Retrospective: Resident Evil – Apocalypse (2004)

BREAKING NEWS!!! Microsoft has reversed its position on used games and online requirements!!! This is somewhat surprising, but it’s good to know that they actually listened to complaints. I’m still a Sony fanboy for life, but I’m glad to see that the console war won’t be a curb-stomping.

Welcome back to part two of the Resident Evil retrospective! In this entry we’re going to cover the second movie in the franchise, Resident Evil: Apocalypse! Before I get into the meat of this retrospective, I just want to clarify something: I may not have left this impression when I was writing about the first Resident Evil, but I actually don’t fawn over Milla Jovovich by any means. I mean, she’s certainly good looking but she’s not an actress who I find myself particularly drawn to. That said, I know that there are a lot of people who would respectfully disagree with that opinion (and by respectfully disagree I mean screaming “WTF!?!? ARE YOU GAY!!?!!?” at me). Anyway, the first Resident Evil had been a minor financial success and ended with a cliffhanger setting up a sequel. While Resident Evil wasn’t a particularly great film, Resident Evil 2 was considered the best video game in the series at the time (Resident Evil 4 wouldn’t be released until the next year). The destruction of Racoon City is one of the most famous storylines in video gaming, being visited in two separate canonical Resident Evil games and revisited in at least a half dozen spin-offs. To stack the deck even further in the movie’s favour, it was going to use one of the greatest enemies in the franchise’s history – the Nemesis from Resident Evil 3. With an attempt to go back to the storylines from the games, a more interesting setting and zombies gaining traction in the media, could Resident Evil: Apocalypse become a success? To find out, you’ll have to read on…

Maybe it’s just me, but this poster makes me think of Return of the Living Dead for some reason…

Just after completing Resident Evil, Paul W.S. Anderson began working on a sequel. However, Anderson chose not to direct this sequel – instead, his script for Alien vs. Predator was green lit and he was chosen to direct that movie. While Anderson stayed on as producer and screenwriter, Alexander Witt took over the reins of Resident Evil: Apocalypse. Similarly to David R. Ellis and Steven Quale from my Final Destination retrospective series, Alexander Witt had been in film for a number of years as a camera operator and second unit director on a number of major films, but Apocalypse was his first (and thus far only) directing gig. Perhaps realizing that the original Resident Evil hadn’t lived up to the potential, more elements of the video game stories were worked into Apocalypse so that it would be more than just Resident Evil in name only. Interestingly enough, the movie was filmed in Toronto during the SARS outbreak, adding a bit of currency to the film’s premise.

Umm… who the hell designed Alice’s outfit? Did she kill a stripper zombie after she woke up from the hospital?

Resident Evil: Apocalypse features an almost-entirely new cast of characters… which is appropriate, considering that basically everyone got killed off by the end of the first movie. The heroine is once again Alice (Milla Jovovich), who is no longer a passive bystander and occasional ass-kicker when the plot calls for it. In this entry, Alice is infected with the T-virus as an Umbrella experiment. Conveniently, this gives her super powers instead of turning her into a zombie. Apparently the whole zombie thing is an unfortunate side-effect, although none of this is really elaborated on in the movie (I had to check the Resident Evil Wiki to find that one out). The only other character who is technically returning is Matt Addison, although he is played by a different actor (and by “played” I mean that his dissected body is portrayed by someone else) and he is mutated beyond recognition into Nemesis… so yeah, basically just Alice then.

The new characters are a mixed bag. On one end of the scale, we have the characters from the video games: Jill Valentine (Sienna Guillory) and Carlos Olivera (Oded Fehr), both of whom are central to the action. Unfortunately, both are flatly characterized, trying to come across as “badasses” in basically everything they do. Carlos’ introduction is incredibly goofy as he bungie jumps out of a helicopter firing dual-wielded pistols, each round successfully headshotting a zombie. Conceptually it’s rather badass, but it just comes across as cartoony in action. An even worse offender of this is Jill Valentine:

As you can see, they transcribed her Resident Evil 3: Nemesis costume almost perfectly. However, this suffers the same adaptation problem as the original Judge Dredd did in the costume department – it just looks goofy. Jill Valentine is supposed to be a special forces agent, why the hell would she be dressed in a miniskirt and tube top? To hammer things home, Jill’s fight scenes were hampered because Sienna Guillory had difficulty moving in her costume. Could they not have picked something a little more practical… like, I dunno, her costume from the first Resident Evil? Unfortunately that’s not where the troubles end for Jill Valentine, because she suffers the same cartoonish, over-the-top treatment that Carlos is saddled with. In her introduction, she literally walks into a crowded police station and kills zombies (who, at this point, are still thought to be human). To make matters even more over-the-top, she shoots a guy’s handcuffs off. Furthermore, I felt that Sienna Guillory might have put in the worst performance of the major characters. This may not be so much her fault though, since she’s given nothing to work with on a script-level. The treatment of the video game characters makes them feel more like action movie caricatures rather than real people and really makes it difficult for us to have any real bond with them.

On the other end of the scale are the expendable and/or useless characters (of which there are many). Some are basically just transparent plot devices (Dr. Ashford and Angie Ashford), some are there just to die (the entire S.T.A.R.S. team and Umbrella special forces) and then some serve absolutely no purpose whatsoever (Terri and LJ). Terri and LJ are so useless that I have to rant about them to hammer home the point. Terri is supposed to be a professional reporter (who apparently uses a cheap camcorder for her job) who follows Jill Valentine around until she dies. She literally does nothing of importance but run around and then get eaten by zombie children. LJ’s even worse, being nothing more than an annoying, generically “pimpin'” black side-kick. Do you remember the secondary black guy in Event Horizon who suddenly turns into comic relief and helps destroy the third act of the movie? LJ and that guy must have attended the same school of gangsta slang. LJ just shows up in scenes and screams or makes really stupid gangsta quips which just distract from the plot. He’s thrown in here as comic relief, but all he really does is make you want to punch Paul W.S. Anderson in the face for writing such a useless character.

Moving onto the plot, the movie picks up right after the first Resident Evil ended. Umbrella goes into The Hive and stupidly allows all the zombies to escape. Soon after, Racoon City is overrun with zombies and quarantined by Umbrella. Meanwhile, Alice, Jill and company have to rescue the daughter of a high-level Umbrella employee if they want to escape the city before it’s sanitized. Finally, taking advantage of the chaos, Umbrella decides to test their Nemesis bioweapon against Alice in order to determine which program shows the most potential. As you can probably see already, the story is once again very thinly drawn (which is a shame because a movie set in the background of the Racoon City outbreak has ample opportunities for a great story). Plot contrivances absolutely abound. Why the hell would Umbrella open up The Hive when they know there are T-virus zombies loose inside? How lucky is it that Alice finds a fully-loaded shotgun less than 10 seconds after escaping the hospital (more lucky than the video games, I’ll tell you that much)? How does Alice know about what the Nemesis program is, considering that she was unconscious when it was enacted, and she didn’t link it to Matt Addison until later? How does Umbrella get away with dropping a nuclear weapon on Racoon City, especially considering that they let a bunch of people escape the city (and therefore spread the news about the zombie apocalypse)? How can Jill and Carlos pretend to be Umbrella Agents when there’s a televised national manhunt for the pair? Finally, why the hell do they get Alice and Nemesis to fight each other… with their fists!?! Do they plan on sending them into combat unarmed? And how would this really determine which of the two is “better”?

Obviously the story has more holes than Swiss cheese, but unfortunately I feel that Alexander Witt botched things from a directing standpoint as well. Being his first solo directing effort, I get the feeling that Witt overcompensated and ended up using directorial techniques in a really mish-mash sort of way. For example, half of the time the zombies are on screen, Witt films them at a low FPS setting, making their movements extremely jarring. Maybe Witt was going for extra terror or something, but it just comes across looking awful and overused. It’s techniques like these which make Resident Evil: Apocalypse look more like an amateur effort. I may give Paul W.S. Anderson a lot of shit, but I’ll admit that he can at least shoot a film and make it look like a very professional production. I think Witt’s inexperience also extends to making Racoon City feel like, well, a city. With very few exceptions, the streets of the city are completely empty unless the main characters are getting attacked by zombies, which is odd considering the whole zombie apocalypse thing.

The treatment of Nemesis is another major issue with this film. On the one hand, I’m glad that they went with an almost-entirely practical costume to portray him, since it looks far better than the CGI models used in the first film (although the CGI has noticeably improve significantly in Apocalypse). Unfortunately, this is a bit of a double-edged sword. Nemesis is supposed to be terrifyingly swift – I’ve played Resident Evil 3: Nemesis, and I nearly shit my pants when I saw how fast he was coming after me. However, the Nemesis costume they used is extremely bulky and makes movement very difficult. Nemesis is visibly bumbling about awkwardly and trying to slowly catch up to Alice despite the stiffness of the costume. Basically, Nemesis is turned into a big, slow enemy who’s easy to avoid… which is particularly bad for an enemy who’s major feature is chasing people. Even worse, Paul W.S. Anderson decides to turn Nemesis into an anti-hero near the end. If you remember AVP, that makes two Paul W.S. Anderson movies released in the same year where the big, strong villain gets turned into an anti-hero side-kick. This was really just a big middle finger to people who pissed themselves playing Resident Evil 3 and were expecting Nemesis to replicate at least a tiny fraction of those feelings.

However, there is one positive to Resident Evil: Apocalypse, and that’s the action sequences. Some of them are quite epic, especially Alice’s intro in which she drives a motorcycle through a church and shotguns Lickers to death. Owing to his experience as a second unit director, Alexander Witt is quite accomplished at filming an action sequence, and the film is generally at its best in these moments. If that’s all it takes to please you then you’ll find stuff to like in Resident Evil: Apocalypse, but if you’re looking for a decent story or characters then you’re going to be severely let down. Hell, even Paul W.S. Anderson thought this film sucked. How bad do you have to get for that to happen!?

3/10

Be sure to come back soon for part three of this retrospective, Resident Evil: Extinction!

Retrospective: Resident Evil (2002)

Welcome back! As promised, this is the kick-off of our next retrospective series! This time we’re going to tackle the live-action Resident Evil film franchise (as a result, the Capcom CGI films Degeneration and Damnation won’t be covered, although I’ll probably give them each a very short review at the end of the series). And since we’re going to be covering a video game movie franchise, I thought it was appropriate to mention some of the current events in gaming before we dive head-first into these retrospectives. First off, as I mentioned in a previous post, I thought that Microsoft was testing the waters by leaking the restrictions on used games and required internet connection to Wired rather than announcing them in their press conference. Turns out I was wrong (mostly anyway).

Most of you have probably already heard this by now, but it would seem that Microsoft have waffled and are now placing the used games restriction in the hands of publishers. The online verification thing is sticking as well, although it is a 24 hour verification (or every 1 hour if you’re logging into someone else’s XBOX ONE). This might be forgiven if the system was priced extra-cheap, but it’s going to be $499 (with Europe and Britain getting shafted by exchange differences). I hate to be an obnoxious fanboy, but right about now I’m extremely glad that I am a PlayStation lifer: my first console was a PS1 and I’m probably going to stick with them out of misguided brand-loyalty forever – even if the shoe were on the other foot in this instance. That said, the only real negatives I’m seeing about the PS4 right now are that online multiplayer requires a PS+ subscription and that the system is HDMI-only… both of which are features of the XBOX ONE anyway and so wouldn’t be a deal-breaker. In any case, I’m getting really freaking excited for the next generation of gaming consoles, enough-so that I’ll probably be pre-ordering a PS4 soon.

Alright, enough of that, time to get to Resident Evil. The Resident Evil film franchise is the most financially successful movie series based on video games, having brought in almost $1 billion between the (thus far) 5 films. With a 6th film in production it is likely to surpass that mark, which would make it one of the most lucrative franchises of all time. Of course, money isn’t everything – despite its successes, the franchise has a rather… uh… toxic critical reputation to say the least (which we will, of course, be covering over the next couple weeks). In this entry, we will be discussing the first film in the franchise – 2002’s Resident Evil. This film has frequently been labelled as one of the best video game adaptations of all time, usually being brandied about alongside Silent Hill, Mortal Kombat and Tomb Raider. Are these accolades* justified? Read on and find out…

Going for the sex appeal are we, marketing-types? Very smart move. I also really love the colours here, they blend very nicely.

In the early stages of production, George A. Romero was in charge of writing and directing Resident Evil. Yes, that’s right – the man who invented the modern zombie in Night of the Living Dead and perfected it in Dawn and Day of the Dead was supposed to adapt Resident Evil into a film. Of course, the man was almost 15 years removed from those films at the time, but the prospect of him returning to the zombie genre was certainly an exciting one. At the time he had not returned to the genre in quite some time (and would not until the release of Land of the Dead in 2005), and so his involvement was one that generated much interest.  Romero was apparently planning on making a fairly close adaptation of the first game in the series, using characters from the game (Chris Redfield, Jill Valentine, Albert Wesker, Ada Wong, Barry Burton and Rebecca Chambers). For whatever reason, Romero was fired (apparently the hardcore gamers would bitch about deviations from the plot and newcomers wouldn’t be engaged) and the film went into development hell. If you’re interested, you can actually read the original draft here… I haven’t, but if you have/do then let me know how it was in the comments.

At some point, Sony approached Paul W.S. Anderson to work on the project. Anderson was almost certainly approached for his work on the relatively successful Mortal Kombat film, and soon was both locked as both the writer and director for Resident Evil. At the time Paul W.S. Anderson wasn’t quite the hack he’s considered today (he wouldn’t release Alien vs Predator for another 2 years, and he was still living off the good will of the first 2 acts of Event Horizon), and so the decision wasn’t too troubling. Oddly enough, Anderson decided to move even further from the original story than Romero, with only the Umbrella Corporation, the mansion and monsters connecting the film to the video game series. In his own words, “under-performing movie tie-ins are becoming all too common and Resident Evil, of all games, deserved a good celluloid representation”… which basically translates too “the best way to adapt a video game is to not adapt it at all”. I’m not entirely against this line of thinking, but the movie risks alienating the core audience if it fails to “feel” like the source it’s claiming to be an adaptation of. Of course, there has to be a balance – for example, how awful will the Uncharted movie be if it’s a direct adaptation of the first game? Just make a new, well-written adventure story starring true-to-character representations of Drake, Sully, Elena and Chloe. Similarly, Metal Gear Solid: Philanthropy managed to be an awesome fan film just because it captured the fundamentals of the source without being a direct adaptation of it. Many video games have perfectly serviceable plots which can be translated to screen, and Resident Evil was one of them in my opinion.

Also worth noting is that Paul W.S. Anderson was gunning for the movie to get a PG-13 rating. Yes, you read that right – a movie about cannibalistic zombies and monsters with no skin butchering people sounded like a fun time for the whole family. This sort of ties into my previous point as well – the Resident Evil games are fairly violent. Each game has a screen which warns you that there’s violent content and therefore appropriate only for adults. Hell, the game’s ESRB rating is “M” (not that anyone seems to follow that). Luckily they ended up going with an R-rating (a fairly tame one at that), but I had the same sort of problem with the recent World War Z – how do you justify making a movie about people getting violently torn apart and cannibalized and make it PG-13? You end up having to sanitize it which just cheapens the experience and practically ensures a bad product. I’m not usually someone who pushes for R-ratings like some others I could mention (would The Lord of the Rings really have been improved with an R-rating? No, no it would not). However, zombie movies they really do require an R-rating because the staples of the genre involve visceral violence and gore – taking those out with discretion shots tends to not work.

Anyway, when production began in earnest, 2 fairly big names signed on in lead roles – Michelle Rodriguez (who had been making waves as a beauty in Blue Crush and The Fast and the Furious) and Milla Jovovich (at the time, probably most famous for The Fifth Element). There were some more minor male roles of course, but these were the big two, as evidenced by the poster for the film. As a result, the movie was marketed as “sexy chicks kill zombies”. In fact, I can actually remember seeing a commercial for the film as a little 12-year-old kid, where the crux of the marketing campaign was basically “see this movie because a girl in a slinky red dress slow-motion kicks zombie dogs in the face, Matrix-style”. Oddly enough, that’s actually more appealing to me now than it was back then…

Ahem… so we’ve got pre-production out of the way, but was Resident Evil any good? Well, let’s talk about the plot first… or lack thereof. Resident Evil (and its sequels) are notorious for their shallow, illogical plots and this fact became evident in the first film. Put simply, a zombie toxin (the T-virus) gets released in an underground facility owned by the Umbrella Corporation called The Hive. When The Hive’s AI unit, The Red Queen, locks the facility down, Umbrella sends in its own private military unit (plus a couple civilians they decided needed to tag along) to infiltrate The Hive and shut down The Red Queen… of course, this releases the zombies. Based on that short rundown, can you spot a few major flaws? Like, if the AI locked down the whole Hive, why do they have to send in a PMC to investigate? Can Umbrella not communicate with The Red Queen directly, or maybe check security footage? Don’t they have failsafes or something? When they reboot The Red Queen, why can’t she just lock down the facility again? Why can’t The Red Queen warn the Umbrella Corporation that there are zombies inside? And probably most importantly why would they take civilians into The Hive with them!?! Is their m.o. to reveal Umbrella corporate secrets to damn well everyone (especially since one of the civilians turns out to be an NSA agent)?! Basically, the whole plot’s just a thin pretense… like a video game, minus good gameplay to make up for it.

No, touching your joystick does not count as “game play”.

Then there’s Alice, Milla Jovovich’s character, who is basically just a convenience. When The Red Queen locked down The Hive, she also releases some sort of stun gas which causes amnesia… for some reason, she also releases this at the Umbrella Mansion (despite it being kilometers away from The Hive), causing Alice and her fake-husband Spence to lose their memories. As a result, this allows Paul W.S. Anderson to seed us new information and skills when it’s convenient to the plot, to add some “suspense” and to allow characters to spew exposition at her. Need to suddenly deal with zombie dogs? Oh goody, I just remembered that I know martial arts, now I won’t be just a bystander all the time. There’s also the fact that Paul W.S. Anderson seems to do whatever he can to get Milla Jovovich naked – there are 3 separate scenes where she’s either completely naked or almost naked (her introduction where she’s knocked out in the shower, a flashback sex scene and the end of the film where she wakes up in a hospital). You’d almost think that Paul W.S. Anderson had a thing for her… of course, we’ll get to that in good time.

Speaking of Alice, the characters in the film aren’t very well drawn, or acted for that matter. No one really has anything to work with, but I felt that Michelle Rodriguez did a particularly bad job (which is unfortunate because in her later films she is an effortlessly badass bitch). The one major bright spot in the acting department though is Colin Salmon as James “One” Shade, the leader of the Umbrella PMC. His character is AWESOME, but dies way too early. To be fair this was a fairly clever curveball on the part of Anderson, but considering how weak the other characters were it was a bad move to kill off his best character. There’s also the fact that his death scene is pretty badass and definitely a highlight of the film.

Partly because of the weak script, Resident Evil just plain fails as a horror movie. I know that Paul W.S. Anderson can create suspense and horror – Event Horizon was really successful in this regard, at least until the 3rd act at which point it went off the rails. Unfortunately, he just plain failed to do so here, thinking that he can scare us by kicking a can off-camera a few times (hint: it’s not working). In fact, the first 40 minutes are rather boring because we’re supposed to be getting connected to the characters and getting scared by what’s happening, but fails on both accounts. The movie also suffers from using CGI on some of the monsters. I can understand having to use CGI to represent a Licker since it’s a pretty grotesque, out-of-this-world being, but the effects are just really cartoony and plastic. To make matters worse, they’re intercut between shots of an animatronic Licker which just reinforces how bad the CGI is in this movie. Think I’m overstating just how bad it is? This is one of the first zombies we see in the movie (read: it’s supposed to make us piss our pants):

Yeah, we’re pissing our pants alright… pissing our pants laughing that is. Did they render that on a PS1 to remain authentic to the game? The Red Queen hologram’s pretty awful too, with horrid lip syncing and extremely stiff movement. In fact, Resident Evil might have some of the worst CGI I’ve ever seen in a professionally-made movie… and don’t give me any “oh it’s 2002, the special effects weren’t good then” bullshit. Jurassic Park came out 10 years earlier and it looked phenomenal. The Matrix came out 3 years earlier and looked much better than anything on display here. The technology wasn’t lagging here, it was the guys who worked on the movie who are to blame.

Also worth singling out is the extremely shoddy editing, which might actually be the worst aspect of the whole damn movie. One two separate occasions, the characters get completely surrounded by zombies and then, one cut later, they’re safe with absolutely no explanation as to why this is. That’s like if in Saving Private Ryan the Americans had been getting shot at on Omaha Beach as soon as they land, but instead of showing everyone getting gunned down, they instead cut straight to them firing flamethrowers at the pillboxes. It’s very noticeable and just suggests that they probably just didn’t film the whole damn movie (because why would you cut out the exciting escape or last-second scramble to get onto the pipes…?). There’s also a point where Alice fires a 9mm pistol at the zombie dogs at least 18 times without reloading . Now I’m no expert (unless countless hours of video games factor into that), but the Beretta 92FS that Alice takes off the dead security guard doesn’t appear to have a magazine capable of carrying that many rounds (the standard size is apparently 15 rounds)… as a result, I figure it’s probably just bad editing… and really, did she need to fire that many shots to take out a half dozen zombie dogs?

All-in-all, I think you can gather that Resident Evil was a pretty bad movie. Barring James “One” Shade, the zombie dogs and some half-decent action sequences, the movie is not very well done at all. The fact that it gets name-dropped among the “best” video game movies is baffling to me – as far as I’ve seen, all video game movies have been unfortunately shitty, and Resident Evil is absolutely no exception to that.

4/10

Be sure to come back soon for part 2 of this retrospective, Resident Evil: Apocalypse!

*Of course, none of these are considered “good”. I’ve only seen Silent Hill out of these 3 movies, and while it captured the atmosphere of the town quite well, it really failed as a proper film. On the laurels of its atmosphere and cinematography alone, I’d have to give it a 5/10.

Movie Review: Red – Werewolf Hunter

Hey, it’s that time again, my weekly update! Unfortunately, it just so happens to have coincided with a nasty cold, but I’m going to soldier through it anyway. Also, before we get into this review, I mentioned previously that I was paintballing on May 26th – if you’re interested, here’s some of my helmet cam footage from the event.

Anyway, now to get into today’s review of Red: Werewolf Hunter. Yes, after watching all 8 Howling movies I felt compelled to dive into another werewolf movie. Actually, truth be told the movie was referred to me by a commenter on my list of best to worst werewolf movies. Now I’ll admit I didn’t go in with anything but rock-bottom expectations, especially considering that werewolf movies are terrible in general, but even I get surprised sometimes…

The gritty, serious, fairy-tale/fantasy retelling is a strange trend which has been circulating in Hollywood the past few years. I’m not entirely sure where it started, but I believe that it’s current popularity stems from Twilight, 2011’s Red Riding Hood and the novel Pride and Prejudice and Zombies (not a fairy tale obviously, but it made people delve into the public domain to give stories a monster-makeover). One might argue that the serious, horror tone brings these stories away from their childish reputation and back to the violent, horror-tinged source material, but more often than not they just come across as way too self-serious for their own good. Red: Werewolf Hunter actually predates the explosion of gritty fairy-tale movies, and so is caught in a bit of a limbo. The movie is connected to the story of Red Riding Hood in the thinnest of ways (it’s implied that the main character Virginia is descended from Red Riding Hood herself), and references to the fairy-tale feel totally tacked-on. In fact, Red: Werewolf Hunter feels more like Underworld without the vampires than a fairy-tale movie. Unfortunately, it doesn’t feature the professionalism and style which made the first Underworld so damn enjoyable.

Surprisingly for a made-for-TV movie, Red: Werewolf Hunter actually features some recognizable actors in it. The movie features Felicia Day in the lead role of Virginia (a sly nod to Virigina… Woolf perhaps?), and she does her best to be serious with the material, putting in a decent performance. The real star in the film though is Stephen McHattie. Now he might not be a household name, but you’d probably remember him in the number of small parts he’s played in major studio films (such as Hollis Mason AKA Nite Owl 1 in Watchmen or Hammerson in Shoot ‘Em Up). Fittingly, McHattie also puts in the best performance in the movie, acting in a delightfully hammy manner which is befitting of the script. Unfortunately, everyone else is pretty lackluster, further hampered by the film’s insistence on being taken seriously.

Yes, this is seriously what the opening title looks like.

As soon as the movie starts, you know it’s going to be bad. I actually found myself laughing because less than a minute into the movie, grandma gets torn up by a werewolf… and then I found myself facepalming because the movie shows the werewolf full-on less than a minute and a half in. If the movie was trying to build up any sort of horror or dread, they bungled it almost as quickly as AJ Clemente. This becomes even more unfortunate because there doesn’t seem to be any sort of reason why this scene even exists. When I watched the movie I thought that it was about Virginia’s origins or something, but not long after we’re shown that Virginia’s grandmother’s alive and well… maybe it was supposed to be the “true” Red Riding Hood story but the movie honestly gives us no actual answer.

Anyway, if the first 2 minutes sets a terrible tone for the movie, it actually isn’t an entirely clear indication of the movie’s quality. I’m not saying that the movie is good by any means, but it is certainly better than the first 2 minutes would have you believe. The basic plot goes as follows: FBI agent Virginia brings home her boyfriend, Nathan, and has to tell him that her family are werewolf hunters. Nathan gets bitten by a super-werewolf named Gabriel who is teaching the werewolves to turn at will (normally they have to wait til the full moon). Virginia and her brothers try to kill Gabriel and the werewolf clan and hopefully save Nathan in the process. Despite the basic story, the script still manages to screw things up occasionally. For example, when Nathan gets turned into a werewolf, he runs into Gabriel on the road. Gabriel says only 2 or 3 things and then suddenly turns into a werewolf and attacks. Again, no attempt at suspense or horror, just another example of blowing their load as quickly as they can. There’s also the point where there’s a supposedly full moon 3 nights in a row somehow. Furthermore, the characters are drawn two-dimensionally, especially Virginia’s brother Marcus (whose motivations boil down to “I hate werewolves and want to commit genocide against them”). There’s also one super-awkward moment where Nathan basically says “I’m glad I killed that werewolf, I enjoyed it… is that wrong?”, which prompts a full-on make out session between him and Virginia.

“Chicks dig psychopaths.”

The one area where the movie left me pleasantly surprised was the final showdown at the end. With cheap movies like this one I’m used to lots of promise but absolutely no payoff, but Red: Werewolf Hunter manages to actually be pretty cool for a short period. Near the end, Virigina has to defend her home from being attacked by around a dozen werewolves. To do so, she fires a giant, roof-mounted harpoon gun at the werewolves as they attack, and then when they get inside she guns them down and stabs them left-and-right. For a low-budget TV-movie, the climax is quite unexpectedly exciting. Unfortunately, it is cheapened by some hokey plot points (Nathan is locked in a cage to prevent him from killing anyone, but he turns into a werewolf and the door comes open from a couple of light knocks… and then he kills grandma. Dammit grandma make sure you lock the door next time!) and by an ending which makes about as much sense as the opening did.

I’ve mentioned this a few times now, but the movie just feels really cheap, like an amateur production. The sound effects are laughable (there’s a part with generic-sounding thunderclaps, despite there being no lightning or rain) and just like The Howling: Reborn they don’t use wolf sounds for their bloody werewolves – instead, they sound like T-Rexes in Jurassic Park. Wow, I didn’t realize this was such a common problem in werewolf movies, but it’s just plain sad. Is it really that hard to make werewolves have wolf sounds? Does it really make them seem less menacing in any way?

Speaking of the werewolves, they follow the usual “Our Werewolves Are Different” trope. In this incarnation, they can only be killed with silver and only to the heart. Of course, this does not stop people from stabbing and killing them where ever it is convenient. They also have a strange habit of catching fire when they die and leaving a humorously human-shaped ash pile in their wake. Of course, the biggest problem with the werewolves in this movie is this:

No that is not a screenshot from a PS2 game, that’s what the werewolves look like in this movie. For whatever reason, the filmmakers decided to go 100% CGI on all of the werewolves. Apparently they haven’t heard of the debacle which is An American Werewolf in Paris (or perhaps they have, because the werewolf designs are similar…). The cheapness of the effects leads to some particularly awkward moments, such as this gem of CGI garishness:

Why does that werewolf not have a shadow? Why does it try to jump over Virginia? Why does it look like it follows cartoon physics? Why doesn’t Marcus point his repeating crossbow at it? Perhaps most importantly, why does a taser one-shot a werewolf?!! I just don’t understand why they went for such fake-looking effects for the werewolves – is CGI really that much cheaper than practical effects? Look at the effects for Dog Soldiers (which was made for less than $3 million) and An American Werewolf in London:

Those look real. I have a hard time believing that the filmmakers of Red: Werewolf Hunter were so strapped for cash that they wouldn’t have been able to make a werewolf at least as convincing as the one in Howling V (which, by the way, was a pretty damn good looking werewolf). Basically, the werewolves in this movie look like crap just because they didn’t go to the effort to try to make them look realistic.

Anyway, the bottom-line is that Red: Werewolf Hunter is not a very good movie. That said, I think there was a kernel of a good idea in there somewhere. The werewolves have a thing they call “The Game”, where they capture humans, release them all at once and then hunt them for sport. That concept alone could have made for an interesting and fun horror-splatterfest along the lines of Cube and Predators. However, as it stands Red: Werewolf Hunter is little more than an average made-for-TV movie.

3/10

By the way, I notice that I give out a lot of extremely negative reviews on this blog. That’s actually not normal for me – according to IMDb, my median rating is a 7, with 64% of the movies I review being between a 6 and an 8. It’s just that negative reviews are far easier to rant about, hence the disproportionate amount of negative reviews!

Retrospective: Final Destination 5 (2011)

Welcome back for the 5th and final entry in the Final Destination retrospective! In this post we’re covering the latest entry in the franchise, Final Destination 5. As I have mentioned previously in this retrospective, in pre-production it was being bantered around as 5nal Destination, although this was thankfully changed very quickly. That was one good decision, but after the disastrous The Final Destination, did anyone expect this to be any better than that? Was Final Destination doomed to the same law of diminishing returns which has plagued every other slasher series? Well, read on and find out…

Once again, before I go any further, I just have to mention that Final Destination 5 had some great promotional posters. I guess I’m a bit of a sucker for a great poster, but the art team really outdid themselves with this one. Some of them are just painful to look at (in a good way), but really capture the morbid spirit of the series quite well… in fact, the one with the rebars was so effective that it ended up getting banned by the Advertising Standards Authority in the UK… unwarranted in my opinion, but if they thought that was bad, then I would just hope they haven’t seen the DVD cover for Severance

Anyway, after the shit-show that was The Final Destination (one which I enjoyed somewhat, but guiltily), it looked like the series was going to die… until the studio execs saw the box office numbers coming in. The damn movie made $186 million worldwide. Despite the big “THE” in its title, the producers decided that it was more of a suggestion than commitment and so set about working on a 5th entry in the franchise. However, thankfully, they knew they’d screwed up with The Final Destination and wanted to set things right. They claimed that they wanted to make the movie more suspenseful and dark. That’s all well and good, but talk is talk: remember what they said about wanting to use 3D properly and not just fling things at the audience in the previous movie? Marketing buzz is cheap, results are all that is really worthwhile in Hollywood.

Perhaps the most intriguing production news surrounding the film was that neither series directors James Wong or David R. Ellis were returning (Ellis was probably not asked back after the poor reception of The Final Destination and/or because he was working on Shark Night 3D and Wong… probably because everyone hated Dragonball Evolution and/or because he was working on the much ridiculed TV show, The Event). Instead, the producers announced the acquisition of a new director, Steven Quale. This was Quale’s first major film, having only directed a TV movie and the documentary Aliens of the Abyss. However, the man did have some impressive credits to his name, being second unit director on both Titanic and Avatar. As you can probably guess from his short CV here, the man is friends with James Cameron. In fact, apparently it was James Cameron who personally recommended him to direct this movie, which is pretty damn impressive. So, a man who has connections to the legendary James Cameron was going to be directing Final Destination 5? Colour me intrigued…

Well enough about the production and now onto the meat of the film itself. The characters are what you’d expect from this series – not the worst, but not the best either. I can’t say any of the leads did a standout job, but they were all serviceable. The tradition of throwaway characters continues though, with 4 obvious ones this time around (and 1 red herring): Isaac Palmer (who went to the Frankie Cheeks school of douche-baggery), Dennis Lapman (“the boss”, although he’s so throw-away in this movie that it’s actually quite hilarious), Olivia Castle (the obnoxious but pretty girl in the cast) and Roy Carson (the angry factory worker, who actually wasn’t even a part of the actual disaster). The red herring, Nathan (an intentionally subverted token black guy), is actually pretty cool, although he’s not given enough time to develop. While this is a bit of a problem in most Final Destination movies, it’s less of an issue here, since there are some actual character development moments built into the script, so I actually found myself sympathizing with the non-expendables (as few in number as they were).

As expected, the film follows the same basic set-up as the other movies, but with a bit of a twist… which we’ll get to in a minute. First of all, we have to talk about the absolutely spectacular opening disaster. In fact, it was declared one of the single best sequences of any film all year, in a year which included such movies as Transformers: Dark of the Moon, the final Harry Potter film, Sucker Punch and Rise of the Planet of the Apes. It’s not even empty praise either – it really earned it. Don’t believe me? Well I’ll let it speak for itself:

It’s pretty clear that Quale has learned a great deal about spectacle from Mr. Cameron, because this scene is very Cameron-esque in its crowd-pleasing scope. I haven’t seen it in 3D, but from what I hear, it’s fantastic and I can believe it. The depth provided by it must make the viewing experience absolutely dizzying, and further plays (and preys) on peoples’ fear of heights. If I had to complain about this sequence, I’d say that I’m a little off-put by the sudden emphasis on gore, but it doesn’t really take away from the scene all that much. As far as I’m concerned, Final Destination 5 has the best opening sequence in the whole series.

So, does the movie blow its entire load in the opening 10 minutes then? Well, not exactly. Like I said, there’s a bit of a twist on the normal formula. However, rather than the twist being “he gets more than one premonition!” or “the photos have clues!”, the writers have come up with something quite interesting – Bludworth (Tony freaking Todd is back!) reveals that the only way to successfully cheat Death is to kill someone else in order to steal their remaining years away from them*. This idea adds a lot of suspense and tension to latter-half of the film which, in previous movies in the franchise, tended to be rather weak. They honestly should have introduced this new element in Final Destination 3, because it really is a great conceptual evolution for the series.

Beyond even the twist on the formula, Final Destination 5 would still be considered one of the best entries in the series if only for some of the masterful death sequences. The first of these, the gymnastics sequence, is so tense that I consider it a textbook definition of great suspense. Quale just does a great job setting up a number of potential causes of death, giving us many red herrings and just plain stringing the audience along until the shockingly simple payoff. Check it out:

Holy crap. That’s by far the best death scene in the whole movie (in part because it doesn’t rely on excessive gore to satisfy the audience), but the others don’t exactly disappoint either. The other one of particular note is Olivia’s death, which is sure to get more than a few people shifting in their seats just from the set-up alone. I won’t go into much more than that, but this image alone should suffice…

Also, I’d be remiss if I failed to mention the ending. If you plan on seeing it, then skip ahead a paragraph because this is a pretty massive SPOILER… So it turns out at the end that the two leads have survived the ordeal and are going to live happily ever after as a chef’s apprentice in France… wait a second. That’s right, the movie was secretly a prequel all along, and they just stepped onto the plane which blew up at the start of the first movie. I’m pretty sure no one saw that coming (in fact, on more than one list I’ve seen, it’s considered one of the best and most unexpected twists in cinema… not at the same level as Planet of the Apes mind you, but it’s quite impressive for a movie of this calibre). Again, it’s a bit of a piss-off to see the characters get killed at this point, but the cleverness of the ending softens the blow enough that it’s totally forgivable.

So, I’d say that it’s pretty clear that I quite liked this movie. Hell, I even loved the opening credits. While it’s still pretty unambitious conceptually, the level of craftsmanship on display is shocking. On my first time seeing the series, I would have put Final Destination 5 second to the original, but now that I’ve seen them both a few times, I’d have to give the crown to this entry. It’s just so well-done compared to the somewhat-flawed original.

7.5/10

With the success of this film (it made $158 million worldwide) it seems like there will be more entries in the series soon… and while I haven’t heard any announcements, I’d be satisfied if it ended here. The chances of pulling out another movie of this calibre are pretty slight, considering the producers’ resistance to any ambition beyond “teen slasher movie”. However, if it does happen, I hope that they really run with the premise and create something which breaks formula. I’ve got a few ideas of my own floating around, so if anyone from New Line is reading this, you should hit me up *wink wink*. I’d welcome any comments on what people think would improve the series as well if it continues.

Aaaand that does it for my first retrospective! If you have any comments on this series, I welcome them. Also, if you have any suggestions – be it for future retrospective series, or how I can improve my current style – then I’d welcome those as well. Finally, if you liked this, then I’d appreciate if you’d “Follow” the blog – I get ~25-50 views a day, but it’s always good knowing that you’re amassing an audience. Thanks for reading!

*This, of course, opens up some speculation as to Bludworth’s origins. The easy train of thought is to assume that he is Death incarnate, but the producers have denied this multiple times. However, I actually read a theory on TV Tropes which really stems from the twist in this movie: the theory goes that Bludworth had a premonition and killed someone in order to keep himself alive… in fact, he may have killed several people over the years to basically achieve immortality. It’s a chillingly intriguing idea which could provide plenty of material for a potential movie…

Retrospective: The Final Destination (2009)

Welcome back for Part 4 of the Final Destination retrospective! In this post we’re going to cover the poorly-titled The Final Destination. This was a bit of an intriguing entry for a couple reasons, although the fact that it was in 3D might be the most important. In fact, it was early to the party for the 3D craze, arriving a whole 4 months earlier than Avatar (and even then, Avatar didn’t reach a fever pitch until about 3 weeks after release when people actually started seeing it en masse). Did the 3rd dimension make this the best entry in the series yet? Well… read on and find out…

As a side-note before we get into the retrospective, I was a bit worried I wouldn’t get this entry out today as I have spent most of the weekend writing an essay for school. However, as of the time I’m writing this, I’ve got about an hour til midnight so I’ll either get it out by late on the 10th or early in the morning of the 11th. This is only really important because I want to have a schedule for my retrospectives of 3 or 4 days between posts (work permitting). To me, there’s nothing worse than a blogger who can’t maintain a consistent schedule and so I’m going to attempt to commit to one… for retrospectives anyway as a start. For regular blog posts I’m committing to at least 1 post every 7 days.

Anyway, enough of that, let’s talk about people getting killed… IN GLORIOUS 3D!

So after Final Destination 3, the series producers were looking to expand the franchise. They ended up deciding that 3D was a good way to do this (possibly anticipating Avatar, which had been in production for quite some time, or My Bloody Valentine 3D, although apparently they had planned Final Destination 3 to be in 3D oddly enough). James Wong was unavailable to direct (he was working on… Dragonball Evolution… good God), so the duties were passed on once again to David R. Ellis. Well… hopefully he learned from his experiences with Final Destination 2 and managed to create something better, right? Nothing wrong with a little optimism, right?

In this case, yes. The Final Destination is easily the worst movie in the entire series for a number of reasons.

First of all, the characters are largely unsympathetic. I liked the main character, Nick O’Bannon, his girlfriend Lori Milligan and the token black guy, George Lanter, but that’s literally the extent of it. Furthermore, it’s not due to the script or even the direction… if anything, it’s from the actors themselves, although I’d be hard-pressed to say anyone put in a great performance… and the main reason I liked Lori was because she was good looking to be brutally honest…

Anyway, everyone else is a massive douchebag. Nick’s best friend, Hunt, is completely unlikeable… almost as much as Frankie Cheeks. Ouch. There’s even a character who is literally just called the “Racist Man”, because that’s the extent of what his “character” is. So, once again, David R. Ellis presents us with cannon fodder for Death to have his way with, making it rather difficult to become engaged with the film.

“Well okay,” you may say, “I come to Final Destination for the deaths, not the characters anyway.” Well on that front the death set-ups are… strange. At one particularly silly stretch of the movie, a character gets her head stuck in her sunroof while inside a car wash, while at the same time, another character gets his ass stuck to the bottom of a pool… umm, what? Even worse though, most of the time the film doesn’t properly build enough tension before a death – Death seems to be striking at random half the time and sometimes the deaths themselves are just really abrupt, particularly in the opening scene. And speaking of the opening scene, I’m not sure what they were thinking. The other films’ opening disasters preyed on common phobia – fear of flying, fear of getting in a huge pileup, fear of rollercoasters. All sensible. But this movie has the fear of… race cars? Rednecks? And, near the end, fear of movie theaters? Uh, okay… I don’t know about you, but I can’t say I’ve ever been worried about getting killed at a sporting event. And for that matter, how does half the arena get destroyed by a race car crash? The stupidity in this movie is pretty boggling (although the death of the Racist is pretty awesome).

Another point of contention would be that the deaths look really fake half the time. In previous Final Destination movies, they used lots of dummies, make-up effects and minimal use of computer effects for the deaths, and they worked quite convincingly most of the time. However, in The Final Destination, the majority of the deaths are done using CGI. I can’t be sure of the reasons for this, but I imagine it’s in part due to the 3D focus. Apparently the producer, Craig Perry, said that he wanted the 3D to add drama and not be there to throw things at the audience, but that did not translate to the final product at all. I’ll admit I haven’t seen this in 3D, but from what I’ve seen of it in 2D, it seems like all they did with it was throw shit at the audience (and, in one particular instance, I mean that quite literally).

As for the story… eh, what about it? It’s the exact same plot we’ve seen in the past 3 films, and they really didn’t go to a lot of effort to differentiate it. And they didn’t even put Tony Todd in it! I mean, at least he got an un-distracting voice-over cameo Final Destination 3, but he’s completely absent here. At least the ending didn’t piss me off this time, because I didn’t really give a damn about the characters getting run over by a transport… and, admittedly, they were a bit clever about it all – the ending reveals that everything which the characters has done to subvert Death has actually been a part of his plan all along (*cue transport truck*). It’s clever and expands the series somewhat, but for this movie it’s too-little, too-late…

Honestly, the best part of the movie is the opening credits – the montages are very cool and the music is good as well (apparently the soundtrack was highly praised, oddly enough). Otherwise, The Final Destination is objectively a piece of crap. Between this, Final Destination 2 and Shark Night 3D, my opinion of David R. Ellis is pretty low (although he was a hell of a second unit director).

Yet, despite all of what I have just said, tearing the movie apart… I kind of enjoy it. I think I’ve seen it more than any other Final Destination movie, which even I’ll admit is pretty sad. I enjoy it in the same capacity that I enjoy the (even worse) Aliens vs Predator: Requiem – an exercise in stupid fun that doesn’t require anything beyond that. It’s a bad movie on pretty much every level, but it’s also enjoyable and kind of fun in spite of it all. It takes a special kind of movie connoisseur to enjoy a movie like this, but if you can extra fun from crappy movies then you might dig this… either way, I’d recommend any other movie in this series over this any day of the week though.

3/10

Be sure to come back soon for the final entry in this retrospective: Final Destination 5!

Retrospective: Final Destination 3 (2006)

Welcome back, good readers, to Part 3 of the Final Destination retrospective! In this post we’re going to cover the next entry in the series, Final Destination 3. If you haven’t read the previous 2 entries in this series, then I would recommend that you do so to get up to speed and see how this franchise has changed over the years. Did this entry improve on the formula after the disappointing Final Destination 2? Well, read on to find the answer to that…

Final Destination 2 was pretty terrible, and really wasted the promise that the original contained, trading that out for laughs and gore. Perhaps the producers and folks at New Line Cinema realized this and ended up getting James Wong back on board for the third entry in the series. Promisingly, Wong was both writing and directing, so with any luck the crew who crafted the first film would be able to put it back on track (so to speak), right?

Umm, well no, not exactly.

First off, this is the point where the series really embraced its formula and became a straight-up slasher film. Aside from the leads, death is almost never subverted, so the middle section of the film is basically just scenes of people getting killed in sequence. This could have totally destroyed any sense of suspense that the film could try to establish, but there’s a bit of a twist: suspense no longer comes from wondering if Death is going to kill his victims, but rather how. This is done in an odd manner (Death hid hints in some… photographs? Dammit Death, you bloody photobomber!), but it does invoke a sense of morbid curiosity.

Considering that this is a Final Destination movie, it should also be noted that the opening disaster was a strange choice. On one hand, it makes sense – a lot of people are afraid of roller coasters, so you can prey on that phobia – but on the other, it comes across as rather silly. In fact, the film is pretty silly overall: bimbos get killed in a tanning bed, a guy’s head gets torn up by an errant flying motor, a football player’s head gets crushed by his weight machine, etc. Compounding this problem is the decision to set the story in a high school setting. Yeah, the other 2 films in the series had followed high schoolers (or possibly early college in the second movie), but they didn’t center their actual story around that setting, it was merely in the background. Unfortunately, Final Destination 3 revels in high school horror and all that that entails – there’s the usual social cliques for each of the characters (jocks, preps, goths, etc) and the romance subplot you can expect in basically every high school movie. Most of the characters are now totally throw-away and exist only to get killed to sate our bloodthirsty appetite… especially Frankie Cheeks. Good God, he is by far the most grating character in the entire series.

That said, Final Destination 3 has its positives. For one thing, it’s fairly well-made overall. Sure, it’s very silly and gratingly cliche at times, but it still manages to be far more interesting than your average horror-slasher. Final Destination 3 manages to be quite entertaining overall (thanks to Wong’s direction), even if the script is pretty crappy (thanks to Wong’s, uh… writing). I’m also quite glad that, while the movie shifted the series straight into slasher-horror, it isn’t overly gory. Now I’m not adverse to gore by any means, but I think it often distracts from any sort of actual horror a movie could try to build up, is just a crutch for some bad filmmakers and is just totally fetishized (see any Saw sequel, especially those after the 3rd). Anyway, considering that the Saw series and Hostel were kicking off the gore-porn trend at this time, that’s pretty surprising to me.

Anyway, you might be able to tell that I’ve been skirting around something throughout this whole post, and if you could then you’re totally right. That “something” is the movie’s greatest strength: Mary Elizabeth Winstead and, to a slightly lesser degree, Ryan Merriman. The chemistry between the two leads totally carries this movie – without them, Final Destination 3 would probably be utter crap. Mary Elizabeth Winstead, fresh off her first major role in Sky High, really elevates the material she’s given here and makes her character, Wendy Christensen, very interesting and sympathetic. Considering the crappy script she’s given, Winstead’s performance makes this movie far more watchable than it has any right to be. In fact, I’ll go ahead and say she’s my favourite character in the whole series. Ryan Merriman’s Kevin Fischer also aids in this regard, as the chemistry between Wendy and Kevin is excellent (perhaps they became friends beforehand on the set of The Ring Two?). Wendy and Kevin really form the emotional core of the film, which is especially important in a movie with so many expendable characters. In fact, it makes the ending quite infuriating because it is certainly implied that (SPOILER ALERT) they get offed like every other bloody hero in this series. I guess they never actually show it for real, so you can hold out some hope that they escaped, got pregnant and gave birth in order to end the cycle, but that’s mostly just optimistic wishing on my part… all I’ll say is stop killing your freaking leads for no good reason!!!

The only other character of (positive) note is Kris Lemche’s Ian McKinley, a philosophical goth character. While he has even less material to work with than Winstead or Merriman, Lemche manages to make Ian a very interesting character in his limited screen time. Ian’s philosophizing about Death’s plans actually manages to create some tension and moral questioning for the leads. He becomes unhinged towards the end and makes for a rather weak secondary villain, but up until that point he’s quite intriguing.

As you can probably glean, Final Destination 3 is largely buoyed by Mary Elizabeth Winstead and Ryan Merriman’s performances, competent filmmaking and a bit of good ol’ fashioned fun. However, the script is extremely weak and the series had become noticeably formulaic at this point. It’s a pretty middling entry overall. I enjoy it for the fun that it manages to deliver, but I really appreciate it for the performances from the main characters – without that, this would really be a hollow entry and I probably wouldn’t have even gotten into the series at all.

6/10

Be sure to come back soon for Part 4 of this retrospective: The Final Destination!

Retrospective: Final Destination 2 (2003)

Welcome back to Part 2 of the Final Destination Retrospective! In this post we are (obviously) covering the second entry in the franchise: Final Destination 2! This entry in the series is interesting for a few reasons: not least of which because it is the only direct sequel in the series. I would definitely recommend reading the first entry in this retrospective if you haven’t yet in order to see how Final Destination 2 tries to differentiate itself and improve on its predecessor. Does it succeed? Well… we’ll get to that in a minute.

Before we get into the movie itself, I just want to say that this movie has an awesome poster. Seriously, look at it. The use of colour and blending is really striking and visually appealing. Certainly far better than the Brazilian DVD cover… how did they ever consider that better than the official movie poster?

Anyway, moving on. Final Destination was an unexpected success, and so New Line Cinema was eager to make a sequel. Unfortunately, the original crew was unavailable at the time so an almost entirely new production team was brought in. This meant that the film was given completely different writers and a new director, David R. Ellis. This was a bit of an… odd decision to say the least. David R. Ellis has a long history in Hollywood as a stuntman and coordinator, as well as a second unit director. His one full directorial credit at the time was Homeward Bound 2: Lost in San Francisco… or, as I remembered it from my childhood spent watching Homeward Bound all the time, The Exact Same Movie as Before. Since Final Destination 2 his major credits have been Snakes on a Plane, The Final Destination and Shark Night 3D… his CV is full of largely trashy and gratuitous horror films. With the benefit of hindsight, you can probably figure out for yourself that he wasn’t exactly a great choice (although, to be fair, original director James Wong has put out some seriously shitty movies in his time, including The One and Dragonball: Evolution). Also, on a related note, it turns out that David R. Ellis passed away in January, which I did not realize until now. He wasn’t exactly a director I liked, but I appreciate the work Ellis put into film during his lifetime (look at his credits on IMDb, he worked on some big films like Scarface).

Anyway, the only returning cast from the first movie are Ali Larter’s Clear Rivers and Tony Todd’s Bludworth – both good characters in the previous film, although the decision not to bring back Devon Sawa’s Alex Browning really hurts Clear’s character. The chemistry between Clear and Alex was part of what made these two characters interesting in the previous film, and by cutting Alex out Clear becomes considerably less engaging – in this movie she is less of an independent figure and more of a poor attempt to make a badass chick. Aside from Clear, the two main characters are AJ Cook’s Kimberly Corman and Michael Landes’ officer Thomas Burke. Unfortunately, neither character is anywhere near as engaging as the main characters from the previous film. I mean, was somewhat sympathetically inclined towards Kim and Michael, but neither character was particularly well-acted or had much depth at all. In fact, the only other new character I even had an inkling of sympathy for was Rory (Johnathan Peters), a hopeless drug addict who’s pretty much resigned to death. However, Rory’s really the exception here: pretty much every character in Final Destination 2 is underdeveloped (if developed at all) and are basically just there to act as cannon fodder.

At least Kim is easy on the eyes. 😉

Okay, well they dropped the ball on the characters… how’s the story then? Well I’ve got some good things to say here at least. For one thing, it’s obvious that there was at least an effort put in to break the 3-step Final Destination formula of “1) Premonition of disaster 2) Try to escape death 3) Everyone dies” which basically every movie in the franchise follows. For one thing, Final Destination 2 shakes up the formula slightly – Death is working in reverse, trying to clean up all the loose ends caused by the characters in the last movie. This element is revealed about midway into the film and is actually quite an interesting connecting twist, although it could have done with some better integration. The other major new element is the idea that the characters can successfully cheat Death through certain means, in this case creating a life which would not have existed otherwise (and therefore making Death’s former plan out of date). This is actually an element that I really liked, and one which I wish they would reintegrate in future installments. I hate how they always kill off the characters at the end of these sorts of films, it’s basically a big middle finger to the audience saying “oh, did you care about those characters? We didn’t, they’re just there to die.” That aside, if the characters in this film were better done then this particular change might have been even better to Final Destination 2 overall, but as it is it’s a cool expansion of the concept.

However, while there are some changes to the formula, Final Destination 2 is largely just a rehash of the first movie, only with more of an emphasis on the death scenes. That said, the first 45 minutes work fairly well, but feel like they only exist to get us to the aforementioned death scenes. Compare this to the first movie where everything, up until the final 20 minutes, felt very natural and gelled together well – the character development was considered just as important as the death scenes. Luckily, while Final Destination 2 emphasizes the deaths more, they really pull out all the stops on them. First off, the opening disaster is FREAKING AWESOME. Watch this:

Holy shiiiiit… say what you will about David R. Ellis, but I’m sure that this sequence was totally his work. As a second unit director he was responsible for such classic action scenes as the car ambush scene from Clear and Present Danger or the highway chase in The Matrix Reloaded (both of which were the only real highlights from their respective films), and you can really tell that that’s the case here. Of course, the scene is totally ridiculous (cars turning into nuclear bombs when their roof hits a trailer), but undeniably spectacular as well. Of all the opening disasters in the series, this one is really the visceral highlight for quite some time.

Aside from the opening disaster, Final Destination 2 is also the point where the individual death scenes themselves started getting very creative and really become the crux of the films themselves. Consequently, this also marks the point where the series really started to move towards horror/slasher rather than thriller, although it hasn’t abandoned its roots completely yet. In any case, this entry features some really wicked deaths – while they aren’t set-up as well as they were in the previous film, the deaths themselves are wildly creative and very darkly funny (highlights at 0:55, 2:20 and 2:43):

So what is my assessment of Final Destination 2? Honestly, while I think the deaths in this one are pretty cool at times, it’s the last 45 minutes that I don’t particularly like. The film was being pretty clever up until that time, at which point it basically becomes a montage of deaths strung together weakly. In all, while it has its moments and is certainly not the worst movie in the series, Final Destination 2 is probably the one that I enjoy the least – it really had some promise, but it doesn’t come to fruition in part because it has the weakest cast in the whole series. I’d recommend it if you’re a fan of the series, but if not then the 2 videos I posted here should provide all the highlights you need.

4/10

Be sure to come back soon for Part 3 of this retrospective: Final Destination 3!

Retrospective: Final Destination (2000)

Hello readers, I’m about to embark on something that I’ve been wanting to do since I started this blog in December. As I’m sure most of you are aware, I’ve done movie reviews quite frequently on this blog. In fact, 4 of my Top 5 most-viewed posts have all been movie reviews (for those curious, my top 5 posts are: Hulk, Judge Dredd, 5 Reasons to Prepare for the Ape Apocalypse, Transformers 3 and Dredd). However, since starting this blog I have really wanted to start writing franchise retrospectives – and I’m not talking about mega-franchises like Harry Potter or Terminator. Rather, I want these sorts of articles focus on franchises which, for whatever reason, don’t get nearly as much written about them and yet have a very interesting history (well… maybe I’ll do a Star Wars every once in a while, but it’ll be the exception rather than the rule). If you were ever looking for a place to read about The Howling series or Resident Evil movies, then I’d suggest you start following me! If not… well then follow me anyway, make me feel like I’m accomplishing something here.

Anyway, the first franchise which is getting the retrospective treatment from me is the Final Destination series. As a little background, I was only really dimly aware of these movies until about a year ago – I had always thought they were bog standard slasher films. My only real interactions with the series had been in the form of a Final Destination 3 poster which I swear was outside the local movie store for years, and the laughter which accompanied the (thankfully redacted) announcement that the 5th entry in the series would be called 5nal Destination (who didn’t read that as “Anal Destination”? Seriously?). However, this changed when a friend and I happened to be hanging out when Final Destination 3 came on the TV. Despite having little interest at the time, we watched the first 30 minutes or so before we had to leave. However, what I had seen had been very intriguing, so I decided to track down the movie and see how it ended. I’ll save my thoughts on that particular movie for later, but suffice to say I tracked down the other films and watched them all out of order (I watched them in the following order: 3, 5, 1, 4, 2).

First off, I’m going to mention the characters. Unlike some other movies in the series, Final Destination actually goes to some effort to flesh out its characters and make you give a damn about them. Devon Sawa’s Alex Browning is an interesting lead, a bit of an outsider who you can’t ever be entirely sure isn’t totally crazy. I also quite liked Ali Larter’s Clear Rivers, a character which actually manages to subvert the stereotypical “female love interest” role and become a figure of her own. In fact, of the main cast there’s only really 2 throw-away characters there to provide some quick and easy death fodder… which is actually not too bad by the standards of this series. The lead actors put in acting which ranges from “pretty good” to “serviceable”. Of the leads, I felt that the only one which was really weak (both in acting and characterization) was Kerr Smith’s Carter Horton, the typical bully character. However, he does develop a bit by the end which redeems him somewhat. Oh, and no discussion of Final Destination characters is complete without a mention of Tony Todd’s Bludworth – he only gets about 5 minutes of screen-time, but he just steals every scene he’s in. The man has a creepy voice and just knows how to chill you to the bone with little more than a look and a smile.

Of course, in addition to all of these characters is the main attraction of the whole movie – Death itself. Despite never actually appearing on-screen (aside from some very mysterious liquid and in a reflection), Death is a very real presence and character in the film. The film really establishes Death as a morbidly creative force which interacts with the world to kill his victims, dropping them clues about their impending demise for little more reason than we likes the thrill of the hunt. The methods which Death uses to slay his victims are very imaginative, although they don’t devolve into full-on gore porn like some of the later films in the series. The fact that Death never actually appears just makes him all the more frightening – he’s an omnipresent, inescapable, inexhaustible force which is going to inevitably hunt down and kill the characters that we are becoming invested in and he could strike at any time. Furthermore, compared to other slasher villains like Freddy Kruger, Jason Voorhees or Leatherface, he doesn’t devolve into self-parody – Death is established pretty early on as having a very dark sense of humour and irony and this is one of the aspects of the series which has remained true throughout (although each movie will play with the details somewhat). Director James Wong should be commended for pulling off this sense of malice for a villain who isn’t physically present, because I can just imagine how easily it could have backfired on him. The fact that it was his first film makes the achievement even more impressive.

What is perhaps the most interesting aspect of the first Final Destination is that it is quite different from its successors. Whereas subsequent movies in the franchise would skew closer to slasher-horror and eschew character development in favour of a body count, the original Final Destination is obstinately a supernatural thriller film with some very light slasher elements. The emphasis is really clearly on mystery and suspense rather than on killing off people in the bloodiest ways the writers can imagine. It’s unfortunate that the other movies in the series don’t do this more often, but in Final Destination characters actually survive Death’s attempts to kill them more often than not. As a result of this, and of the fact that we actually give a damn about the characters, the potential death scenes have a lot of suspense – you can’t really be sure whether or not a character really is going to die, or even the manner in which Death will attempt to off them. Of course, Death has a really morbidly creative streak and his plans tend to have redundancies in order to ensure that he collects his kills…

Any discussion of a Final Destination film is incomplete without mentioning the central disaster. In this movie it’s a plane crash, which really does prey on many peoples’ fears. The filmmakers could never have predicted that this would become even more powerful only a year later after 9/11 – seriously, I thought that they were just banking on post-9/11 paranoia when I first saw this movie, until I found out that it was released a full year prior to it… quite prescient indeed! In any case, the disaster itself is very frighteningly well-done, weakened only in that it doesn’t look entirely convincing now. However, it was done with nearly entirely practical effects, so it’s quite impressive what they managed achieve.

Of course, following the opening disaster, the surviving characters are one-by-one picked off by Death, and it is here that the film slowly starts to come apart. Being the first in the series, Final Destination isn’t plagued by franchise fatigue yet, and so it manages to keep this section interesting with some creativity and philosophy rather than defaulting to slasher tropes. The characters struggle with a variety of conflicting emotions – why (and how) were they spared from the wreckage of Flight 180? And when Death starts coming after them, they all are forced to wrestle and come to grips with the idea of their own mortality. It’s some really interesting stuff, and far beyond what I would expect of a teenage thriller/horror film of this sort. Unfortunately, the last 20 minutes of the film largely drop this philosophizing and it is at this point that things start to get really weak. I felt that these last 20 minutes really didn’t engage with me nearly as well as the rest of the movie have and end up putting a bit of a damper on the whole experience… and that’s just unfortunate, because I really do like this movie. It has some great ideas – they might not all be executed perfectly, but it’s generally a well-done film with an intriguing premise that puts it head-and-shoulders above a run of the mill thriller/horror movie. When I first saw it I would have given it an 8/10, although I think that was a bit generous now. That said, I definitely enjoyed it, and certainly recommend seeing it even if you are turned off by the ideas of the sequels.

7/10

Be sure to come back soon for Part 2 of this retrospective: Final Destination 2!

Movie Review: Noobz

So recently I stumbled across this review of a video-game movie called Noobz. Normally this wouldn’t excite me all that much, except this particular review ravaged the film. As a bit of a purveyor of bad cinema and crappy-movie lover, I instantly knew that I had to track down this film and review it for myself. Was it really as bad as Dan Ryckert said? Well, read on and find out…

So what exactly is Noobz? Well it’s supposed to be a comedic road-trip movie about a clan of gamers trying to get to the biggest gaming tournament in the country, celebrating gaming culture along the way. Honestly, that’s a bit of a rote scenario for an independent film (see Fanboys for Star Wars, One Week for supposedly “Canadian” culture, etc), and Noobz really doesn’t distinguish itself from the other similar movies in the genre… well, not in a positive way anyway. Why not? Well for one thing, it does a really, really poor job capturing gamer culture. While I didn’t like Fanboys, its one redeeming feature was that it captured the Star Wars geek culture pretty well. Noobz is closer to One Week in that it shows a really stereotypical view of its subject matter… except, in the case of Noobz, this is a really BAD representation. The director and star, Blake Freeman, was actually a professional gamer… a decade ago. Based on the content of the movie, it seems like this is where all of Freeman’s “research” came from, because it’s a woefully outdated and portrays gaming as the domain of anti-social nerds. This MIGHT have flown back then, but this is 2013: basically everyone games now, and nerds are actually coming in vogue as well. You’d swear this movie was made by CNN or something based on the way it portrays gamers, not someone who is apparently one himself. Furthermore, he just completely fails to capture gaming culture in general. One of the most glaring examples of this is that there’s a Frogger tournament at the same tournament that the main characters are at. However, only 2 people enter it because coin-op gaming isn’t “cool” anymore. Now it doesn’t take a lot of research to know that retro gaming is a huge subculture right now, and I wouldn’t be surprised if such a tournament actually had more competition than a modern shooter. Another issue is covered here:

“There’s a passing mention of Frogger, but the only gameplay footage from the fictional Cyberbowl video gaming championship is based exclusively on Gears of War 3. While it’s clearly a form of product placement, it’s a bizarre choice at that: Gears of War 3 isn’t a championship level game by any means (especially with the atrocious host-advantage issues in multiplayer).”

Watching the movie, I actually speculated that this was the case, but it’s nice to see it confirmed. That said, I’m not really all that knowledgeable about tournament-level gaming (I’d imagine that PC gaming, particularly Counter-Strike, would be probably the #1 choice for competitive play…?), but it’s notable that this stuck out as clearly as it did.

In addition, Freeman shows only the worst aspects of gamer culture. You know that douche bag 12-year-old screaming racist and homophobic slurs on your headset every time you boot up a first-person shooter? Basically every character in this movie is that kid, except that they’re like that 24/7 and not when they’ve got the anonymity that a headset provides. Sure, some of them probably are douche bags like that in real life, but Noobz disproportionately presents every gamer as someone with some sort of major personality flaw. The “heroes” are stereotypical dicks living the Jersey Shore lifestyle (with the “dudes” and “bros” thrown around CONSTANTLY throughout to cement this), and every single female character is either a grotesque hag or a sex object. And, of course, everyone is shocked to discover that the girl gamers are actually good at video games… this, unfortunately, is probably a stereotype which actually persists in this culture, but Freeman isn’t exactly putting this part in here to make any sort of statement. I think the worst part about all this though is that Blake Freeman really seems to think that he’s portraying gamers in a positive manner, because you get this sense all the time when the character Andy spouts off his ramblings about how major league gaming should be considered a real sport. While I’m not entirely sure I’d call them “athletes”, pro gaming clearly takes a lot of skill and deserves some respect, but Noobz isn’t doing this culture any favours.

I think it’s also worthwhile to go deeper into each of the characters… because boy do they ever deserve to be torn apart. Each and every one of them is a one-dimensional stereotype: there’s Cody, the slacker with major anger management issues. Next is Andy the optimistic dude-bro who’s in love (read: wants to screw) with Rickie, a girl gamer on the other team (who isn’t really given much characterization beyond “is hot”). After that is Oliver, the massive screw-up who is also an extremely flamboyantly closeted gay (the movie tries to make his sexuality ambiguous, but the scenes where he runs around in lipstick, screams like a girl, constantly tries to suck his friends’ dicks, etc pretty much destroy any possible sense of ambiguity that they could have tried to foster, instead turning him into a hugely offensive stereotype). Finally, there’s Hollywood, a disabled kid who I believe has a severe form of asthma… of course, everything about him revolves around his juvenile sexual fantasies and his breathing apparatus (apparently it’s supposed to be funny when his air supply gets cut off and the kid is freaking dying in front of us). Seriously, even in the end credits he apparently writes a hit hip-hop single called “Let Me Breathe”, because everything in his life apparently revolves around his disability.

As you can probably glean from the descriptions of the main characters, Noobz is offensive as a bus full of dead babies, but you don’t know the half of it. The portrayals of Oliver and Hollywood are really the worst of the bunch (apparently gays aren’t considered “men” in this), but there’s also plenty of casual racism and sexism. Did you see the picture above of the black kid with the comb in his hair? I’m pretty sure you can guess exactly how they portrayed him in this. There’s also a scene where an Indian gas station attendant acts like a ridiculously racist caricature, and tells the cops he’s white so they won’t discriminate against him. It seems like Freeman thinks that he’s being clever and satirical, but it really doesn’t come across that way: I mean, is are we really supposed to believe that he is making fun of racists by being racist and then simultaneously calling out racial profiling at the same time in some sort of inverse-satire cluster-f–k? Short answer: no. Instead, I really get the feeling that Blake Freeman is just a hardcore opponent of political correctness, suggested by the scene where the douchey little black kid gets a free ride on “DeezNuts Airlines” (“thank you for riding DeezNuts!” …I did not make that up) because he claims that he’s being racially profiled by a white attendant. While I hate political correctness as much as the next guy, Freeman isn’t using offensive material to make a statement or to be satirical… he seems to just find offensive things funny for no other reason than it’s offensive. Even in this department, they fail because they recycle the same old offensive jokes over and over and over again.

In fact, for a supposed “comedy”, Noobz is deathly short on laughs. I can honestly say that I did not laugh at any of the jokes in this film, which is pretty pathetic. The only times I did laugh were in sheer disbelief as I literally yelled out “WTF, did they seriously put something that stupid in the movie?!?” This is pretty brutal in the scenes with Greg Lipstein (a play on Billy Mitchell) which might have been funny for the crew but translate really awkwardly to the rest of the audience who are sitting here thinking “what the hell is wrong with this guy?” Furthermore, the comedic set-pieces are really tenuously constructed. Take, for example, the scene I mentioned earlier with the Indian gas station attendant. Cody goes into the gas station to pay for their gas and get some snacks, but comes across this little shit of a girl. Of course, the two begin going at it, insulting each other with dialogue that doesn’t reflect human speech in the slightest (that might be an odd criticism, but the dialogue in this scene is just totally out of tone with the rest of the film). Then the girl’s mother believes that, because Cody is hugging her daughter, that he must be a pedophile and proceeds to taser him without explanation. Then the Indian gas station attendant launches into his ridiculous shtick. This is honestly some of the most contrived comedy I’ve seen in a movie, and it’s just not handled very well (uhh, no pedo).

Anyway, in the end the “heroes” lose to the girl gamers (who were far more deserving of the prize money anyway), but get signed to Mountain Dew… except they don’t, because 2 seconds later in the credits they reveal that the guy was arrested for impersonating a Mountain Dew executive (WTF!? Is that even a crime?!!), but I’m not really sure that I care, because the main characters were such huge douche bags and they didn’t learn or earn anything from the events of the movie… so it makes things completely pointless. Congratulations, you just wasted an hour and forty minutes of your life!

Bottom-line: the only positive thing I can say is that Freeman is a competent enough director, but he severely needs some better material if he ever wants to amount to anything. Noobz is not that material. It has a bland story, non-existent comedy, garishly offensive and doesn’t even portray its own subject matter with any sort of reverence. Unless you’re looking for a really bad movie like I was, stay away!

0.5/10

Movie Review: Hulk (2003)

Apologies, I have been busy lately and so haven’t had much time to update the blog. It’s not a matter of lack of content/inspiration… on the contrary, I have a notepad file with more than a half dozen ideas I could use in a pinch. In any case, I’m not shirking my commitment to make a post at least once per week – unlike my past blogs, I want this one to last long enough to get some sort of readership!

So this week I’m tackling a bit of a personal review. I recently saw Ang Lee’s Life of Pi in theatres, and quite enjoyed it, it was an almost perfect adaptation of the book (although I wish that M. Night Shyamalan had gotten the director’s duties, but I’m not about to complain about the movie we did get). However, there was only one other Ang Lee movie I had seen up to this point, and that was his 2003 blockbuster Hulk… which for at least half a decade I had proclaimed “the worst movie I’d ever seen”. Now, the last time I saw it I was 14 or 15. Both the superhero genre and myself have changed mentally and physically. I decided that it was time to give Hulk a second chance. Was I just harsh on it as a stupid teenager, or did it really deserve my righteous indignation? Well hang on, we’re gonna take a trip back to the past…

Let’s travel back to the year 2003. Superheroes were just starting to get really cool again. Spider-man had blown our minds, and its sequel would soon top it. Batman Begins would revolutionize the whole genre in a couple years, but at the time comic book properties were treated as… well, comical properties. I had watched some of the Hulk cartoons on TV as a kid, so when I heard they were making a movie adaptation I thought that it had the potential to become the new Spider-man. Of course, when I saw the movie itself, I was extremely disappointed with the direction Ang Lee went in. It was more of an art-house film than a superhero blockbuster, and so I was very bored with it. However, I also noticed some rather… questionable elements of the film that further added to my distaste for it. I hadn’t been more disappointed in a movie before, and so I proclaimed Hulk the worst movie I had ever seen (it wasn’t until my mother made me watch The Santa Clause 2 years later that it was finally knocked off its “lofty” position).

Honestly, the action element of Hulk hasn’t really changed at all. It really is a quiet, thoughtful production. If it wasn’t about a man who turns into a big, green, pissed, muscle-bound monster when he gets angry, then this might be more forgivable. However, the whole point of the Hulk is that he smashes things. It’s his thing. Ang Lee might have been brave tackling this property in such an intellectual way, but he also displays that he just doesn’t understand why people like the Hulk in the process. He compensates by trying to deconstruct the character, specifically asking “why is the Hulk so angry?” and then exploring the potential origins of that. The answer Lee comes up with? Daddy issues, and lots of them to go around. Lee also treats the film as more of a monster movie than superhero origin, in the vein of Frankenstein or (especially) The Wolf Man. This isn’t necessarily a bad thing, but it’s just another source of disappointment for fans, it was marketed incorrectly and towards the wrong audience.

The Contemplative Hulk (this image seriously summarizes about half of his screentime).

If Ang Lee had pulled off his super-hero deconstruction project successfully, then I could have totally forgiven the lack of action… however, Hulk is caught in the uncomfortable crossroads between being very smart and very, very stupid. I mean, the film is attempting to work psychology into the superhero mythos and figure out what makes Hulk angry. That’s pretty interesting. However, that effort is sharing screen time with jaw-droppingly idiotic moments like this:

Nice acting dude…

…or this:

Ugh, those dogs would look out of place in a Star Wars prequel…

When the Hulk finally goes on his rampage, the smashing is frequently broken up by the big guy staring at things thoughtfully. This is where I can legitimately call out Lee for being overindulgent – the Hulk is impulsive, not contemplative. Bruce Banner can be thoughtful all he wants to, but Hulk should be the embodiment of aggression and impulse. Quite simply, Hulk can’t stick to a consistent tone. Whenever it tries to get you to take it seriously, a really intrusive and cheesy transition will pull you out of the drama, a CGI monstrosity will invade the screen or someone will do something maddeningly illogical that shatters all its efforts. Central to this issue is the plot itself. Lee wants to make a psychological drama, and while he gets the psychological aspect down well enough, the plot that it is hung on is, put simply, an atrocious mess. Here’s just a few of the biggest issues I noticed while watching it again:

  • How/why did Bruce become the Hulk?
  • How did David know that Bruce would become the Hulk?
  • Why does General Ross hate Bruce so much? He didn’t do jack shit to anybody.
  • Why does David NOT become the Hulk when he goes through the same process? It seems to be some sort of trauma-based process… but how does that make sense?
  • Why does David suddenly decide to join with Betty after trying to kill her earlier?
  • WTF is up with the ending…???
And who thought covering Hulk in fecal matter would be a good idea?

Ultimately, the writers would have been better off not changing the Hulk’s origin at all, because the version they came up with just plain didn’t work, nor did it make any sense, undermining the movie’s braver efforts in regards to its psychological focus.

This might be a controversial statement, but I wasn’t particularly impressed on the acting-front either. I have looked up some contemporary reviews such as this one in preparation for this review, and they seemed to like Eric Bana, Jennifer Connelly and Nick Nolte’s performances. For my own part, I thought that Eric Bana and Jennifer Connelly were unconvincing to say the least. As for Nick Nolte, he made David Banner batshit insane, although I’m not so sure that this was acting on his part or just him being himself. In all, I don’t think any of the leads were particularly awful (Josh Lucas doesn’t count as a lead), but they didn’t deserve the praise that some people heap on them either.

Finally, the special effects are one glaring noteworthy mention. At the time they weren’t exactly top-notch, and they look downright cartoonish now. You already saw the video with the dogs earlier, and they just look like cartoon characters. Check out the picture of Hulk covered in shit above, and focus on the pants. They don’t even look real, they look like someone photoshopped them on. And check out Hulk’s proportions here:

His proportions are all wrong. He doesn’t even look like a real being. And I can blame this one on Ang Lee himself, because he is directly responsible. The “overlay” effects were awful as well (as you can see most egregiously in the video of Talbot’s death).

Geez, I’ve really been ravaging this one. You might ask if there’s anything I enjoyed about Hulk, and to that I say that there were a few things. Honestly, when Hulk actually does start smashing things it’s pretty enjoyable. I also thought that the split-screen shots were pretty cool as well, and the film is shot with the eye of a true artist – I can give Ang Lee that (although he puts that eye to much better use in Life of Pi). I also quite enjoyed the Stan Lee and Lou Ferrigno cameo, it made me chuckle and wasn’t too blatant. Finally, I appreciate Hulk for what it is – a risky experiment with the superhero genre which was honestly trying to elevate it. However, unlike some reviewers I do not consider this grounds for absolution, for if I could then Birdemic would fall under the same criteria. I think my younger self was a tad harsh on the film when it came out due to not appreciating its efforts, but I wasn’t totally wrong in my assessment. Hulk is a colossal failure, as both a disappointment for the people who went in expecting a smash ’em up, and just for people who love good movies in general.

3/10

Movie Review: Judge Dredd (1995)

One of my favourite movies of 2012 is the criminally under-performing, modern-cult-classic, Dredd (which I will review as well when I get my Blu-Ray/DVD copy). I honestly didn’t have any interest in the 2000AD universe before I saw Dredd, but the film completely sold me on it (I’m currently eyeing some Block War minis and Dredd/Anderson omnibuses). However, after seeing it I knew I now had to see the original, oft-derided Stallone vehicle, Judge Dredd. Obviously I had heard the fan complaints (“he takes off his helmet? OMGWTF!?!”), but as an extremely casual fan of the universe I will review Judge Dredd with a bit less of a bias. Also, note that there are some spoilers in this review.

First off, despite its lack of authenticity in terms of character and tone, the Judge Dredd Megacity One strikes me as more faithful to the source material than the Dark Knight-esque, reality-grounded city that appears in Dredd. In fact, the first 5 minutes alone are dedicated to establishing the world, which was a great idea. That said, as an adaptation, the movie comes across exceptionally cheesy and tacky. I guess that’s a side-effect of the pre-Nolan era of comic book movies, but the sets and costumes all looks really plastic and are hard to take seriously in any way. The costumes are straight out of the comics, but just don’t make sense… the Judges are supposed to be fighting crime, so they choose to do so with a giant eagle on their shoulder and spandex? It may look cool in a comic, but this just doesn’t traslate well into movies at all.

Another good thing I can say is that Stallone certainly looks the part of the gruff and grizzled Dredd… sure, as soon as he opens his mouth he isn’t exactly convincing, but in terms of physicality, he’s a good fit for the role. Of course, Stallone completely overwhelms the role, supplanting Dredd as a character and replacing him with your typical Stallone action-vehicle, but we’ll get into that soon. As for the other cast members, Armand Assante as Rico was very enjoyable as the hammy villain-type and seemed to be having a blast. Diane Lane was also serviceable as Judge Hershey. Rob Shneider’s Fergee is the one that is derided most though, and rightly so. He is one of the most absolutely useless characters I have ever seen in a movie, and it boggles my mind why they ever chose to include him in the film at all. He literally does nothing, and just serves as an irritating tag-along and mouth-piece… I guess he disables a robot near the end, but it’s not like Dredd couldn’t do that himself (and in much more spectacular fashion too). Shneider alone screws his movie A LOT.

The entire plot just becomes a way to service yet another Stallone actioner, and one of the cheesy 90s ones at that. It feels a lot like Demolition Man, and while a lot of people like that movie (I’m not among them), it’s not even as fun as that movie was. The plot’s pretty typical: Dredd, the upstanding lawbringer, is arrested for murder… and then proceeds to fight this charge with a hell of a lot more murder, resisting arrest, etc. Obviously, this is completely against character and unintentionally turns him into a massive hypocrite. If there were some sort of irony to this it would make more sense, but the film doesn’t suggest that at all. In fact, it serves to glorify the justice system, rather than satirize it like the comics do. The ending, where Dredd drives down the street with his motorcycle to the cheers of the assembled crowd was just too ridiculously/senselessly patriotic to fathom… also why does the base start to blow up at the end? Maybe I wasn’t paying attention, but it seems to me that it literally just self-destructed for no reason.

In all honesty, I’m making it sound like I hated Judge Dredd, but I didn’t really. I’ve seen way worse movies than this within the same week. In fact, it wasn’t bad for the first half of the film (in part because Rob Schneider was sidelined), but it was the second half where I really started to dislike it, and where the negative points I have mentioned creeped in. There were some good lines too, such as:
Fergee: 5 years? No! No! I had no choice! They were killing each other in there!
Judge Dredd: You could have gone out the window.
Fergee: 40 floors? It would have been suicide!
Judge Dredd: Maybe, but it’s legal.
However, these funny bits are juxtaposed with some absolutely abyssmal lines, which are further brought down by horrible delivery, such as:
Judge Dredd: There is a way in. 10 years ago, 2 refugees figured it out, through the city’s incinerator, there’s a flame burst twice a minute, that means they have only 30 seconds to run through before it flames again.
Seriously, who wrote that? Don’t tell me that was actually in the script? Was Stallone even awake when he said that? In any case, guess which half of the movie those 2 bits of script were from. Shouldn’t be too hard.

I AM DER LARRR!!!

Bottom-line: Judge Dredd was just a bad movie, even for a casual movie-goer. For a full-blown Judge Dredd fan, it must have been torture. As far as cheesy actioners go, you could probably do worse, but if you’re that easy to please then you probably don’t even read reviews anyway.

4.5/10

Movie Review – Paintball (2009)

Hey readers, part of my intention of starting this blog is that I want to get a career by writing. Obviously, something like this is a great way to exercise that desire… and who knows, if this thing gets a decent following it can be a good thing to put on a resume. With that in mind, I’ve come up with a great way to make me post often on this blog: movie reviews!

This first review combines 2 of my interests – horror/action cinema and paintball in the 2009 film, Paintball. I first heard about this movie from a friend of mine who had seen it. He was telling me stuff about acid-filled paintballs, psychotic mercenaries and people battling it out to the death… he said it wasn’t that great, but honestly, it sounded pretty awesome to me! However, while the movie has some decent ideas, they’re wasted for the most part. It’s like Predator, minus everything that makes that movie good. Be warned, spoilers below… not that there’s really that much to spoil.

First off, for a movie called Paintball, there is very little actual paintballing going on. The whole idea is dropped pretty quickly once the bodies start piling up. However, I really question how much anyone involved knew about the sport. In some ways it seems like they’re enthusiasts (one of the plot points makes me think that the production process went something along the lines of “hey guys, I just got a RAP4 Grenade Launcher, let’s make a movie about it!”), but in some very key ways the movie represents paintball horrendously. Case-in-point: the film is supposedly starring professional scenario paintballers, but literally less than a minute into the game they’re all taking off their masks. The #1 rule of paintball is always keep your freaking mask on!!! I think the intention is that it’s supposed to help you know which character is which instead of them being covered by a mask, but the fact that the movie gives us no real attachment doesn’t help this notion at all. Furthermore, some of the characters are wearing goggles instead of full-on masks, so why not just give them all goggles if you’re trying not to cover their faces? Or how about different mask designs per character to differentiate them? Not that hard people, and honestly that’s one of the main ways I differentiate people when I’m playing the damn game itself…

Anyway, paintballing gripes aside, the characters are just plain badly presented. We’re given a very brief intro to them, but I honestly couldn’t tell you anything defining about any of them. One was called “Fred” I think, but I only remember that because his brains get bashed out and they start screaming his name when it happens. It doesn’t help that the sound editing was horrendous, I seriously could not understand what the characters were saying half the time, especially outside the heat of combat. As a result, the movie devolves into a bunch of screaming people running around and getting killed off one-by-one.

Honestly, I could have forgiven some bad characters if the film had had some other redeeming elements. However, Paintball can’t do much right. When it’s on-screen, the violence is pretty brutal, but not really all that satisfying. Most of the deaths are filmed with a thermal vision camera, which is rather cool at times, but it is used too often. The plot doesn’t make a whole lot of sense either. For example… at the start, there’s clearly about a dozen people opening fire on the characters (judging by the amount of paint flying at them). However, the movie later reveals that there’s only 1 mercenary out there killing people. So… who was doing the shooting? The movie does seem to imply that there’s another team running around out there, but we never really see this for certain (and it wouldn’t make a lot of sense for them to be doing the shooting since they were being hunted before the others).

Another major complaint about the movie – it’s just boring. Seriously, even with the frequent brutal deaths, I wanted to turn it off after about 30 minutes. We’re given no investment in the characters and no pay-off when they finally get offed. As much of a piece of crap The Final Destination was (a movie series I will likely go into at some point in the future), at least that movie got the payoff right. Paintball can’t even do this right. Throughout the movie they’re getting the parts to build “something”. At the end we realize it’s a paintball grenade launcher loaded with acid-filled paintballs. Epic, I’ve sat through 70 minutes of this crap, at least I’ll get to see someone killed with that thing… haha. You wish. When she goes to fire it, the gun literally does not fire. Seriously, what the hell?! What kind of screenwriter hypes a weapon like that and then does not use it once? Hell, the characters don’t even use the acid-filled paintballs… which, y’know, might be handy when you’re being stalked by a psychopath who has killed everyone else in your group.

On the positive side, I’ve gotta hand it to the director, Daniel Benmayor – the movie looks fairly slick. He has an obvious love for faux long-takes and an interesting style. With some reining in (long-takes are good, but they’re excessive in this), a good script and a bit of a budget, he could actually make something pretty good. Unfortunately, while Benmayor can view it as a learning experience, to us it’s nothing but a piece of crap. Bottom-line – this movie sucked.

Final Score: 3/10

James Bond + Race (First post!)

Hey, welcome to my blog. I don’t really have any pretensions about this thing becoming anything more than a place for me to ramble about things that I find interesting (or that are pissing me off), but we’ll see how it goes.

Anyway, before you go on any further, I must warn you that there are Skyfall spoilers below, so proceed only if you have seen it or don’t care about having plot details revealed.

So I’ve have an idea mulling about recently regarding everyone’s favourite secret agent, James Bond (which caused me to make this blog consequently). Over the past couple years there has been a growing movement which has been calling for the next actor who plays James Bond to be black. It’s an interesting idea, and one I’m certainly not opposed to (especially since they’re going to have to do something totally different to follow up Daniel Craig), but I’m not entirely sure I want Eon to do this. From a totally intellectual level, it’d be amazing to see a person of a different race headlining the world’s biggest action franchise. Doubly-so if it’s the rumoured Idris Elba, who would probably hit it out of the park.

I had already been thinking over this when I went and saw Skyfall this evening (yes, I haven’t seen it yet, stop judging me). More than any other past Bond flick, this one delves into his past and defines him well as a person. Now, before Skyfall it would have been easy to replace Bond with basically anyone – all that needs to be maintained are the mannerisms, iconic elements, Britain, commercialism, etc and you’ve got yourself another successor to the James Bond mantle. This was especially possible since there had been little to suggest that the different James Bonds were actually the same person. Since James Bond is defined more by what he does than who he is, a black James Bond would fit in very smoothly.

However, by delving into his past and defining him more clearly, the case for a black (or whatever race for that matter) James Bond has been muddled, not to mention my lovely code-name fan theory. The non-white James Bond camp has always had to contend with the anti-PC crowd, and now it seems like they have a better argument against them. The question in this debate has always been “what defines who James Bond is?”, and it seems that “white” is a (more) definite element of his character now too.

Another interesting thing that Skyfall opened up was that James Bond might be bi-sexual. I think this was more meant to be a joke, but it certainly opened up another door, so to speak. Now, call me a homophobe or whatever, but this is something I hope they don’t latch on to in the future… and not only because I don’t want to have to listen to the diatribe my parents and the anti-PC crowd would have haha. James Bond has always been defined by his interactions with women, and suddenly shoehorning in a different sexuality for him doesn’t sound like a particularly great idea.

Unless the Bond franchise re-establishes the code-name theory somehow, I think that a non-white, non-heterosexual James Bond has been pretty much rendered against character. Even if it is though, I would still love to see a different spy film with a black man Idris Elba as the star. And how funny would a James Bond spoof starring a gay/bi-sexual secret agent be? Obviously they won’t have the same high-profile that a movie like James Bond does, but it doesn’t mean we can’t see these sorts of things grace the screen at all.

POST-SCRIPT: Initially I put up the spoiler tag because I meant to say that they could make the next M black, but I forgot to in the initial post. I suppose he could be gay though still, so there’s that.