The Future is Scary: 3D Printed Firearms

As a miniature wargamer, the 3D printing business is one that I find interesting because it is inevitably the future of the industry. I might be another 15+ years before they’re commonplace and of a reasonable level of quality for consumers, but they definitely have plenty of practical applications that make them very desirable. However, recent news has revealed how this technology can be abused in frightening ways: 3D printers can be used to manufacture firearms. Just think about it for a second – in the future, gun control is going to be very difficult to enforce, because anyone can download the schematics for a handgun, assault rifle, machine gun, etc and build their own arsenal at home. Predictably, there are people who are dedicated to this cause already in the name of the Second Amendment, and have actually been able to build a functioning assault rifle with it.

Even if you’re an American who is a proponent of the Second Amendment, you’re just one country with a small percentage of the global population. These guns are undetectable by metal detectors. The schematics for these are now available worldwide, and all you’ll need is a high-quality 3D printer. That might be a tall order at the moment, but in 15+ years, I wouldn’t be surprised if that’s the norm in the household. The point is though that most nations have strict gun control laws, and by pushing the Second Amendment on the world, you’re threatening those controls (not that they care of course).

I’m still very excited for 3D printing technology, but the people who insist on using it to make weapons are showing the dangerous potential it holds. Regulation is going to have to become more strict and intrusive if there’s going to be any hope of preventing illegal ownership of weapons, terrorist actions and mass murder…

5 More Tips for Battlefield 3 Players

I want to preface this article with a story of 2 kids on headsets that I played with a couple weeks ago. We were playing in a DICE server, the most popular maps/modes from the base game. The whole time, they were bitching about how the enemy team was cheating, spawn camping, ripping them off (how the hell did he kill me, I shot him first!) and so on. I found them incredibly grating, and so wrote down their PSN IDs for future reference. Later I checked their BF3 stats and… they suck. Hard. They both had around 20 hours of experience. One of them had less than a 0.5 K/D ratio, while the other had around a 0.38. Kiddies, the enemy is not to blame for your poor performance – you are. Try to keep that in mind.

My previous BF3 post covered most of the basics that an aspiring noob should know, but it was hardly comprehensive. This post covers a few more tips, and is based on my own experiences so it’s a little more opinionated (as you’ll soon see). That said, I’m sure you’ll agree for the most part and will find this info very helpful.

5) Laser Sights/Flashlights… not a fan
I see people rocking Laser Sights all the time, and I just can’t fathom it. Flashlights are a little more rare now since DICE nerfed them, but they still show up from time to time. However, this brings me to my point – why do people still use these things? Both give away your position to the enemy very easily, and the blinding effect is really poor. I can honestly say that I have never been killed because of the blinding effect preventing me from killing someone (if anything, they already had the drop on me). In fact, I find the blinding effect easy to compensate for – just shoot towards the middle of the light, or take cover. I think it’s pretty telling that when my enemies’ laser sights and flashlights have given me more kills than deaths that they’re a pretty terrible weapon attachment.

That said, they have their useful situations, but I would never turn off my useless attachment every time I spawn on the off-chance I might need it someday. The laser sight in particular gives you better hip-fire accuracy. However, I personally have learned to just take my silencer/RDS P90 and compensate.

4) Sometimes You Just Have to Charge
If your team and the enemy are stuck at a choke point firing back and forth, your attempts at flanking have failed, and your team is bleeding tickets, sometimes you just have to take the initiative and barrel in there (I’d recommend Assault or Support classes for this, or if you’re using a shotgun). I’m not going to lie, 9 times out of 10 you’ll probably die (although you may drag a couple people down with you). However, sometimes you’ll catch the enemy off guard, especially if you’re quick out of the draw. If you’re lucky, you’ll kill 3+ enemies (possibly the entire opposition on that side of the door) and single-handedly pave a path for your team to advance.

3) Persist
Sometimes, no matter what your team does, it looks like you’re totally screwed. The urge to rage-quit can be pretty strong, but it’s not over til it’s over. And by that I mean that the tide can totally shift unexpectedly. I’ve had games where my team was getting their asses kicked all game, and then suddenly, with 1 Rush objective left, suddenly we rally and hold the last base from the previously unstoppable foe (and with 300 tickets no less). The reasons for this are simply because if you have a bad team that is losing, then there will be rage-quitters, whose positions will hopefully be filled by skilled players who then turn the tide. In a recent game, I was barely pulling off a 1.0 K/D average in a game (I was about 23 to 20), but my team suddenly was boosted and I managed to rally with a 60 to 40 K/D (pretty damn good considering how badly I was doing).

If you lose a match, then a similar thing will happen with rage-quitters. As a result, the game rebalances the match by taking players on the other team and then puts them on yours (depending on your server settings anyway). In another recent game, my team lost pretty badly, but I knew that the game would rebalance after the match since most players were quitting on my team. Lo-and-behold, in the next match we shut out the enemy and I actually managed to top my Nemesis Victim streak.

Basically, if your team is doing poorly, stick with it. Consider hanging back for a few minutes and picking off the enemy more conservatively. They might turn things around unexpectedly.

2) Change Up Your Tactics
When I play, if I have tried to attack a base from the same approach but have died the last few times, then I believe it is essential to approach it from the opposite vector. For example, if I’m playing Rush on Damavand Peak, and I’m trying to capture the 2nd set of objectives, I generally hang towards the right flank and make my way into the destructible building overlooking the right objective. However, if the enemy has holed up here, and are anticipating us, I will immediately change up my approach, hanging towards the left side of the battlefield instead. Unless the enemy is smart and have spread out evenly, a disproportionate number of troops will be on the right flank, expecting an attack which has stopped coming, allowing you an easier chance at taking the left flank.

Of course, if no approach is working, refer to point #3 and keep at it!

1) Play As a Team!
This ties into my previous list’s points, but I didn’t really state it quite so explicitly: Battlefield 3 is a team-based shooter, and if you’re not playing as a member of a team, you’re going to suck. Similarly, if you’re going to set the MCOM station but don’t have any cover, there’s a very good chance you’re going to die. BF3 players, support your allies and don’t dick around uselessly! I shouldn’t have to say this sort of thing so often!

Good luck, and see you on the Battlefield!

Quick Fix: So tomorrow’s the end of the world…

I for one have come to grips with the inevitable ape uprising and will be pledging my support to our simian masters. 😉 In all seriousness, hopefully over the course of the next 4 weeks, the 2012 Doomsday bullshit will finally come to an end. I got really sick of it 3 years ago back when it started. In fact, I recall writing an email on a time capsule website which will be sent to me tomorrow… should be interesting to see it!

Also, I have another follow-up to the Connecticut shooting to address in regards to video games. Obviously, they’re getting blamed on this shooting as usual. Fox News in particular seems to blame the recent rash of shootings in the States on GTA (which had a mall-shooting level) and Call of Duty (which it humourously calls a “military simulator”… ArmA is a military shooter, but it has a much smaller user-base, not that Fox would know that). Anyway, while video games have not been conclusively linked to real-world violent acts, but I do think that if we’re asking gun nuts to make compromises then we should as well. ESRB ratings need to be better enforced so kids aren’t getting ahold of Mature-rated games. This should help to pacify senators,  keep kids off of their bloody headsets online and might finally dethrone Call of Duty. I jest, but I do hope that changes don’t turn violence in video games into obscenity.

Of course, since I live in Canada these won’t have a direct result on me outside of residual effects on the industry (less M-rated, mass-market games perhaps?). And it’s not like it matters anyway since we’re all going to die a flaming death come tomorrow.

Have a happy apocalypse!

Top 10 Basic Tips for Battlefield 3 Players

I’ve been playing Battlefield 3 since release, and while I’m not amazing by any means (currently a 1.41 K/D ratio), I am consistently one of the top players in the server when I play. That said, I’ve seen some absolutely brutal players out there (who, more often than not, are rocking headsets and acting like they’re uber-l33t). With that in mind, here are 10 basic tips for people playing Battlefield 3 (although some are pretty general so you can apply these to any shooter/paintball/airsoft):

10) Flank
Is the enemy holed up in one area? Are you able to get around behind them? Watch this video and see the value of the opening this gives you:

A successful flank like the one above can disrupt or break an enemy’s defense line and allow your teammates to advance much easier. You might not survive, but you should bring down a few of them with you.

9) Know When to Fold ‘Em
In any shooter, when you’re facing off against an opponent it’s incredibly easy to get tunnel vision. You feel like you have to kill that guy, or die trying. However, if they have the upper-hand (you’re at >50% health, low on ammo, sniper vs shotgun, etc) and you have enough cover to make a safe getaway, it might be a good idea to get your ass out of there. After that, you can set up an ambush if they choose to pursue, get some reinforcements, or at the very least heal yourself. No sense in dying needlessly.

8) Use Cover
In the above point, I mentioned that you should only fall back if you have cover. The reasons for this should be obvious – cover keeps you alive. If you’re in cover and your opponent isn’t, you have a much smaller profile and are at a massive advantage. Inversely, if your opponent is using cover, then you can beat this in a couple different ways. Either flank them, flush them out with explosives or blow it up (if possible).

7) Stay Mobile
Another common-sense tip, but one that is woefully under-used in almost every shooter… the existence of the word “camper” pretty much attests to this. Admittedly, camping a section of the board can be a good idea, but if you’re doing it it should be to help the team. If you’re just running off, camping on top of a hill and then staring down your scope for 10 minutes, I can guarantee you I am going to come after you and rape your corpse. It’ll be much more infuriating if you kill a couple people in a 30 second period, and then move. If the enemy does not know where you are, then you have the advantage.

6) Spawn Intelligently
The first BF3-centric entry in this list. Yes, it really sucks spawning far away from the frontlines, but sometimes this is your only real option. If your allies are under fire, overextended, or just in trouble generally, it’s best just to spawn elsewhere. Otherwise you’re going to have to respawn in 15 seconds anyway. If you’re not sure how things are going to go down, then watch them on the spawn screen and wait for an opening.

5) Watch Your Mini-Map
Not sure where the enemy is? Check out your mini-map. If they fire their weapon, you should be moving to flank them ASAP. Especially if you’re a sniper, since the scope is cutting down your field of vision exponentially. Otherwise, this will happen (skip to 1:00):

Now this is a good idea if you don’t have a target already won’t work for all opponents, but you can get around it by putting a suppressor on your gun. Some people aren’t so worried about this, but I know that I always put a suppressor on my weapon.

4) Situational Awareness
This applies to infantry and other vehicles as well, but in this case, I’m going to refer to tanks in particular. Tanks rock in BF3, but they have some major vulnerabilities. Among these, C4 and anti-tank mines are probably the most common. Anti-tank mines are rarer than they were in Battlefield: Bad Company 2 but they can still wreck a tank in 1 shot. The easiest way to avoid these is to use your spot button to minesweep and/or keep an eye out for mines. Or just avoid well-traveled paths.
When I was a tank-noob, for every vehicle or javelin attack that took me out, there was at least 1 other time when I got attacked by someone with C4. As a result, it’s a bad idea to charge into confined areas – guys with C4 can hide in these areas easily and kill you before you even know there was someone there. You can counter this with a proximity scanner, but you’ll have to make sure you watch the mini-map frequently. However, I prefer Zoom Optics personally. Instead when I play tanks, I treat them like artillery: sit back, fire off the main gun and bombard the enemy from afar. Then, if the enemy could be hiding in the area where I advance, I switch to 3rd-person view frequently and keep an eye out. If they’re putting C4 on me, I jump out and shoot ’em up before they have a chance to react.
Bottom-line: don’t rush in, use third-person view, kill noobs.

3) Use Your Class-Specific Equipment
Again, you’d think these would be obvious… but if I had a nickel for every useless medic or support class I’ve seen in a game I’d be a bloody millionaire. If you’re a medic, throw down health kits and revive people (don’t get yourself killed in the process though). If you’re a support gunner, throw down ammo kits (especially if someone’s yelling “I NEED SOME AMMO!!!!” at you). If you’re recon, throw down spawn points. If you’re an engineer, repair vehicles. Again, this should be obvious, but the sheer number of people who do dick-all to help out their team in this game are staggering…

2) Spot Enemies
Seriously, the Spot function should be second-nature as soon as you see an enemy. Hell, even if you don’t see an enemy, press the Spot button to see if there’s anyone there. Spot has gotten me so many kills that I’d be much worse at this game without it. Even if you don’t get the kill yourself, you’re basically designating that enemy for your entire team to bring their wrath down upon.

1) PTFO
This whole list was inspired by a recent game which illustrated this point very well. One of my squad-mates was on his headset and talking about how he was bored of defending the objective and wanted to charge the enemy head-on. Predictably, he died soon after, but the whole team started abandoning the objectives in favour of charging like morons. As a result, the enemy snuck past them and nearly took our objectives, if it wasn’t for the 2 of us that were still defending the base.
Battlefield is a largely objective-based game, and if you want to be a good teammate, then play the f-ing objective. This doesn’t mean you have to camp right on top of it, but remain in the general area where you can defend/attack the thing through covering fire, direct attacks, etc. If you’re dicking around in the middle of nowhere because you’re afraid of dying, you’re not helping anyone.
Also, in something like Team Deathmatch, your objective should be to maximize your K/D ratio. Generally, it’s a good idea to stick to the fringes of the map, or to places with wide lines of sight and good cover. Narrow corridors are generally where the action gets funneled, but these are death traps.

Hopefully these tips help you out!

FPS’s and Innovation

I have a couple ideas for blog posts on a backlog. I’ve been planning on posting them for the last couple days, but I want to give them a better time commitment than I plan to for this one. So I came up with a short rant about the current console gaming landscape so this blog doesn’t whither and die like all my others have, haha.

It’s no secret that console gaming is pretty much dominated by First (and some Third) Person Shooters at the moment, specifically Call of Duty. At present, many people have been complaining that the market is flooded with shooters with no innovation, and the two biggest targets of this diatribe are Call of Duty and Battlefield.

This is where my little rant comes in. I can definitely understand the bitching in regards to Call of Duty: the series has had at least one new release every year for the past 9 years. Of these, the last 6 have been running  on the same engine with little in the way of differentiation between games. Admittedly I was quite a fan of the series up until around Black Ops when it started to get boring. The story mode was fun, as was 4-player split-screen, but the online multiplayer was never really my thing – give me Metal Gear Online any day of the week (speaking of which, can’t wait to play MGO3 when Ground Zeroes comes out). Furthermore, I had always played COD for the story modes – I remember having my socks blown off by the Russian campaign in COD: Finest Hour, and COD4 was absolutely brilliant. However, by the time that MW3 rolled around, the story was… predictable. Every single bloody level ends with a massive moment, whether it be something getting blown up or a main character dies for no other reason than because they needed to fill their body-count quota.

However, I do not understand why Battlefield gets tacked on with Call of Duty when people deride the current gaming landscape. Is it because it is setting itself up to dethrone Call of Duty? Is it because they’re both shooters? Is it because they’re popular? Is it because it’s not art either? Hell, I wouldn’t mind if they were bashing the modern Medal of Honor games since they pretty much are Call of Duty (cue enraged fanboys). Battlefield has only had 3 main releases in 10 years (not counting spin-offs). You might be able to make this argument when Battlefield 4 comes out because it looks like EA is giving BF a semi-annual rotation to coincide with MOH, but that’s not the current state of gaming, that’s the future.

Admittedly, I am currently a Battlefield fanboy. Bad Company 2 was like a revelation after so many stale hours spent playing COD online, and quickly became my multiplayer title of choice. BF3 has been in and out of my PS3 regularly for well over a year now. While I could give less than half a shit about the single-player, the multiplayer is where it’s at. It’s a far more team-based and wide-open game than COD, and suits my style more as a result. So when people compare the two games… is it because they both have guns? Because if you have more of an interest in shooters than simply dismissing them, you’d see that they play quite differently.

That said, I’d like to see the gaming landscape open up a bit, but considering how expensive it is becoming to make a AAA game these days (especially since the next-gen is a year or 2 away), I can’t see that happening soon. But then again, people are always bitching about how the end of ______ is near, and it’s no different with the shooter market. People need to nut up or shut up…

Wow. This ended up being longer than planned… eh oh well. Don’t turn the comments section into a flame war.

James Bond + Race (First post!)

Hey, welcome to my blog. I don’t really have any pretensions about this thing becoming anything more than a place for me to ramble about things that I find interesting (or that are pissing me off), but we’ll see how it goes.

Anyway, before you go on any further, I must warn you that there are Skyfall spoilers below, so proceed only if you have seen it or don’t care about having plot details revealed.

So I’ve have an idea mulling about recently regarding everyone’s favourite secret agent, James Bond (which caused me to make this blog consequently). Over the past couple years there has been a growing movement which has been calling for the next actor who plays James Bond to be black. It’s an interesting idea, and one I’m certainly not opposed to (especially since they’re going to have to do something totally different to follow up Daniel Craig), but I’m not entirely sure I want Eon to do this. From a totally intellectual level, it’d be amazing to see a person of a different race headlining the world’s biggest action franchise. Doubly-so if it’s the rumoured Idris Elba, who would probably hit it out of the park.

I had already been thinking over this when I went and saw Skyfall this evening (yes, I haven’t seen it yet, stop judging me). More than any other past Bond flick, this one delves into his past and defines him well as a person. Now, before Skyfall it would have been easy to replace Bond with basically anyone – all that needs to be maintained are the mannerisms, iconic elements, Britain, commercialism, etc and you’ve got yourself another successor to the James Bond mantle. This was especially possible since there had been little to suggest that the different James Bonds were actually the same person. Since James Bond is defined more by what he does than who he is, a black James Bond would fit in very smoothly.

However, by delving into his past and defining him more clearly, the case for a black (or whatever race for that matter) James Bond has been muddled, not to mention my lovely code-name fan theory. The non-white James Bond camp has always had to contend with the anti-PC crowd, and now it seems like they have a better argument against them. The question in this debate has always been “what defines who James Bond is?”, and it seems that “white” is a (more) definite element of his character now too.

Another interesting thing that Skyfall opened up was that James Bond might be bi-sexual. I think this was more meant to be a joke, but it certainly opened up another door, so to speak. Now, call me a homophobe or whatever, but this is something I hope they don’t latch on to in the future… and not only because I don’t want to have to listen to the diatribe my parents and the anti-PC crowd would have haha. James Bond has always been defined by his interactions with women, and suddenly shoehorning in a different sexuality for him doesn’t sound like a particularly great idea.

Unless the Bond franchise re-establishes the code-name theory somehow, I think that a non-white, non-heterosexual James Bond has been pretty much rendered against character. Even if it is though, I would still love to see a different spy film with a black man Idris Elba as the star. And how funny would a James Bond spoof starring a gay/bi-sexual secret agent be? Obviously they won’t have the same high-profile that a movie like James Bond does, but it doesn’t mean we can’t see these sorts of things grace the screen at all.

POST-SCRIPT: Initially I put up the spoiler tag because I meant to say that they could make the next M black, but I forgot to in the initial post. I suppose he could be gay though still, so there’s that.