Love/Hate: Resident Evil (Remake)

Welcome back to another Love/Hate series! You may be surprised to hear that, despite having a whole Retrospectives series about the Resident Evil movies, until just over a year ago I hadn’t played through a Resident Evil game from start to finish. Sure, I had owned and played several Resident Evil games over the years, but it never really resonated with me much til recently. I’ve since been on a journey exploring this franchise and I’m now ready to put out my thoughts on most of the mainline entries. To start, we’re going to look at the Game Cube remake of Resident Evil (aka REmake), often touted as the definitive way to play the game. Does it still hold up almost 20 years later? Read on to find out…

Love

  • The Spencer Mansion – There are several iconic and well-designed locales in the Resident Evil franchise, but the Spencer Mansion is probably my favourite of the bunch. Its layout is maze-like and filled with locked doors but you’ll become very familiar with it over time, which is helped by the way the developers encourage you to traverse the map in a figure eight pattern. Its design also reminds me of the best parts of Dark Souls, where opening up new shortcuts makes the whole thing more interconnected.
  • Compelling Gameplay Loop – The basic gameplay in Resident Evil revolves around “find items to open new areas” and “manage your items and plan your routes to best survive”. While simple, it’s very compelling to play through. Every time you figure out where a key item needs to go it feels satisfying and every single item you take with you has to be strategically calculated because you’ll never have enough for all the weapons, ammo and healing you may need. Moreso than any other game in the franchise, Resident Evil is a game that emphasizes exploration over combat. The game’s basic, slow and infrequent combat works well because it keeps the tension going and makes the exploration feel dangerous.
  • Encourages Replayability – REmake has a frankly ridiculous amount of replayability. First off, the character you pick at the start of the game isn’t just a cosmetic choice – they can have a huge impact on game progression, cutting off entire boss strategies, providing unique weapons, items and skills (eg, Jill knows how to play piano whereas Chris cannot which makes solving a particular puzzle different), and opening up opportunities to get items early (eg, Jill can get a shotgun early if she performs actions in a specific order). In addition to this, while the game plays out largely the same, the story itself changes pretty significantly as Chris and Jill interact with different cast members who are absent from the other run and the ending you get changes depending on how many characters you keep alive. This makes a “B Scenario” run a very different experience. In addition, the game is more satisfying and can be completed in about half as much time as a first playthrough when you already know what needs to be done.
  • Atmosphere – One thing REmake does really well is nail the spooky, gothic atmosphere of the Spencer Mansion. The art direction for this game is spectacular, giving the Spencer Mansion a very antique, lived-in feel that comes across as believable. In addition, the game’s fix camera perspective allows the developers to direct players’ attentions in very deliberate ways, hiding enemies just off-screen to get a very cinematic scare or showing the action in a very voyeuristic manner to put you on edge. It gives the whole affair a very cinematic feel.
  • Meaningfully Adds to the Original – REmake takes the skeleton of the original game and remixes and polishes it to make for a much smoother and expanded way to experience this story. Additions like defense weapons make the minute-to-minute gameplay less punishing and overall this feels less like a graphical overhaul and more like a second chance to let us experience Resident Evil as it was always intended.
  • Option For More Traditional Controls – While REmake originally released with classic tank controls, the HD remaster added in the option to play the game with an altered control scheme. This altered scheme essentially allows you to move with traditional analog controls and removes the need to hold the sprint button. Basically, point the analog stick in the direction you want to go and the character will move that way. The controls are essentially reset every time the camera moves, but if you were already heading in a direction the game will continue to move you that way until the stick is shifted, at which point it will update. It still takes some getting used to, but for someone who didn’t grow up on tank controls it was easier to get into and actually made tank controls easier to wrap my head around.
  • Crimson Heads – Crimson Heads were a brilliant addition in REmake. In case you’re unaware, every time you kill a zombie in this game, their body will stay behind and a timer will begin to countdown. You have about an hour to either blow their head off or light them on fire or the body will resurrect as a fast, hard-hitting zombie the next time you pass by. This works so well on numerous levels. First of all, it provides a huge, unexpected shock for a first time player or veteran of the original game. The best part though is that even if you know about them ahead of time, it transforms the dynamic of every zombie encounter. There isn’t enough kerosene to burn every zombie, so you find yourself avoiding zombies for as long as possible, burning them only at the most high-traffic areas and remembering where you’ve left bodies that you’ll have to deal with later. It’s so weird to me that Capcom hasn’t brought them back since (unlike, say, Regenerators) because they’re top-tier Resident Evil enemies and brilliant game design.

Mixed

  • The Map Feels Half-Baked – REmake‘s map is handy and will be a constant companion as you learn the layout of the mansion. Beyond showing the building’s layout, it will also show you what doors are locked and unlocked, where you have found typewriters and item boxes and whether a room is unexplored, has items still in it or has been completely explored. That said, while it’s nice that it’s more than a bare-bones map, it could have gone so much further to make for an indispensable resource. For example, knowing which key you need to unlock which doors, what items are still in each room, what other points of interest there may be, etc. There is a lot of shit to keep track of in this game, especially in the mansion at the start of the game, so having it laid out on-screen would have been nice. It feels like it’s just pushing you to buy the guidebook to get all the item locations in one place… which, now that I mention it, is probably why the map is the way it is.
  • The Story – I’m pretty mixed on the story in Resident Evil. On the one hand, it’s very simple and functional, which serves the gameplay well, so that’s a major point in its favour. However, for the story we do get, we’re missing some major context to understand it. We get thrown right into the game with no real idea who is in S.T.A.R.S. Alpha or Bravo team, so whenever we run across a comrade in this story I have no idea if this is one of the survivors I’m supposed to be finding or someone who came with me and got lost. The story is also baffling at times, like when the player finds Enrico and then he GETS SHOT by someone behind you… and then Chris or Jill decides to focus all their attention on Enrico instead of, y’know, the murderous gunman who is just behind them. That said, we’ve also got stuff like the story of Lisa Trevor, which is conveyed well over the game’s runtime through text files and environmental storytelling.
  • HD Edition Graphics – The HD remaster of REmake is the most accessible version of the game out there, but its presentation is compromised compared to the Game Cube original. Apparently Capcom either lost the assets or source code for this game and had to Frankenstein the HD remaster together with what they had available. The pre-rendered backgrounds have had to be up-rezzed and stretched into widescreen and the results are mixed. I’ve played this game in 1080p on PS4 and you can definitely notice the low resolution there, whereas in 720p on Switch in handheld mode it holds up much better. Worst of all are the pre-rendered cutscenes which are in incredibly muddy 480p stretched to HD widescreen. Imagine if someone threw a bad Youtube rip into a game and you can imagine how it looks. Thankfully the character models are pretty decent, although I can’t help but feel that Jill and Barry got a lot more effort put into them than Chris and Rebecca. Chris’ dead-eye stare is more unnerving than most of the game’s zombies… The graphics issues don’t really tarnish the game overall, but they do hold back the presentation because, when everything falls into place, this game looks incredible.

Hate

  • Old-School Design Takes Getting Used To – As I have alluded to, if you didn’t grow up on old-school Resident Evil then REmake is going to take time just to get used to the simple act of moving around. I had tried to play this game 2 or 3 times before I finally knuckled down and did a full playthrough for this series. That said, the experience and knowledge of the Mansion I got in my previous attempt certainly helped make this playthrough much easier to slide into. It’s just too bad that there’s such a potentially steep learning curve to overcome before you can enjoy the game.
  • Inventory Management Can Get Frustrating – While inventory management is a fundamental aspect of Resident Evil, it can be frustrating, especially in a first playthrough. The item box is never far away, but you don’t know what enemies to expect or what you’re going to find, so you pack your best weapons and head out. Within a few minutes, you’re loaded up on key items, so in order to advance you’re going to have to go back and dump them in the item box. Then you set back out and, lo-and-behind, you find where those (or a different) key item needs to go, so now you have to turn around again and get them, then head back to use them, etc. Resident Evil‘s game design encourages conservative play, especially with its punishing save system, but the drawback is that it will bore you if you play conservatively. Again, this is why repeat playthroughs will be a bit more enjoyable since you should know when and where you need key items, but prior knowledge shouldn’t be a crutch for game design. There has to be a middle-ground where you maintain the game’s strategic inventory management while making it less frustrating, such as having less inventory slots overall but you can carry all key items, or maybe you could get an attaché case pickup that can store key items only.
  • A Lot of Uninspired Enemy Designs – For a series with such iconic, mutated monsters as Lickers, Hunters and the Regenerators, it’s surprising to go back to this first game and find that most of the enemies are just big animals. Seriously, four of the main bosses in this game are a big snake (who you fight twice!), a big spider, a big plant and a big shark. They don’t even look mutated or disfigured either, they’re literally just big creatures.
  • Voice Acting – Look, I get that the dialogue and voice acting in this game are a HUGE improvement over the original game, but if you think the voice acting in the game is good then you have a serious case of nostalgia. Most of the line-readings in this game are stilted and awkward. It’s an early Game Cube game from a Japanese studio and the voice acting is what you would expect of that era (eg, Final Fantasy X). In Jill’s campaign this wasn’t too big a deal for me – Barry and Wesker give the best performances in the game so that helps offset things, and Jill’s line deliveries give the game an unintentional B-movie horror tone. But, oh my God, the voice acting and writing is so bad in Chris’ campaign. I beg you to check out that link; between Chris’ dead expression, the awful dialogue and bad line deliveries, I cannot take the story seriously at all.

While it did take me a long time to come to grips with this game, I’m really glad that I finally gave REmake a fair shot. It’s still a really fun time and its emphasis on exploration above all else still gives it a unique feel which no other game in the series can really boast. Plus it takes what worked with the original game and expands it, polishing it to a mirror sheen and establishing itself as the definitive way to experience this story. If you have any interest in the series, I’d definitely recommend checking this game out.

Resident Evil 6 Has a Chapter That’s So Bad That It’s Amazing

I played Resident Evil 2 Remake back in October and since then I’ve been making my way through this franchise for a future Love/Hate series. I’m on Resident Evil 6 at this point and was dreading and looking forward to it in equal measure. I went in well aware of the reputation that this game has, but was more than willing to give it a shot. While I think the game is a mess (which I will go into with plenty of detail when that Love/Hate series comes out), there was one chapter in particular that went so far off the rails that it went from being awful to a transcendental masterpiece.

A big caveat here before we begin: I took edibles before playing this chapter and they kicked in about halfway through, making this experience even more baffling and surreal for me as I struggled to make sense of any of this nonsense. It was so baffling that I rewatched this whole chapter on a Youtube let’s play just to make sure it was as incomprehensible as my drug-addled mind believed. I was not disappointed and neither will you if you check it out.

The chapter in question is Chapter 4 in Chris’ campaign. Context is everything in this story, so let me set the stage for you so you understand what has happened in this game up to this point. Chris’ campaign opens with him as a drunk amnesiac who gets pulled back into duty by his second in command, Piers Nevan. They investigate a bioterrorism incident in Lanshiang involving mutant soldiers known as J’avo. This chapter ends with the building getting bombed and Chris and his men barely making it out alive. Chapter 2 then flashes back to an earlier bioterror incident in Eastern Europe where J’avo had turned a city into a warzone. Chris leads his men through the city til they encounter someone calling themselves Ada Wong. However, she betrays them and infects all of Chris’ men with a virus that mutates them into monsters. Chris and Piers barely escape, but Chris couldn’t handle the loss of his men and so became the drunken, amnesiac, PTSD-ridden soldier we met at the start of the game. The story then returns to the present, where Chris discovers that Ada Wong has been spotted in Lanshiang and he goes on a revenge quest to kill her, which once again results in the death of all of his men (except Piers). When he finally catches up to her, Chris discovers he’s not the only one after Ada Wong, because Leon Kennedy shows up and stops him from killing her. After a brief pep talk, Chris decides he doesn’t want revenge anymore… it’s seriously that sudden. Anyway, Ada escapes and Leon and Chris split up, with Chris and Piers pursuing Ada. There’s a ridiculous car chase before Ada escapes to an aircraft carrier, where you and Piers pursue her.

So, with that all said, Chapter 4 opens in about the most boring way possible. Chris’ campaign has clearly been trying to ape the gameplay and tone of Call of Duty and Chapter 4 opens with the most generic, low-quality Call of Duty map you could ask for. You’re in the hangar of an aircraft carrier and have to fight your way from one side of the hangar to the other, using shipping containers as cover against the snipers raining fire down on you and the J’avo (who suddenly look like Metal Gear Solid 2 tengu soldiers) swarming you relentlessly. It’s a particularly tedious and annoying fight, especially because the J’avo weren’t dropping much ammo for me. This is also a very large, wide-open area and I completely missed picking up a sniper rifle hidden away in a random room at the start of this mission which would have helped a lot. As a result, I was constantly struggling to actually deal with all the enemies that were getting thrown at me and eventually I had to just rush for the objective. There was a bulkhead on the far side of the hangar that we had to break through and when we get to it I discovered that I had to head up some stairs onto a gangplank over the hangar and then turn around back to where I started and launch a missile that was hanging over the starting area. Then you get the privilege of fighting through the shipping containers all over again, oh joy! So you move up the hangar again and then find that a set of stairs was retracted, so when you get to the far end you have to go through a side-door and reactivate the stairs… which places you back at the starting area and you have to fight through the containers AGAIN (but this time there’s a jet on a turn table shooting at you). Having to fight through the hangar twice felt like padding, having to fight through a third time feels like a joke. This whole section of the game was awful and tedious but it inadvertently lulled me into a sense of boredom that was about to get shattered.

Anyway, you finally get out of the goddamn hangar and get this weird cutscene where Ada has a private conversation with the bad guy in Leon’s campaign, except for some reason she’s having this conversation over a loudspeaker which broadcasts it to the entire ship. Wow, Ada sure is a great super-spy isn’t she? This is literally the sort of material you’d expect out of a spy comedy film and here it’s played totally straight. I’m not really sure why they needed to have Chris and Piers listen in on this conversation anyway. It’s about as stupid and pointless an exposition dump as you could imagine.

From here, you get into a few quick fights in corridors and rooms as you make your way to the ship’s bridge to catch up to Ada Wong. This part is actually reasonably enjoyable in its own right – not only is there a sense of urgency because you keep catching glimpses of Ada just ahead of you, but there’s progression and some actual craft behind the gunfights you get into with the J’avo here. Soon enough, you catch up to Ada and Chris decides that this whole revenge quest he’s been on is no longer about revenge, it’s about “Justice” and so he tries to take her into custody instead of killing her. Ada reveals that she’s about to launch missiles to create zombie outbreaks around the world when suddenly a freaking helicopter appears behind her and shoots her to death. Wait, what the fuck!? Just like that, the whole narrative drive of this campaign is gone halfway through the fourth chapter, now we’ve just got to clean up the mess she left behind.

Chris decides that the best way to deal with these missiles is to get to the hangar so you run off to do that, urgently. You’re immediately faced with a really annoying road-block – a locked door that requires three passcodes to enter. Wow, this imminent missile launch definitely seems like the right time to make the player go on a ten-to-fifteen minute side quest! Jesus Christ. Not only is the area that these three passcodes have been hidden in an absolute maze that easy to get lost in, this is also where the developers decided to confine their Regenerator-wannabes who only show up here and never again in this campaign. While they are clearly modeled after the Regenerators, complete with their own breathing problems (which sound more annoying than creepy), they’re kinda pushovers in comparison because you can kill them with a bit of firepower… so, in other words, like any other enemy in this game.

Anyway, I was slogging through this side quest and this was around the point where the edibles really started kicking in and I realized I had long forgotten what it even was that I was supposed to be doing or why. This whole segment of the game is clearly padding out the chapter, at the cost of bringing the game’s pacing to a screeching halt. My drug-addled mind was having a really difficult time remembering what the fuck was going on in the game, but by the time I got those three passcodes and was able to advance I was not prepared for what came next.

That hangar bay Chris was trying to get to? It never really clued in to me that he wanted to go fly a jet. Not only that, but for once this isn’t going to get confined to a QTE-sequence, the game literally expects me to fly the jet. So imagine me, already confused and high out of my mind when suddenly the game turns into a fucking Steam Early Access-quality arcade flight game! Let me explain just how insane this is: this gameplay segment lasts, like, two minutes, tops. The devs went to the effort of designing an entire arcade-style jet fighter minigame and give you no time to get used to it. It would almost be impressive, except for the part where it controls horridly. Like I said, not only did they have to design this within the engine they’re already using for the rest of this game, but they have to make it as simple as possible so players can understand how to play it immediately. Now, I’m no stranger to arcade flight games – I’ve played a couple Ace Combat games, Rogue Squadron, Battlefield, etc. However, because this flight sequence is using Resident Evil 6‘s control scheme as its base, it’s not using traditional flight controls (eg, left/right control roll, up/down control pitch) to treat this jet like it’s an airplane. Instead, it’s using Resident Evil 6‘s normal movement controls to treat the jet like a human that can’t stop moving forward (eg, left/right on the left stick make the jet yaw hard in that direction and up/down on the right analog stick controls the pitch). Suffice to say, I was all out of sorts with this control scheme and it probably wasn’t (only) the drugs that were making it so difficult to understand. The way this whole sequence is put together reminds me of the Fallout 3 train hat, I wouldn’t be surprised if there was all sorts of sorcery involved behind-the-scenes to make this sequence actually work in-engine. It’s glorious and by this point I was laughing my ass off at the absurdity unfolding on my screen.

It only gets better though. Piers jumps out of the plane and runs over to deactivate the missile, instead of, y’know, landing right beside it or shooting the fucking missile with the goddamn jet. Since I was playing Chris, the game then turns into a sequence where you hover in mid-air and provide air support to Piers (which, being honest, sounds really boring for the person who gets stuck playing Piers in this scenario). Oh and to make things even better, suddenly a giant fucking mutant J’avo appears from under a tarp and starts chasing after Piers. By this point I had completely lost it, I was laughing my ass off at how absurd this level had gotten. To make things even better, my wife happened to call at this time (she was away seeing family that evening) to say good night and in my drug-induced delirium I tried to explain just how batfuck crazy this level was. That went about as well as you could expect.

Anyway, despite all your efforts one of the missiles gets away “because plot” and Chris and Piers feel bad. While this is technically the end of the chapter right here, the lead-in to Chapter 5 is just as ridiculous and bears mentioning. Chris and Piers are just chilling in their airplane when they get a radio call from Leon telling them to go rescue Jake and Sherry Birkin at an underwater lab. Oh, also, Jake is Albert Wesker’s son, which Chris clearly holds against him. They do what Leon said and head down an underwater elevator, where Chris tells Piers that he’s going to retire when this is all over and that Piers will be his successor. Like, recall what I said earlier – the whole point of this campaign was Chris wanting to get revenge on Ada Wong for killing his men and that got resolved halfway through the last chapter. By having a whole other chapter after that point, the game suddenly has to come up with entirely new directions to take the characters and story which ring hollow given how rushed they are. This is the problem with the way Resident Evil 6 structures its four campaigns – they aren’t four self-contained narratives that, combined, tell a wider story. Instead, they’re three four that weave in and out of each other inextricably. As a result, you’ve got the actual story of Chris’ campaign told by the end of Chapter 4, but then we need Chris and Piers to provide co-op in Jake’s campaign so suddenly they’re given a whole other chapter to go resolve things for someone else’s story. The result is four campaigns that are trying to tell one epic narrative but instead tell four unsatisfying narratives.

Resident Evil 6 has been a ridiculous, insane trainwreck and I have to say that Chapter 4 was undoubtedly the best experience I’ve had in the whole game. The way that it goes from boring tedium to full-on batshit lunacy with a straight face the entire time is just baffling when you sit down and think about what the game is actually making you do. I’ll have a full Love/Hate out for Resident Evil 6 when I’ve gotten through a couple more games in the franchise, so hopefully that will be done before the end of the year. In the meantime, I had to give this chapter its own entire write-up because holy shit did it ever leave me in hysterics.

Dark Souls: The Ethics of Linking the Fire

In case I haven’t made it obvious yet, I love the Dark Souls franchise. I adore the challenging, clever and strategic gameplay, but just as important to me is the series’ lore. FromSoftware have crafted an incredible mythology for these games which, in my opinion, is the main reason why this franchise has had the longevity it enjoys, as it encourages players to dwell on their own theories and piece them together even when they’re not actively playing the game. FromSoftware have also baked in an intentional amount of ambiguity, meaning that every player is going to have their own interpretation of the world and events that occur within it. On that point, several months ago Jim Sterling put out a video about his interpretation of the politics in Dark Souls and, while I agree with his interpretation of the lore for the most part, I found it interesting that our ultimate conclusions on how to complete the story differ. I had kind of taken it for granted that my interpretation of how to proceed in Dark Souls and its sequels was “correct”, so it was intriguing to see other peoples’ takes on how one should proceed in the game. Upon further reflection, it occurred to me that the Dark Souls franchise provides a fantastic case study to explore the philosophy of ethics.

Before we go on, it’s worth establishing the basic lore of Dark Souls somewhat in case you’re not familiar. In the world of Dark Souls, there was first the Age of Ancients, where immortal dragons ruled the world and nothing really ever changed. Then, one day, fire and souls appeared and the greatest of these souls were claimed by those who would become the four lords – Gwyn the Lord of Sunlight, Nito the Lord of the Dead, the Witch of Izalith and the Furtive Pygmy, possessor of the titular Dark Soul. Gwyn, the most powerful of the lords, kindled the “first flame” and used its power to wage a war against the dragons. The downfall of the dragons ushered in the Age of Fire, with Gwyn as its ruler. However, during all this the Furtive Pygmy split the Dark Soul into fragments, a small piece of which was possessed by every human. The Pygmy knew that one day fire would fade and that this would usher in an Age of Dark, which humanity would now possess. Indeed, while Lord Gwyn’s reign was prosperous and saw the establishment of many powerful kingdoms, the first flame did begin to slowly fade, threatening to end his rule over the world. In desperation to prevent this end from occurring, the Witch of Izalith accidentally destroyed herself and her entire kingdom, turning them into demons, while Gwyn ultimately sacrificed his own life to the first flame to restore and prolong the Age of Fire.

The original Dark Souls picks up some time after Gwyn’s sacrifice, with the first flame fading once again. As the fire fades, humans have begun being afflicted with the “curse of the undead”, which causes humans to be unable to die, but they lose bits and pieces of their humanity and personality until they enter a zombie-like existence as a “hollow”. The player takes the role of one of these undead who is tasked with gathering souls to become powerful enough to acquire the four Lord Souls. The driving force behind the player’s actions is never quite clear – first, it’s a vague prophecy about an undead who will collect souls and end the curse of the undead. Then they are confronted by Gwyn’s daughter in Anor Londo, the city of light, and a serpent named Frampt who tell the player to collect the Lord Souls and use them to “link the fire”. Ultimately, the player then has to confront Gwyn in the Kiln of the First Flame, where they then are presented with the choice of linking the fire, an act which the player probably still doesn’t fully comprehend – which is what brings me to the point of this post. What should the player do at the end of Dark Souls?

There’s one more thing that we need to establish before we can answer that question. It’s worth mentioning that there is deception at foot in Dark Souls which many players will likely never even realize on a first playthrough (if ever). Anor Londo, the city of the gods, has been abandoned and darkened all this time and Gwynevere, who directs us on our quest, is an illusion. Furthermore, Frampt is not the only serpent out there, for there is another one named Kaathe who tells the player the “truth”, that Gwyn usurped the Age of Dark from humanity in order to extend the Age of Fire, a process which he says goes against the natural order of the world. Frampt has been coercing undead to relink the fire through deceptive means and if the undead he was shepherding understood what this meant, they might not be so keen to see it through. In contrast, Kaathe reveals that he’s looking for a “Dark Lord” who will rule humanity in this Age of Dark and is hoping that the player character will fulfill this role by slaying Gwyn and rejecting the fire.

Okay, now that we’ve got all of that out of the way, we can finally start looking at whether the player should link the fire or not. In his video, Jim Sterling talks about how he chooses to not link the fire because he likens it to real-world politics, where the gods are akin to the rich and humanity are akin to the oppressed working class who are exploited to give more power to the rich. In this reading, linking the fire is akin to holding up unequal power structures which are to your detriment. In that scenario, Jim chooses to not link the fire and to tear down the power of the gods in favour of humanity, which is a perfectly valid reading of this scenario. However, even being aware of this deception, I still choose to link the fire in Dark Souls because I believe that this is the most ethical ending.

There are several ethical philosophies that can be applied to try to determine what course of action is the most ethical to pursue. Paul Martin Lester lists and briefly explains six of them on his website: the golden rule, hedonism, the golden mean, the categorical imperative, utilitarianism and the veil of ignorance. For our purposes we will focus on utilitarianism for now, as it is the closest to conventional views of morality. According to the University of Texas’ “Ethics Unwrapped”, utilitarianism is a moral philosophy where “the most ethical choice is the one that will produce the greatest good for the greatest number [of people]”. You may look at this and wonder how linking the fire produces the greatest good for the greatest number of people, especially since we have already revealed that the prolonging of the Age of Fire benefits the gods, while humanity is meant to inherit the Age of Dark. However, there is a key factor worth considering here – when he established the Age of Fire, Gwyn linked humanity’s souls to the first flame, thus bringing about the curse of the undead and hollowed states. The undead may actually be intended to be humanity’s natural state in an Age of Dark, but the Age of Fire has made it into an awful state of being which collapses societies and tears away the self. We see this many times over the course of the games, as colourful characters such as Solaire of Astora, Siegward of Catarina, Lucatiel of Mirrah and the crestfallen knight slowly lose themselves to hollowing, a condition that becomes more and more prevalent in society as the fire fades. As a result, the longer that the fire is allowed to fade, the more disruptive the curse of the undead is going to be for the lives of humans everywhere and the more people who are going to lose their humanity. When viewed this way, linking the fire is clearly going to cause the least disruption to the lives of the people, especially if it is done sooner rather than later.

The whole Frampt vs Kaathe debate is also worth a second look when deciding whether to link the fire. At first glance, most players who encounter Kaathe are going to assume that he’s he one telling the truth about the world and the player’s situation and therefore has your best interests in mind when he tells you not to link the fire. However, it’s worth noting that Kaathe is a foil to Frampt and that both of the primordial serpents are kingseekers – Frampt wants to find a successor to Gwyn to link the fire, whereas Kaathe wants to crown a “dark lord” to usurp Gwyn’s throne. As the player, that works fantastically for you, since you spend the whole game collecting souls and becoming (likely) the most powerful being in this world. However, is having one powerful overlord really the best option for humanity in the end, or is it better for humanity if one powerful individual is sacrificed instead to keep their way of life intact? Are we better off with another Gwyn-like figure ruling this Age of Dark, only more powerful since he or she has absorbed all of the lord souls? We, of course, don’t really have an answer to this question, but it’s worth keeping in mind when appraising the situation – we can’t assume that Kaathe has the best interests of humanity in mind and, while it’s great for us as the player that we could be the most powerful being in the world, it may not be the best situation for everyone else. As a result, Frampt’s deception is likely warranted, as a being strong enough to link the fire is extremely unlikely to do so willingly. We actually see this play out several times in Dark Souls III, where the truth of the linking of the fire has become common knowledge and the man tasked to link the fire rejects his calling. Not only that, but three of the four resurrected Lords of Cinder who have already linked the fire once before reject the call and refuse to go through with linking a second time (not to mention that Aldrich was forced to link the fire the first time and Ludleth of Courland vividly recounts the pain involved in the experience, so there’s little wonder why they don’t volunteer to go through with it again). One can easily see how this deception would be necessary to convince the most powerful being in the realm to unwittingly volunteer to give up their power (and life) to link the fire.

Since the Age of Dark is supposed to be the time of humanity, wouldn’t that inevitably be the best for humans though? This is, unfortunately, an answer that we simply don’t know based on the lore that From Software have given us. This is, as “Ethics Unwrapped” puts it, a drawback of utilitarianism: “because we cannot predict the future, it’s difficult to know with certainty whether the consequences of our actions will be good or bad.” In the Dark Souls franchise, we simply do not know what an Age of Dark is actually like. The closest we get is the Untended Graves in Dark Souls III, which seem to portray a dim future in which an Age of Dark has fallen (although this is definitely debatable). Since we can’t even conclusively look to the Untended Graves for an Age of Dark, we only really have the Abyss to go off of. The Abyss is a place in Dark Souls which seems to have some connection to the true nature of the Dark Soul and humanity. The Abyss spreads across lands and swallows them up. The Abyss is so corrupting and dangerous that we know of three entire kingdoms (Oolacile, New Londo and Carthus) who have succumbed to it have to be destroyed and contained to stop its spread. It’s worth noting that Kaathe is heavily implied to have been behind the spreading of The Abyss in Oolacile and New Londo, further suggesting that it plays some sort of role in his quest for a dark lord. The results aren’t pretty though – the people who come into contact with The Abyss all go mad and/or have their bodies twisted into monstrous forms. As one goes deeper into The Abyss, they find numerous mysterious, incorporeal phantoms which are clearly meant to symbolize humanity. Whether these are the souls of the people who have been swallowed up by The Abyss or a more base form of humanity is up for interpretation, but all that is certain is that they drain the player’s life force on contact. It’s also worth noting that, in the original Dark Souls‘ DLC, The Abyss seems to stem from the unrestrained desires of Manus, thought by some to be the Furtive Pygmy himself and perhaps Kaathe’s original candidate for dark lord. This lends further credence to the idea that the dark lord is just the most powerful being of their age, one who can shape people and the world around them with their overwhelming dominance. There is so much ambiguity about The Abyss and the Age of Dark though that it’s hard to make a concrete judgment call on them. Is everyone living a terrible existence, but humans are living the least-terrible existence of them all? Is life as a humanity phantom or a maddened, misshapen monster really all that bad? I can’t say that The Abyss is bad with absolute certainty, but it is clear that to bring about an Age of Dark would change our fundamental understanding of human life. In my opinion, the risks are not worth it, especially since we know that life in the Age of Fire is perfectly fine for humans.

That’s the situation in the original Dark Souls, but what about Dark Souls II? Should the player ascend the Throne of Want, or turn their back on it? There are a couple new elements introduced in this game which are worth taking into consideration. First, the concept of cycles is introduced. Dark Souls II reveals that there is a constant back-and-forth of ages of fire and dark. As a result, we discover that even if you did embrace an Age of Dark in the original game’s ending, the fire returns eventually and all of this will have played out again. Considering that the curse of the undead still persists, this would suggest that humanity is still linked to the fire and that these cycles of the Age of Dark aren’t even beneficial for humans, further giving fuel to the idea that linking the fire is the safest choice. In Dark Souls II, Aldia calls the linking of humanity to the first flame “the first sin” and says it has corrupted the natural order of the world – however, until humanity can be unlinked from the fire, it is unavoidable. However, just because something is natural, that doesn’t mean it is therefore the right or best option and Aldia knows it, as he rages in search of a solution to this problem.

The other variable worth taking into consideration in Dark Souls II is the theme of kings and their queens of Dark. Dark Souls II reveals that the defeat of Manus split his soul into fragments which became four granddaughters. These granddaughters would seek out kings, the most powerful people in the land, and seek to corrupt them and eventually take the first flame for themselves. Unfortunately for them, their corrupting influence would eventually be the downfall of each kingdom before their efforts could come to fruition, leaving only ruins or kingdoms in decline. Interestingly enough, by taking the crowns of each of the lords, you can actually stave off the effects of hollowing – it doesn’t cure or end the curse, but it is a way to freeze it in place and effectively become a god of the Light and the Dark. In Dark Souls II, your ultimate goal is to take the kingdom of Drangleic for yourself and Queen Nashandra is your final opponent. In this game, it is explicitly the Dark which is manipulating you, as Nashandra is waiting for you to be powerful enough to take the throne before swooping in to take it for herself.

So, with Nashandra defeated, do you then sit on the throne and therefore link the fire? The answer feels simpler, yet more ambiguous than it did in the first game. The Throne of Want is analogous to the First Flame, but the exact effects of sitting on it are uncertain – unlike Dark Souls where you become human kindling, in Dark Souls II the ending implies that you’ll establish your own kingdom. Or, if you choose to forgo the Throne of Want, you’ll allow an Age of Dark to take hold once again. Considering the journey of this game, the ending where you take the throne is far more satisfying. I’d also argue that, since humanity is still linked to the fire, taking the throne is the best option in order to stave off the curse of the undead once more.

Finally, we have Dark Souls III, where things have taken an interesting turn. In this game, the fire has been linked so many times that each successive linking has produced a shorter and shorter Age of Fire, and now the fire itself is nearly spent. It’s gotten to the point where the heir meant to link the fire refuses, figures who have previously linked the fire are resurrected and also refuse to link it again, and so people who failed to link the fire before are resurrected to try to get them to link it. The situation is so bad that space and time itself has become reshaped and distorted, desperately trying to bring about the linking of the fire that has become so fundamental to existence. Dark Souls III has several possible endings, but once again the “right” ending seems much clearer than in the first game. However, the variety of endings allow us to explore some of the other ethical philosophies in more detail.

There’s only one ending which allows the player to link the fire, but the flame has become so feeble that it merely dances along their arms, instead of becoming a surging conflagration like in the first game. It’s clear that the fire’s power has faded almost entirely and that this act of linking at this point it is functionally pointless. However, this ending could be viewed as the “categorical imperative” ending. In the ethical philosophy of the categorical imperative, once something has been established as “right”, it should always be done and there are no excuses not to not perform this action. Since the linking the fire has long been established as the “right” thing to do, it should be linked regardless of the long-term benefits (after all, have we not been looking down on Prince Lothric all this time for not linking the fire to begin with?). However, I personally find this ethical philosophy far too restrictive and inadequate. From a utilitarian perspective, since the fire is spent the curse is already wracking humanity, and the world itself has twisted to try to relight the flame – it’s clear that the time to link the fire has past and that embracing the Age of Dark is the only option left to us (in fact, considering that the Age of Fire was becoming shorter and the curse of the undead more frequent, the most ethical thing to do would probably have been to embrace it sooner than this). So, what options does the game give us to bring this about?

In the normal ending, the player summons the fire keeper to snuff out the first flame. She reveals that although an Age of Dark is now settling, eventually fire will come again anew. Perhaps this will be a new flame, no longer linked to humanity. This seems to me like it is the most ethical of the endings from a utilitarian perspective, since it severs humanity’s ties to the first flame and allows the Age of Dark to finally settle in on its own merits. It also gets around the problem we had in the original Dark Souls of one extremely powerful being dictating the flow of this age – a new Gwyn, using their power to extend the Age of Dark in the same manner that the Age of Fire has been unnaturally extended. This ending could also be seen as the “golden mean” ending. The golden mean ethical philosophy posits that the most ethical approach is to find a middle ground between two extremes (in this case, linking the fire and becoming the Dark Lord). Since you have chosen to not link the fire, but have not become the new lord of the Age of Dark, this ending strikes about as close to a middle ground as possible. The fact that this ending satisfies two different ethical philosophies is just further evidence that it’s probably the best outcome for this world.

There’s also a secret ending where, just before the fire keeper snuffs out the fire, the player betrays her and steals the last of the flame in the final seconds. It’s the kind of ending you take if you’re roleplaying a complete bastard who is collecting souls, any soul, to empower themselves at the expense of everyone else. One could view this as a particularly nasty “hedonism” ending. In ethical philosophy, hedonism posits that the most moral thing to do is to maximize pleasure while you can, because you don’t know what tomorrow may bring. In the dark and brutish world of Dark Souls, your character has been slaying people and collecting their souls to empower themselves all game and with your journey at its end, there really isn’t any reason not to just collect one more soul from this viewpoint. That said, obviously, viewed from any other ethical philosophy (not to mention conventional morality), this is by far the most unethical ending in the game.

Perhaps the most interesting ending involves completing a quest for the Sable Church of Londor, a coven of undead. During the course of gameplay, you can discover that the Sable Church are dedicated to fulfilling the legacy of Kaathe and want you to become the Dark Lord. Knowing this, it is perhaps unsurprising that if you choose this ending then you absorb the remaining power of the first flame into yourself and bring about an Age of Dark with yourself as its appointed Dark Lord. However, the ethics of this ending are dubious – not only do you have to marry and then kill Anri of Astora to bring it about, but the ultimate implications of this ending are left up to the player to interpret. As a result, this ending could be categorized as hedonistic or utilitarian, depending on how you imagine your rule as Dark Lord will play out. Interestingly enough, the eclipsed sun which has been in the sky throughout the late game turns into a pale, dark eclipse upon your ascension to Dark Lord, perhaps signifying that you have indeed become the Dark foil to Gwyn and your legacy may mirror his. Knowing this, allowing the fire keeper to snuff out the flame is probably the most conventionally-ethical option since it keeps the most people on an even footing, but the Dark Lord ending is the most interesting in my opinion.

Considering how much interpretation is involved in Dark Souls, a clear “ideal” solution is almost impossible to declare definitively. A Dark Lord ending may indeed be the best possible ending if you decide that your character will rule benevolently and not make the same mistakes as Gwyn. Similarly, not linking the fire may be best if you believe that it will end the cure of the undead – again, we just don’t know and it’s up to your interpretation of that ending to decide. This interpretation and debating over the lore and its implications is a major factor in Dark Souls‘ enduring popularity – as I said in my Love/Hate article on the series, the original game has been eclipsed in terms of performance, gameplay and challenge, but the world it has created is damn-near unparalleled and makes this game still stand out to this day.

15 Best Movie Posters of 2019

Welcome back to the annual, year-end countdown of the best movie posters of the year! And just like that, this is now officially an annual thing! I’ve been browsing impawards throughout the year, keeping an eye out for eye-catching, interesting posters and saving them for later. Suffice to say, I had a bunch of posters to sift through and narrowing this down to a top 15 was difficult (not least of all because new posters are released all the time so I couldn’t even begin to narrow the list down until the start of September). Also, starting this year I’m going to be giving extra consideration towards posters which are actually intended for mass distribution rather than posters which are intended to be artistic but very limited in their reach. I mean, this Dark Phoenix poster is really cool, but it’s also clearly a poster you’re never going to see if you go to a theatre. I’m still going to consider these kinds of posters if they’re really good, but I find it more impressive when a poster which is meant to sell general audiences on the film does something particularly artistic or interesting.

Anyway, with those considerations out of the way, let’s get onto the list! As usual, you can see the full-sized poster in all its glory if you click on the images.

Honourable Mentions

While Disney absolutely destroyed the competition at the box office this year, their posters were, by and large, very mediocre and lifeless. This poster for Frozen II was one of the few exceptions, with its interesting use of colour and reflections hinting at the plot and feel of the film. It ultimately just missed the list, but it was definitely worth mentioning.

This is another entry which could have easily made the list if the competition wasn’t quite so fierce. It’s got such a creepy design already and then as your eye gets drawn upwards you realize that the trees have been arranged in such a way that they spell “FEED”. I like this poster a lot, it looks way better than a gritty, Grimms fairy tale adaptation should.

Having seen Us, I like this poster quite a bit with its minimalist design resembling a Rorschach blot, but with the right side missing bits which hint at the film’s psycho doppelganger premise. It gets across the idea of the film very well, but I feel like it’s just a bit too subtle to really be appreciated unless you’ve actually seen the film first.

15) The Death of Dick Long

This is one of those posters where I have no idea what the film is actually supposed to be about, but it kind of makes me want to see the movie regardless. As I’ve said in previous best posters of the year countdowns, that’s ultimately the goal of a movie poster, so it’s worth some points in my book. On top of that, this poster is just eye-catching with its use of harsh, contrasting lighting and muted colours… and then you notice that the fireworks are coming from the guy’s freaking crotch. And then you notice the title is called The Death of Dick Long, and that it’s from one of the directors of Swiss Army Man. Yeah, it’s going to be weird as all hell, but intriguingly so. That said, I could have very easily skipped over this one if the poster wasn’t so eye-catching so I’d say that this is well-deserving of a spot in the Top 15.

14) Low Tide

Every best movie posters countdown needs a poster which is just a beautiful, “artistic” shot and Low Tide takes that spot for me this year. It really isn’t much more than an extremely well-composed photo and a cleverly integrated title using a reversed gradient, but that’s all it really needs to be. Low Tide‘s poster is so beautiful it makes your eyes water, suggesting that you’re in for a gorgeous treat if you watch it. In addition, its use of colour and gradients also implies a dangerous tone for the movie without really having to overtly spell it out. A great poster all-round, and that fact that it is only in at #14 just shows how impressive posters have been in 2019.

13) Hail Satan?

This poster is just so clever. It’s appropriately interesting, informative and inflammatory in equal measure. Most Americans (especially evangelicals) are uninformed about the Satanic temple and have a knee-jerk opposition to them, but that is exactly how they get awareness to their admittedly worthy causes. Usually, if you hear about Satanists in the news, it’s because they’re fighting for religious equality – after all, if an evangelical is okay to do something, a Satanist should be able to do an equivalent action, right? That idea gets across perfectly in this poster, with the image of the Statue of Liberty as Baphomet as a striking visual that is guaranteed to trigger evangelicals. Oh and it also has one of the best taglines of the year, which just manages to put this over Low Tide as far as I’m concerned. I love it.

12) Bliss

This is definitely the poster I’ve mulled over the most on this list. At first glance, the colour choices make it very ugly to look at and unappealing. However, the longer you look at it, the more intriguing it is. For one thing, the ugliness is clearly intentional and is meant to be at odds with the title, Bliss, which is usually associated with bright, cheerful colours. If you look closer you can pick out all sorts of unsettling details – screaming, disembodied mouths, blood dripping off the woman’s face, and piles of reaching, naked bodies scrambling over each other. The longer you look at it, the more unsettling things you begin to notice and the more intriguing Bliss becomes to me. Also, it’s worth mentioning that the hand-painted art help make this stand out a bit more compared to all the photoshopped posters of its contemporaries. All-in-all, when I was narrowing down this list to just a top 15, I had considered dropping Bliss on a number of occasions because of its surface-level ugliness, but I’m now confident that it really deserves a spot here due to its bold and evocative design.

11) The Ghost Who Walks

Again we have another poster which is, by itself, super intriguing. We’ve got what appears to be a very zoomed out, birds-eye shot of Santa Claus in an alleyway being escorted or robbed by a pair of men – whatever the scenario is, they don’t seem to be doing him a favour anyway. The story the poster tells is enough to make you go “WTF?”, but what really puts it over the top is the very clever composition and framing of the image and the way that the title has been integrated into the shot. It doesn’t really give you any information about the film’s story beyond a tone, but it’s fascinating enough that I can see it selling someone on the film by itself.

10) Pet Sematary

There’s no movie in 2019 that I wanted to love more than Pet Samatary, but good God the film was so mediocre that I can’t even be charitable to it. Oh well, at least we have this awesome poster that’s forever going to get my imagination going for a movie better than what we got. I love the way colour has been mostly drained from the poster. The use of black and white tones makes for great contrast and allow the bits of gold in Church’s eyes and the red in the title to stand out all the more. It’s all put together in such a creepy manner, from the great, shadowy shots of the main cast (especially the look of dread on Amy Seimetz’s face and the nearly skeletal-looking Jason Clarke), to the scary, masked children, to Church’s glower hanging over everyone. It uses the Drew Struzan style in an interesting way, is just striking and original in its own right, and ultimately does a better job of selling the film’s premise than the actual movie did. Sigh, sometimes print is better.

9) Once Upon a Time… In Hollywood

Tarantino’s latest kind of had to make this list. Sure, it’s not exactly the flashiest poster of the year, but it captures the aesthetic of 1960s film posters perfectly. The hand-drawn style, the vignettes of moments from the film, the way that the cast is shown off, even down to the way that the credits are listed – it’s perfect. Considering that that’s clearly the intent here, it would feel wrong for me not to recognize it on this list.

8) Child’s Play

Speaking of posters that, on their own, aren’t all that flashy… holy crap, Childs Play just goes bonkers. If you’re not aware, the Child’s Play remake/reboot went head-to-head with freaking Toy Story 4, and the marketing department were eager to make the most of this with this bonkers poster that takes the aesthetic from Toy Story 4‘s own marketing and uses it to make a freaking statement. There were a few posters in this Chucky murders Toy Story series, but the one with Woody’s arm and hat was the most striking, in my opinion. It reminds me of those posters for You’re Next a few years ago which had a killer hiding in the “reflection”. I just love how cheeky, bold and clever this poster design is and can only imagine how hard Bob Iger must have shit himself when he saw it for the first time.

7) Joker

Hoo boy, if there’s one movie we didn’t need in 2019, it’s probably a sympathetic, mass killer origin story for Joker for all the incels to admire… That said, this poster does a great job of conveying the idea without making him into someone we’re meant to feel sorry for. There’s such a creepy vibe here with the idea of a psychotic person who can’t smile without physically forcing himself. The awfulness of this is further reinforced by the paint-drop tear, the sickly colour palette and the disturbing extreme close-up which shows off all the strained emotion on Joker’s face. It’s a very well-composed image that gets across the idea of the film perfectly… arguably better than the actual film does, in some ways.

6) The Unborn

What. The. FUCK. IS THAT!?!?!! Okay, I’m sold on this movie already – I don’t know what the hell it’s about, but this poster is straight-up disturbing shit. It has such a disgustingly creepy vibe to it with little more than a shadowy mutant baby in a jar backlit by what looks like a hundred year old light bulb. It’s horrifying and, while I’m certain the movie can’t hope to live up to the sick shit running through my head when I look at this poster, it makes me want to find out what the hell this movie is all about. Sign me the hell up.

5) Detective Pikachu

Okay, obviously I’m a Pokemaniac, so I’m kind of biased on this one. That said, this is a dense poster packed with all sorts of subtle Easter eggs and plot hints that are enough to make a Pokemaniac like me jizz their pants. Seriously, whoever designed this poster clearly loves Pokemon and packed nearly every inch of it with obscure references to the games’ universe. Even if you don’t get the nerdy references, the Easter eggs still do the job of making the world of Ryme City appear lived-in and bustling, inviting you to pour over all the details that have been hidden in it. As a result, I’ve probably sunk more time into this one poster than I have on all the other posters on this list, combined. That by itself is an accomplishment worthy of some appreciation, which is why Detective Pikachu ranks so high on this list.

4) Aladdin

Perhaps mirroring their creative bankruptcy for most of the year, Disney’s poster output in 2019 has been unfortunately mediocre. Even Endgame didn’t have any particularly interesting posters, so imagine my surprise when I finally found a visually arresting poster for a Disney movie: the live-action AladdinAladdin was a mostly-mediocre and over-stuffed film, but it did have its charms thanks largely to the performances from the three main leads, especially Will Smith. Thankfully, they’re all on display in this gorgeous poster which uses the white background and expert use of a red and blue to draw your eye and tell a particular story. Your eye is naturally going to be drawn to Will Smith’s genie first, then down to Jafar and Jasmine, then down to Aladdin, then down to Abu jumping into the lamp before you reach the title. It’s such a cool and clearly-intentional trick, using the space of the poster itself to great effect to direct the viewer in an unnatural upper-right to lower-left line. That’s impressive on its own, but the fact that the poster itself is just gorgeous-looking easily cemented this as one of my absolute favourite posters of 2019.

3) Glass

Glass was, in a lot of ways, a colossal disappointment which threw the nascent Shyamalan resurgence back into disarray. There are a number of reasons for this, but probably the most pertinent is that Glass represents so much wasted potential. We can see some of that potential here in this poster, which captures the essence of a climactic superhero story in such a beautiful way. Each broken piece of glass shows off characters painted in a comic-book art style, interspersed with actual comic art created for the films itself. It’s enthralling to look at, packed with strong emotions for each of the characters and can’t help but feel evocative to for anyone who appreciates comic book storytelling.

Also worth mentioning is this other poster which creates a portrait of Mr. Glass out of literal shards of broken glass. It’s not nearly as striking as the above poster of course, but it is quite interesting in its own right, especially for a “character poster”, which usually just comes across as a boring, requisite marketing piece.

2) John Wick: Chapter 3 – Parabellum

There were ultimately only two films on this list which were duking it out for the top spot, and I have to say that John Wick: Chapter 3 only just barely lost out on it. I mean, just look at this poster, it is exquisite! I would hang this on my wall in a heartbeat. The neon-soaked colour palette is simultaneously arresting to look at and a perfect representation of the aesthetic of John Wick, while the harsh metals and skull imagery convey the feel of the series. There really isn’t much more to it than that – it’s just a poster so cool that it just plows its way to the runner-up position of this year’s posters.

Oh, also worth mentioning is the poster on the right, featuring John Wick versus hundreds of assassins. This gets across the tone and sort of odds that ol’ John is in for in the film in such a striking and frankly funny fashion. It isn’t quite as visually-arresting as the above poster, but it is definitely worth mentioning in its own right.

Which brings us to our #1 spot for 2019…

1) Godzilla: King of the Monsters

 If there’s one film whose marketing department absolutely killed it this year, it’s definitely Godzilla: King of the Monsters‘. To put it simply, every single poster for this film is simultaneously visually beautiful and totally kick-ass (as if this were an action movie starring Emily Blunt and Charlize Theron). Unlike a lot of blockbusters, even the regular theatrical posters have a level of creative artistic merit to them which is usually reserved for more specialized posters (presumably for fear of alienating the mass audience with a poster that’s not aimed at the lowest common demoninator). When you consider that the beautiful shots in these posters are also just being indicative of the cinematography of the film itself, it just makes the marketing for this film even more impressive. Godzilla: King of the Monsters may have been a bit bloated and underwhelming on its own merits, but holy crap if the film’s marketing department didn’t go all-out this year. Here’s hoping that next year’s Godzilla vs. Kong continues this trend, because if it does then we are in for an absolute treat.

10 Worst Movies of the 2010s

As you can probably tell if you’ve frequented this blog, you’ll know that I have a thing for bad movies. There’s a special sort of film-going experience that you can only get from a crap-tacular film, be that stunned disbelief or pure rage. Then there’s the true bottom of the barrel. Most of the films on this list are so bad that I would never want to subject myself to them again, and even several years removed from watching them they still leave an awful taste in my mouth. So let’s go down memory lane and exhume some of the worst movies of the entire decade and show off their rotting putridity for all to see?

Honourable Mentions

Birdemic: Shock and Terror (February 27, 2010)
You would be remiss to mention bad movies of the 2010s and leave out Birdemic, a rip-off of The Birds that’s so legendarily incompetent that it became a meme. Director James Nguyen really wanted to make a positive film about environmentalism and pacifism, all wrapped up in an epic love story, but good God he failed spectacularly. For the most part, the film is just boring, but then suddenly the clip art GIF-quality birds attack and it’s one of the funniest things I’ve ever seen. I swear to God I laughed for at least a minute straight when they started dive bombing and literally exploding. Even with everything else wrong with this film, that alone made it at least hilarious and so-bad-it’s-good enough that it’s more enjoyable than any of the movies that made this list. Still, for the sheer ineptitude on display, this film deserves at least a mention on this list.

Dogman (November 6, 2012)
I’ve always been highly intrigued by the legend of the Michigan Dogman, so when I found out that someone made a movie about this creature I was excited to see what they would come up with. I even saw a Blu-ray copy of the film on sale and even though it was going for freaking $35 I was tempted. However, I ultimately decided that I’d better find out if it was good or not before dropping that much on it… and thank God I did, because I dodged a freaking bullet. Dogman is clearly a no-budget film and what we do get on screen is just boring. I can’t really remember much more about it than being extremely disappointed that nothing happens, so I can’t really justify putting it on the list proper (and like hell I’m rewatching it).

The Predator (Septemer 14, 2018)
The Predator isn’t *quite* bad enough to actually make this list, but it is easily one of my most hated films of the decade. I don’t often advocate for films to be written out of continuity, but the Predator franchise is absolutely dead in the water if this film is allowed to dictate the franchise’s future. And why did they feel the need to reboot the franchise anyway? Predators was awesome and went over most of the ideas this film tries to pass off as new anyway.

So with those dishonourable mentions out of the way, let’s get on to the list…

10) Atlas Shrugged Part III: Who Is John Galt? (September 14, 2014)
If you read my Atlas Shrugged retrospective series, you might have expected to see this film on here. Atlas Shrugged Part III fails on so many levels that it’s frankly impressive. Even setting aside the shitty philosophy and morality at this film’s rotten core, the filmmaking is distractingly bad. Like, almost every scene has something distracting – from terrible editing, to bad lighting, to bargain-basement props, to time wasting stock footage, one can’t help but feel like the filmmakers just didn’t give a shit anymore after losing more than $45 million on this franchise. Oh and the acting is the worst in the franchise, which is even funnier when you realize everyone was recast in all three parts. I’m not exaggerating when I say that this movie is on a level of filmmaking incompetence that rivals The Room. I saw a copy of this movie on DVD at a store once and I was sorely tempted to buy it, I had that much fun at its expense (the only reason I didn’t buy it is because like hell I’m going to financially support the bastards in the Randian community). Literally the only reason I didn’t rank this movie lower was because it was such a hoot to watch, but it is unquestionably one of the worst movies of the decade.

9) Pompeii (February 21, 2014)
I could say that this movie was a bigger disaster than the real-life eruption of Vesuvius which the film is based on, but that would just be insensitive, stupid and uninspired… coincidentally, all of those words could be used to describe Paul W.S. Anderson’s Pompeii adequately though. Pompeii is a disaster-romance in the same sort of vein as Pearl Harbour, where far too much time is dedicated to a dull romance and the disaster is just dumb spectacle. Kit Harrington is here at his absolute blandest and poor Emily Browning is saddled with a lifeless damsel in distress role. About the only notable thing about this movie is Kiefer Sutherland who seems to be having an absolute blast hamming it up as a cartoonishly evil Roman senator. I personally thought that he was the one entertaining bit in this film, but I can see others thinking that his acting is just plain bad so who knows – you might think that this film’s even worse than I did. Really though, there’s so much potential for a great film about the eruption of Vesuvius, even from the dramatic accounts that still survive to this day. Unfortunately, Pompeii struggles to even survive in the DVD bargain bin in 2019.

8) I, Frankenstein (January 24, 2014)
Some movies are so bad that you wonder how they even managed to get greenlit, let alone released. I, Frankenstein is just that kind of film. Who in their right mind thought that a 65 million dollar film about a monster-hunting Frankenstein’s monster would be a success? Turns out that that would be the production company and co-creator of the Underworld franchise, which should be incredibly obvious to anyone who has actually seen this film because it feels like a cheap knock-off of Underworld (which is, in itself, a cheap knockoff of White Wolf’s RPGs), only years after people stopped giving a shit about the franchise. Okay, fine, the idea is shit, but how did they then manage to rope Aaron Eckhart, Bill Nighy, Yvonne Strahovski, Miranda Otto and even Jai Courtney into this!?! Even then, there could be some campy enjoyment if the film was at least in on the joke, but the film is embarrassingly self-serious, full of mythologizing about angels and demons and the status of Frankenstein’s soul… it’s just bad, everyone who’s even heard of the film knows it, I’m not sure what else there is to say.

7) Osombie (May 5, 2012)
Okay, I remember being moderately excited for this movie back when it came out due to the bonkers premise alone, but my memory is a bit hazy at this point (and like hell I’ll watch it again). I do remember being incredibly disappointed by the film though, which just plays out like all of the other  lazy zombie movies which were infesting video shelves at the time. The zombie Osama bin Laden gimmick isn’t even that well utilized either – instead of having him as this Dead Snow-like monster, I distinctly remember that he kind of just shows up every once in a while and is ultimately pretty inconsequential, not to mention that the film isn’t really all that interested in having a campy or over-the-top laugh. The film’s characters are also incredibly stupid, with its “special forces” cast being clearly modelled from someone’s Call of Duty expertise. Oh, and in case it wasn’t obvious, it’s also pretty goddamn insensitive to make a movie like this when Afghanistan was (and still is) a warzone at the time. Osombie is one of those films whose premise should have just been a dumb laugh between a group of friends and then been allowed to fade into the night instead of something that everyone involved is going to have to explain to their grandchildren one day.

6) The Cloverfield Paradox (February 4, 2018)
The Cloverfield Paradox has to be one of the most deflating films of all time. After 10 Cloverfield Lane there was legitimate hype for Cloverfield as a franchise and then The Cloverfield Paradox gets surprise announced and released in the middle of the Super Bowl? Holy shit! But good God were we ever duped because this film sucks ass. Seriously, there are few films which I have hated with such vitriol more than The Cloverfield Paradox. To put it simply, in The Cloverfield Paradox, shit just happens for no reason. Early on it seems like they’re setting up a mystery with all the weird things happening, but no, it’s just happening because that’s what the writers want to happen. There are absolutely no rules to ground everything and it just makes the film frustrating to watch. Oh and don’t even get me started on that damn ending, which just makes for a cocktease since it reveals that we’re missing everything that we actually wanted to see. Ugh, fuck this film.

5) God’s Not Dead 2 (April 1, 2016)
Oh hey, another terrible film we covered in a retrospectives series! God’s Not Dead 2 is truly one of the most deluded and cloying films I’ve ever seen. Any attempt at nuance from the previous film is discarded entirely as atheists are outright portrayed as body snatcher-like monsters, all working to destroy Christianity in America, while the Christians are all portrayed as poor, innocent nobodies who never did anything to deserve such scorn. It’s just plain offensive and gets to the point of being conspiratorial. Even the evangelicals this film is directed at should feel dirty for getting their dicks sucked so hard by this film. That’s really the issue – you cannot separate this film’s politics from its story. It bashes you over the head with the message so much and demonizes everyone outside of its target audience that you either hate it or feel validated by it. There’s really no middle-ground and no other purpose to the film (other than, y’know, to sell bullshit Christian merch).

4) Project X (March 2, 2012)
I wrote a review about this film 6 years ago (!!!), and to this day I can still remember how much I hated it. A found footage teen sex comedy doesn’t sound like that bad of a premise (like… it sounds like shit, but not unbearably so, right?), but the main problem is that the characters in this film are all loathsome. I struggle to think of a character I hate more than Costa, a selfish jackass whose only concern is literally getting laid, everyone else be damned (even his “friends”). The unbearable characters are enough to tank this movie by themselves, but it also doesn’t help that this film is just plain offensive. Every female character exists only to be oogled by the camera, we get all sorts of mean-spirited gay and fat jokes, and there’s even a little person who only exists to get thrown into an oven while the teens just laugh about it. Wow. Did I mention that everyone in this movie sucks and I wish they all overdosed on the stolen ecstasy in the film? That would have probably earned a single laugh out of me in this deeply unfunny “comedy”.

3) Game Over, Man! (March 23, 2018)
Is anyone surprised that Neflix originals nabbed 2 of the 10 worst films of the decade? Game Over, Man! is easily the worst one that I’ve seen, which is especially criminal considering the fantastic premise – basically, it’s a comedic Die Hard knock-off where the “heroes” are a bunch of slacker hotel housekeepers. How can you screw that up? Well, by making a comedy which attempts to be so outrageously over-the-top that it’s just deeply unfunny. Like, let me paint the picture for you – the bad guys are closing in on our heroes. They need to do something to slip past them and Adam Devine announces he has a plan. Cue the bad guys finding him with his dick out in the closet, pretending he died of auto-erotic asphyxiation. I thought that he was going to use this surprising moment to get the drop on them, but no, they just think that auto-erotic asphyxiation is funny on its own merits, plus they get to have Adam Devine run around on screen for about 5 minutes straight with his dick flopping about everywhere. Oh, and then the bad guys start trying to make out, because oh my God guys, did you know that there are gay men who like other men! Yeah, there’s a shitload of gay jokes in this film and they’re all incredibly lazy. About the only funny part is when the bad guy tries to punish a dickhead celebrity by forcing him to eat out another hostage’s ass, but is then surprised and flustered when it turns out that they’re both into it. There, I’ve told you the one good part in this film, you don’t have to see it now, you can leave a thankful comment to me down below.

2) Noobz (January 25, 2013)
Noobz is kind of lucky that it came out in 2013, because in a post-GamerGate world, this already-painfully unfunny movie has aged worse than Bubsy 3D. Imagine a movie that takes the worst stereotypes about gamers – they’re all basement-dwelling nerds, they’re racist, they’re homophobic, they hate women and can’t believe that they play video games, etc. Now imagine that the movie plays this all straight and expects us to find it endearing. Bad news, Noobz, you suck and everyone in this movie sucks (except for poor Zelda Williams who finds herself in a hapless role as the personalityless, token object of affection for the douchebag “hero”). Like Game Over, Man!, Noobz thinks that there’s nothing funnier than a closeted gay character and the movie mines this one “joke” over and over to the point of insanity. Somehow, it even manages to one-up Game Over, Man! by also including a kid with severe asthma who almost dies several times when his breathing apparatus gets damaged (which is somehow less-offensive than how every aspect of his personality revolves around his disability). Everything in this film is just lazy, from the tired road-trip structure to the awful jokes. It doesn’t even have the decency to end in a satisfying manner, instead having the heroes all get a sponsorship from Mountain Dew… and then reveal 2 seconds later that the guy who signed them gets arrested for impersonating a Mountain Dew executive. It’s like an extra big middle finger to you, as if you didn’t already waste almost two hours of your life watching this movie to begin with.

1) Scary Movie 5 (April 12, 2013)
As you have probably noticed by now, there’s not much worse than a terrible comedy, hence why they’ve captured the top 4 spots on this countdown. Scary Movie 5 might just be the worst comedy I’ve ever seen, let alone one of the most unenjoyable films I’ve ever subjected myself to. Don’t get me wrong, all of the other Scary Movie films were already REALLY shitty, but they at least had the occasional laugh and the comedic talents of Anna Faris, Regina Hall and Leslie Nielson to at least keep things somewhat respectable. Scary Movie 5 has none of that, and the results are just pathetic to watch. The jokes are tired, stupid, predictable and just plain unfunny. There was no good reason for this franchise to come back to life after a 7 year hiatus and we are well and truly fucked if David Zucker decides to trot out the franchise again in 2020. Literally the only good thing that I can say about this movie is that, for once in this franchise, at least it doesn’t lean into mean-spirited homophobia, transphobia and making fun of people with disabilities… but, like, that’s not something I should have to congratulate the film for.

My 10 Favourite Movies of the 2010s

It’s the end of the decade, so you know what that means – big retrospectives of the years that were the 2010s! We’ve already done a list of my favourite albums of the 2010s and today we’re moving onto my favourite movies of the decade. It was so hard narrowing this down to only 10 films (plus a couple honourable mentions) – at the outset, I had over 70 films listed that I had to whittle down until only 10 remained. As before, this is purely my opinion, although I’m much more confident that these picks should be less niche than my favourite albums are. So with that in mind, let’s get on to the list.

Honourable Mentions

The Witch (February 19, 2015)
While it wasn’t quite good enough to make my top 10, The Witch is one of those films which sticks with you and just gets better every time you see it. The film is rich with themes of family and religious devotion which give you many different ways to interpret it. There’s also a slavish attention to detail as director Robert Eggers tries to make the film as authentic as possible to the time period. For that matter, the film is basically a straight adaptation of the sorts of stories Puritans would have been telling each other in the 1600s, to the point where I consider this movie equal parts a Christian movie and a Satanist movie, depending on how you read it. This can make the movie a bit dense, particularly if you’re not into Puritan history or constant discussion about religion, and the scares are few and far between, but if you aren’t turned off by these then The Witch is a truly engrossing, unforgettable experience.

Berserk: The Golden Age Arc (February 4, 2012 – February 1, 2013)
Okay, this one might be slightly cheating since it’s a trilogy of animated films, but it’s my list so here it is. Berserk is one of those stories which has been indirectly influencing me for years, through all of its many imitators. The Golden Age Arc is what got me into the franchise and makes for a great introduction to the story (and, in some ways, streamlines the manga for the better). Part 1, The Egg of the King, isn’t great, with rough CGI, some strange choices in direction and a plot which is clearly just set-up for the next 2 films. However, Part 2 (The Battle for Doldrey) and Part 3 (The Advent) are both top-notch. The Battle for Doldrey is one of those rare battle sequences which manages to be both cinematic and clever, since the heroes actually win the day through fairly sound tactics, while giving us some fantastic character growth in the process. The Advent is the crown jewel of this trilogy though – if you’re like me and went into this trilogy essentially blind about what was going to happen, it’s a shocking, truly horrific turn of events that have been set up since the very first film in the trilogy. All-in-all, The Golden Age Arc is just a solid adaptation of an already-fantastic manga and I heartily recommend it to anyone for the compelling characters, as long as you think you can stomach a very dark fantasy story.

10) A Quiet Place (April 6, 2018)
A Quiet Place tickles so many of my fancies that it feels like it was practically made for me. You’ve a horror movie about cool monsters hunting people, you’ve got Emily Blunt in top-form and you’ve got some extremely tense direction from John Krasinski making the most of the monsters’ gimmick. While I certainly would have love this movie at any time, its release also happened to coincide with me preparing to become a father myself, so the film’s themes about family and protecting your children really hit hard for me. You can certainly argue that A Quiet Place is just a very standard monster movie, but it’s made with such high quality that it manages to stand on its own.

9) The Raid 2: Berandal (March 28, 2014)
As good as the John Wick franchise is, the premier action franchise of the 2010s is undoubtedly The Raid. While the first film was basically just a bunch of incredible fight scenes strung together around a very basic plot, The Raid 2 ups the ante by having not only incredible fight scenes, but is also anchored by an engrossing mob story which is every bit as compelling as the fights. We not only get the return of the martial arts expert protagonist Rama, but also are introduced to a colourful cast of new characters, most notably Uco (or, as I like to call him, the Indonesian Bruce Campbell) and a pair of assassins who kill people with a hammer and a baseball bat. The previous film’s “Mad Dog”, Yayan Ruhian, even returns in an extended cameo role where he gets to take on an entire building full of people. All-in-all, these characters and this story make The Raid 2 so much more than just a bunch of amazing action sequences (but, fret not, they certainly did not skimp on the jaw-dropping action choreography either). If you haven’t seen it yet, do it – it is without a doubt one of the most insane action spectacles of all time.

8) Kubo and the Two Strings (August 19, 2016)
Kubo is, put simply, a gorgeous film. Laika Studio (of Coraline fame) has crafted some of the most ambitious and phenomenal stop-motion animation ever put to film, which makes the simple act of just watching and appreciating the sheer talent on screen enjoyable. Still, the animation wouldn’t matter if the story wasn’t up to snuff, but luckily Kubo is stellar in this regard as well. The film explores themes of family, identity and the power of storytelling, while very self-consciously playing with the traditional hero’s journey. There are moments of elation and moments of terror and it’s just such an emotional and well-crafted story that you can’t help but fall in love.

7) The Founder (December 16, 2016)
The idea of a biopic about the guy who turned McDonald’s into a corporate empire sounds incredibly boring, but The Founder surprised me with just how engaging it is from start to finish. Led by an incredibly dedicated performance from Michael Keaton, this film manages to avoid many of the usual pitfalls of a biopic – instead of just going through a checklist of highlights of Ray Kroc’s life, the film weaves these together to tell a story about a down-and-out entrepreneur who stumbles across the opportunity of a lifetime. The film plays the difficult balancing act of having you root for Ray and then having you actively despise him by the ending, while questioning the merit of what he did and whether he always planned on usurping control. It feels so contemporary and indicative of how we got to modern day America – the film also came out before Trump’s presidency, but you probably wouldn’t realize it considering how many parallels you can draw. Even exposition scenes are done in a fun way, such as when the McDonald brothers explain their fast food method and it’s demonstrated to us visually at the same time. It just makes for a fascinating and extremely compelling film, which is all the more delightful considering how dubious I was going in.

6) War for the Planet of the Apes (July 14, 2017)
The Planet of the Apes reboot trilogy is arguably the best trilogy of the 2010s and War is, in my opinion, the best of the bunch (which is no mean feat considering how incredible Dawn is as well). War takes the trilogy into a much darker and more introspective direction, putting Caesar into a violent and dangerous headspace which puts the lives of himself and the apes in peril. Andy Serkis once again absolutely kills it as Caesar and this time we actually get a strong human villain with Woody Harrelson’s ruthless Colonel. Being a Planet of the Apes film though, the evils at the heart of humanity are the ultimate villain and there are some truly bleak moments in this entry. Some may feel shortchanged that the “war” promised by the title doesn’t really materialize in the way you would expect, but given the overarching premise of the series, it’s pretty fitting how it all plays out and Caesar’s story arc comes to a satisfying conclusion. It does my heart good to see one of my favourite franchises get such a resurgence and I can only hope that the inevitable continuation can continue to be anywhere near as good as this film.

5) Silence (December 23, 2016)
Oh hey, look, a Martin Scorsese movie made this list and (spoiler alert) no Marvel movies did! DUN DUN DUUUUUN!!! In all seriousness though, Avengers: Infinity War just missed the Top 10, but it doesn’t hold a candle to Scorsese’s religious epic, Silence. With incredible lead performances from Andrew Garfield and Liam Neeson, Silence can be a rough watch at times, considering that it depicts persecution, torture and execution of Christians in Japan during the 17th century. The film also probably won’t resonate too much if you don’t have interest in religion or theology yourself, but luckily the questions this film asks are right in my wheelhouse. The film asks several questions, but ultimately leaves it up to the audience to decide the answer: do outward expressions of faith ultimately matter? Can you snuff out the church by doing this? Is Kichijirō is wrong for denying his faith, or is what is held in his heart what matters? Should Rodrigues deny his faith to save the lives of others? Even the ultimate conclusion of the film is somewhat up for interpretation, although Scorsese has certainly pushed you towards an answer here, unlike the much more open-ended book the film is based on. It’s certainly not the easiest film to watch, nor is it the most efficiently paced, but Silence is a fascinating film which tests your very assumptions about faith and God in a complex and mature manner.

4) Mad Max: Fury Road (May 15, 2015)
Fury Road is one of those films that reveals that you can take a B-movie premise and turn it into something incredible if you know what you’re doing and put in the effort. In fact, Fury Road was so good that it effectively won the 2015 Oscars (even if it didn’t take home the Best Picture or Best Director awards, although looking back it probably should have). That’s right, a movie about weaponized cars, kamikaze psychos in fetish gear and a guy in a skin mask playing a flaming electric guitar was so incredible that even the Oscar crowd had to bow down to it. Seriously though, Mad Max: Fury Road deserves all the praise it gets. It’s expertly directed, with some of the coolest, most creative and most death-defying action sequences this side of The Raid. Much has been made about how the action actually enhances and moves the story forward, which is where much of the film’s accolades have come from. Oh, and I’d be remiss if I forgot to mention Tom Hardy and Charlize Theron’s performances, which are crucial to the film’s success. Fury Road is just… it’s basically perfect, what more is there to say? The Road Warrior was already a template on how to make a sequel better than the original film, but Fury Road went and blew it up by being even better and I don’t think anyone could have seen that coming.

3) Sicario (September 18, 2015)
You had to know that Denis Villeneuve was going to be making an appearance on this list. While literally any of his movies from this decade could have made this list, Sicario is ultimately my favourite of the bunch. Starring Emily Blunt, Josh Brolin and Benicio del Toro all in top form, this film is a brutal, harrowing and eye-opening look at the War on Drugs, its toll on Mexico and America’s unethical response to it. It’s a truly thrilling film with some of the best constructed and tense suspenseful sequences I’ve ever seen. In particular, the sequence where a convoy of US forces cross the border to pick up a target and then bring him back is perhaps the most intense sequence I’ve ever seen, as the tense just keeps ratcheting up and up until it finally spills over. Everything about this film is just firing on all cylinders, from the direction, to the story, to the cinematography, to the acting – it’s basically perfect and never, ever dull.

2) Nightcrawler (October 31, 2014)
Nightcrawler is like a modern-day Taxi Driver, a character study about a morally-bankrupt protagonist which shines a light on the seediest elements of modern society. Jake Gyllenhaal is spell-binding as Lou Bloom, a young entrepreneur and burgeoning psychopath who will do anything to get ahead in society. Watching this unfold is absolutely enthralling from start to finish and it rings so true about how modern society has been established and the levels one has to go to in order to be a speedy, self-made success. I don’t want to spoil the film too much because it really is that good, but trust me when I say that absolutely everything in this film is on-point, it’s basically perfect.

And, with that we come to our #1 pick…

1) Star Wars Episode XI: The Last Jedi (December 15, 2019)
…okay, I’m just kidding, I couldn’t pass up such a golden opportunity to be a troll though. Legitimately, I do really like The Last Jedi and believe that it was exactly the sort of breath of fresh air that the franchise needed to move forward into the future, but it’s certainly not without its rough points. Hell, it’s not even my favourite Star Wars movie of the decade (that would be Rogue One) so it wasn’t really even in consideration for the Top 10. With that said, my real #1 pick is…

1) Whiplash (October 10, 2014)
A movie that you could describe as “intense” doesn’t come along very often, usually relegated to brutal war dramas like Saving Private Ryan or gory horror films like Evil Dead. However, Whiplash manages the hitherto unthinkable feat of being an intense film about freaking drumming. I’m serious, this film just keeps escalating and going to crazier heights until literally the last second. This largely comes down to stellar direction and fantastic performances from J.K. Simmons and Mile Teller. The film shows you what it takes to be “the best” without glamorizing it – in fact it’s pretty much actively discouraged from the start when it eschews all our expectations by having protagonist Andrew Neiman dump his perfect girlfriend because she’s going to distract him from his dream – a dream which he acknowledges is going to destroy his life. He’s ultimately a psychopath in his own right, but J.K. Simmons’ Trence Fletcher is an emotionally abusive monster who believes he can be the push to drive his students to the next level. Whether that’s worth it is for the audience to decide, but there’s no doubt that it is amazing to watch these two men play off of each other. I had a hard time picking between Nightcrawler and Whiplash for this spot, but Whiplash was such a unique film for me and I can’t say that I’ve seen anything else quite like it since.

My 10 Favourite Albums of the 2010s

Man, I really left myself a lot of work for the end of this year. Not only did I do my “Best of 2019” albums ranking, but it’s also the end of a decade, which means that it’s also the time for “Best of the 2010s” lists. We’re going to start out today with my favourite albums of the 2010s. Standard caveats apply here – music is not only incredibly subjective, but there is so much of it and my tastes are somewhat niche, so I wouldn’t be arrogant enough to declare that these are “the best” albums of the decade. That said, they’re all great and have affected me in one way or another, so I would certainly recommend checking them out if you have not!

Honourable Mentions:

Asylum, Disturbed (August 31, 2010)
I waffle between Asylum or Ten Thousand Fists being Disturbed’s best album, but it’s pretty much unquestioned that this was the last time they were such a self-assured band. Whatever your thoughts about their last couple albums are, the post-Asylum hiatus changed the band significantly and I don’t predict that we’re going to get another album from Disturbed that I’m going to like nearly as much as Asylum.

Outlaw Gentlemen & Shady Ladies, Volbeat (April 5, 2013)
They say there’s nothing quite like your first… Outlaw Gentlemen & Shady Ladies was the album where I decided to give Volbeat a chance and I fell in love with their style. Seal the Deal & Let’s Boogie would also have a pretty good shot at being one of my favourite albums of the decade, but they both fell just short of the top 10. Still, I love the band so much that I had to at least give them an honourable mention.

10) We’re Just Really Excited to Be Here, Countless Thousands (June 4, 2011)
Countless Thousands’ debut album is such a joy to listen to. Their brand of enthusiastic nerd rock is infectious and energetic from the outset and there is so much variety and experimentation that it never gets boring. Want a pirate rock song? Try “A Pirate’s Shanty”. Want something political? You’ll love “The Patriot”. How about a version of “The Devil Went Down to Georgia”, but rewritten to be about bassist Davey Munch battling Satan? Try “The Devil and Davey Munch”, it’s amazing. There’s even stuff like “No Contest”, where there is no instrumentation, only vocal layering which gives the song an interesting and haunting feel. On top of all of this, the songwriting is all top-notch, with one exception – personally, I just can’t stand “The Asskickers’ Union”, a sickly-sweet love song which is just too goddamn happy for my tastes. It’s not like that’s a major blemish though on a 16 track album and there are plenty of other styles and standout tracks that it’s easily washed away.

9) of Beauty and Rage, Red (February 24, 2015)
Red were a band that I got into with their first two albums, but gave up on after their next two albums were very disappointing. Imagine my joy then when they managed to not only course correct and return to form on their fifth album, but they actually managed to put out their best album yet. of Beauty and Rage sees Red firing on all cylinders, putting out an album which is equal parts heavy, haunting, epic and beautiful in various measures. It certainly feels like a Red album, but there’s a maturity to it and everything has clearly been crafted painstakingly. At this point, I’d consider of Beauty and Rage to be Red’s magnum opus. They have set the bar very high for themselves going forward, but they’ve shown that they know what it takes to come back. If Red ever manage to put out something that can match this album I would be delightfully surprised.

8) Dark Before Dawn, Breaking Benjamin (June 23, 2015)
In my opinion, Dark Before Dawn is Breaking Benjamin’s best album. Perhaps this is because I got into the band pretty late into their career, but as far as I’m concerned it is by far their best overall. You’d be justified in saying that Breaking Benjamin just cover the same ground over and over again, but Dark Before Dawn is the best execution of this by far. All of their previous albums were uneven at best, even ones I genuinely like such as Dear Agony or Phobia. However, Dark Before Dawn is great from start to finish, with no track being weak or feeling like filler (other than the mood-setting, instrumental opening and closing tracks, but they’re harmless in my opinion). On the contrary, there are so many standout tracks here, from “Failure”, to “Angel’s Fall”, to “Close to Heaven” and “Ashes of Eden”, all of which show off Benjamin Burnley’s fantastic voice and make you want to sing along.

7) Carolus Rex, Sabaton (May 22, 2012)
While Heroes might be the point when Sabaton hit the peak of their popularity, its predecessor Carolus Rex is still the height of the band’s talents. It’s perhaps their most focused and personal work ever, detailing the rise and fall of the Swedish empire. In fact, it’s so interesting and compelling that it has taught me more about this period of time in Europe than any history class I’ve ever taken. THe songs straight into history. A particular highlight in this regard is “A Lifetime of War”, which make you feel how awful a decade-long war is, and then pulls the rug out and reveals that this war would go on for another two decades. Songs like “The Carolean’s Prayer”, “Carolus Rex” and “Ruina Imperii” all demonstrate the religious fanaticism of the time, how it was used to control men and dehumanize others. “The Carolean’s Prayer” in particular is easily one of the best songs of Sabaton’s career. Oh and I would be remiss to forget that Carolus Rex also has some amazing B-sides, most notably a cover of Amon Amarth’s “Twilight of the Thunder God”. When I was in university and this song came out, I would play it on repeat over and over again and try to death growl along. It’s so good and the fact that it’s a B-side better than what most bands can manage to put onto full albums is insane.

6) Marrow of the Spirit, Agalloch (November 23, 2010)
Most of the albums on this list are my favourite by their respective bands. With that said, I feel it’s worth emphasizing that Marrow of the Spirit is actually only my third favourite Agalloch album – seriously, if you haven’t listened to them before, do it. Agalloch tend to dabble in atmospheric doom metal with clear nature- and pagan-inspirations to each of their songs. Marrow of the Spirit is perhaps their rawest album in that regard. Having come off of two fairly polished albums, Agalloch were looking for a grittier sound and so opted to record Marrow of the Spirit on vintage analog equipment. The difference in production quality is immediately obvious when you compare Marrow of the Spirit to The Mantle or Ashes Against the Grain, but it works very well within Agalloch’s sound. The album immediately sets the tone with “They Escaped the Weight of Darkness”, a sombre mood-setter which is almost entirely composed of a cello and a recording of water running. From there, each of the remaining 5 tracks is just incredibly well-composed doom metal, equal parts sombre and epic, ranging in lengths from 9:40 to a staggering 17:34 on “Black Lake Niðstång”. “Black Lake Niðstång” is a particular highlight for me – it certainly feels like a 17 minute song, but it goes through so many changes throughout that it never stagnates. Marrow of the Spirit might not be Agalloc’s most accessible album, but it’s certainly one that gets better the more you listen to it.

5) Through Glass Eyes, At Dawn’s Edge (September 30, 2017)
Oh hey, the first pick from one of my annual album rankings! As I said back then, Through Glass Eyes is ambitious, diverse, mature and has impeccable production values, all of which are even more impressive when you consider that this is not only a debut album but also an independent release! They also don’t fit into cliches – many female-fronted, symphonic/melodic metal bands can get dismissed for sounding like Evanescence-wannabes, but At Dawn’s Edge have more maturity to their songwriting and singing which gives them their own unique flavour. It’s a fantastic debut album and I’ve been eagerly awaiting its follow-up ever since. Owing to the independent nature of this band, I would implore you to check them out if you have not yet, they’re seriously this good.

4) Blood, In This Moment (August 14, 2012)
In This Moment are unquestionably one of my favourite bands right now. Every album they put out has its own unique flavour, but in my opinion Blood is clearly their best overall. It maintains the band’s metalcore edge while dipping into more experimentation to make the album feel a bit more unique than its more standard-metal predecessor, A Star-Crossed Wasteland. Of course, experimentation doesn’t mean much if the music isn’t great, but luckily Blood has so many good songs that it’s practically a greatest hits album. “Blood”, “Adrenalize” and “Whore” are all top-notch and kick the album into high gear right out of the gate. They’re not the only highlights though, there’s also the fantastic “Burn” which shows off Maria Brink’s ability to go from melodic vocals to blistering screams. Tracks like “Beast Within”, “The Blood Legion” and the haunting “11:11” also bear mentioning and, like Carolus Rex, the B-side cover of Nine Inch Nail’s “Closer” is also an absolute treat. My fiance loves it… and I’ll let you fill in the blanks from there. Blood is also notable for “sexing up” In This Moment (to the point where they would feel the need to address it on their next album in the song “Sex Metal Barbie”). The album deals with themes of abuse and manipulation, but it always reclaims sex and turns it into something empowering. It gives this album a bit of a sultry, even kinky, edge that I really enjoy and gives it a much different vibe than any other metal band I listen to.

3) Wait for the Siren, Project 86 (August 21, 2012)
Wait for the Siren came out at a time when it looked like Project 86 were about to implode – after 7 very solid albums, their guitarist, drummer and bassist all quit the band, only leaving frontman Andrew Schwab to continue on. Luckily for us, Andrew Schwab was always the primary, most dominant creative force in the band, so the loss of the other band members didn’t completely sink Project 86 (that said, Schwab’s overbearing control might actually have been why the other band members quit, they wanted to experiment more and he wouldn’t let them, or so the rumours say). Having also quit Tooth and Nail Records in favour of crowdfunding, Schwab was free to rebuild the band in whatever way he saw fit, and Wait for the Siren is a fantastic mixture of old and new. Right off the bat, the band shows off some of this new creative expression with “Fall, Goliath, Fall”, which features such distinctive instruments as uillean pipes, mandolin and hammer dulcimer. That said, these additions to Project 86’s sound are just that – additions. The band is still as heavy as they ever were, as shown off in tracks such as “The Crossfire Gambit”. Songwriting has always been Project 86’s greatest strength and Wait for the Siren is no exception, with every track being diverse and interesting in their own regard. My personal favourite track on the album is the rousing “Take the Hill”, easily one of the best tracks in Project 86’s history. While Drawing Black Lines will probably always be my favourite Project 86 album, Wait for the Siren is easily my second favourite, which is pretty incredible considering that they haven’t had a bad album in their lengthy career.

2) Eat the Elephant, A Perfect Circle (April 20, 2018)
Oh hey, another pick from my annual album rankings! Eat the Elephant really impressed me last year. Nearly every track is expertly crafted and has something to say, from the hopeful title track, to political and social commentary in tracks such as “The Contrarian”, “The Doomed” and “TalkTalk”. The particular highlight though is “So Long, and Thanks For All the Fish” a song which is apocalyptic and beautiful at the same time (to the point where it’s probably going to end up getting played at my wedding… seriously). While the second half of the album is weaker than the first half, the fact that this album still managed to take the spot of my 2nd favourite album of the decade should go to show that that doesn’t lower it in my estimation too much. The stuff that’s here is just too damn good to pass up.

1) Devotion, Anberlin (October 15, 2013)
I love Anberlin. When they released their 6th album, Vital, I thought that it was almost as good as the band’s fan favourite, Cities. However, just over a year later, the band reissued the album as Devotion, adding 3 new tracks and 4 B-sides to the original album and retooling the tracklist somewhat. This was, in my opinion, enough to put Devotion over the top to be the clear best album in the band’s history. Vital already boasted some great music, such as the aptly-titled opener “Self-Starter”, “Other Side”, “Orpheum” and the absolutely fantastic “God, Drugs & Sex”. You’d think that throwing a bunch of new songs and B-sides into an already-completed album might mess with the flow of the music, but the new additions are all solid and more than good enough to stand side-by-side with the existing tracks, although the best is definitely “IJSW”. Devotion was by far my favourite album of the 2010s, I knew for sure going into this list that it was going to be my #1.

And that’s it for my favourite albums of the 2010s. Tune in soon when I go through the best movies of the 2010s!

Death Note is Kind of Trash

I wasn’t really into anime when I was growing up. I watched localized successes like Sailor MoonPokemon and Yu-Gi-Oh! and checked out an issue of Shonen Jump once, but in general I was turned off of anime and manga by obsessive weebs. However, in the last few years I’ve been trying to get more cultured and have been checking out some of the big names in anime. One of these big names that I was sure I would like is Death Note. I mean, the whole premise it’s right up my alley: a notebook which kills anyone whose name is written in it? A cat and mouse game between the holder of the book and the detective hunting him down? A creepy demon monster following the protagonist around? Sign me the hell up. Hell, I was so certain that I was going to enjoy Death Note that I picked up the Blu-Ray set so I could enjoy it all at my leisure. I don’t tend to buy Blu-Rays blindly, but when I do it tends to work out splendidly for me (see: John Wick, The Raid, The Conjuring, etc). It has probably been two years since then and over the course of a few days I finally decided to sit down and watch Death Note in its entirety.

…and it kind of sucks. Like, I kind of want to just give away my Blu-Ray copy now, I disliked it that much.

It’s actually was surprising for me. I’ve heard a lot of good things about Death Note, some people going so far as to say that it’s one of the absolute best animes, so figured it would be a slam-dunk for me. Don’t get me wrong – the first 10ish episodes are quite enthralling as Light learns how to use the Death Note, L tries to discover Kira’s identity, and Light tries (poorly) to cover his tracks. However, it quickly starts to go down hill with only occasional moments of excitement. Hell, my disappointment was so surprising to me that I had to look up other reactions to the series to see if I was totally alone in my assessment. From what I’ve seen, most fans of Death Note will admit that the series drops in quality around episode 25 (some even agreed with me, that around episodes 10-15, the series’ quality definitely begins to decline). Considering that Death Note is a 37 episode-long anime, even if you think it’s good overall it seems like the popular opinion is that ~1/3 of the series is not great. And, if you agree with me that the series drops off quickly, it’s closer to 2/3 of the episodes being pretty shitty. Again, considering this has a good reputation, I feel like I need to explain exactly why I disliked it so much. And, in case it isn’t obvious, spoilers incoming.

First of all, let’s talk about those first 10 episodes that I did like and why they worked well. The premise of Death Note is fascinating – Light Yagami finds a notebook which will kill anyone whose name is written in it. The rules of the Death Note are also quite intricate and restrictive, crafting plenty of tension throughout the narrative (particularly the detail that the user can sell half of their remaining lifetime in order to see their prospective targets’ real names). This set-up naturally causes the viewer to think about what they would do if they had the Death Note and how they would use it. It also helps to make Light interesting because he has a very particular way that he intends to use the note to make a statement as “Kira”, the self-proclaimed god of justice, while also coming up with clever precautions to avoid ever being caught with the book. However, when the detective L enters the picture, the ease with which he is able to quickly narrow down the scope of the investigation is fascinating, largely because of the way it is written. L’s deductions in this early part of the series are based on clear evidence, and it’s easy to see how L could come to the conclusions he does – he’s just noticing details that other people would easily overlook. Furthermore, his hunches and evidence are often confirmed because of mistakes that Light makes. This makes for a thrilling cat-and-mouse game in the early episodes, as L tries to narrow down his list of Kira suspects, while Light desperately tries to cover his tracks and tie up any loose ends.

This tension begins to break around the time when L decides to confirm his suspicions and confront Light in-person. While at first this is interesting, and in order to keep the plot going it was kind of inevitable, the narrative really starts to slow down and become far less interesting at this point. It turns out that Light and L just aren’t very interesting characters in their own right. Their opposed philosophies are interesting to see clash, but when they have to interact with one another we see that there isn’t a lot to either of them. Even worse, their interactions are painfully repetitive – we see the same kind of scenes of L putting Light into a loaded situation, and then having Light debate about how best to respond without putting suspicion on himself, over and over and over. These moments also solidify that Light isn’t nearly as smart as the show wants us to believe. Sure, he’s clever, but waaaay too clever for his own good. Instead of trying to counter L head-on and remain as aloof as possible, if he’d just consistently act naturally and stop trying to thwart the surveillance on him, he wouldn’t be drawing suspicion on himself. Hell, the fact that he has FBI agents killed after they spy on him was just an idiotic move – it makes it obvious that Kira was indeed one of the people being watched, narrowing down the suspect list significantly. They suspected that Kira had access to police records, but why not deflect that suspicion, rather than confirm it? For that matter, why doesn’t Light engineer scenarios to deflect suspicion onto other people? All that Light ever does is thwart L enough that he can’t definitively say that Light is Kira, which just makes him look even more suspicious when it happens over and over again.

The slowing of the tension is bad enough but it’s around this same time when Death Note really starts to go down hill with the introduction of Misa Amane. In theory, the introduction of Misa could have been brilliant – most importantly, she has a second Death Note, which opens up the potential scale of the narrative immensely. Furthermore, she’s a Kira copycat who wants to meet Light, the shinigami Rem is in love with her, and she’s made the shinigami eyes deal so she can see peoples’ real names. Unfortunately, the writers of Death Note haaaaate her and her introduction has very little actual bearing on moving the plot forward. Misa is portrayed as being a complete idiot who is a constant burden and liability for Light. She’s completely devoted to Light, insisting that they should be a couple and does whatever he tells her to, despite the obvious fact that he doesn’t care about her at all. She’s also a professional model, which seems to have been done for little more reason than to make her seem more desirable for Light, to justify how she can be dumb and successful and to have the characters fawn over her. The thing is, the show tells us that Misa is an idiot, but I didn’t always believe that she was. She actually manages to outmanoeuvre Light and the police on occasion, in part because they underestimate her, which made me wonder if we are meant to think that she was actually far more clever than people give her credit for… but no, these moments are few and far between, and whenever they do happen, they are almost immediately followed-up by something that shows that they really do think she’s a complete moron.

I will give the show some credit, Death Note mostly shirks away from the ridiculous levels of fan service which are so common in anime. However, it’s not like you can’t have fan service and well-written female characters at the same time, and in Death Note the female characters are written horrendously. There’s the aforementioned Misa, who is literally treated as an expendable pawn by Light. She spends the entire series unwaveringly devoted to Light, never realizing that he’s manipulating her, even when he cheats on her (instead, she gets jealous and takes out her frustrations on the other woman). It would be one thing if the narrative made it obvious that the way Light treats Misa is awful, kind of like how it clearly disproves of his use of the Death Note. However, it never makes any sort of commentary on their abusive relationship, and the fact that the narrative constantly reinforces that Misa is just a dumb person only good for manipulation is troubling, especially when it also reinforces that Light is brilliant despite the boneheaded mistakes he walks into.

Other than Misa, there are a handful of female characters with any sort of importance to the narrative. First of all is Sayu, Light’s sister. She appears very briefly as a young girl during the first few episodes, but when she suddenly appears grown up later in the series it seems like she might be getting a more prominent role going forward. How exciting! …except, no, you didn’t think that the writers would give a female character an important role, would you? No, they just wanted to remind us she exists and make her intriguing so that way they could have the mafia kidnap her, have her be traumatized to insanity and then be left broken as she disappears from the story for the rest of the series! Holy shit! The other prominent female character is the “other woman” that I mentioned earlier, Kiyomi Takada. She appears early on in the series as a love interest for Light and he actually seems to be legitimately interested in her too, unlike Misa. Later in the series, she returns and becomes Light’s new love interest and closest follower. However, she’s jealous of Light’s relationship with Misa, which causes her to confront Misa and argue about who most deserves Light’s affections (considering that this is probably the only scene in the series involving two female characters talking to one another, that’s a hard Bechdel fail). However, it turns out that Light has been playing Takada hard, because he uses his close relationship with her to get her to kill his enemies and then commit suicide in order to deflect suspicion off himself! That’s… brutal, holy crap. The narrative definitely does not condone this, but the fact that this is just another female character manipulated, abused and then written out is not a great sign. It’s a pattern which, even more than the goth aesthetics and morbid subject matter, makes Death Note feel like it was written by and for teenage edge lords, because it’s the only role which women are able to fit into apparently.

Now, to be fair, there are two female characters in Death Note that I would be remiss to neglect mentioning. One is Rem, a shinigami who loves Misa and who tries to protect her from Light’s Machiavellian scheming. She’s actually pretty interesting, but disappears for a large chunk of the story and is ultimately manipulated into committing murder-suicide by Light in order to protect Misa. Perhaps my favourite character in the whole series though is Naomi Misora, a former FBI agent whose fiance is killed by Kira. Misora is so interesting because she’s just a regular person who makes the obvious deduction that Light’s attempts to cover his tracks are suspicious, causing her to realize that he is likely Kira. I’d argue that the single best episode in the whole series revolves around Light chatting with Misora and desperately trying to figure out her real name so that he can kill her before she reports her knowledge to L. It’s such an intense episode and Misora’s character is just so well-written that when she is finally tricked into committing suicide, it’s heartbreaking. Again, this is yet another female character manipulated and violently written out of the narrative. It would probably be palatable if Misora and Rem were the only female characters treated this way, or if there were other female characters with some importance to the plot who got to play a role in the story, but as it is it’s pretty easy to accuse Death Note of being misogynist (or, at the very least, having poor representation for women).

While the female characters get treated the worst, pretty much every character is wasted in Death Note. When L dies, he gets replaced with Near, who is like a carbon copy L but with even less personality and screen time, and who seems to just know things because it’s more convenient for the writers than showing how he deduced it. He’s also harried by Mello, an angry teenager who wants to prove himself a better detective than Near… which he does by basically becoming a poorly-fleshed-out gangster. Then there’s Mikami, who gets a terrifyingly evil and fascinating introduction which suggests that he could become even more of a dangerous fanatic than Light himself, but the narrative completely loses interest in exploring his character almost immediately. Most crucially, I didn’t even find Light or L particularly compelling. Like I said earlier, their philosophies are far more interesting than the characters’ actual personalities, which never really change substantially unless the writers force them to. Hell, I was calling bullshit when Light loses his memories of the Death Note and suddenly is fighting to stop Kira – he simply lost his memory of the book, are you telling me that he no longer agrees with his own philosophies and thinks that Kira is doing good? That was a bit of narrative convenience which did not make sense and was clearly just done to force Light and L to work together (again, revealing how little personality the pair have together for several episodes).

On a similar vein, there is so much wasted narrative potential in Death Note. It would have been so easy to deflect the perception of misogyny in the series with some more clever writing. For example, take Misa Amane: the narrative really runs out of things for Misa to do about 20 episodes in, meaning that she spends about half of the series doing absolutely nothing, because they wouldn’t just let her character grow or change any. Would it have been so bad for her to realize that Light was manipulating her and then throw his plans into disarray? It would have been way more engaging than having Light go head-to-head with Near, which just comes across as a boring retread of his relationship with L. Or what about Misa’s shinigami eyes? She ends up taking the deal twice, quartering her total lifespan. You’d think that this would have some sort of big narrative consequence, like suddenly dying at an inopportune moment when Light really needs her… but, nope, she makes the deal and it literally never comes up again. Hell, the elaborate uses of the Death Note aren’t really explored all that much. Early on we get some clever ways to use the Death Note, such as when Light tricks Raye Penber into killing himself and the FBI agents, or when he kills criminals every hour for 24 hours to send a message to L. However, the series very quickly moves away from exploring the Death Note, shunting it to the background in favour of trying to deduce Kira’s identity while we’re told killings are continuing. Perhaps the most clever idea here is that Light plants fake rules in the Death Note to confuse investigators and throw them off his scent, but this also just means that the Death Note itself goes missing for several episodes while the body count rises uneventfully. Even later on when Light takes on an even more extreme disciple, Teru Mikami, he is only concerned with writing as many names as possible, rather than dealing out sadistic punishments for them.

Hell, even ignoring all the wasted narrative potential, the narrative we get itself is just underwhelming. After those first ten episodes, here are maybe three or four interesting plot points, stretched thin between a gulf of uninteresting filler plot. These moments are: the way that Light resumes his role as Kira after wiping his memory of the Death Note, L’s death, the death of Light’s father, and Light’s brutal betrayal of Kiyomi Takada. Again, that’s four interesting moments spread out over the course of the last 27 episodes of the series, which is just way too much filler in-between. Hell, I didn’t even care for the ending all that much either. By the ending, Light’s convoluted plans have just gotten ridiculous, so it might have been fitting for him to be brought down by something deceptively simple, or to assume he had control of the situation and implicate himself. I mean, he practically announces that he’s Kira to the police when he believes that Mikami is on the other side of the door, so if the police had intercepted Mikami prior to this moment and even replaced him with an imposter, Light would have screwed himself over due to his arrogance. Instead, Light is foiled because it turns out that his new rival, Near, is even more of a convoluted thinker. While it is kind of nice to see Light visibly devolve into a whining brat at the end, the way that they brought it about was just lazy, in my opinion. By ending it this way the writers just confirm that they really do believe that Light is as smart as he thinks he is, but Near’s just smarter, so he’s the only one who could actually bring down Kira. Considering that Naomi Misora nearly had him dead-to-rights only a few episodes in, this clearly should not have been the conclusion we’re meant to draw from the narrative.

This also brings me to a weird aspect of the story. Light declares early in the series that he’s going to use the Death Note to bring justice to the world and establish himself as its new god. It’s a dark goal, but you could see it for a chaotic good character. However, he then quickly uses it to kill people who oppose him, including a criminal who he thought was L and the FBI agents who are observing him, revealing that he is an egotistical hypocrite who believes he’s solely qualified to decide what is just. As a result, you’d think that L and the police would then be the moral foil to this idea, pitting the law against Kira’s sense of justice. However, maybe I just don’t know Japanese law, but L uses some extremely shady, extra-judicial means to try to prove his case. First, he puts several cameras and microphones all through the Yagami house, including the bedrooms (this also results in spying on Light’s mother and little sister). Later he arrests Misa, blindfolds her and then isolates her so that she can’t have access to anyone (including a lawyer) for more than a month, effectively torturing her in order to get a confession. He does the same with Light, although at least in Light’s case he volunteered to be put through this torture first, so… that makes it okay, I guess? (Hell, the fact that he’s so desperate to prove his innocence that he’s willing to be put through torture is a pretty big red flag that Light has something to hide.) Oh, and then when they have absolutely nothing to go on, L bluffs that he’s going to execute Light and Misa, then allows Light’s father to kidnap them both and then threaten to commit murder-suicide in a last desperate bid to get a confession! HOLY SHIT!!! Yeah… so, again, I don’t know Japanese law, but I’m pretty sure that at least some of that is straight-up illegal, which goes against the whole concept of a moral and ethical high ground that the police have in this universe. Instead, it just turns into Kira’s justice versus L’s nebulous justice, with the police stuck working with the one who claims to be on their side.

So, as you can see, I really did not like Death Note. It’s a great premise which is squandered on poor execution, and I don’t understand how people can be so forgiving of it. I mean, just take a look at Code Geass: it’s clearly inspired by Death Note, taking a similar premise, structure and tone, but it follows-through on the narrative potential far better. This is primarily because the writing and characters are so much stronger… so I guess what I’m saying is that you should watch Code Geass instead because Death Note is kind of trash.

Pokemon Sword & Shield: 10 Speculations Based on the Trailer

Welcome back! As promised, I have a number of speculations based on the announcement trailer for Pokemon Sword and Shield. With that in mind, if you didn’t read my hype piece or watch the reveal trailer, I would definitely recommend doing so before going forward. Got that? Okay, let’s put on our tinfoil hats and dive in!

(Update: I have also made a video companion to this article with some of the more interesting theories. You can check it out below!)

10) Runes and Nazca Lines

Let’s get the obvious speculation out of the way now, because this is clearly the most tantalizing detail that Game Freak has put into the trailer. In the town with the Grass-type gym, you can see a number of rocks with runes on them, a Stonehenge-like rock structure and a huge mural carved into the countryside which looks similar to real-life Nazca Lines. So what does this all mean? Well the runes remind me of the Unown from Gen 2, but I doubt that they’re a direct link with a Pokemon like they were back then. More likely to me is that the runes are simply describing the events of the Nazca Lines that we see. The environmental art here seems to depict a giant dragon-like creature breathing fire or lightning. There really isn’t a lot to go off of about what this Pokemon may be like, other than it’s large, bipedal and spiky. The art also depicts people and cattle around this Pokemon’s feet, but whether they are worshipping the creature or being killed by it is ambiguous (the fact that there is a person lying upside down to the far left of the mural has me thinking that it’s likely that this ancient Pokemon was attacking people though).

(Edit: Fiore1300 from Discord has let me know that the Nazca lines as I called them here are called “Hill Figures” in Britain. That doesn’t change the implications or the theory too much, but it’s worth updating, thanks Fiore1300!)

It’s worth taking into account the popular legends of Stonehenge and the Nazca Lines when analyzing the runes, Stonehenge-like structures and Nazca Lines in this trailer. In particular, these structures are commonly associated with aliens contacting ancient humanity in pseudo-science circles. This isn’t an unprecedented idea for Pokemon either, as ever since the very first generation there have been several Pokemon which are confirmed to be aliens and others which come from other dimensions. So what could this mean for the game? Well, if this is related to the game’s mascot legendary, then perhaps they will be summoned from space by the villains for the game’s final confrontation, similar to Deoxys in Omega Ruby and Alpha Sapphire or the emergence of Necrozma in Ultra Sun and Ultra Moon. This seems most likely to me – details like this have pointed towards legendary Pokemon in basically every generation, so the idea that this won’t actually lead somewhere is incredibly unlikely.

9) The Themes of the Mascot Legendaries

Pokemon games always release with paired games, but I think pretty much everyone was caught off-guard by how unconventional Sword and Shield were. However, if history is anything to go by, then the titles of these games are going to be a hint at what we can expect out of the games. Since Gen 5, the titles of the games have always tied directly into the mascot legendaries and their themes in some manner – Black and White referred to the dragons Zekrom and Reshiram and their opposed ideals, X and Y were reflected in the names and designs of Xerneas and Yveltal, and Sun and Moon reflected the designs and aesthetic for Solgaleo and Lunala. Therefore, it stands to reason that Sword and Shield is going to describe something about the design and possibly themes of the mascot legendaries for this game. The most obvious speculation is that the Sword legendary will be hyper-offensive, whereas the Shield legendary will be incredibly bulky, which would be quite interesting to see. I think it’s also likely that they will both reflect knighthood in some manner, since they are often associated with swords and shields (obviously).

The shared wolf’s head in the title design also makes me curious about whether it’s meant to be a hint about the legendaries’ designs, especially considering how out of place the head is on that shield. Personally I’m thinking it’s unlikely that we’d get a hint that obvious, but it is possible that this could signify that the mascot legendaries are a branching evolution like Lunala and Solgaleo were in Gen 7. Also, if the wolf’s head is a hint about the mascot legendaries, then it is inconsistent with the dragon-like beast in the Nazca Lines, meaning that that might be another legendary Pokemon in the game. Perhaps the mascot legendaries fought back against the dragon-like Pokemon and kept it at bay? That would be consistent with the idea of knighthood which is inherent in their themes.

8) Could Beauty Contests Be Making a Return?

Okay, I’ll admit that this is easily the most crackpot theory I’ve got here, but I find it incredibly intriguing. So, as we know, professionally-made trailers are always put together very deliberately. Therefore, I find it interesting how brazenly Game Freak put the above advertisement on display in the trailer. At first I just assumed that it was a bit of background decoration to make the world look more interesting, and it’s definitely possible that that is all that this is meant to signify. However, if it was put in there as a hint, I decided to check out what each of the berries in the poster was for. I see a Cheri, Pecha, Wepear, Lum, Aspear and Chople berries for sure in that image, but there are also a couple curious details. For one thing, that pointy, red berry appears to be a Nomel berry, but those are usually coloured yellow, not red. Perhaps this is a new berry which is going to be added in the game? There is also a yellow, leafy berry which appears in the background of the image which appears to be a Pinap berry, which is also interesting because this berry has been mainly used recently in the Let’s Go games and Pokemon Go in order to make Pokemon drop more candies and level up or evolve your Pokemon faster. However, Pinap berries were originally introduced to be used in the creation of Pokeblocks/Poffins, which were essential for the Pokemon Contests minigame in Gen 3 and 4. Also contributing to this is that the Wepear and Nomel berries which appear in the poster were also used exclusively for Pokeblocks and Poffins. The product that they’re advertising also appears to be some sort of Pokeblock treat, which makes me wonder if perhaps this is a signifier that Pokemon Contests are going to be making their return in Pokemon Sword and Shield. Again, I could be looking into this waaaay too deeply, but I really have to wonder why Game Freak would put such a conspicuously Contest-related poster into this trailer if not to hint at something.

7) Could the Galar Region Be Near Kalos?

This bit of speculation is based on a few details within the trailer and the Galar and Kalos regions’ real-life inspirations. First of all, the Galar region definitely seems to be based on the United Kingdom – this is evidenced by the geography of the map, the architecture (particularly the Big Ben-like clock tower in the steampunk-esque city and the Stonehenge-like objects in the town with the Grass-type gym) and the Scottish-looking clothing of the female character. Gen 6’s Kalos region, in contrast, was very clearly based on France, so if these regions follow their real-life counterparts then they should be very geographically close to one another, more so than any of the other regions in the Pokemon world. This is also evidenced by the fact that the weather vane we see, one of the first images in the trailer, is very clearly topped with a Fletchling, Gen 6’s signature bird Pokemon. Kalos also had a royal aesthetic to much of its traditions which meshes well with the ideas of knights in Sword and Shield, and possibly even suggests some cultural exchange. Now, whether this is true or not, there’s no telling whether this is just an environmental and lore detail, or if Game Freak might actually work it into the game. Just imagine how many people would freak out if you could travel to Kalos in the post-game. That is definitely wishful thinking on my part, but Game Freak are at least hinting that the two regions could be close to one another and the last time that happened we got to explore them both, so…

6) Scorbunny

Let’s move onto the starters for Gen 8. We’ve really got a great lineup in this generation, starting with the very cool-looking Scorbunny. This Pokemon is described as “always running and bursting with energy”, suggesting a fast, possibly physical attacking Fire Pokemon. When you also take into account the soccer imagery in the trailer, this makes me wonder if perhaps Scorbunny’s name has a double-meaning – perhaps the “scor” is referring to a soccer “goal” in addition to the fire “scorch”? The tape across its nose also suggest that there could be a soccer or sports theme to this Pokemon, which makes me wonder what typing its evolutions could have. Fire/Fighting seems obvious, but considering that we already have 3 Fire/Fighting starters, including two which are already quite speedy, I hope it’s evolutions are something more unique.

5) Sobble… the Veteran Player’s Pick?

The somewhat-derpy Sobble has attracted a lot of attention since the reveal trailer dropped. From its chameleon-based design, its timid nature and strong sense of self-preservation, it appears to be a very unique and characterful starter, the likes of which I haven’t really seen before. This makes me wonder how this personality is going to be translated in-game. Traditionally, all starter Pokemon have the Torrent, Overgrow or Blaze abilities by default, depending on their type. These abilities power up their Water, Grass or Fire moves, respectively, when their health is low. This doesn’t seem like the sort of ability which makes sense for a cowardly Pokemon like Sobble, which makes me wonder if Gen 8 might break from convention and give its starter Pokemon unique abilities from the start. Personally, this would be incredibly intriguing if true, as well as a very welcome change.

This line of thinking opens up a few options. For one thing, Game Freak may also decide to give Sobble a unique attack to reflect its timid nature, such as a defensive move like King’s Shield. In the trailer, we see it go completely invisible and then run away in order to hide. There’s also a weird detail in the trailer when Grookey is hitting the rock with a stick and we can see Sobble’s footprints stay for a second before splashing away… again, this could be a crackpot theory, but when we see Sobble running away, could that have been a decoy while the real Sobble was actually hiding, invisible, right beside Grookey until the coast was clear? How would that even translate in game? It’s a really intriguing idea at the very least. I really hope Game Freak does something very unique and unconventional with Sobble and its playstyle, because it has a ton of potential to be an unforgettable starter.

Adding to the idea that Sobble might end up being a “finesse” option for experienced players is that the first gym in the game appears to be a Grass-type gym. Obviously, Grass is super-effective against Water types, so right off the bat the game is suggesting that if you want to start the game in “hard” mode, pick Sobble. This wouldn’t be the first time that difficulty in Pokemon games was based on your starter Pokemon – Gen 1 was notoriously easier if you took Bulbasaur as your starter, since it could breeze through the first two gyms and most of the early-game Pokemon, as opposed to Charmander, which struggled against the first two gyms and many early-game Pokemon. Then there’s my burning love/hate relationship with Chikorita – taking that Pokemon as your starter turns Gen 2 into a cruel torture experiment. All that said, if Sobble is intended to be the “hard” option for players, then would it not stand to reason that it would get an unconventional, finesse playstyle? I would certainly hope so.

Aww who am I kidding, I still love you Chikorita…

4) Grookey

Grookey is easily my favourite of the new starter trio, he’s so adorable that I have been spamming Twitter with #TeamGrookey since the reveal trailer. Of the three starters, he probably has the least information available to speculate off of – he’s described as “mischievous and curious” and at one point we see him hitting a rock with a stick… and that’s about it. Perhaps he will evolve into a Grass/Dark type to suit that mischievous angle? Perhaps its evolutions will use sticks or some other polearm to attack? It’s really anyone’s guess at this point. That said, we do already have a similar chimp starter from Gen 4, Chimchar. I’m curious how Grookey and its evolutionary line are going to differentiate themselves from Chimchar’s line, since Infernape is such an iconic Pokemon. That said, if we basically just get a Grass/Fighting version of Infernape, I’ll still be totally down. It could also be interesting since we’ve already had a bulky Grass/Fighting starter in Chesnaught, so it could fulfil a speedier niche (although then it also has to compete with Virizion, to be fair).

3) Less Gen 1 Fanservice?

This one might end up being wishful thinking, but in the trailer we see thirteen Pokemon, plus the three starters at the end. It is perhaps notable that only one of these Pokemon is from Gen 1, Pikachu, and that’s mainly because it’s the series’ mascot. The other twelve Pokemon on display come from the other generations:

Gen 2 – Hoothoot, Tyranitar
Gen 3 – Flygon, Wailmer
Gen 4 – Munchlax, Lucario (using a Z-move!)
Gen 5 – Minccino, Zweilous, Braviary
Gen 6 – Meowstic
Gen 7 – Wishiwashi, Grubbin

Considering that Gen 1 tends to have the most well-known and iconic Pokemon, it seems to me that this distribution of Pokemon appearances was a very deliberate choice by Game Freak. Think about it – Pokemon games have been pouring on the fanservice for Gen 1 for years, especially since Gen 6 and Gen 7 with the high number of Mega Evolutions and Alola variants, respectively. When you consider that Let’s Go Pikachu and Eevee just came out as well, it makes sense that Game Freak would not only dial back on the Gen 1 over-saturation, but would also try to draw in fans of Let’s Go and Pokemon Go into discovering other Pokemon that they may not have been aware of. At the very least, if Sword and Shield can put a bit more balance into the generational representation, that would be very much appreciated for series veterans and newcomers alike who may be growing weary of having to catch yet another Rattata.

2) There’s Got to Be an Aegislash Regional Variant… Right?

Okay, this one is pure speculation on my part, but it seems pretty easy to implement and likely in my opinion. When considering the themes and designs that the names Sword and Shield might suggest for the mascot legendaries of the Galar region, the most obvious issue that comes to mind is that we already have a sword and shield Pokemon – Aegislash (which is one of the strongest Pokemon in the game currently). As a result, I’d think it should be fairly safe to say that the mascot legendaries aren’t going to be a literal sword and shield, but shouldn’t Aegislash get some sort of special treatment in a game which basically embodies its name? This certainly wouldn’t be unprecedented, as Sun and Moon had regional variants of previous Pokemon appearing with new typings, moves and abilities. For Aegislash, this could be something as simple as an altered design on their shield and sword to make them fit into the Galar region’s cultures better.

All of this said, the biggest issue to this theory is that Sun and Moon also did absolutely nothing about the fact that there already were sun and moon Pokemon, Lunatone and Solrock, and then did nothing about it. Could they not have given them a unique Z-move or something at least? Hopefully Game Freak doesn’t miss a prime opportunity again, because some sort of special attention for Aegislash seems like a no-brainer to me.

1) Meltan and Melmetal Distribution Method is Probably Going to be Bullshit

This is another bit of speculation which isn’t really based off of any hard evidence, but it’s something I’ve been dreading since Meltan was announced. Basically, Meltan was announced on September 25, 2018, probably more than a year before Sword and Shield will release. This new Pokemon and its evolution, Melmetal (seen above) were exclusive to Pokemon Go and Let’s Go Pikachu and Eevee. It also very recently became possible to acquire shiny variants of these Pokemon in Let’s Go for a limited time. They are also considered Mythical Pokemon, meaning that they are generally not able to be acquired in-game through normal means, often requiring some sort of event to become available. This is what worries me about how these Pokemon are going to be integrated into Sword and Shield. You see, I have a living Pokedex and live by the old mantra of “Gotta catch ’em all”. In the last couple of generations, new mythical Pokemon have been handed out in-game via codes for a limited time. However, I have a sinking feeling that Meltan and Melmetal will only be able to be acquired if you transfer them from Let’s Go to Pokemon Sword and Shield. Game Freak has gone on record saying that they want to let players transfer Pokemon from Let’s Go to Sword and Shield, which lends credence to this idea. It also wouldn’t be the first time something like this happened as well – in Gen 4 you could get Manaphy by beating the spin-off game Pokemon Ranger and then transferring an egg a Gen 4 game. This was the only way to get Manaphy until Gen 6, 10 years later, when all mythical Pokemon up until that point where given away throughout 2017 via code. It is now 2019 and if you missed out on the mythicals released in 2016 or 2017, it could still be years before we get another chance at them. If this is the case, then if I don’t get Let’s Go in order to get Meltan and Melmetal, then my only chance to get them will be via trade or waiting for ~5 years for them to be given away again… sigh, such are the trials of being a Pokemaniac.

What do you guys think? Do you have any theories of your own that I missed? Do you think that I’m completely off-base with my ideas? Feel free to let me know in the comments below, I’d love to discuss it with you!

Pokemon Sword & Shield: 5 Confirmed Features that Have Me Hyped

The tonal whiplash is real: I just got off of a pretty dire warning about isolationism and white supremacy, and then we’re straight into a hype piece about the next generation of Pokemon. That’s just how we roll here at IC2S. I’m hoping to have more Pokemon content starting this year, with videos on Youtube and Twitch streaming by the time Pokemon Sword and Shield release. If you haven’t seen the reveal trailer, you can do so below:

Suffice to say, I’m hyped for these games. After going through the trailer a few times now, I’ve noticed five details which have gotten me hyped that I want to point out. Tomorrow, I’ll go over some of my speculations as well.

5) More Detailed Animations and Graphics

This is a bit of a given considering the move to the Nintendo Switch, but Pokemon Sword and Shield look gorgeous, easily the biggest leap in visual quality this series has seen since at least the 3rd generation, if not the biggest leap ever. It’s one thing to see a screenshot and marvel at the detailed environments (more on those later), but it’s another to actually see them in motion. The Pokemon themselves are also very vibrant and, thankfully, retain their cartoony look. I was maybe just a liiiittle worried that they might go the Detective Pikachu route and make them start looking more “realistic”. The animations have also been improved as well, and we see a moment in the trailer where the player character walks down a set of stairs… such a mundane-sounding thing, but in motion it’s actually quite remarkable. Seriously, if you still haven’t watched the trailer, do it!

4) The Galar Region Looks Quite Diverse

Each Pokemon region always comes with its own distinct flavour, although some stand out a bit more than others. The Galar region is shaping up to have its own distinct flavour and plenty of diversity to its environments. In total, we see a grassy farming town which is presumably where our character begins their journey, an awesome-looking Zelda or Dark Souls-like misty forest, an urban environment which almost looks steampunk in terms of its aesthetic, a snowy mountain village which also appears to have an icy beachfront (what the hell…?), a stadium, an awesome-looking mine shaft and a laboratory. That’s not all either, there is a map shown during the Nintendo Direct which shows that there even more environments that we haven’t seen yet and strongly suggests that Galar is based on the United Kingdom. My only concern here is that the Galar region appears to be quite linear, so unless I am wrong the options for player exploration are going to be considerably limited during the main storyline. We’ll have to see as the release date gets closer, but for now that’s something to keep an eye on.


3) Random Battles Are Confirmed… and DexNav as Well?

After the release of Let’s Go Pikachu and Eevee and the significant changes to the core formula in those games, there were hesitations amongst fans about whether elements from those games would carry over into Gen 8. In particular, there was a lot of debate about whether Pokemon would appear in the overworld or if they would be encountered in random battles as they have been traditionally. Personally, I would have loved for Pokemon to appear in the overworld, but considering that Let’s Go also didn’t even have traditional battles against wild Pokemon, it’s a trade-off that I’m willing to accept. Battling has always been what I love most in Pokemon, so having it confirmed as a core part of the experience was enough to ease any lingering worries I might have had for these games.

Also interesting to me is that, in the trailer, the random battle occurs while the player character is tip-toeing through the grass. Unless this is purely an aesthetic animation, this suggests that the DexNav from Omega Ruby and Alpha Sapphire is returning, or perhaps some other form of sneaking mechanic (maybe tip-toeing reduces your odds of encountering wild Pokemon). This will definitely be a feature to keep an eye on in future announcements, but don’t be surprised if a sneaking mechanic is officially revealed sometime soon.

2) Gym Battles Return!

It took a moment for this to really sink in, but holy crap, gym battles are back in Gen 8! I touched on it very lightly in my Gen 7 Love/Hate post, but the traditional gym battles had been replaced in Pokemon Sun and Moon with “island challenges” – contests which varied from island to island which would involve collecting items, battling wild Pokemon, solving puzzles and then eventually battling a boss-like totem Pokemon. They were interesting, but I never found them as fun or challenging as gyms were. So the fact that we appear to have a Grass-type gym confirmed in the trailer, it’s safe to say that gyms are back in some capacity. The Grass gym also appears to be the first gym that we will have to face, meaning that the Fire starter is going to be the starter of choice for players wanting an easier early game.

1) Sports…?


The trailer ends on a very curious note, with the player character stepping out onto what is presumably a soccer field, especially considering that they are dressed in a soccer uniform. What exactly is this going to entail? Could this perhaps just be something tied into the story? After all, we don’t even see the player character bringing Pokemon in with them. However, we do see Pokemon battling in a stadium elsewhere in the trailer, so it seems more likely to me that this has something to do with battling. Is this the new “gimmick” mini-game, similar to contests from previous generations? Is it a new battle style, like the battle royales in Sun and Moon? Will it be more like the sports stadiums in Gen 5, which were basically just daily trainer battles? Or will Game Freak totally surprise us and make a full-fledged mini-game akin to the awesome Monkey Soccer from Ape Escape 2? If I can play soccer with basically any Pokemon, stats incorporated and all, I’d probably shit myself from excitement. You know what you have to do Game Freak: my underwear won’t thank you, but my heart will.

That’s it for now. Tune in tomorrow (fingers crossed) and I’ll go through my speculation for what we might see in Pokemon Sword and Shield!

15 Best Movie Posters of 2018

If you’ve read any of my movie reviews, you might have noticed that I always have a whole blurb at the start of the review critiquing the design of the film’s poster. I really love a good movie poster, it’s a piece of art unto itself. Films that treat their poster as more than just a piece of marketing deserve special recognition, so what better way to do that than a year-end countdown?

Also… man, it’s hard to believe that the last time I did a movie posters best-of was 5 freaking years ago! I’ve always wanted to turn it into an annual thing, but it has never actually happened for whatever reason. Hell, I even had a folder with notable movie posters saved in 2015 or 2017, but the countdown just never materialized. So, with any luck, this will be commencement of the first annual IC2S Best Movie Poster countdown!

(Images come courtesy of the film poster database Internet Movie Poster Awards.)

Honourable Mention: The Predator

This poster deserves special mention just because of how weird it is. This is one of a series of stylized posters featuring the Predator living a “cool” lifestyle of playing basketball, skateboarding and break-dancing. It’s such a bonkers design, made even weirder by the tongue-in-cheek “ALIEN” brand on their computer and basketball jersey. The neon graffiti aesthetic is also so at odds with Predator that this whole thing becomes really interesting. I mean, it’s more respectful to the franchise than The Predator was at the very least.
15) Acrimony

Acrimony has a couple really cool posters, but in my opinion this one is the best of them. Maybe I’m somewhat biased (red and black are my favourite colour combination), but the poster itself is just quite striking and says a lot about the film and the dangerous nature of its protagonist through its use of imagery. Plus, if Acrimony‘s Tomatometer is anything to go by, its posters are higher art than the film itself.

14) Isle of Dogs

This poster works on a few different levels, any one of which could be enough to get someone to want to see the film. First of all, it shows off the film’s unique artstyle with each of its colourful characters on display. It also hints at Wes Anderson’s particular “flat” style of directing, something which would excite anyone who had seen Fantastic Mr. Fox. Furthermore, it also shows the film’s Japanese setting, not only with the title and sole human character, but with the way that the dogs are arranged vertically as if they were kanji. Character posters are an overdone trope with major releases these days (one that Isle of Dogs is not immune to), but it’s nice to get a poster like this which shows off all of the characters in the film in an equal light, from the major to the minor, while also conveying that the film’s style is as important as any singular element.

13) Goodland

This poster mainly makes the list because, I mean look at it, it’s a gorgeous composition. The reflection in the water also has some thematic significance for the film, representing how the events of the film turn everything upside down. It’s just a cool, visually striking poster, one that could easily be considered art unto itself.

12) Active Measures

Visually, this isn’t a particularly complex poster. Rather, this one succeeds for just how effectively it conveys the idea of the film through simple images. The sheer scale of the maze also goes to show that this isn’t a simple affair, rather things have been progressing and going in Putin’s favour for a long time to get them to the point where they could potentially have influence in the highest levels of the White House.

11) Ant-man and the Wasp

A list of the best movie posters of the year is never complete without one good Drew Stuzan-style poster and I had a few candidates to go with this year. While Black Panther, Aquaman, Deadpool 2, Solo: A Star Wars Story and Avengers: Infinity War all had posters competing for a spot, I ultimately went with Ant-man and the Wasp. I just thought that the red, gold and white looked far more striking than any of its competitors. The equal prominence of Ant-man and Wasp as the co-leads also helped as it lent the poster just a bit more flavour to the composition, splitting the cast in half down the middle. Ultimately, it just makes the film look like a ton of fun, which is exactly what the Ant-man franchise is going for, moreso than any other Marvel franchise.

10) The American Meme

This poster for The American Meme goes to show why taglines are so important. There are a few different posters for this documentary, but this one is definitely the most eye-catching of the bunch. The tagline and image alone are enough to convey the idea that one should be cautious on social media, which is enough to make me intrigued on what sort of angle the filmmakers are going to take. In fact, of the films on this list that I haven’t seen, this is one that I am definitely going to check out entirely because of the poster. I’m not sure what higher praise you could give a film poster than that.

9) Spider-man: Into the Spider-verse

This is another one of those posters on this list which earns its place mostly by just being really cool and well-composed. It does get some points as well for managing to convey that this isn’t “just another Spider-man movie”, with its animation style, different costume for Miles Morales and the clothing he’s wearing over the costume which helps convey his character. Oh, and to top it off, the poster just makes this film look like a ton of fun.

8) Beats of Rage

…and speaking of fun, we’ve got Beats of Rage. There were a couple films in 2018 with 80s arcade-inspired posters, but Beats of Rage takes the cake in my opinion. I have absolutely no idea what this film is about, but the poster is making me interested just due to how insane it looks. Is this like a mash-up between Mad Max and Dance Dance Revolution? I almost want to watch it to find out, but I feel like there’s no way it can live up to the insanity in my head.

7) The Endless

This is one gorgeously haunting poster. It almost looks like it could be a pretty cool desktop background, but the poster is also designed in such a way as to make it simultaneously unsettling to look at. The darkness encroaching throughout the image, the gigantic cosmic portal dwarfing the human characters and the humans all getting sucked into the vortex all make for a creepy image. This is another one of those posters that gets me interested on its own and having looked into the film more as a result, it sounds enthralling.


6) The Meg

The Meg had some of the funnest and most impressive marketing campaigns of the year, promising an entertaining popcorn film with a shark bigger than any other (whether the film delivered on that promise is up for debate). The posters helped to build up that hype, that this was a shark movie for the modern blockbuster age. I liked this poster the most, as it shows off the scale along with some humour in the process, while also riffing on Jaws.

5) Avengers: Infinity War

There were quite a few cool posters for Infinity War (even the obligatory, normally-boring character posters were pretty great), but this series of five posters were by far the best and most stylish. Thanos takes the center poster, but the two posters to either side of him feature stylized versions of all of the major characters in Infinity War. It just goes to show just how epically unprecedented the scale of this film is, while also just looking super cool in its own right.

4) Deadpool 2

Unsurprisingly, Deadpool 2 had a slew of great posters to choose from, but this one was definitely my favourite. For one thing, it just looks really stylish and eye-catching. Most importantly though, the meta aspect of it is just pure Deadpool, made even better with all the random extras in the audience super excited to see the movie and Deadpool’s own enthralled expression. The marketing really shows off the character’s unique sense of humour and why this isn’t “just another superhero movie”.

3) Truth or Dare

Man, it was super hard to pick between the top 3 entries on this list, they were all super close. Perhaps the most impressive thing about this poster is that it’s for freaking Truth or Dare. Look at that thing, it makes you flinch and promises a far more brutal film than what you would be actually getting into. Furthermore, the neon green and pink style of the poster is really interesting and eye-catching. If there’s one thing I don’t like about this poster, it’s the stupid “Truth or Dare” grin on the corners of the skull’s face, but that’s more of a failing of the people who made this movie rather than the poster itself. I really wish that this was a poster for a better movie, it it does go to show that sometimes the marketing can transcend the film it’s trying to sell.

2) The Clovehitch Killer

Everything about this poster is so unsettling, from the sleeping victim to the masked killer, the washed out colours, the incongruous domestic setting, the voyeuristic framing, even the title which contextualizes everything and makes it even creepier. This is another one of those films that I am definitely going to check out this year based on nothing more than this extremely unsettling poster. I mean, if the poster is this artfully disturbing, you’d hope that the film itself can capture some of that energy right? I look forward to finding out!

And now for our winner of the 2018 IC2S Movie Poster awards… Drum roll please!

1) Free Solo

OH GOD. If ever there was a poster that conveyed exactly what the film was about, this has to be up there among the most evocative. Like… how. How do you manage to make that climb? Can you even take breaks on the way up? How does he survive? Good God, how high is that cliff!? Has a poster alone ever given someone vertigo before? I have so many questions because of this poster and the only way I can get my answers in a satisfactory manner is to watch Free Solo. Again, there is absolutely no greater praise you can give to a poster than that and I have seen few posters that have pulled that off greater than this.

The “Other” Cinematic Universes

When it comes to cinematic universes, we all know the story: Marvel’s only getting better as they go, DC has struggled to get any sort of consistent quality going, etc. However, with as much attention as these franchises get, it’s easy to forget that they’re not the only ones making their mark on the cinematic universe trend. There are actually quite a few current cinematic universes out there now, some several films deep, that have continued to grow without the attention and scrutiny that Marvel and DC seem to inspire. There are also many more on the way (keep an eye out for Hasbro, they seem to be pushing the hardest), but even after 10 years of Marvel dominance, most have failed to actually get underway. With that in mind, let’s look at the less-appreciated landscape of cinematic universes.

Note: I’m only going to be looking at franchises which are still ongoing. To determine if it constitutes a cinematic universe, I’m only looking at major releases (for all I know, The Asylum has a Mega Shark cinematic universe, but I’m sure as hell not going to go digging for turds like that). I’m also looking for franchises which aren’t just following a normal, linear progression from film to film. Spin-offs don’t necessarily constitute a cinematic universe either, although if there are multiple spin-off films in a franchise then it could apply. Oh, and goofy cameos and tongue-in-cheek jokes don’t count either (so no, Transformers and Friday the 13th aren’t in the same universe). Ultimately, it’s all down to my discretion. Got it? Great, let’s buckle in.

Honourable Mentions:

Star Wars (image source): Again, this is down to my discretion, but I don’t feel like Star Wars is quite at “cinematic universe” level yet, at least in the way that that label gets applied anyway. For the most part, Star Wars in the cinematic landscape consists of films which follow on from one another (whether as prequels or sequels). Even the spin-offs we’ve had in Rogue One and Solo were just prequels to the events of the main stories and given less prominence, so I’m struggling to really count these on the same level as, say, your average Marvel or DC solo film in their respective universes. Now, with the groundwork laid by The Last Jedi and Disney’s desire to milk this franchise forever (…those are mutually exclusive ideas, I swear), we might actually be getting to a point in the next couple of years when Star Wars is an interconnected universe of various divergent characters and storylines, but until then I have a hard time viewing it as more than a very epic saga.

Alien vs Predator (…vs Blade Runner???) – I’m only not counting this one because there has been basically no official word on whether these franchises still are, or ever were, truly linked in the first place. Basically every Alien and Predator film since has ignored the continuity established by the AVP movies, although they have never completely separated. To make matters even more confusing, the Alien prequels went and made it official that Blade Runner takes place in this universe as well. Considering that all of these separate franchises take place nearly 100 years apart from one another, it makes the continuity pliable, but it would be awesome if we could give AVP another shot at greatness.

The Tarantinoverse(s) – Yes, these films all technically take place in the same universe (click the image on the side to see the entire, complicated breakdown as to how), whether as actual events (Inglourious Basterds, Pulp Fiction, Django Unchained, etc) or as films within that universe (Kill Bill, From Dusk Till Dawn, Death Proof, etc). There are also a number of characters who are related (most notably, Vic Vega aka Mr. Blonde in Reservoir Dogs and Vincent Vega in Pulp Fiction). Here’s the thing though: none of these connections really matter. I mean, is Vincent affected in Pulp Fiction by Vic’s death? No, it’s just an easter egg for fans, and that’s what everything in the Tarantinoverse is – there’s no actual crossover or overarching plot (especially when you can just say “eh, it’s a movie in that universe!”), so I’m not counting it. Like I said, my discretion.

And so, let’s move onto the actual cinematic universes, shall we?

5) The Dark Universe – Is there any surprise that this is the worst of the current crop of cinematic universes? I mean, let’s look at the situation: Universal had the first successful cinematic universe back when they were releasing their classic monster films. For almost 20 years now they have been trying to recapture that success with failure after failure. The Mummy laid a decent groundwork for this, but then Van Helsing failed and scuppered that idea. Then they tried once again to set up this universe with The Wolfman, but it was a commercial and critical failure (although I love it personally and feel like its reception will improve over time).

After so many false starts, suddenly Marvel’s cinematic universe model began getting successful and Universal decided that they wanted a piece of that pie. As a result, Dracula: Untold was produced with the explicit intention of aping Marvel’s formula to finally get the Universal monsters on screen again. The resulting film was just plain dull – the source material didn’t fit a PG-13 summer action tentpole treatment and the resulting universe it was selling (PG-13 grimdark anti-heroes facing some nebulous ancient evil) was unappealing, so once again Universal was left in a lurch with a stillborn franchise.

With yet another failure under their belts, Universal almost immediately jettisoned Dracula: Untold from memory and then got to work on what was arguably the most seriously committed effort to reboot their monsters properties: The Dark Universe. Universal clearly went all-in this time, snatching up some major star power with Russell Crowe as Dr. Jeckell and Mr. Hyde, Javier Bardem as Frankenstien’s Monster, Johnny Depp as The Invisible Man and Tom Cruise as (ultimately) this universe’s version of The Mummy. Since The Mummy was the only reboot Universal had any success with, perhaps it is natural that they’d try to launch their universe with it, along with the consistent quality that comes along with Tom Cruise. Unfortunately, despite the huge marketing push and the big talk about how this was going to be Universal’s big shared universe, The Mummy proved to be a rare Tom Cruise misfire which single-handedly put the future of the entire franchise into question. Things have been quiet on The Dark Universe front, with many assuming it is dead since its two main producers have departed the project, but there have been some occasional rumblings to suggest we haven’t seen the last of it.

I feel like the issues with The Dark Universe were twofold. First of all, I don’t think that aping Marvel’s formula and attempting to reboot the Universal monsters as quasi-superheroes is ever going to work, nor is attempting to shoehorn all of these movies into the PG-13 summer action blockbuster template a good idea. I understand that a smaller, more traditional horror series would not make as much money if The Dark Universe had met its ambitions, but at least it would not be competing with the juggernauts, would be carving its own niche in the cinematic landscape and would be a considerably safer investment. Dracula: Untold had already failed in part because of this. It doesn’t matter how much money and star-power you throw at a project, if the concept is rotten at its core, then it is going to have a very hard time gaining traction.

Secondly, I feel like The Dark Universe was hamstrung from the start by its two main producers, Alex Kurtzman (also director of The Mummy) and Chris Morgan. Both are blockbuster scriptwriters and producers, with Kurtzman being known for the modern Star Trek films, the first two Transformers, Cowboys & Aliens and the Now You See Me franchise, and Chris Morgan being known for the Fast & Furious franchise, Wanted and 47 Ronin. They’re both involved in big, successful action franchises, but none of those franchises are really known for their great scripts. To make matters even worse, Guillermo del Toro was originally asked to helm The Dark Universe, which could have been incredible if Universal would allow him to lean into these characters’ horror origins. There is some hope for The Dark Universe still: it’s being rumoured that renowned horror-producer Jason Blum is being given the reins of the franchise. However, as it stands currently, The Dark Universe is little more than a cautionary tale in franchise building.

4) The Monsterverse – This is the universe that inspired this list, because while Legendary hasn’t been subtle about the fact that they want to bring Godzilla and King Kong together once again, they haven’t been hammering audiences with their world-building (unlike, say, The Mummy or Batman vs Superman). In fact, you could easily be forgiven for not realizing that Kong: Skull Island was a part of the same universe as Godzilla, outside of the subtle references to Monarch and the post-credits scene. I feel like this will probably be emphasized more by the end of the upcoming Godzilla: King of the Monsters, but at least it’s refreshing that Legendary isn’t counting their chickens before they’ve hatched.

Perhaps the most interesting thing about the Monsterverse is that, like the Universal monsters, it’s building on a foundation that originated the shared universe concept in film in the first place. The Toho Godzilla films had their own colourful cast of monsters that would feature in each others’ films and the original Godzilla vs King Kong was one of the earliest and most notable major franchise crossover films (also, while I may not prefer the direction of this incarnation of Kong, I can’t deny that it’s a part of the character’s roots). Unlike the Universal Monsters, Legendary is succeeding by keeping the Monsterverse true to the roots which made them successful in the first place. Also, Legendary has been killing it in terms of direction and cinematography thus far – Kong: Skull Island is downright beautiful at times and Godzilla has some of my favourite direction of all time (seriously).

The Monsterverse has also had some pretty decent quality thus far, with both entries being quite fun, if disposable, entertainment. Granted, giant monsters are much easier to fit into a dumb action blockbuster mould, and neither Godzilla or Kong: Skull Island had much ambition to be anything other than that. Considering that they’re giant monster movies, they don’t really need to do much more, but some more interesting human characters would go a long way. Godzilla: King of the Monsters could theoretically improve this one aspect, but we’ll see. If Legendary can keep the quality up, the Monsterverse could easily move up a slot in this list.

3) Cloverfield Universe – This universe could have easily topped the list if not for the release of the absolutely putrid The Coverfield Paradox, which has soured the franchise’s name overnight and turned it into a punchline. That said, the quality of Cloverfield and 10 Cloverfield Lane can’t be denied, and the chance for more cool genre films with genuine surprise to them is too much of an allure to pass up after one misfire (even one as disastrous as Paradox).

Cloverfield was a very intriguing Hollywood experiment, forgoing a huge budget and star power in favour of an ingenious and mysterious alternate reality game (ARG) marketing campaign. I got caught up in the Cloverfield hype leading up to its release and had a lot of fun with the ARG, looking for clues and speculating on what the monster was going to be. Cloverfield was also one of the earliest modern found footage films and, I would argue, one of the best utilizations of the concept. Oh, and lest we forget, Cloverfield was also the film which brought us Matt Reeves (far and away one of the most ambitious and consistently good blockbuster directors in Hollywood). The film left plenty of unanswered questions and for years there were rumblings of a sequel, but nothing materialized (even though it looked like Super 8 was going to fulfil that promise).

Then, suddenly, franchise producer J.J. Abrams had an idea to use the Cloverfield name to promote smaller, quality genre films and loosely tie them together. The first film they tried this on was 10 Cloverfield Lane, which was originally a stand-alone film that underwent reshoots to make it fit into the concept of a “Cloverfield movie”. The film was announced quietly and with minimal marketing, relying on word of mouth, a couple teasers and a release date 3 months away to build hype. There was some talk about whether this strategy would work, but work it did – 10 Cloverfield Lane was another success for the franchise, in part because the film was so damn good that the cynical nature of its creation didn’t really matter. It didn’t really connect to the previous film in the franchise, but it didn’t need to: if Cloverfield was a signifier for a type of quality genre film that you could expect, then bring on more Cloverfield we all said.

Of course, it’s important to understand that this is the sort of goodwill which was paramount to the firestorm of hype that exploded upon announcement that the third Cloverfield film had secretly dropped on Netflix during the Super Bowl… and the resulting disappointment when it turned out that that film was utter shit. Like I said, when your shared universe is only loosely connected between films, Cloverfield becomes a mark of quality. Releasing a bad film taints that reputation. Worse, releasing an awful film throws all confidence in that franchise into the wind. Who knows, another Cloverfield film could be good, but it might take years of good films to get the bad taste of Paradox out of our mouths.

2) The Conjuring – The Conjuring universe is remarkable for a few reasons. One, it’s based primarily on the stories of one real-life family (although the veracity of those stories is suspect, naturally). Two, these are all full-on R-rated horror films, whose considerable success should put Universal’s attempts to reboot their monsters to shame. Three, this franchise’s shared universe it at a point where it’s becoming comparable to the MCU. Seriously, The Conjuring is the beating heart of this franchise, but Annabelle is almost on par in terms of box office success, and The Nun has just released with the franchise’s biggest opening yet, purely off the success of the character in The Conjuring 2.

In terms of quality, the films are generally solid. The Conjuring and The Conjuring 2 are both classic horror films in the vein of The Exorcist (I personally preferred The Conjuring 2), which do a good job of making the supernatural seem plausible and which are buoyed tremendously by solid direction from James Wan and the performances of Patrick Wilson and Vera Farmiga. The spin-offs have been more of a mixed bag, with Annabelle: Creation being generally considered quite good, while Annabelle and The Nun have been met with a negative reception. That said, as spin-offs in an explicitly niche shared universe, they seem to still have an audience who are interested in them. With smaller budgets and this built-in audience, The Conjuring universe manages to find success by marketing to its own niche, rather than going for the mass audience and viewing $800 million as a failure, such as Justice League. If more studios would realize this and try to find other genre niches, we might have more successful shared universes out there.

1) X-Men – And finally we have the other, other superhero shared universe, the long-running X-Men universe. In fact, thanks to the Disney-20th Century Fox acquisition, this universe is almost certainly reaching its death-knell with upcoming release of X-Men: Dark Phoenix, after 19 years of ups and downs.

Back before the MCU took the world by storm, X-Men was the superhero franchise of most consistent quality (next to Spider-man, anyway), and for a long time it was just that – a franchise, not a shared universe. But then the Wolverine spin-offs happened, which turned into a trilogy of its own with Origins, The Wolverine and Logan. And then Deadpool and Deadpool 2 were released, and suddenly X-Men had become the full-on cinematic universe it was so well-suited to become. Hell, you could even argue that the franchise’s main timeline fits in the shared universe idea, with two different eras of X-Men interacting in Days of Future Past (the best X-Men movie, in my opinion).

X-Men has had some major lows (The Last Stand and Origins), but it has also had considerable heights (X2DoFP, Logan, Deadpool) which have allowed it to succeed for so long, and it was always good to have a serious competitor to the MCU. Lest we forget that this shared universe has also gifted us with one of the best superhero castings of all time in Hugh Jackman’s Wolverine, not to mention the Ryan Renold’s Deadpool or Michael Fassbender’s Magneto. I don’t have high hopes for Dark Phoenix, but I can only hope that it does this franchise justice and allows it to go out on a high note.

Oh Look, Another Manufactured Dead or Alive Controversy

When last we checked in with the Dead or Alive franchise, anti-SJW types were stirring up a controversy about how Dead or Alive Xtreme 3 wasn’t being released outside of Japan and this was all feminists’ faults (despite no one actually giving a shit about Dead or Alive Xtreme 3, the fact that this was 100% Tecmo-Koei’s decision, and that PlayAsia was clearly co-opting their outrage in order to make money). Fast-forward almost 3 years and now there’s a new controversy brewing about Dead or Alive 6. Sigh, what now? Are those special snowflake, easily #triggered SJWs complaining about the series’ trademark objectification of women and gratuitous jiggle physics?

Oh wait. No, it’s the anti-SJWs who are complaining again. And this time, it might be even more stupid situation than the last non-troversy was.

So, what could get people so riled up about Dead or Alive 6? Well, it all boils down to one simple statement that game director Yohei Shimbori made when the game was announced: female sexualization was going to be toned down and breast physics would be more realistic. Predictably, fanboys are threatening to boycott the game now just based on this statement alone. For example, One Angry Gamer is livid about the sheer mention of toning down and that the game is using a different engine than DOA5 and Xtreme 3Meanwhile over on Sankaku Complex, a Japanese hentai and porn news site (link is NSFW, obviously), there has been plenty of butthurt whining that SJWs have “ruined” the game before we’ve even gotten a chance to really see it in full. Perhaps even more predictably, some players are claiming that they’re going to buy Soulcalibur VI instead because it is leaning harder than ever into the fan service (for what it’s worth, I was planning on buying SC6 because I really enjoy the the gameplay of that series, until I saw how embarrassing the fan service was this time around). The reaction to this one little change really shows you how much value these “fans” put into the actual mechanics of their favourite fighting games.

Some of the funnier/stupid comments on Sankaku Complex.

Beyond that though, there’s more to why this is such a clear non-troversy. For example, read the following statement made by Yosuke Hayashi:

“We’ve always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress. […] We’re trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it. We want to show something that’s more high class, that adult males of our generation could look at a woman [character] and be impressed with her as a woman, not just as a pin-up. That’s what we wanted to tell our fans.”

That sounds like the sort of thing which would really rile up the anti-SJW types… except that this was said 6 years ago about Dead or Alive 5, and in terms of the sheer volume of swimsuits and new fetish-bait characters, that game ended up being the most sexualized game in the franchise (outside of the Xtreme spin-offs). Compared to this, everything said about Dead or Alive 6 has been pretty tame thus far.

This isn’t even taking into account the deluge of DLC which is sure to find its way into DOA6. DOA5 and (to a slightly lesser extent) DOAX3 both made bank off of their sexy costume packs, which would cost players literally over $1000 to purchase everything. Since DLC game into vogue last generation, fighting games have basically turned into costume factories and I can’t possibly see DOA6 passing this opportunity up. However, does this mean that all of the sexy costumes have been shunted off behind a paywall as some players are saying? Shimbori even made a point of changing series lead Kasumi’s sexy robes in favour of a more functional body suit, so are we no longer getting bikinis as default costumes? Well… it’s too early to say for certain, but somehow I doubt it. For one thing, take a look at Kasumi’s DOA6 costume and tell me that that isn’t sexy in its own right, even without having to show off skin. But not only that, the reveal trailer itself made it pretty clear that the game isn’t going to neuter the sexiness. Just look at Helena:

Camera pan to cleavage shot? Check. Panties visible? Check. Outfit that makes more sense for stripping rather than fighting? Check. Now, this is obviously just one character, but we haven’t seen what the more overtly-sexualized characters, such as Tina and Christie, are going to look like, nor have we seen whether the two most popular fetish-bait characters, Honoka and Marie Rose, will make the cut. In any case though, I do feel like the outrage that anti-SJW types have worked themselves into is premature right now at best, or downright ridiculous at worst. I’ve dragged Sankaku Complex into this article because, quite frankly, their coverage and pearl-clutching in this non-troversy has been hilarious. When Hitomi and Lei Fang were teased in fully-clothed silhouettes, they decried that “the developers [are] clearly sticking to their socjus agenda of preserving the purity of fictional video game girls”, which is particularly funny because they’re clearly wearing costumes of theirs from DOA5 and because the franchise has always had this weird sense of hands-off purity and innocent to (most of) its characters, emphasizing a voyeuristic take on sexuality rather than an active owning of it (which, honestly, is the main issue with DOA’s take on sexiness in the past).

Beautiful.

As for the breast physics, the One Angry Gamer article about claims that they aren’t even present in the current build of the game, but from what Shimbori has said, “we are trying to achieve some natural movement, so when you move, things move naturally. That’s our intention.”… so, the boob physics are going to be like the physics present in Xtreme 3 then? Yes, it does sound like they’re cutting out the exaggerated physics options which most games in the series have had… but oh well. That’s really all I can say about that, I’ve never understood the appeal of laughably exaggerated jiggle physics, especially when the game is going to aim for more natural movement similar to DOAX3.

The toning down of the sexier aspects of the franchise also coincides with a design shift towards esports and more brutal fighting. DOA has always prided itself on being the best-looking fighter on the market, which you can really see when you put it up next to Soulcalibur VI for example. Past games would dirty-up the fighters, but only to a certain point – for example, DOA5 made a big point about introducing dynamic sweat and dirt systems as the fight progressed which coincided with an art style shift, from more of an exaggerated anime aesthetic to one that looks much more natural. However, DOA6 is now building upon that more realistic aesthetic, introducing cuts and bruising which looks, quite frankly, painful. It has been stated that “the shift to more realistic graphics […] is thanks to the new engine. Characters visibly take damage during fights, with bruised faces and blood making combat feel more visceral in the process. Shimbori also said that they are thinking about adding in an option to disable those details for players less interested in violence.”

This right here feels like a fulcrum in this issue that is being overlooked by the more reactionary fans of the series. Let’s say that they kept this battle damage in and continued to play up the sexiness. Suddenly, we’d have a game which overtly sexualizes assault against women… hell, even with the toning down that they’re doing, I’m not entirely certain that it’ll be enough to make this not feel uncomfortable. Speaking as someone who enjoys this series, I’m actually questioning whether the move away from always having their fighters look “beautiful” is going to be worth it (especially if they start adding in the sexier outfits later on), but I’m willing to wait and see for now.

Other than the pervy, voyeuristic aspects that the Xtreme games really push, I don’t have a problem with the sexiness in the DOA franchise. It’s mostly harmless and the series has been tucked into its own corner for quite some time where it doesn’t really influence the industry much. However, that right there is something that Tecmo-Koei is clearly trying to escape – you can see how the excessive fan service since at least the release of Xtreme Beach Volleyball has made the series more and more niche with each entry. Clearly, something had to give if they wanted to try to broaden their audience. We’ll see if they manage to pull it off and come up with something worth supporting on its own mechanical merits.

Oh, and in the meantime, we get to laugh at people claiming that Dead or Alive now sexualizes the men more than the women (because men fighting without shirts is the exact same as women fighting without shirts of course).

95% of the comments section is people whining about SJWs to a chorus of upvotes, and then these guys pop in, say the objective truth and get downvoted, naturally.

Never change internet, never change.

Animals in Bands

I was listening to a podcast the other day and someone mentioned off-hand that there was a metal band fronted by dogs. Naturally, this revelation caused me to instantly shoot up in my seat and try to find this band, because it sounded so intriguing. It turns out that there are actually a few bands fronted by animals and the results are certainly… interesting.

Honourable Mention: No Grave But the Sea For Dogs, Alestorm
This one definitely doesn’t count, but it was my original touch-point for animal-fronted music. Basically, it’s Alestorm’s No Grave But the Sea, but with all the vocals replaced by a barking dog sound effect. It’s pretty funny if you’re familiar with the songs and the dog barking is done in the same rhythm as the actual vocal tracks, but it’s not like they had a dog in the studio just barking constantly over each track. Check out the track “Alestorm” here.

Caninus

Kicking this list off with the band which inspired it, we have Caninus, a deathgrind band headed by two pit bulls, Basil and Budgie. The band was the side project of Most Precious Blood guitarist Justin Brannan, which lent the group some musical chops to go along with the vocal gimmick. The band was actually signed to a record label, War Torn records, and had three releases – two split EPs and a full album with the absolutely amazing title of Now the Animals Have Voices. Sadly, the band is now defunct, as Basil had a brain tumour and was euthanized in 2011 and Budgie died in 2016.

As for the music itself, I’m very mixed on it. Like I said, the sound and production are quite polished and coherent than some of the other bands on this list. However, I’m not a fan of the music itself – the songs range from 30 seconds to maybe 3 minutes at most, meaning that Now the Animals Have Voices is over very quickly. I know that this is the whole point, but the music is literally just lots of snarling, growling and some barking set to music. The vocals are appropriate for the heaviness of the music, but it doesn’t amount to something that I’d actually want to listen to. They’re on Spotify though, so feel free to give them a listen for yourself.

Highlights: “Fear of Dog (Religious Myths)”, “New Yorkie Crew (Loyal Like A Stone)”

Hatebeak

After Caninus, Hatebeak is probably the second biggest animal-fronted band out there, based on the research I found for this post. Hatebeak are a death/grindcore metal band fronted by a grey parrot named Waldo. The band is signed to Reptilian Records and is still active today, having released three split EPs (including one with Caninus) and a full-length album in 2015 called The Number of the Beak. Hatebeak really pride themselves on their bird-pun titles, which are equal parts cringe and chuckle-worthy. If nothing else, I’d recommend you at least check out the titles of their songs. I mean, just look at the album art for The Number of the Beak. Hatebeak takes itself much less seriously than Caninus, really leaning into the whole joke of its premise.

Musically, Hatebeak are a mixed bag. The production on The Number of the Beak is very bad, almost demo-quality. For some of their songs, I’d say it would be appropriate to label Hatebeak “noise”, as their music is largely just distorted guitars with some squacks overlaid on it. On such tracks, the parrot vocalist feels like a gimmick. However, there are some tracks where Waldo’s vocals actually resemble grindcore “bree-brees”, such as “Beak of Putrefaction”, “God of Empty Nest” and “Seeds of Destruction”, which isn’t a musical style I’m into, but it’s familiar enough to bring a smile to my face and I can definitely see how someone could be into these tracks. “Roost in Peace” is also a pretty solid death metal track. All-in-all, I actually enjoyed bits of Hatebeak more than Caninus, even if the production is total ass and the first half of the album makes the parrot vocals feel like a gimmick. However, when Hatebeak works, it works pretty well, although it’s pretty clear that the band put more effort into their song titles than they did in the music itself. The Number of the Beak is on Spotify, I’d recommend that you give it a listen.

Highlights: “Roost in Peace”, “Seven Perches”

The Thai Elephant Orchestra

The previous two entries were bands fronted by animals, whereas The Thai Elephant Orchestra are a band made up of animals, performing their own music. The elephants are actually signed to Mulatta Records, which prides itself as “purveyors of the unique and bizarre”, where they have released 4 albums: a self-titled album, Elephonic Rhapsodies, Water Music and Smash Hits. The band’s page on Mulatta Records proudly states that the band is comprised of “Elephants in the Thai jungle playing specially designed musical instruments. The elephants improvise the music themselves. The Thai Elephant Orchestra was co-founded by Richard Lair of the Thai Elephant Conservation Center in Lampang and performer/composer Dave Soldier”.

As you would probably expect from music improvised and performed entirely by animals, The Thai Elephant Orchestra’s music is mostly just noise. There isn’t really much artistry or cohesion to it, although in this case the gimmick of having music created by animals doesn’t diminish the product itself. Elephonic Rhapsodies is on Spotify, so if you’re interested then you might want to check it out.

The Rock Cats

Aaaand here’s where we get more into the gimmicky stuff, if you can believe that after Caninus and Hatebeak. The Rock Cats are an off-shoot of The Acro-Cats, which is essentially a cat circus. Each show ends with a performance by The Rock Cats, which is dubbed “the only cat band in existence”. The sarcastic reviews on the band’s Wikipedia page are incredible:

-“An unpredictable assortment of instrument clanging, and rarely does it sound like the cats are playing the same song, let alone an actual, fully realized piece of music.”
-“Really, really fun way to spend an afternoon”
-A reviewer of a 2013 show in New Orleans was critical of the band’s musicality, and complained that the advertised “seasonal carol selections such as ‘A Cat in a Manger’ and ‘Catnip Roasting on an Open Fire'” never materialized.”
-“What they lacked in technical skill, they certainly made up for in rock ‘n’ roll catitude”.

The band also has a website which is pure 90s Geocities cheese and which apparently isn’t updated with any regularity because it has a listing of the band members, but the front-cat, Tuna, has been dead for a year now (and this despite having a listing for a show that happened a couple days ago as of this writing). The site also has a music video of the cats (and a rooster, and a gopher) playing music which seems to be 100% legit, although edited heavily to make it listenable if the band’s reviews are anything to go by. Unlike the other entries on this list, they do not have any music up on Spotify.

The Jingle Cats

…and of course there’s an entire Christmas-themed band of cats out there. Unlike The Rock Cats, The Jingle Cats merely meow over humans playing Christmas carols in a similar manner to No Grave But the Sea for Dogs. They released three albums, Meowy Christmas, Here Comes Santa Claws and a non-Christmas album, Rhythm and Mews, all three of which are available on Spotify. They also have a website which is somehow even worse than The Rock Cats’ was.

Christmas albums tend to be gimmicky enough as it is, but having cats as the vocalists just adds a whole new dimension of gimmickry to the proceedings. The music itself is very generic holiday fare, almost like something from a karaoke version of the songs, and the cat vocals grow tiresome very quickly, especially when they are arranged in a very high pitch. Also, for some reason, there’s a dog on lots of these songs as well, despite this being a supposedly cat-based band. As painful as the Christmas albums are, Rhythm and Mews is a special kind of insane, featuring cat-based covers of “Secret Agent Man“, “Home on the Range” and the freaking “The Star Spangled Banner“.

I… I’m not sure what else to say beyond that. Maybe we should just stop with these animal bands, or at least the cat-based ones, okay?