of the franchise also coincides with a design shift towards esports and more brutal fighting. DOA has always prided itself on being the best-looking fighter on the market, which you can really see when you put it up next to Soulcalibur VI for example. Past games would dirty-up the fighters, but only to a certain point – for example, DOA5 made a big point about introducing dynamic sweat and dirt systems as the fight progressed which coincided with an art style shift, from more of an exaggerated anime aesthetic to one that looks much more natural. However, DOA6 is now building upon that more realistic aesthetic, introducing cuts and bruising which looks, quite frankly, painful. It has been stated that “the shift to more realistic graphics […] is thanks to the new engine. Characters visibly take damage during fights, with bruised faces and blood making combat feel more visceral in the process. Shimbori also said that they are thinking about adding in an option to disable those details for players less interested in violence.”

This right here feels like a fulcrum in this issue that is being overlooked by the more reactionary fans of the series. Let’s say that they kept this battle damage in and continued to play up the sexiness. Suddenly, we’d have a game which overtly sexualizes assault against women… hell, even with the toning down that they’re doing, I’m not entirely certain that it’ll be enough to make this not feel uncomfortable. Speaking as someone who enjoys this series, I’m actually questioning whether the move away from always having their fighters look “beautiful” is going to be worth it (especially if they start adding in the sexier outfits later on), but I’m willing to wait and see for now.

Other than the pervy, voyeuristic aspects that the Xtreme games really push, I don’t have a problem with the sexiness in the DOA franchise. It’s mostly harmless and the series has been tucked into its own corner for quite some time where it doesn’t really influence the industry much. However, that right there is something that Tecmo-Koei is clearly trying to escape – you can see how the excessive fan service since at least the release of Xtreme Beach Volleyball has made the series more and more niche with each entry. Clearly, something had to give if they wanted to try to broaden their audience. We’ll see if they manage to pull it off and come up with something worth supporting on its own mechanical merits.

Oh, and in the meantime, we get to laugh at people claiming that Dead or Alive now sexualizes the men more than the women (because men fighting without shirts is the exact same as women fighting without shirts of course).

95% of the comments section is people whining about SJWs to a chorus of upvotes, and then these guys pop in, say the objective truth and get downvoted, naturally.

Never change internet, never change.

Let the Past Die

Solo: A Star Wars Story is out this week and for the first time since 2008’s Clone Wars animated movie, it seems like Star Wars fans could just not give a shit. Some of this can come down to the divisive reaction to The Last Jedi – for my part, I really liked it and feel like it will be looked upon very fondly in the future, but the fury with which many people have derided it makes any sort of dialogue on it very tiring. Some of the antipathy can also come down to the perception that, at least anecdotally, no one really seems to want a Han Solo origin film, nor do they really want Star Wars spin-off films. I also feel like Disney’s annualizing of the Star Wars franchise is dangerous to the franchise’s long-term health. Star Wars used to be a big event every 3 years (or more!), but we now are getting a new one every year. It’s hard to say that that doesn’t dampen the hype somewhat and if this is going to continue indefinitely, then who knows whether the franchise’s popularity will burn out in time.

Now, to be fair, this is probably all down to perception – Solo is still expected to break records (EDIT: well so much for that) (ANOTHER EDIT: OH SHIT**), which suggests that your average Star Wars fan is part of that silent majority who don’t participate in public dialogue. Similarly, I unfortunately can’t find the link anymore but I saw a poll on starwars.com recently where The Last Jedi was actually voted 2nd best in the series after Empire, followed thereafter by Revenge of the Sith (!!!), suggesting that the popular opinion is actually way more favourable to The Last Jedi that the Internet would have you believe (on a similar note, I’m not surprised that Revenge of the Sith is so well-regarded either, since it would be seen as the big, epic culmination of the series for many people when they were growing up).

I’ve been wanting to write about Star Wars and The Last Jedi for quite a while now, but what finally prompted me to write up a post was this rallying cry I’m seeing in the, shall we say, dark side of the fandom which calls for Disney to fire executive producer Kathleen Kennedy. This, to me, is just such a strange situation. I mean, how many executive producers get blamed for franchise woes? Hell, how many could your average movie fan be even expected to name? I mean, Steven Spielberg doesn’t get shit for Transformers, nor does Christopher Nolan get shit for the DCEU. So what is the difference here?
I feel like the answer to this has to be Youtube, right? I mean, where else is this common narrative that there’s a single architect who is destroying Star Wars from the inside going to be originating from? Just look at the most popular results that show up when you search her name on Youtube:

It’s either news, or overwhelmingly negative. Kathleen Kennedy is pushing a PC/SJW agenda. Kathleen Kennedy needs to go. Kathleen Kennedy is destroying Star Wars. On and on and on. I checked the Star Wars Reddit, which also tends to be a bastion for negative sentiments like this that could brew up, but it seemed pretty quiet on the Kennedy front and was actually less fractured than I was expecting on the whole. Obviously, I can’t prove that Youtube is the big influencer when it comes to the brewing anti-Kathleen Kennedy sentiment, but it seems incredibly likely. There are other sources as well of course, such as clickbait news sites (including this one which calls for Kennedy’s firing and says that Star Wars is in trouble because of a 71% tomatometer for Solo*, and claims that every Star Wars film Disney has made has gotten progressively worse, which is demonstrably false if you look at the audience scores, especially when compared to the prequel trilogy). That still leaves a question unanswered though – why does Kathleen Kennedy get all the flack while Christopher Nolan and Steven Spielberg, among other producers of discontented high-profile franchises, get off scott-free? Hell, if you really think that the Star Wars franchise is getting worse with each film, why not rage against Lawrence Kasdan, who wrote The Force Awakens and Solo: A Star Wars Story? Well, let me lay out my theory…

One of the big complaints about Kennedy and The Last Jedi is that they have been forcing politics into Star Wars, an assertion which is, in my opinion, frankly absurd. I mean, how is The Last Jedi any more political than any other Star Wars film? Decrying rich people, keeping the spark of revolution alive… these are certainly political statements, but they’re hardly pointed at any specific modern context, nor is are they more pronounced than what has come before in Star Wars. I mean, if Revenge of the Sith had come out in 2018, these alt-right types would have had an aneurysm.

Similarly, probably the most common complaint against Kathleen Kennedy is that she forces “politics” into Star Wars, and by that the complainants mean that she pushes for diversity in gender, race and sexuality in the franchise. That’s right, people are getting all riled up about “social justice warriors” again and it is, quite frankly, sickening. We’re well past the point where being staunchly anti-political correctness is an acceptable stance, ever since that mindset gave birth to the alt-right. Hell, it has gotten to a point where anti-PC types are arguably even more annoying than the actual SJW types that they rail against, having falling into this mirror image of the very thing that they oppose so vehemently. So yes, I believe that we’re seeing a micro version of the larger social zeitgeist playing out within the Star Wars fandom, with diversity being opposed by those who are calling for a return to the “purity” of what Star Wars should be. That’s not to say that there aren’t legitimate complaints about the direction of Star Wars outside of a racist/sexist/homophobic angle – there clearly are, but I feel like the more unsavory side of the fandom is co-opting that discontent to draw people to their viewpoint.

Hell, this shouldn’t really be considered news: at the time of The Force Awakens, there were people whining about there being a black lead in the film. When they then found out that a woman was the new hero of the franchise, the whining happened again. Similarly, people complained about how Rogue One was being led by a woman again (oh noes!) and that many of the leads weren’t white. This anti-diversity bent has been rumbling within the fandom for years now, the only difference is that now these people aren’t just being laughed off and shouted down. Now, they seem to be building in steam, which can only really be explained to me as a combination of the resurgence of extremism in society, and the growing sense of discontent within the Star Wars fandom in general. Now we’re looking at boycotts for Solo: A Star Wars Story, not because of anything in the film itself, but because alt-right types want to reclaim Star Wars for themselves:

“‘Disney continues to shove down their SJW feminazi agenda down our retinas.’
You mean creating characters, such as Daisy Ridley’s Rey, meant to empower women is a bad thing? Women holding an equal place within the Star Wars universe is bad? I don’t know where you get your delusions, laser brain.
Gabriel even claims that he’s not sexist.
Um, yes you are. News flash: if you use the term ‘feminazi’ you’re a sexist.”

Now I’m waiting to see what happens when the alt-right gets wind that Lando Calrissian is pansexual.

I don’t think George Lucas intentionally made Star Wars a predominantly-white franchise intentionally, it was just the reality of the business at the time and he didn’t think to change that up. Kennedy is clearly more aware of this and has the ability to push forth for more equality and so I’d say that it’s good that she tries to. Now, she could certainly go too far one way or another, but for now at least the diversity doesn’t feel like tokenism, nor are we looking at a “white genocide” by any means (I mean, just look at Solo, which seems poised to become its own white-male-led franchise here under Kathleen Kennedy’s rule).

For my own part in all this, I feel like Disney can’t mine the legacy of Star Wars forever. When I first heard that Disney was purchasing the franchise, I was hoping that they would be moving beyond the original trilogy and going forwards or backwards in time. Star Wars is a phenomenon and anchoring yourself to existing success only limits the creative expression you can have sooner or later. At some point, they have to push forward and make it their own thing if they want the series to last (and according to their claims, they plan on making them for the next hundred years at least), a reality which is going to alienate some long-time fans. I feel like The Last Jedi did this successfully, especially after the far-too-safe The Force Awakens. I read an article recently where a Star Wars fan basically agreed, saying that the film would have been fine if only Luke didn’t die at the end: “The most pathetic aspect of all of this is that Luke died because Kathleen Kennedy, JJ Abrams, and Rian Johnson wanted to make way for the new characters. They didn’t want them to be overshadowed. This isn’t what Mark Hamill signed up for. It’s ridiculous. Rey is a fantastic character, but Luke Skywalker defines Star Wars. It won’t be the same without him.” But that’s my point – a time would be coming regardless when Star Wars would be without Luke Skywalker. In a decade’s time, the Skywalker saga might even just be a starting point in the Star Wars franchise. Really, the sooner we cut that tie to the past, the easier it will be to expand Star Wars on to future generations, including those who may not have had heroes to identify with before, and to keep the saga from being stifled. As my home-boy Kylo Ren said, it’s time to let the past die.

*Because apparently angry Star Wars fans put their faith in the tomatometer all of a sudden, and despite obviously not understanding that the tomatometer is an aggregate of how many critics gave it a 6/10 or higher, not an actual score for the film… wait, is the writer of that article equating a 71% tomatometer with a 7/10 for a video game? Because film critics aren’t as awful as video game reviewers and a 7/10 is actually a good score… bloody hell.
**POST-SCRIPT: I feel like Solo is failing in part due to people who were burned by The Last Jedi not showing up, but probably more in the general disinterest in a Han Solo movie, the negative buzz that has been dogging this film, and probably most importantly, the diluting of the Star Wars brand and “event movie” status.

Quick Fix: Be Inspired, You Sheep!

I saw Ready Player One at the movies last night (it was a fun time), but there was one poster in the lobby which really captured my attention:

If you have read my previous posts about the Christian media industry, then you’ll probably guess what caught my eye on this. That big, red declaration at the top lays bare the entire reason this, and any other big Christian movie for that matter, gets made: you, as a Christian, are part of an easy-to-manipulate market demographic who will bring in a strong return on a small investment. It’s no coincidence that the new God is Not Dead film* came out this weekend as well – Christians often make a big stink about how evil Hollywood is, but studios will still throw them a bone because they are a built-in audience that will run on word-of-mouth marketing and, most importantly, they have money at their disposal. It just sickens me how blatantly they’re commodifying faith and how we as a community have turned this into a whole commercial enterprise.

Like, look at those statements. First, gather your church – even a modest church could net you 50+ people, but with mega churches you could have hundreds of people roped into seeing Paul: Apostle of Christ. Again, word-of-mouth marketing. You, as a Christian, are amazing to a studio because they spend way less to make these films and they’re pretty much guaranteed to return a modest profit because of how we pressure each other into seeing these sorts of movies that suck up to Christians living in a bubble.

Second, gather your friends and family – this part sickens me the most. To me, this essentially is saying “Hey, you want to evangelize to your family but don’t know how? Boy, do I have the perfect product for you…” I mean, hell, it’s one thing if you let that sort of thing happen organically, but the fact that you’re trying to sell your film on that notion rubs me the wrong way. Of course, this can also be interpreted as “gather your Christian friends and family and go see this”, but either way this is just another word-of-mouth attempt to get butts in seats.

Finally, come be inspired together… bloody hell, that is so condescending, and yet, probably accurate for the sort of person who would see this film. It’s like the template requires that every Christian movie has to be “inspiring” in one way or another. The Kendrick brothers, for example, have built a career on this concept. Even silly comedies, like Road to Redemption, have to renew your faith and try to proselytize to your unsaved friends who definitely aren’t cringing the entire way through this film you forced them to sit through. It is what it is, I guess, but some variety would certainly go a long way, especially considering that most Christian media isn’t really made for the people outside that bubble anyway. Perhaps that’s why God is Not Dead is not telling you to bring your unsaved friends and family, while Paul: Apostle of Christ is… which actually is making me start to re-evaluate exactly which notion is more disgusting. Ugh. Here’s “S.M.C.” (aka Sunday Mass Consumption) by Project 86 to play us out…

*…I seriously considered putting quotation marks around the word “film” here.

Some Thoughts on the New Tomb Raider Film

It’s no secret that I quite enjoy the two most recent Tomb Raider games and the upcoming third game is probably one of the few video games I’m actually looking forward to this year. Despite this goodwill, I had very low hopes for the new Tomb Raider movie, especially after the first trailer was released. However, my girlfriend and I wanted to catch a movie last weekend and ended up seeing Tomb Raider on a whim. I came away more impressed than I was expecting to (at the very least, it is far better than the Angelina Jolie-led Tomb Raider films), but it makes one huge, fundamental blunder near the mid-point which really screws over the rest of the film. Hell, just thinking about it, Tomb Raider could have been great – dare I say, easily the best video game movie of all time*. This isn’t a review (off-the-cuff, I’d probably give it a 6/10), but more of a lament of what Tomb Raider could have been.

First off, I feel like I should acknowledge that, as expected, Oscar-winner Alicia Vikander does a superb job as Lara Croft. Angelina Jolie was the perfect casting decision for that era of Tomb Raider, but I definitely appreciate this more grounded take on the heroine, and Vikander nails it. She has the physicality and confidence to sell the role, while also knowing when she should be vulnerable as Lara gets swept in over her head (for example, throughout the entire scene involving the plane hanging over a waterfall, the look of terror on Vikander’s face just sells the danger and makes it feel far more real than you would expect). The film also does a good job of making us care for Lara, giving us around 40 very solid minutes of set-up to establish her character, motivations and resourcefulness, while also giving us a pretty badass bicycle chase too.

Honestly, the first hour of Tomb Raider is very solid. In this time, we also get introduced to another compelling character, Lu Ren, whose past seems to be entwined with Lara’s own. There’s a tangible chemistry between the two – not necessarily romantic, but they really light up the screen together, sort of like Lara and Jonah’s partnership in the video games. The villain, Mathias Vogel, could have been very bland, but since he’s played by the underrated Walton Goggins, he is imbued with a sense of desperation and sympathy where you can identify with him. He is definitely a bad guy, but he just wants to see his family again and will do whatever it takes do accomplish that. He makes for a decent foil for Lara and is certainly a serviceable enough villain.

After the first hour, it’s pretty clear that Tomb Raider has all the pieces in place to succeed. Lara’s on the island being chased by bad guys, Lu Ren has been shot and captured, that awesome waterfall-to-plane-to-parachute sequence happens, and then Lara is forced to kill her first human being. She feels awful about it and breaks down… and then sees a hooded figure in the woods watching, she chases them down and the movie never gets its footing back. (Let me reiterate here once again: SPOILER ALERT!!!) In a massive deviation from Lara’s backstory and history in all other portrayals of the character, it turns out that Lord Richard Croft is alive on the island and has been trying to prevent the villains from succeeding since he disappeared.

This is such a blunder for a number of reasons. First and most importantly, it diminishes Lara’s own role in the story in favour of a character who should be, for all practical purposes, a plot point. In most portrayals of Lord Croft, he exists only to provide Lara with a motivation (inspiring her to seek adventure, an emotional investment in her current treasure hunt, an existential emptiness from losing her father in a foundational period of her life, etc). The Tomb Raider film initially follows this pattern, establishing Richard Croft’s strong bond with Lara and he proves to be the crux of her desire to set out on a quest to discover what happened to him. His journal notes drive much of the early plot, but Richard himself is more of a plot point than an actual character – hell, the only reason we care about him at all is because Lara (who we already like quite a bit) cares so much about him. However, when he shows up in earnest, he begins to dominate the plot despite still being just a boring side-character. He doesn’t change at all, doesn’t do much to drive the plot other than an obligatory heroic sacrifice at the end, and basically just takes up screen time from the actual heroine. Michael Phillips’ review hits the nail on the head in this regard: “The Lara Croft reboot Tomb Raider isn’t half bad for an hour. Then there’s another hour. That hour is quite bad. It’s no fun watching your action heroine get shoved, punched and kicked to the sidelines of her own movie, while the menfolk take over and take turns overacting before expiring”.

To make things worse, the twist also ruins other elements of the film which had been working well up until that point. As I said before, the twist comes immediately after Lara’s first kill, which is supposed to be a major emotional trauma for her character. However, by having her encounter Richard within seconds of that this, the gravity of the situation is undercut. As far as the film’s concerned, she gets over it immediately. In fact, it’s bad enough that I wonder if perhaps Richard’s role was expanded in rewrites, its inclusion is that jarring. It also doesn’t help that as soon as Richard shows up, Lu Ren is sidelined for the rest of the movie, doing little more than helping some of the captives on the island to escape. Furthermore, the film has hammered home that Richard should be a dead a number of times before this twist. Richard states that he is likely dead in his recording to Lara, and even Mathias says that he straight-up killed Richard. When it turns out that Richard is still alive, we’re given absolutely no explanation as to how Mathias could have possibly mistaken this. They don’t even have hints of his survival beforehand either, he just shows up out of nowhere, so it’s not like they even attempted any clever foreshadowing to ease us into the idea. Again, it feels like something shoehorned in awkwardly during rewrites.

Furthermore, we can just look at the video game to see how Tomb Raider could have been better. The film actually makes quite a few deviations from the source material which are net positives (particularly the first act set-up in London), and others which are unfortunate but I can understand (condensing the colourful cast of side-characters down into just Lu Ren and Richard). However, I feel like the film made a pretty big mistake by changing the central crux of Lara’s first big adventure: in the film, this is driven by finding Richard Croft, but in the games this revolves around rescuing Lara’s best friend Samantha Nishimura. These are both pretty archetypal adventure movie motivations, but I feel like giving Richard Croft so much prominence was the weaker route to take. For one thing, making your female-led action heroine’s motivation boil down to “daddy issues” is very cliche and boring. Elena Nicolaou puts it well: “with another Tomb Raider movie about Lara Croft and her father, the gulf between the starkly independent video game Lara, and the daddy-pleasing movie Lara, widens again.” Think about how this story places Lara Croft – she is picking up after her father’s work and any agency she has within the plot are just directed at that and at her obsession with her father. The film certainly isn’t misogynist or anti-feminist (hell, it even passes the Bechdel test, if you’re the sort of person who cares about that), but it does undercut itself by making Richard such a prominent figure in a film which is supposed to be all about Lara.

Contrast this with the plot of the game, which (in broad strokes) revolves around rescuing Sam. Lara sets out on this adventure of her own desire and fights to rescue Sam because she cares so much about her. This story puts Lara at the center of everything, where she should be. Furthermore, having a female action hero rescuing her female friend is far less-trodden ground than daddy issues is, and presents far more fertile ground for interesting characterization (if the film followed the game’s plot, Sam actually would get a chance to be more than just a living McGuffin, she gets scenes where she works to escape alongside Lara). You could argue that the removal of supernatural elements from the plot makes the inclusion of Sam unfeasible, but c’mon, you could rewrite it pretty easily – Trinity clearly believes in supernatural powers, so it’s not a stretch to believe that they could mistakenly believe Sam could be the key to unlocking Himiko’s power.

Tomb Raider could have been great. As it is, it’s just decent, and most of its issues can be linked back to Richard Croft’s survival. Here’s hoping that a sequel can correct the issues on display here, but if nothing else, at least the recently announced Shadow of the Tomb Raider should continue to carry on the series’ legacy into the future.

*Instead, that honour continues to be filled by DOA: Dead or Alive. That sounds like a joke, especially considering my love-hate relationship with the games, but seriously, the DOA movie is a legitimately fun film that does pretty much everything with a wink and grin. I’ve been planning on doing a review of it for a long time and one of these days I will need to actually do so, because it’s really that good.

Will Metal Gear “Survive” Without Kojima?

I’ll be honest, I’ve been lazy about updating the blog lately. I’ve got about a half dozen posts half-written, but nothing managed to push through and materialize… until now. What could have possibly pushed me out of my lethargy? Trump? Some theoretical voting structure? Theology?
Nope, Konami and Metal Gear of course.

To open the year 2016, I wrote up a series of lengthy posts reviewing each of the main series games in the Metal Gear franchise. I spent a solid month and a half doing my “research” for those articles, so you know that this franchise means quite a lot to me. However, with series creator Hideo Kojima leaving Konami and the series on rocky terms, I’ve basically come to terms with the idea that the series is effectively dead. As exciting as another Kojima Metal Gear could be, I’m totally fine with 25 years of absolutely rock solid games which are amongst the absolute best in the industry. I’m willing to let the series go, for there to be a concrete end.

Naturally, Konami doesn’t see it that way and are ready to milk the franchise until it’s a decayed husk. We’ve already seen the Fox Engine used to “remake” the series’ best game, Snake Eater, into a freaking Pachinko machine, and now Konami has revealed their first original console entry: Metal Gear Survive… and it’s not doing much to get me back on board.

First of all, the premise sounds like it was thought up by someone who didn’t understand Metal Gear, just thought it was weird, and then ratcheted that weirdness up significantly. The basic idea is that you’re a soldier of Militaire Sans Frontieres who, when Mother Base is destroyed in Ground Zeroes, gets sucked into a freaking portal and now has to fight crystal zombies to get home in 4-player survival co-op. What the feth…?

Well first of all, it has to be said that this is a ballsy as hell move, because I’m pretty sure no one wanted Metal Gear Solid: Operation Raccoon City. As much as some people want to dismiss the portals and zombies in this game as being “typical Metal Gear“, I can’t really get on board that. Sure, there were portals in The Phantom Pain, but they were always a silly gameplay mechanic which was clearly intended to be more of a bit of player convenience rather than something which is meant to be canon, in-game technology. There’s a lot of tongue-in-cheek stuff in Metal Gear, so it can be hard to parse exactly what is real or not, but the portals never struck me for even a second as a thing which is real in its world. Plus, these elements were always on the edges of the game, not the central conceit of the game. Sure, we had to fight “zombie-like” enemies during a handful of boss battles in The Phantom Pain, but I can’t imagine a whole game with them. Again, it feels like someone saw these weird elements in other games in the series and thought that they were central to the experience, rather than in-jokes on the fringes.

I can’t help but feel like Konami is just chasing trends with the entire concept of the game. Open world 4 player co-op is clearly a “desired feature” these days, with games like Ghost Recon: Wildlands really pushing that as “the future” (although Wildlands actually looks like it will be very fun). Furthermore, zombie enemies and survival elements are the game’s other 2 big features, which are 2 of the most oversaturated buzzwords in all of gaming these days. What about this game is supposed to be selling it to me? Aside from the bonkers premise, this game just looks generic and boring, with its only potential selling point being the Metal Gear name.

Making the game even less interesting for someone like me, is there going to be any sort of story to this? And even if there is, is it going to transcend the usual, generic video game zombie survival tropes? Metal Gear is renowned for their rich (and usually insane) stories. Even The Phantom Pain, which was arguably the weakest narrative in the main series, had some pretty fascinating themes at its core – enough so that I somehow managed to spend more time dissecting it than I did for any other game in the franchise. Based on what we see here (4 nameless nobodies killing zombies), I have a hard time picturing anything other than the most shallow story. It’s not exactly the incredible Ground Zeroes reveal trailer, now is it?

I’m not pissed off about this game – like I said in the intro, the Metal Gear franchise is dead as far as I’m concerned, and with the very clear split between pre- and post-Kojima exit, this game is hardly going to ruin its legacy. It doesn’t even look terrible, but there’s absolutely nothing about this trailer that gets me excited in the slightest. Konami is just doing a poor job of trying to win us back after the shit they dragged their fans through. If they want to win us back, this wasn’t the way to do it. Do you know how they could get us back in good graces? Well first of all, finish Chapter 51 of The Phantom Pain and then release it as free DLC. It was already partially completed, so that is not going to be a ton of work, actually finishing the game will boost its legacy and earn you some major goodwill. Then, to ratchet up the workload a bit, take that Snake Eater pachinko machine and actually announce that you’re remaking the game in the Fox Engine for consoles. This gives you a template to work off of and, if you can pull it off, prove that you can make a solid Metal Gear game without Kojima’s oversight. After that, maybe do an original set-story. Hell, Survive might even work at that point if you’ve earned enough goodwill to do your own thing. After that, if you’ve proven that Metal Gear is in good hands, then you could probably get away with Metal Gear Solid 6 and beyond.

That’s really the crux of the issue with Survive though – we straight up do not trust Konami to deliver a worthy experience. The game looks generic already, but I can’t trust that Konami won’t screw it up fundamentally either. You can certainly continue Metal Gear without Kojima, but Konami is going to have to earn our goodwill through blood, sweat and many, many tears.

Conjuring Your Perception

So recently I have been rocking out to “Termination” by Book of Black Earth on a pretty regular basis. I think my favourite part of the song though is the last minute or so, which closes with a rather intriguing sample from an interview panel featuring a Christian and a Satanist. As you would probably expect from this sort of setup, the Christian interviewee gets trounced in the debate:

Christian Dude: “To suggest that you can create your own reality, my goodness, that’s what they did in Tiananmen Square. That’s what they did in Germany in 1933. […] These are examples of people who created their own reality.”
Satanist Dude: “Everyone creates their own reality, the thing is, you speak for a consensus of reality that is acceptable. We speak for one which, at this point in history, is not acceptable.”
Christian Dude: “Oh, so it’s a question of who manipulates the media, who has the most money to put their reality forth? But would you pardon me for saying that I find the world where your ability to conjure your own reality that you perceive as being a very frightening world for people like me. Because you see, I am guided by some codified rules that tell me what is right and wrong. In your world, I’m not so sure I’d feel very safe.”
Satanist Dude: “Well that’s your problem. […] In the Satanic world of the future, Christian churches will be allowed to continue, because they pose no threats to us. We don’t need Christianity, Christianity needs us.”*

The Christian interviewee’s obliviousness to the fact that everyone is conjuring their own reality to at least some degree is just the first of many events that have occurred to me recently which have gotten me thinking about perception and reality. As the old saying goes, “seeing is believing”, but it seems pretty clear that our perception is not necessarily truth. Maybe this is a pretty obvious statement when you really think about it, but it seems like many people just aren’t confronted face-first with this idea, even though it plays a major role in much of human conflict (both on the large and small scale).

For example, one of my brothers didn’t realize he was partially colour-blind until about a year ago when somebody asked him to grab them a flower with a specific shade of blue. When he wasn’t able to locate these flowers, the person realized that my brother is actually unable to see this shade of blue, and that it actually appears purple to him. As far as he knew, the flowers were always purple and really, within his perception of the world, they still are – he’s just aware that other people see it differently now. “The Dress” was a similar case of this on a larger scale, with a large portion of the “controversy” it created coming down to people realizing en masse that not everyone sees the world the same way that you do (and then trying to force that viewpoint on everyone else, naturally).

Hell, even animals perceive the world differently than we do, with some being capable of seeing in different spectra – a yellow flower may be lit up with neon signals for insects, or your brand new car has some sort of unseen signal which tells all the pigeons in the area to defecate on it constantly (okay, maybe I’m joking about that last one). Bloodhounds’ sense of smell is so acute that they can essentially smell into the past at lengths of time stretching as far back as 300 hours.** We need to take into account that the world we see is just a small part which humans are only capable of picking up on.

Left: what you see. Right: what a bee would see.

One of the scientific methods that can measure differences in perception is through the “clock test”, which is used to determine the severity of neuro-degenerative diseases, such as Alzheimers and Parkinson’s disease. You might be familiar with the idea if you watched the first season of Hannibal. Basically, the test requires the subject to draw a clock – simple, right? Well the results can be pretty surprising as patients with neurodegenerative diseases draw their clocks lopsided, squeezed into half of the face or even just as a series of unintelligible squiggles. As far as they know, they’re just drawing a normal clock, but to the rest of us their drawing appears far different than how they perceive it. Such imbalances can be chemical as well as physical. A similar idea went into that viral website of the man who took dozens of different drugs and drew a self-portrait for each one. This little experiment, while not exactly scientific, showed how chemical changes in the brain can wildly affect how a person sees the world.

In addition to my taste in black death metal, another occurrence which has gotten me thinking about perception is that I have recently finished reading John Keel’s The Mothman Prophecies. The book was significantly more out-there than I was expecting – I was just looking for first-hand accounts of the Mothman legend, what I got was lots of theorizing about extra-dimensional entities and accounts of people who were contacted by aliens. It was incredibly strange and unbelievable, with a large percentage of my reading time being dedicated to trying to figure out what the hell was up with John Keel. There’s really only a few ways you can attempt to rationalize the claims in The Mothman Prophecies: call Keel a compulsive liar (which I don’t really think is the case) and just dismiss it all outright, take his claims at face value (mischievous extra-dimensional beings are totally real I guess), or try to figure out what sort of skewed perception he has which is putting him at such great odds with rational society. This is harder to parse than you’d expect, since he has a very level-headed, analytical personality and is careful to note that he almost always has some sort of witnesses to his first-hand experiences. It’s almost convincing… until you step back for a second and remember that all his claims of extraterrestrial contact and shifty conspiracies are completely unsubstantiated in our modern world, and especially with the modern proliferation of cellular technology. Did he have schizophrenia or some sort of mental illness? Were his contactees suffering mass hysteria? Was every Ufologist on PCP in the 70s? I honestly have no idea, but the conviction with which Keel lays his unbelievable case forward is one of the more extreme examples I’ve experienced of how irreconcilable perception can be between two people.

This disconnect between perception and reality has repercussions on religion as well. Christianity (along with many other religions) likes to claim a monopoly on the singular truth of the world – in fact, “The Truth” is a bit of a dog-whistle term within Christian culture. However, if even a mentally-sound person isn’t able to perceive the world quite the same as anyone else (not to mention the countless individuals with physical impairments), just how concrete can we consider The Truth to be? In regards to sin and punishment, Christianity likes to assume that everyone is on an equal footing, but the “reality” of the world shows that this is clearly not the case. What about the woman who insured with my company who suffered a traumatic brain injury which drove her to commit suicide? Is she responsible for the actions of a clearly damaged brain? Or what about the man in my grandmother’s retirement home who fell off a roof and hit his head, eliminating the man’s entire personality and mental acuity in the process? When you are essentially transformed into an invalid, can you even be held accountable anymore? I’ll be honest, these sorts of questions trouble me quite a bit, and if we’re going to insist that we have a just God, it pushes me closer and closer to a universalist perspective.

Naturally, this wouldn’t be an IC2S post without some sort of ideological commentary, and as you can expect, it plays a part in perception as well. Ideology acts as a sort of cognitive filter, whereas a person’s physical limitations (mental illness, colour blindness, etc) represent a more fundamental structural base. As I have discussed on a number of occasions on the blog, ideology becomes a framework through which we understand the world. This is how we get unintelligible people like Matt Walsh or people who believe Lego Wheelchairs are a slippery slope into publicly accepting wolfkin. And yes, this is how someone like me ends up writing a ton of blog posts about feminism and social justice.

So we’ve established that everyone only sees an objective perception of the world and not “the truth” – what do we do with this knowledge? Well ultimately that’s for you to decide, but I have a few recommendations. Be aware that other people may feel differently from you and treat them with due respect. Be open to other peoples’ ideas. You don’t necessarily have to accept their views, but don’t dismiss them outright. This is the basis of tolerance and an enriched life. Also, be aware that if someone is peddling a monopoly on “the truth”, they’re probably full of shit.

Oh, but be sure to read I Choose to Stand religiously, because I’m always right.

Only throwing this in here because I know I’m going to have to explain that was a joke eventually…

*Obviously this last statement is pretty much bullshit. Satanism is a counter-cultural movement, but if it suddenly became the dominant religion then it would begin consolidating power just like every other popular movement in history.
**In doing some of the research on Bloodhounds, I came across this stinker from the always-entertaining Answers in Genesis. In it, they state that the Bloodhound’s nose is so amazing that it could only have been created by God. However, this is ignoring the fact that an evolutionist would not claim that the Bloodhound came about by accident – if we accept that dogs are descended from domesticated wolves, then the Bloodhound would have been designed through successive breeding. Is it that difficult to picture the best trackers amongst the wolf-dogs being bred together to produce an uber-tracker? Of course, this is AIG and they aren’t exactly known for their amazing debating skills.

Quick Fix: Meme-o Kylo Ren

This probably shouldn’t be a super controversial statement, but I rather like Kylo Ren. In my mind, he’s the Star Wars equivalent of John Maguire – a very confused kid who gets caught up with the wrong people because he never had any proper guidance and then, before he can really realize it, he’s in a terrorist organization. This is a rather fascinating, timely and even untraditionally tragic characterization to give to a villain, one with plenty of amazing opportunity to either make him double-down on the villainy and become something truly monstrous or (and I’m hoping that this is what happens in Episode 8) have him begin to mature and realize that “holy shit, what am I doing with my life?” and attempt to make amends.

Naturally, with that sort of setup, the whole conversation about Kylo Ren has devolved into “emo”, angsty, whiner kid. This wasn’t the case immediately after release, but as soon as Emo Kylo Ren occurred, suddenly it was his defining character trait and people began harping on it. I’m gonna be honest, I’ve seen The Force Awakens four times now and I don’t really get where this is coming from. He only ever angsts once in the whole film, and that’s when he gets confronted by his father (who he doesn’t particularly like). Oh, and he breaks stuff twice, but is that really enough for people to label him as “whiny”? If nothing else, he is considerably less whiny than Anakin was in the prequels, and infinitely less insufferable and more understandable even when he is angsting.

There’s got to be some sort of word for this, where the public conversation ends up colouring the perception of a character. It’s sort of like a cognitive version of Flanderization; Memefication might be the most accurate term for it at the moment. We saw the same sort of thing happen last year with Jurassic World, an incredibly flawed movie which people couldn’t legitimately criticize without wasting all their time on Claire’s heels. I didn’t notice or give a shit about the heels while watching the film, they’re really inconsequential and hardly that unusual in these sorts of silly action movies. However, that’s what the conversation gravitated towards, so by God we’re going to beat this meme into the ground.

This seems to be something that’s only getting more prevalent due to the Internet allowing petty little complaints or skewed perceptions to echo throughout popular culture. That’s not to say that it didn’t exist before that though – arguably the absolute best example is Batman & Robin, since every time it gets brought up someone will go “oh yeah, that one is terrible, I mean they put nipples on Batman!”, as if that alone is some sort of signifier for why the movie was awful (that’s putting aside the actual problems of poor/overly-hammy performances, crass self-commercialization, bonkers directing, etc which make Batnipples look cute in comparison). Obviously this is not something super important in and of itself, but it is something worth paying attention to as you can perceptibly see how the conversation about a piece of media changes as the memes solidify.

…and to end on a completely unrelated topic, check out my badass Kylo Ren cosplay!

Ladies.

#OscarsSoWhite: Why We Need to Learn to Pick Our Battles

If you’ve read even a couple of my posts on this blog, then you’re probably aware that I’m a staunchly left-leaning “SJW”-type person. However, with that in mind, I am absolutely sick of the “#OscarsSoWhite” controversy which has been dominating the news cycle for the last week. Initially I was fine with it – it is certainly odd that we haven’t had a non-white acting nominee in 2 straight years now, which is a situation which is certainly ripe for discussion. However, my problem is that the prevailing discussion soon turned towards the Academy itself being racist by not choosing any black actors, which is really straining things as far as I’m concerned. Thankfully, Mark Gollom posted this very good article on CBC which covers all of the things I have been pointing out since this story first broke. In light of this, I think it’s finally time for me to throw in my hat as well on this story.

First of all, it has to be said that the real “objective” importance of the Oscars is ridiculously overstated. It is certainly the most visible stage for film appraisal, but not winning or getting nominated is only really important for the financial incentives and exposure it provides. The “best” movies or actors in a given year is an incredibly subjective question, and I’m certain that the average moviegoer’s list would look absolutely nothing like what the Academy comes up with most years. The fact that Mad Max: Fury Road made the shortlist this year is nothing short of a minor miracle, as it doesn’t fit the “Oscar-bait” mold which most nominees must adhere to in order to stand a chance.

Furthermore, many deserving actors get snubbed every year and it always causes some kind of backlash. Will Smith and Michael B Jordan didn’t really have a lot of buzz going their way, especially in comparison to the actors who did make the extremely-limited slate. Furthermore, Idris Elba was never going to get nominated, and that is down to film-making politics – Beasts of No Nation is breaking the “established rules” of film distribution, so like TRON‘s visual effects snub, it was never going to be recognized by the Academy. Compared to last year, these aren’t shocking at all, unlike the lack of major recognition for Selma, which left me absolutely flabbergasted, especially considering that it had some of the most positive buzz going into the awards (not to mention that most of the Oscar-bait from that year totally floundered).

#OscarsSoWhite activists need to start looking at the bigger picture if they want to solve this issue. They can start by directing their criticisms at Hollywood’s movie studios, which is where I would argue this whole Oscars racism issue stems from. Think about it – we have a severe lack of non-white actors because Hollywood studios think that there will be financial repercussions if they cast a minority in any major roles. This isn’t some sort of conspiracy, it’s just an attitude which has created some major inequality throughout the entire industry. At this point, it’s so obvious that it is basically a no-brainer. From not casting black actors in lead roles because “foreign people are racist and it’ll affect our bottom-line”, to the disgustingly frequent practice of white-washing characters because studios refuse to finance a movie without a bankable cast. Furthermore, it is believed that Selma was overlooked, not because of Academy racism and favouritism, but because of a lack of promotion:

Selma’s studio, Paramount, had mailed free DVD screeners to Oscar voters — but not to guild voters. Which raises the possibility that, with Selma having opened so late in the season, maybe not enough voters have seen it yet.”

This is just another look behind the curtain at the subjective nature of the Oscars. How the heck did Paramount not think that Selma was a legitimate Best Picture contender?

The final big issue here is that Will Smith and Michael B Jordan’s “snubbed” performances are in the Best Actor category, which is widely regarded as being one of the most competitive categories in the entire awards ceremony. Due to traditional wisdom in Hollywood favouring male leads, there are basically always going to be tons of Best Actor candidates. Furthermore, with Hollywood preferring white male leads in general, we end up with less bankable non-white actors, meaning that it’s significantly harder for an actor to get to the status of being competitive enough to actually stand a chance of getting a Best Actor nomination. In general, this sort of systemic favouritism of white males not only screws minorities throughout their entire careers, but it also is a prime factor for why women have a harder time making it in Hollywood as well.

In general, I think that #OscarsSoWhite is on the right track – there is certainly some very obvious cases of systemic racism within the film industry. However, by directing their efforts at the Academy, activists are missing out on the real root of the problem. We need to see studios and agents more willing to take risks on non-white actors, more diverse screenplays and casting, and more of a concerted effort to actually tell the stories of other people. Furthermore, we as the public need to continue to support films which do try to take these sorts of risks – Hollywood might finally be starting to understand, but it is going to take a very long time before a strong stable of talent is fostered instead of getting passed over.

Unfortunately, due to the current public discourse, all people are going to remember of this incident was that black people were playing the “race card” again to try to get ahead, even though there were legitimate issues to discuss. This is why I’m always telling us SJW-types to “pick your battles” intelligently, because the causes that we choose to fight for are arguably just as important as the actual messages in terms of public perception. If we want more people to sympathize with our causes, then they need to realize that what we’re saying is correct, rather than give them some dumbed-down talking point that any troglodite can disprove.

Circular Logic (aka, Let’s Blame the Feminists for Gaming Sexism)

So recently my morning started off in fantastic fashion as one of my friends on Facebook shared a forum post by Merlynn132 which blamed feminists for the issues with female representation in video games (click on the picture for the full-sized image):

Now admittedly, I actually found this guy’s points to be quite interesting at first glance and there may actually be some kernels of wisdom in here. However, the more I thought about the points that he was actually making, the more I realized that his argument is fundamentally flawed and falls apart under just a little scrutiny. So you know what time it is then, good reader: it’s time for yet another I Choose to Stand feminism post!

One big disclaimer before we move on though. I get the distinct feeling that Merlyn132 is directing some of these criticism specifically towards Anita Sarkeesian, but unfortunately its context has been removed to make it “shareable”. Admittedly, I haven’t looked into Sarkeesian’s criticisms myself, although I have found some of her examples to be at least somewhat suspect. If this post is intended to be a direct response to specific criticisms that Sarkeesian has made, then that’s fair enough (I would still disagree with its ultimate conclusion, but I could at least get behind some of its points). However, the tone and body of the post is written in such a way that it ends up being directed at feminism in general, which makes it fair game for a general response as far as I’m concerned. The lack of overall context for the post is unfortunate, so be sure to keep that in mind as the reality of the original post may somehow be shifted if we could see the whole conversation it was a part of.

As usual with this kind of criticism, Merlynn132’s first problem seems to be a lack of understanding of what feminists are actually campaigning for. His critique opens up with a statement that female characters aren’t allowed to have negative traits or feminists will cry out “sexism”. This could actually be the case with Sarkeesian based on some of the examples that I have heard her use for Feminist Frequency, but even that could be a misunderstanding of her intent when using these examples. As I have written previously, these examples are likely not intended to be blanket moratoriums, but rather ways to make writers make more deliberate choices when they write characters and to avoid lazy stereotypes (such as objectification, sexual violence for shock value or the desire to “fridge” a female character to give the male lead a motivation). An example of this in action would be the Tomb Raider games. Critics (not just including feminists) complained for a long time about how ridiculous Lara Croft’s boobs were, for good reason. However, they also praised Lara Croft for being a great character, in spite of the game constantly sexualizing her. Consequently, when Crystal Dynamics rebooted the Tomb Raider series, their much more realistically-proportioned Lara Croft was praised as she was still a very interesting character with a much less garish visual design to go along with it. Despite what Merlynn132 would suggest, this actually earned Crystal Dynamics two separate purchases of the game from me (not to mention that I’m eagerly anticipating the end of the Xbox One’s exclusivity deal on Rise of the Tomb Raider, whereas before I wouldn’t have even looked twice at a Tomb Raider game). All of this is comes down to Crystal Dynamics deciding to listen to their critics and making a better product for it.

Let’s tackle Merlynn132’s assertion directly though, that women can’t have a negative trait or it will be deemed sexism. Merlynn132’s own examples are less-interested in physical traits and more in reference to their character, so we’ll leave objectification out of this. I’ll address his second example first because it is just flat out wrong. He claims that women aren’t allowed to be mentally unhinged as they walk across a hellish battlefield, but this is just not true. Lara Croft in the Tomb Raider reboot is made far more interesting as she feels remorse as she is forced to kill for the first time (although the gameplay-narrative dissonance in this aspect is annoying admittedly). I also just replayed Metal Gear Solid for my upcoming retrospective series, and found Meryl Silverburgh’s admission that killing for the first time made her not want to be a soldier anymore to be a fantastic character moment. If anything, I find it offensive that more men aren’t given this sort of treatment, as most big shooters just force you to stupidly mow down hundreds of enemies like a psychopath (with the Uncharted series being one of the most egregious offenders in this regard).

The first example that Merlynn132 gives is that men are allowed to be lecherous drunks, but women are not, because “sexism”. “Sexualizing women and what all” as he puts it. This is an example that I can actually see possibly happening, but the context of the character is probably the most important part in whether it will be accepted or not. Does her character start and stop at “lecherous drunk”, or does she have some actual depth? Are they a main character? Or are they background dressing that exists just to give the player something to ogle at? Such considerations make all the difference in this sort of situation, as there is no quick-and-easy answer. It’s also worth pointing out that there’s a contextual difference as well, since men are rarely sexualized in video games whereas women are quite frequently. Since it’s so prevalent for women to be reduced to sex objects, it can come across as very lazy if you put in a lecherous drunk background character unless you’re being very deliberate when doing so. Think of it this way: if I made a white character who loves watermelon and picks cotton, it would be fine. However, if that character was instead black, it would obviously be ridiculously offensive. This is because meanings change based on the contexts that they are placed within, so you have to be aware when you’re falling into a stereotype and, if you are aware, you have to have good reason for doing so.

Merlynn132’s third example revolves around a theoretical situation where Guybrush Threepwood is replaced with a female protagonist in Escape From Monkey Island. He is convinced that “Galwood” would never be allowed because she would be a cowardly, weak and socially awkward character hated by everyone around her. Personally, I’m not entirely convinced that this would cause a feminist uproar or even be considered sexist for that matter (depending on how the game handles these elements in a female context, as I said before). For one thing, this sort of character actually sounds rather interesting and would fit into the very different sort of characterization which feminist critics have been asking for for ages. I can’t be the only one who thinks that this description fits Amanda Ripley, the extremely well-received heroine of Alien: Isolation, right? Ripley is a strong, positive female character, not because she is a Markus Fenix-style meathead, but rather because she is absolutely terrified, avoids confrontation as much as possible and just tries to stay alive by being resourceful.

Secondly, Escape From Monkey Island was just a poor example for Merlynn132 to use for this argument. The main thrust of Merlynn132’s overall argument is that feminists are actually being sexist, and by being sexist they are making female-led games economically unviable. Using the Monkey Island games to support this idea is very strange to me as they are hardly a mega-selling franchise. In fact, the Monkey Island games have far more in common with the modern day indie-game scene where female-led games are far more common and interesting than in the AAA blockbuster space. I can’t even remember the last time that we had a proper adventure game, although Quantic Dream and Telltale-style narrative adventures seem to be the closest analogue… and what do you know, The Walking Dead, Game of Thrones, Beyond: Two Souls and Until Dawn all tend to have pretty solid, flawed and interesting female characters without causing a feminist uproar.

The third, and probably most ridiculous, aspect of the argument is in regards to Merlynn132’s conclusion. Basically, they believe that feminists force female characters into a very specific mold, which makes female characters boring, which doesn’t sell, which is why we don’t have female characters leading our games. This is just so obviously bullshit that I shouldn’t really have to explain why… but will, naturally. The games market would be boring if there were more female-led games? Seriously? The market has ALWAYS been dominated by male characters, many of whom are the exact same macho-fantasy repackaged over and over again (Contra, every Call of Duty ever, Gears of War, Booker in Bioshock Infinite as the generic/requisite action game hero, etc). Despite featuring the same stereotypical leads over and over again, they still continue to sell and are often some of the highest-selling games of the year. It’s not feminists’ fault that female-led games are in the minority, it’s because publishers believe that their teenage male target demographic won’t play unless they offer them a male fantasy.

Just to look into this claim a little further, I decided to check the list of best selling video games of all time. I was actually surprised to discover that most of these games feature no distinct characters at all, either being 100% gameplay-based (Tetris) or 100% player determinant (Minecraft). Only three franchises dominate the list. Mario has the most entries, with 8 games selling over 15 million copies each. I think you’d be hard pressed to say that Mario has a personality that is anything other than boring, not to mention that the franchise formulas of his various franchises have been nearly the exact same for well over 20 years now. Call of Duty comes in second with 7 games selling over 15 million copies. The franchise is notorious for featuring paper-thin characters, iterating very lightly from game-to-game and for its macho-fantasy, male-dominated plots. While I, along with many others, would definitely argue that this franchise has gotten extremely tired in the last few years, the fact that the series still continues to sell is proof enough to me that the claim that “boring” female characters are the reason why they don’t get any representation is bullshit. The third highest-selling franchise is Grand Theft Auto with 5 games, and it’s a bit of an oddity since these games actually are known for their interesting characters and writing. However, I have a strong feeling that this is not the main reason why these games have had so much success, but rather that their core gameplay is extremely appealing. If this is truly the case, then the picture that these three franchises and the characterless mega-sellers paints for me is that characters are not a major factor in determining the success of a game, but rather fun gameplay. As a result, whether or not a “feminist conspiracy” caused female characters to end up being a bunch of bland copies, it shouldn’t matter because we already have a bunch of bland male copies running around and raking in the cash. Of course, if the actual argument being made is that “real gamers” don’t want to buy games with female protagonists, then at least be honest…

As I said in the opening paragraphs, I don’t really know the exact circumstances that prompted Merlynn132’s original post, but I kind of wish that I could understand where his perspective is drawn from. Is he directly responding to arguments made my Sarkeesian? As I have hopefully shown, his arguments will still end up being incorrect in the end, but if Sarkeesian’s arguments are just as flawed then that might make a difference in the way that this is all handled. Or perhaps Merlynn132 just misunderstands the whole point of feminism, having equated feminism with the opinions of its more extreme or unlearned factions, or worse, with the gigantic strawman feminist which is so often evoked in these sorts of rebuttals. In all honesty though, I’m glad that I came across this post. While I think that the overall argument is extremely flawed, it is quite interesting and is a good reminder that feminists could actually hurt their own cause sometimes with their critiques. I hope that Merlynn132 is open to this sort of critique, as I think that both sides in this debate could learn things from one another and hopefully come to a point where we can understand one another.

Review Misuse

Critical reviews are an endless source of discussion in popular culture. On the one hand, they offer a useful tool to sort through content and get a general idea of whether the product will appeal to you. On the other hand though, people often bristle at review scores and find themselves in a sharp divide between critical opinion and public perception. TotalBiscuit recently put out a pretty good video highlighting the disconnect between reviewers and the general public after the latest debacle regarding review scores of the Mad Max video game. In case you don’t feel like watching/listening to a 40 minute video, TotalBiscuit basically says that reviewers and the public have differing opinions on what constitutes value, that the public tends to value familiarity over innovation and that the public puts too much stock into review scores rather than the content of reviews themselves. While I liked the video, I think that TotalBiscuit waffled a little too much and didn’t really dig hard enough into the issues at hand for my tastes.

First off, I will agree 100% that people (particularly video gamers in my experience) put way too much emphasis into review scores. This is generally where the most ridiculous controversies spring from, such as the numerous occasions where reviewers have received death threats for giving games a glowing 9/10 review. This is due in part to some members of the gaming media’s really poorly skewed scoring system, which has messed with gamers’ expectations of what score a game should receive. I can’t be the only one who has noticed that many video game reviewers tend to score games very “softly”, giving almost every major release an 8 or a 9, with one or two huge releases typically getting 10s. For many gamers, this has created the expectation that games scoring lower than a 8 are unacceptable, even though the scale itself has been incredibly devalued and uninformative (and even then, they have a hard time accepting an 8 for a hyped, triple-A release).

In spite of its problems, I actually rather like the 10-point review scale (or its various gradients, such as the 100-point scale). As a bit of a stats geek, I like the idea of being able to quantify my feelings towards a piece of media through a simple system like this. This is the whole reason that I signed up for an IMDb account more than a decade ago and have been tracking every movie I’ve seen ever since. Obviously it’s still not perfect – “so bad they’re good” movies such as Troll 2 get a low rating for quality but I find them endlessly enjoyable. Other movies just may be super generic or very flawed, but I like them quite a bit anyway (such as Howling V).

That said, I don’t find websites like Metacritic to be very helpful*. Metacritic prioritizes review scores over the content of the reviews themselves, effectively making anything but that final score worthless. This also becomes problematic when different reviewers use differing review scales – since many game reviewers are “soft” these days, the few that actually do use the full spectrum of the 10-point scale can knock a game’s Metacritic score down and cause an uproar. This becomes even more distressing though, because publishers have been known to hand out bonuses to developers for hitting score-thresholds on Metacritic. How about this publishers: if you want the game to hit a score-threshold on Metacritic, then maybe give your developers more time to polish the game and don’t hold them to a hard-and-fast release deadline? Or worse, what are the odds that the desire for high review scores and sales stifles creativity by stifling innovation?

Another element that I thought that TotalBiscuit missed the mark on was the disconnect between critics and the public. He was acting like he thought critics were on a totally different wavelength from the rest of us. Personally, I think this stems from a misunderstanding of the purpose of critics. In essence, a critic is someone who has studied, and consumes, a lot of media and therefore has an informed opinion on whether individual media is worth consuming, which they pass on to the public as a form of service. Having seen a wider variety of good and bad content than most consumers, a critic tends to be better able to judge the quality of a piece of art. That said, it must always be remembered that a critic is just a professional giver of opinions – even the best critic will find themselves at odds with other critics and/or the public at times and it isn’t unheard of for peoples’ opinions to change over time. The critic’s own preferences can also affect the review process – it’s pretty common for horror movies to get mixed to negative reviews, even if they’re well-regarded amongst fans of the genre.

The disconnect comes from a couple elements of the differences between critics and consumers. Many consumers will have a very limited scope of the media – they may only watch summer blockbusters, or only play first person shooters, or not have a lot of interest in the finer points of a genre outside of whether they enjoyed it or not. As a result, reviews might not even be that big a factor in their purchase, but rather a badge of pride that something they like is considered “good”. These will often be the consumers most vocally hostile towards critics as, from their perspective, critics are held in high regard but do not line up with their understanding of media. This is related to arguably my favourite post on this blog, Translating Ideology, where I explored the gulfs that form between people with different world views. It’s a strange dichotomy – they may personally dislike critics for disagreeing with their perspectives, but still hold their opinions as authoritative and somehow able to diminish their media. Consumers in this mindset need to keep into perspective that, in the end, critics are just putting out their opinions.

Perhaps this prods at a deeper area of resentment though – the old hatred of “snobby intellectuals” versus the uneducated “everyman” who knows what is actually good and what isn’t (this is what Conservapedia would refer to as “the best of the public”, and you know it has to be great if Conservapedia endorses it…). I wouldn’t be surprised if there is an element of this in complaints about snobby critics, where the consumer is literally too unlearned on the subject to understand the critic’s perspective. Bear in mind that this isn’t to say that the consumer is wrong to enjoy whatever media they want to, but it is worth understanding that the divergence between critics and consumers comes down to a wide variety of personal experiences, not simply because “critics like innovation, consumers like what’s familiar” as TotalBiscuit boils it down to.

Wrapping things up, I think that we need to keep a few things about reviews in mind in the future. First of all, don’t put all your faith in review scores, but be sure to read the full reviews to see if you agree with their analysis. Secondly, understand that a “low” review score can still be great – I really enjoyed Lollipop Chainsaw and Ninja Gaiden 3: Razor’s Edge, both relatively low-scoring games which I feel deserved their lower score for technical/design reasons, but which were still well worth playing. I myself gave Alien Isolation a 6/10 on this blog, but enjoyed it for the most part and would recommend trying it. Lastly, keep in mind that the opinion of a critic is just that – an opinion. If you have different experiences than they do, then you may disagree and that’s totally fine. Don’t let it diminish your own feelings towards a piece of media.

*That said, I actually quite like Rotten Tomatoes’ system. Instead of just averaging the differing scales of a handful of critics, Rotten Tomatoes measures from the number of critics who “liked” and “disliked” the movie and then gives it a “fresh” rating if more than 60% of critics liked it. It’s a much better aggregate system in my opinion and tends to be my personal source for information on a movie’s reception.

Quick Fix: James Bond Will Return…

Way back in my very first post on this blog, I wrote up a short article about how Skyfall killed the “James Bond is a code name” fan theory and basically destroyed any chance of seeing Idris Elba as Bond without breaking with the newly established canon. However, with the Spectre trailer releasing yesterday, it seems like an appropriate time for me to lay down the speculation I have had to legitimize both sides of this argument and make way for far more inclusivity in the Bond franchise from here onward.

Since they very rarely brought up any sense of continuity, the previous James Bond films were able to get away with their changing actors and tones with little suspension of disbelief required. This is where the code name theory came from – each “James Bond” was simply filling in a code name when they were promoted to the position of 007. This theory made a lot of sense and, up until Skyfall, it looked like the most reasonable way to explain why we could have the same M in the Brosnan era and the “origin story” Casino Royale. However, Skyfall unexpectedly grounded the current 007 in a very specific place and time and established pretty conclusively that this Bond actually is named “James Bond”. It’s pretty well known that Daniel Craig is contracted for 1 more James Bond film after Spectre, but after that whoever follows up him is going to have to figure out some way to keep the narrative intact (while simultaneously having some pretty big shoes to fill in). However, I think that there is a perfect solution that should be pretty easy to incorporate into Bond 25 which will make the series so much more interesting in the future.

If I was in charge of writing Bond 25, I would have the film end with Craig-era Bond dying. Yes, for real, especially because this is a fate that has been foreshadowed throughout his tenure, and would fit his arc pretty well (or, if we can’t have him die, then at least have him fake it for good). As a result, M declares that from this point forward, all agents with the 007 rank will be known by the code name “James Bond”, in honour of their greatest fallen agent. It could even end with the next James Bond being introduced if they have them cast by then, similar to what they did with Ralph Fiennes’ M.

This proposed ending would be perfect for a number of reasons. First of all, it would shake up the series quite a bit and probably break the Internet if they kept it secret. Secondly, it would keep the character development that has been built up throughout the Craig era intact, while also paving the way for future James Bond films to do something different. Thirdly, making the code name theory official opens up the Bond series to so many possibilities. There have been rumblings about casting Idris Elba as Craig’s follow-up for years, and serious discussions have been brought forth even within Sony Pictures. Having Bond’s character rooted in a very specific person kind of ruins this possibility, and you know that if they went forward with it then there’d be lots of asshats saying that Bond is white and therefore can’t be played by a black man. However, if this development went forward and the code name theory became canon, then I imagine that significantly more people would be accepting of non-traditional Bond portrayals. Suddenly, it wouldn’t feel out of character for the new Bond to be non-white, or asexual, or less serious… hell, we might even see a female Bond someday if this were implemented. The possibilities are endless, and I’m going to be absolutely grieved if EON productions don’t go forward with this proposed ending. It just seems to perfect to me and sets up Bond’s future to go forward indefinitely.

Quick Fix: Don’t Panic

I can be pretty negative around here at times. Cynicism seems to be the rule of the day in politics (“the nation is losing its founding values!!!”), religion (“Armageddon is coming!”), science (climate change) and media (the obsession with apocalypse scenarios). However, I think it’s worth remembering that, in spite of all the cynicism and worry that people spout, we might be living in the best, safest and most exciting period of human history up until now.

Think about it for just a moment. Your odds of dying a violent death are miniscule, and most of us can be expected to live happy and healthy into our 70s. Infant mortality is exceedingly rare. We understand the concept of cleanliness and have eradicated a number of formerly lethal diseases. Worldwide hunger has dropped (although we still have work to do if we want to eradicate it). We have realized that our actions affect the environment and are working to minimize that impact. The world is truly connected. We’re able to empathize with those unlike us. Minorities are finally getting equal rights. Education is on a sharp incline. We understand the workings of the universe and our place in it far better. When you step back and look at all these things, it makes our cynicism about the world going to hell in a hand basket look rather foolish, doesn’t it?

So what’s with all the negativity these days if things are actually as good as they’ve ever been? I think you can actually liken it to the rise and fall of grunge and nu-metal in the 90s and early 2000s. There’s a pretty compelling theory that these musical genres became popular in the post-Soviet era because they offered an outlet for angst when America and other Western nations were at a point of prosperity and felt practically invincible. However, when 9/11 happened and completely shook our society, suddenly we found ourselves with real problems that made our former angst outlets look childish. While I’m not saying that all negativity is unfounded, I do believe that we have a negativity bias and a deep need to complain, even when our complaints are relatively meaningless in the grand scheme of things.

So what is leading to mass negativity? Why are people claiming that the gay marriage ruling in the States is going to bring about God’s wrath? Why are people afraid of ISIS launching organized terror attacks on the West? I think we can break down the sources of negativity into five categories:

  1. Fear-mongering means that more people will pay attention. Human beings have a natural inclination towards negativity. News media, book sellers, apocalyptic preachers, etc all want the widest, easiest, most sustainable audience, so they’ll shill the negative to keep them hooked for a fear of life or death.
  2. Things are changing at a hither-to-unheard-of rate, and people fear change more than anything, and will cling to it irrationally. Just think of the hell that used to happen whenever Facebook would institute a much-needed change, and all the people who whined about bringing back the “old Facebook”, even though they had had the exact same complaints about that Facebook when it replaced the previous version.
  3. The powerful are afraid of losing their power, and so they’ll do whatever they can to incite the masses in order to hang onto their power for as long as possible.
  4. On a related note, the largest, loudest, most powerful demographic – the Baby Boomer generation – are now getting increasingly older and are at the “the world was so much better back in the day” phase as they are no longer marketed towards, and fall behind the times as things continue to change on a yearly basis (eg, trans-awareness just shot up within less than 5 years).
  5. They maybe, just maybe, have a legitimate complaint every once in a while – it’s possible, and actually changing in some ways is why our society has managed to get to where it is now. Considering how quickly things are changing, sometimes these complaints are a valid part of navigating new developments (eg, questions of privacy in social media), other times not so much (eg, CHEMTRAILS!!!).

So hopefully you can try to remember these truths and keep everything in its proper perspective. Don’t feel guilty for enjoying your life and appreciate the profound luck you have in being born in the best time period in human history thus far – and maybe watch the news just a little less.

Christian Media Industries Part II: Movies & Video Games

So in my previous post on Christian media industries, I ended up covering a lot of ground and a lot of different facets of the subject. However, I unfortunately covered so much ground that I skimmed over some stuff that I wanted to mention when I first conceptualized that article, and before it ballooned out of my control and turned from an overview into my concerns with Christian media. I’ll probably turn this into a small series, I already have a Part III outlined that I would like to write about. So with that in mind, we’re going to dive back into the surprisingly interesting world of Christian media industries…

When I first sat down to write about Christian media, I had intended to dedicate a section each to both Christian movies and video games, but I ended up cutting this out because I had a bunch of other things I wanted to mention instead. Previously I had said that “many Christian artists actually want to reach out to the broader culture, but their message doesn’t get the needed reach” due to the insulated marketing of the Christian media. This principle doesn’t really seem to apply to Christian movies or video games for the most part – almost all of them seem to be completely and exclusively marketed towards the Christian audience. The reason for this should be pretty simple: even low-budget movies and video games are very likely going to be more expensive to produce than books or music. This means that the risks that the producers are taking on are going to be substantially more compared to other segments of the Christian media. Considering that they are already cutting down on their potential audience with their low production and marketing budgets and Christian themes, it makes basically no sense for producers to market to the general public, especially if they want to turn a profit. The Christian market is, after all, rather large and potentially quite lucrative.

Low budgets and basically non-existent marketing campaigns have proven to be a good strategy for the Christian movie and video game industry, since Christians have basically proven that they will buy anything, quality be damned, as long as it has a Christian label slapped on it. There’s a reason why even major studios, such as Fox, have their own Christian division (specifically, an evangelical-targeted division). Hell, even The Asylum (the most notoriously parasitic, profit-focused studio out there) has a Christian division, and it’s not because they’re trying to push their sense of morality on anyone – this is the same studio that creates “mockbusters” and softcore porn, because it’s the most efficient way for them to get money. It has been proven time and again that producers can choose to invest so little in a Christian movie that they are basically guaranteed to turn a small profit, because many Christians don’t seem to be very discerning about the quality of their media, as long as it has the “right” message (hence why utter shit like Bibleman is able to get made and get God knows how many sequels).

Video games have a more difficult time on this front though. Video games are hugely expensive to produce and tend to take huge teams to actually see them through. As a result, the ones that do exist are generally made by parasitic publishers who are just looking to make a quick buck off a low-quality game, or are made on shoe-string budgets by well-meaning (but potentially crazy) people who drown the product in an obtuse level of preachiness to justify the expense. They also tend to be really derivative: on the best end of the scale, you get Guitar Praise, which is basically Guitar Hero with Christian rock music, and on the worst end, you get stuff like Bible Adventures (I actually used to play this game in my childhood… all I really remember is that it controlled horrendously and the art is pretty awful for a NES game). Games that try to do something different, like Left Behind: Eternal Forces, are hamstrung by their low budgets and get plagued with technical issues (not to mention that Eternal Forces has been mired in controversy, even if its gameplay wasn’t a buggy mess). Luckily for Christian video game publishers, parents who buy Christian games tend to not be very discerning about the quality of the game, so many of these games are able to scrape back their budgets.

One thing that helps Christian movies to succeed (and also why there has been a growing trend over the past couple of years for there to be one or two “big” Christian movies receiving a wide release) is the concept of word of mouth. Street-level buzz is a key factor that basically every movie wants in order to get maximized profits, but Christian media has it built-in with weekly church gatherings. This is the reason why The Passion of the Christ was such a massive success, why studios can risk a large budget on a mildly-Christian blockbuster such as Evan Almighty or The Chronicles of Narnia* and why we’re seeing more and more movies like God’s Not Dead and Expelled (low budget, limited theatrical release movies aimed squarely at the Christian market) – churches basically provide free advertising whenever a Christian movie gets any sort of theatrical release. This follows the social marketing principle of influencers, where you get market to a few key members in a group, who will in turn market to a wider audience with far more effectiveness than a traditional advertising campaign could accomplish. This was demonstrated quite effectively when church pastors were calling on their congregations to go see The Passion of the Christ, or when Sunday school leaders were putting up posters for Evan Almighty or The Chronicles of Narnia (not to mention that a large number of churches are going to buy up copies of the movies for their libraries).

Aside from the costs involved, I would argue that the second biggest issue with Christian movies and video games is the lack of talent involved. Unlike Christian musicians, there is no system built in to most churches which fosters movie making or programming talent, so these kinds of artists will have to search elsewhere to develop. Furthermore, those who do have talent will likely be turned off of the Christian media industry anyway due to the very limited number of opportunities and the industry’s notoriously awful reputation. Any who do stick around will probably find their talents stifled by creative restriction, shoestring budgets and those with significantly less talent.

Even when there is a modicum of talent, there still tend to be some major issues which keep Christian movies from achieving any sort of mainstream recognition. I would argue that the Kendrick brothers are probably the most talented Christian filmmakers out there at the moment, but they still get poor-to-mixed reviews… and for good reason. They can shoot a movie quite professionally, but their films struggle in most other departments due to a lack of talent elsewhere. First of all, their films usually feature amateur actors, which is really problematic because all of their films are dramas – arguably the genre which depends the most on good acting to succeed. Secondly, their scripts tend to be weak, relying really heavily on cliche, tropes and literal “deus” ex machina to solve the conflicts, with basically no subtlety whatsoever. Most egregiously though, their movies are RIDICULOUSLY PREACHY. As one review stated about their film, Fireproof, it “stops becoming relatable to us all and only to the already, or easily, indoctrinated.” I remember that when I saw Facing the Giants I thought it was pretty good, but lamented that you could never show this to a non-believer because it was clearly made for the already-converted, preaching about how good God is to us in basically every scene. Hell, it honestly even becomes grating to those who already believe – I get it, already, do we have to grind the film to a halt every 5 minutes to remind us that God is where our strength comes from? Bloody hell, some subtlety would instantly take the Kendrick brothers to higher places.

As you can probably see, Christian movies and video games have the rawest deal in the Christian media industry. Christian books and music have an easier time succeeding due to the lower costs involved and the fact that the church itself helps to foster their development, but movies and video games are basically left to the desperate faithful trying to get out their message, or predatory studios looking to make a quick buck off the undiscerning masses. With the recent high-profile disaster that was the Left Behind remake stinking up theaters, I can’t see this trend changing any time soon, unfortunately… However, I do have some hope with the increasingly growing indie development scene potentially producing some great Christian media which doesn’t seek to pander to the evangelical market, but rather seeks to portray Christian themes and foster thoughtful spiritual dialogue. One can only hope at least.

*However, they water it down quite a bit so that it still appeals to the masses of course, but play up the Christian elements when marketing it to the church.

Mad Max Feminism “Controversy”

MINOR UPDATE: So it has come to my attention that this whole “controversy” started because of one fringe MRA “activist”, but shouldn’t be viewed as the mindset of the MRA movement in general. It just happens that one idiot got a lot of attention, which fueled a “controversy” that responded to one particular viewpoint (and might have actually caused more people to side with it as a result).

SECOND UPDATE: Except, y’know, when other self-described MRAs pick up the idiot ball and go with it.

Mad Max: Fury Road could pull off a massive upset and easily end up being the best loved blockbuster of the year. With an unprecedented 98% Tomatometer (230 Fresh/4 Rotten) on Rotten Tomatoes, it has already blown past reserved/mixed praise of The Avengers: Age of Ultron, while other highly anticipated films like Jurassic World and The Hunger Games: Mockingjay Part II are likely to get a more mixed reaction. Only Star Wars is looking to hold a candle to Mad Max, but considering that we’ve all been down this road once before, would any of us be surprised if it ends up disappointing people on the basis of over-hype alone? I imagine it’ll be quite good, but I’d personally bet it’ll end up getting a Tomatometer of 75-85% when people realize it isn’t the second coming of Christ.

However, while most dialogue regarding Mad Max: Fury Road is (appropriately) directed towards the critical response and the mind-blowing action sequences, there is a growing subset of voices discussing whether the movie is feminist, and whether that is good or bad. One particular Men’s Rights Activist blog is stirring up quite a bit of controversy, with authour Aaron Clarey calling for men to boycott the film because apparently the movie is nothing other than feminist propaganda.

Having seen the movie yesterday, I can say pretty definitively that Aaron Clarey’s doom-mongering is as offensive as it is incorrect. For one thing, Fury Road still features plenty of fire tornadoes and 80s-style carnage to get your blood pumping, regardless of the protagonist’s gender. But just because it’s fun, let’s quickly go through a couple of the ridiculous claims that Clarey makes, shall we? First off, Clarey states that:

“The real issue is not whether feminism has infiltrated and co-opted Hollywood, ruining nearly every potentially-good action flick with a forced female character or an unnecessary romance sub-plot to eek out that extra 3 million in female attendees. It has.”

This claim is patently ridiculous for two main reasons. First off, this isn’t feminism, it is economics. Hollywood believes in pandering to the mass audience, and has believed that shoehorning a love subplot, no matter how unnecessary, will attract more people (eg, the Thor movies are particularly obvious offenders in this regard, despite the fact that the gratutious shirtless Chris Hemsworth scenes alone are enough to bring in the ladies). Even the hyper-masculine movies of the 80s featured this trope, such as Commando. Secondly, forcing a female character or a romance into a movie is just simply not feminist. This claim is just so ridiculous that it makes me question whether Clarey truly understands what feminism is, or whether he thinks that the presence of a woman alone is some sort of ghoulish affront to manhood. Feminists have been decrying the trope-filled world of typical generic love interests and useless female character for years now (women in fridges, Bechdel Test, etc), so either Hollywood feminists are absolutely awful at feminism, or there’s something wrong with Clarey’s line of thinking.

Anyway, moving on to the next claim:

“But let us be clear. This is the vehicle by which they are guaranteed to force a lecture on feminism down your throat. This is the Trojan Horse feminists and Hollywood leftists will use to (vainly) insist on the trope women are equal to men in all things, including physique, strength, and logic. And this is the subterfuge they will use to blur the lines between masculinity and femininity, further ruining women for men, and men for women. […] That and you can expect Hollywood to further condition young women to be like “Imperator Furiosa” and not Sophia Loren.”

Wow… just… wow. Look: in theory, while I think that men’s rights activism is an unnecessary cause for a number of reasons, it still seems like something reasonable for someone to pursue. However, voices like this are why men’s rights activism is a joke in practice. While feminism has shifted over the years to a point where it could more accurately be called “equal gender rights” at this point, men’s rights has already shifted to the status of “ideological gender enforcement”. Here Clarey makes it pretty obvious that he believes that gender roles have to be concrete and that anything which goes against his conception of these roles is to be condemned. He doesn’t even seem to be worried about the potential presence of feminist ideas – if he was at least fearful that forcing a female character into the movie would somehow compromise the narrative in some way, then there would be at least a bit of arguably reasonable justification for his complaint. However, the argument boils down to “I don’t think that women in this movie aret doing what I expect them to, therefore this sucks”. Hell… this revelation has me kind of wondering if MRAs are among the people protesting the new sex ed curriculum I talked about last week, since they mention gender identity/fluidity in it. Of course, if they are then that just makes me support the new curriculum even more.

Moving past the article though, there’s one important thing about this movie that is getting missed in the feminism conversation: the movie isn’t really overtly pushing a feminist agenda. Don’t get me wrong – it is certainly progressive and miles ahead of the male-dominated blockbusters that still occupy theatres, but on the feminism scale I’d put it further away from Teeth and much closer to Dredd (although Dredd is certainly the more feminist film, and I have never heard an MRA bitch about that). In fact, I think it would be more accurate to say that Mad Max: Fury Road is a gender-neutral film, and I wish that that is what the dialogue regarding this film was saying. Furiosa is arguably the protagonist since she gets the more interesting character arc, but Max still gets equal prominence as she does, and they both kick just about as much ass as each other. There seems to be a mutual respect between them, but Furiosa isn’t a generic love interest. Furiosa is very capable, and is better than Max at some things. In particular, there is a scene where Max keeps missing his shot with a sniper rifle, so when they’re down to their last shot, he returns it to Furiosa and acts as a support so that she can pull off that last killshot. If nothing else this shows that both characters need each other. Furiosa wouldn’t have gotten more than a few kilometers away from Immortan Joe without Max, and Max wouldn’t have survived without Furiosa. This isn’t feminist propaganda, this is gender-neutrality… which technically makes it a “feminist film” because, as I said earlier, modern feminism is about equality for both sexes. However, it is not pushing a “feminist agenda”, or any of the aspects of feminism which someone might actually disagree with… unless your cock shrinks at the very notion of women achieving any sort of agency though, of course.

I’ll let Sasha James close this one out, as she says it better than I could:

“Fury Road is a feminist film because it’s not outright ‘feminist propaganda.’ It uses gender and sex in a utilitarian, matter-of-fact manner, allowing its females to use their womanhood as a weapon against its universe’s established norms, but neither heroizing or demonizing that action. Fury Road radically allows its female characters to enact as much agency as its men. They are allowed to survive by whatever means are available to them.

Fury Road isn’t trying to say that Furiosa is better than Max or that female-led action films are the new status quo. Instead, George Miller’s fourth Mad Max film is a gentle reminder – amongst blood-lust and post-apocalyptic madness – that men and women are equal, and that we shouldn’t still have to make such a big f***ing deal about it.”