Attack on Titan is Kind of Trash

Attack on Titan is one of those blockbuster series that you can expect even the most casual manga/anime fan to enjoy, up there with Death Note, Sword Art Online and Full Metal Alchemist, among others. However, like Death Note, I have never understood the praise this series has gotten – with both of these series, it’s almost like people are in love with the fantastic premises more than the actual execution. I watched the first two seasons of the anime when they came out and was initially intrigued, but soon lost interest due to the glacial pacing and wasted characters, to the point where I dropped off entirely a couple episodes into season three. That said, I knew that there were big, interesting developments as the story went along and so when Humble Bundle were offering 26 volumes of the manga (plus a ton of spin-off manga to go with it) for cheap, I decided to jump on the opportunity. I’ll be honest – the manga sunk its hooks in and captivated my attention in a way that the anime never could. I greedily devoured multiple volumes every day as if I was one of the series’ titans. There were a few niggling issues, sure, but the writing was too damn engaging to really hold this against the series.

…and then chapter 100 comes along and out of nowhere the series’ quality plummets off of a fucking cliff. I’m serious, as soon as I hit this chapter I said to myself “Wait, what the hell!?”, but kept going because “The writing has been strong to this point, surely Hajime Isayama knows what he is doing”… Well, turns out he didn’t, because the last 40 chapters of Attack on Titan are disastrous, going off the rails in ever more spectacular ways and outright harming the preceding chapters in the process. It’s so bad that, as of the time of this writing, the fanbase are still up in arms about it. I would personally say that it’s a disaster on par with Game of Thrones season eight, an ending so bad that it torpedoed most peoples’ previous love of the series.

So, what is so bad about Attack on Titan? Let me count the ways… Oh and just a note, this is mainly going to be based off of the manga – the anime is extremely faithful to the manga so story criticisms are likely to carry over between the two. My main criticisms unique to the anime are that the pacing is painfully slow (like, when your goal is to pick up a rock and move it, it shouldn’t take you two whole fucking episodes to pick up the goddamn rock) and that the show leaves me questioning how anyone ever gets caught and/or killed by titans (they are portrayed as being so slow, stupid and unthreatening that everyone who is dies does so because the stupid morons were frozen in place for minutes at a time).

Anway, with that said, you know what time it is!

The Characters

Before we get to the ending we should probably lay some groundwork on the issues I had with Attack on Titan, even before it all went bad. Foremost among these issues were the characters. Don’t get me wrong, there are some great characters in Attack on Titan – Jean is by far the best character of the main cast of heroes, Reiner is such a compelling and tragic character, Gabi has a strong character arc (which is one of the few bright spots in the last 40 chapters), Erwin Smith is a good example of a morally-complicated leader and Captain Levi is just cool. The story itself mainly centers on Eren Yeager and his two childhood friends, Mikasa and Armin, but unfortunately Eren is a generic, boring anime protagonist. You’ve seen this kind of protagonist before, someone whose sole characteristic is a philosophical opposition to some external force which is further fueled by a defining, tragic event. In the early parts of the manga his character entirely revolves around wanting to kill the titans and save humanity and this is fine for this kind of story, if not particularly interesting. I’ll cover more of Eren’s character development as we go along, but the main thing to know for now is that the series is centered on a rather shallow character.

Then there’s Mikasa, who initially seems like she’s going to be a total badass. She’s extremely capable, the best fighter in her class in every category, but is emotionally distant. Unfortunately, her character revolves entirely around Eren to the point of being ridiculous. Seriously, when she is told that Eren was killed by titans, she straight-up tries to commit suicide and almost gets herself killed several times trying to protect him. Why is she like this? Well, turns out that her parents were killed and she was kidnapped by robbers, but then Eren came along and fucking stabbed them to death and then told her to stab the last one to save him, so she believes she owes him her unending devotion (even though, y’know, she saves his ass several times and he doesn’t return the favour). As a result, Mikasa’s character is constantly kneecapped by being slavishly devoted to Eren, while also being upstaged by Eren at all times in the process. To make matters even worse, Mikasa also has the indignity of being upstaged twice, because as the stone-cold badass she occupies the same role in the story as Captain Levi. As soon as Levi gets introduced, every time something badass needs to be done Levi gets to do it, leaving Mikasa as Eren’s over-glorified bodyguard for the rest of the series. It sucks, and to make matters worse, it’s treated like some sort of revelation towards the end of the story that, oh my God, Mikasa is in love with Eren! And then we discover that Mikasa’s talents aren’t because she’s just a badass, it’s actually because her family were experiments infused with the strength of titans… and also because she’s Asian. I’m serious, if you thought Midichlorians were the stupidest demystification in fiction, you clearly haven’t read Attack on Titan. As if that wasn’t enough, it’s also implied that Mikasa rejecting Eren turns him into a genocidal maniac in the series’ ending. It definitely comes across to me like this is the intended reading, but even if it isn’t, it’s self-internalized by Mikasa and is just another shitty development for this wasted character. Oh and worst of all? One of the last panels in the series is Mikasa kissing Eren’s severed head WHAT THE ACTUAL FUCK!?!?!

I bet you thought that that was a joke. Also, I wanted to make this the featured image for this so much.

Armin, on the other hand, is easily the best character of the main trio. He isn’t physically impressive, describing himself as weak and useless on several occasions. However, he has a sharp mind which gets the characters through many dire situations and he draws strength from his friendship with Eren and Mikasa, while inspiring them in turn. The main characters manage to survive impossible odds because of Armin’s keen wit on several occasions, showing how invaluable he is to the survey corps. In perhaps the most climactic arc in the whole series, the retaking of Shiganshina district, Armin’s character arc hits its peak. The survey corps are nearly wiped out by a trap, but Armin’s strategic mind and his deep friendship with Eren are what wins the day, as he sacrifices himself to allow Eren to defeat the Colossal Titan. It’s a heartbreaking moment and a perfect death for the character, showing the pyrrhic cost of victory with the decimation of the corps and the sacrificial death of Commander Erwin Smith… but then, in perhaps the first example of Isayama committing a cardinal sin with his narrative, he reveals that both Armin and Erwin Smith somehow survived their injuries and are barely holding onto life. Let me lay this out to you so you can truly understand how insane this is – Armin was fucking cooked to death by the Colossal Titan, covered in full body burns (not to mention that he probably burned out his lungs in the process). This makes for a very intense chapter where the surviving characters fight and argue over which of these character should be healed (they happen to have a serum which will resurrect one of them and give them the powers of the Colossal Titan). They ultimately decide to save Armin, a decision which haunts him as he feels unworthy of being saved instead of Erwin Smith. This could have made for a fantastic new character arc in the latter-half of the narrative… except that Armin does nothing of consequence for the rest of the story (with the one exception being that he blows up a fleet of ships with his titan powers, but it’s not like this actually has any bearing on the plot). I’m serious, this genius character who had carried the heroes to victory several times up to this point gets resurrected and then does absolutely nothing of value for the rest of the story. I should also point out that the latter-half of the narrative revolves around several conspiracies and involves trusting clearly-untrustworthy characters. You’re telling me that Armin couldn’t do a goddamn thing to unravel any of these plots? Oh wait, that would have inconvenienced Isayama’s narrative, that’s why they neutered Armin. But… why even bother resurrecting him at all at that point? I’m serious, he had a fantastic death, just let him die instead of dragging out his character as a shadow of his former self.

The Ending

So, how exactly does the last third of Attack on Titan drop the ball so badly? Well, it all starts with a sneak attack by Eren on the nation of Marley. Marley are attempting to get support for a global coalition to wipe out Eren’s people, the Eldians living on the island of Paradis. The Eldian bloodline are the only ones capable of turning into titans and they are viewed as monsters because of this, and because in the past the Eldians had conquered the world and committed atrocities which they are still hated for. At the time of the story, Eldians are a ghettoized and demonized people, used as weapons of war by Marley through forced transformation into titans, with the only “free” Eldians having isolated themselves behind their walls on Paradis for nearly one hundred years now. So how does Eren react to this call to commit genocide against the people of Paradis? Why, he gives them all the excuse they need to go to war with them by becoming a fucking terrorist and attacking the public gathering of nations!!! Might I add that this declaration of intent was a huge public event, with dignitaries and civilians from all around the world gathered together and caught up in the crossfire as Eren rampages through the city. His actions force the other people of Paradis to act as well, causing a gigantic titan fight right in the middle of a city and leading to the aforementioned destruction of the Marley fleet by Armin in an attempt to debilitate their military response.

Why does this moment bother me so much and why does it mark the point where Attack on Titan nosedives in quality? Well, I believe that the issue here comes from the way that Eren’s character is handled throughout the story to this point. At the outset of Attack on Titan, Eren makes all sorts of bold declarations about how he’s going to kill all the titans, but in his very first mission his blind rage gets him consumed and seemingly killed until it turns out that he’s secretly had titan powers all along. He then spends the next several volumes trying (unsuccessfully) to understand and get control of his titan powers. During this time, he learns that he cannot just act as he wishes to, he needs to trust his allies who see the bigger picture. Then during the coup storyline, Eren gets kidnapped and spends most of the arc sidelined. Finally, during the retaking of Shiganshina, Eren does a lot of the fighting but he’s not really making the decisions, by this point he’s just following orders to save humanity. As you may notice, in addition to being shallow and boring, Eren is a passive protagonist, which is a lethal combination. Whenever I see people saying stuff like “Eren is so cool!” or “Eren is a chad!” my first response is “…seriously?” What Mandela Effect universe did they come from? This makes Eren’s sudden turn into being an active antagonist in the final third of the story so jarring and unconvincing – it just doesn’t make sense given the trajectory of the character up until that point. Those Game of Thrones season eight comparisons don’t end at how bad the ending is, this sudden heel-turn by a major character is a big reason why the ending is so unsatisfying. It’s not just that Eren attacks Marley either – after touring other countries he decides to wipe out the freaking world’s population in order to save the people of Paradis. WHAT??? In my opinion, Isayama didn’t lay the groundwork for this twist. Having a character say “My friends are the most important thing in the world to me” isn’t justification for “Okay, I guess I’m going to kill everyone in the world now”, especially after he tours the world and sees that there are many good people within it.

Beyond forcing Eren to become a villain “because plot”, the final third of the story has so many stupid twists that it wants us to go along with. The biggest among these is the idea that anyone believed that Zeke (an Eldian working for Marley who has the power to turn into the Beast Titan… and also, Eren’s half-brother) could possibly be working to save Paradis. Like, how did anyone in the survey corps go along with this? The guy was gleefully turning Paradis’ civilians into titans and hurling rocks at the survey corps (which killed Erwin Smith, I may add) a couple volumes earlier, now you’re trying to convince me that anyone believes that he has the best interests of Paradis in mind? The fact that the characters lampshade how stupid this is by talking about stealing his titan powers away from him and yet do not do it does not make this any better. We later discover that Zeke truly does have nefarious plans all along – he’s planning on sterilizing all Eldians the world over, killing them all off in about a hundred years and ending all conflict with them… a horrifyingly evil plan which turns out to be preferable to what actually ends up happening…

Then there are the numerous plot twists involving the Yeagerists, a radical faction of Marley defectors and Paradis soldiers who view Eren and Zeke as saviours. This is a huge conspiracy which somehow goes undetected for years, but even within the Yeagerists themselves there are secret sub-factions, some of whom strive towards Zeke’s sterilization plan and some of whom strive towards Eren’s plan of wiping out the world beyond Paradis by releasing the titans within the walls in an event known as “the rumbling”. There are some clever moments within this storyline (particularly the revelation that Zeke has been spiking the soldiers’ wine supplies with his spinal fluid, which creates a ticking time bomb where he can turn everyone affected into a titan at will), but for the most part it is exhausting and pushes the bounds of belief that this conspiracy wouldn’t be uncovered at some point, especially considering how fanatical these Yeagerists are. Thankfully, it all mercifully ends with Eren getting his head blown off by an anti-titan rifle, but just before his brain shuts down he makes contact with Zeke and then sets his plan in motion, beginning the rumbling which leads into the final arc where the main characters have to stop him once and for all.

The final third of Attack on Titan is a good example of the dangers of the mystery box style of storytelling. Attack on Titan absolutely thrives on mystery boxes. What are the titans? What is outside the walls? What is Eren’s father’s secret he keeps locked in the basement? Where did the Colossal and Armoured Titans come from? As the story goes along, and even as some mysteries get answered, new mysteries appear. Why can Eren turn into a titan? Why are there titans in the walls? Why did Reiner, Bertolt and Annie betray the survey corps? How did Eren control the titans that one time? While this kind of storytelling is a big reason why Attack on Titan is such a compelling read, it’s also a big reason why it all feels so deflating in the last third of the narrative, as the mysteries it has been building up either have unsatisfying answers or get thrown to the wayside. One big question I always had was why did Ymir go with Bertolt and Reiner, abandoning Historia (who she is clearly in love with) in the process? What duty could she do that would outweigh protecting Historia and fighting alongside the people of Paradis? Well, turns out, absolutely nothing because by the end we realize she literally handed herself over to the people of Marley to be killed and all she got for it was a promise from Reiner not to kill Historia… whoop-de-fuckin’-do. This is a fairly minor issue in the grand scheme of things, but it’s one that makes repeat readings of Attack on Titan more unsatisfying because Isayama puts twists and mysteries ahead of actual payoff. Another big example of this is Annie, who is revealed to be the Female Titan and encases herself in crystal early in the story to avoid capture. She spends almost a hundred chapters encased in this crystal, the audience tense the entire time, knowing that it’s only a matter of time until she decides to free herself and wreak havoc once more… only for Isayama to finally remember “oh shit, I’m in the end game, better release Annie now!” and have her just randomly escape and join the heroes to take down Eren. It’s a rushed, jarring and unsatisfying payoff which feels like it was done as an afterthought rather than actually planned to go this way. Oh, and just to shit on everything even more, it’s revealed that Eren’s titan power allows him to see into the memories of past and future inheritors of the Attack Titan, meaning that he’s known what was going to happen all along and has been manipulating his past self from the future into making all the misery of the series happen (including killing his own mother, setting the events of the story in motion). Just… holy fucking shit, that is a stupid fucking twist. I literally rolled my eyes and said “Are you fucking kidding me?” when Isayama dropped that steaming load on my lap. Oh, and in the final chapter, it turns out that Eren told Armin about this and that he’s going to massacre the world and Armin thanks him! AND THEN Eren uses his titan powers to ERASE ARMIN’S MEMORY OF THE CONVERSATION UNTIL THE MOMENT OF EREN’S DEATH. Jesus fucking Christ, fuck mystery boxes, fuck “big twists”, just tell me a good story for fuck sake!

I would be remiss if I failed to mention the most egregious waste of character in the last third of the story: Historia Reiss gets completely shafted. She’s a crucial character during the middle chapters of the story, revealed to be the secret heir to the throne of Paradis and the only one who can change the fate of the nation after a hundred years of oppressive rule. The whole point of the survey corp coup storyline is to put Historia in charge of the nation, so surely when they get her in charge something important happens, right? Well… no, not in the slightest. Isayama knocks her up and then sticks her in an orphanage for the rest of the story. I’m not joking, this major character shows up in maybe three or four panels in the entire last third of the story, which is absolutely insane and down-right insulting. Why do this, you may ask? Well, I believe Isayama got high on twists and then wrote himself into a corner. Part of Historia’s importance is that, as a royal descendant, she is capable of unlocking the power of the Founding Titan, which is possessed by Eren but unable to be used unless he comes into contact with a titan of royal descent. There are several discussions about turning Historia into a titan in order to use this power for their advantage, so why don’t they do it and give one of the established, main characters something to do after hyping them up during the entire middle-section of the story? Well, Isayama decides to instead reveal that Zeke is secretly of royal descent all along and is already a titan, so he’s capable of unlocking the power of the Founding Titan for Eren and is more than happy to do so. Again, this makes the fact that the survey corps places trust in Zeke even more insane. You clearly can’t trust the guy, kill Zeke and transfer his powers on to Historia, goddammit! And, again, lampshading this idea and then not following through with it doesn’t make it okay!

As if the ending wasn’t bad enough, it has been revealed that in the soon-to-be-released final volume of Attack on Titan there are going to be additional pages which add onto the ending. The existing ending sees Eren use the rumbling to wipe out 80% of the world’s population before being killed by his old friends in the survey corps in order to stop him. This erases the ability to turn into a titan for all Eldians around the world, meaning that their race can no longer become monsters. They return home to Paradis where the Eldians live in peace thanks to Eren’s sacrifice and it’s implied that Eldians are viewed as heroes who saved the world. It’s a poor ending, but it’s going to get even worse when Isayama shits on it even more by showing a time skip where Paradis gets carpet bombed into oblivion. Goddamn, I guess preventing complete global genocide was the wrong course of action then? I get that this is thematically appropriate – Attack on Titan frequently shows that cycles of violence are inevitable and that people are incapable of uniting, but holy fuck is that a cynical way to end your story. It effectively undoes everything that has happened because none of it matters in the end and, like I said, it makes the lesson “don’t half-ass a genocide, you have to wipe out all of your enemies to secure your future”. Just… it’s a story. I don’t care how pessimistic you are, break the fucking cycle you cynical dickhead!

So… How ‘Bout That Imperialism and Antisemitism…?

I was aware of the commentary about Attack on Titan taking a fascist, imperialist and antisemitic turn in its latter-half, so I was keeping a critical eye out for this while reading. While I feel like some of these hot takes may be a tad overblown, Isayama does weave in some uncomfortable themes which I have a hard time just dismissing away. Up-front, Attack on Titan appears to be staunchly anti-war – from the first volume you have soldiers haunted by the things they’ve seen, the comrades who have been devoured around them, desperate to feel like their sacrifices have any meaning to them (not to mention all of the horrific deaths we witness throughout the series). This would seem to paint war as something to be avoided at all costs, but as the story goes on I get the sense that that’s not really what Isayama is getting at – in Attack on Titan war is portrayed as a horrible thing that is necessary. After all, the while the narrative sympathizes with cadets who want to join the military police to stay as far away from titans as possible, they’re very clearly looked down upon in comparison to the survey corps who will lay down their lives for the good of humanity. Sure, they’re going to die in droves, often painfully and without even knowing their contribution to the betterment of humanity, but it is hammered home several times in the narrative that their sacrifices were not in vain.

In addition to this, war has to be led by great people who can make these sacrifices worthwhile. While there are hints of this early on, it’s stated outright by Armin when Erwin sacrifices dozens of survey corps members to lure out the Female Titan:

“The commander my be a cruel, even evil, man… but I… I think that’s good. Even if it puts his comrades’ lives in danger, he has to envision every possible development and make a choice. Between the lives of 100 of us and those of humanity, behind the walls. […] The people capable of changing things are the ones who can throw away everything dear to them. When forced to face down monsters they can even leave behind their humanity. Someone who can’t throw anything away will never be able to change anything.”

As if that wasn’t enough, Erwin Smith is viewed as the best hope for humanity’s future and there’s a whole chapter that revolves around how the previous commander of the survey corps admitted that “Average men aren’t able to accomplish anything. […] Special people do exist. It’s just that I wasn’t one of them. But I had to lead so many of my comrades to their deaths before I was able to figure that out.” We get a few of these “great men” in the story, most of whom are active military leaders, including Commander Pixis (who is based off of an Imperial Japanese general who Isayama admires). They are contrasted by the weak, selfish elites of Paradis who contribute nothing to society and who are shown to always put their comfort and power above any efforts to better humanity. This comes to a head when Eren’s titan powers are discovered and he is arrested and brought to trial. The elites want him to be killed because his existence threatens their seat of power, while the survey corps want to utilize him as a weapon to retake Wall Maria and save humanity. During the middle-section of the story (particularly during the coup arc), the elites and their cronies do everything they can to stifle the efforts of the survey corps up to and including going to outright war with them when they feel that their threat to their stability is too great. Again, this is the sort of thing that seems anti-authoritarian on the surface – they are, after all, trying to take down this corrupt regime. However, the resulting military coup and emphasis on these “heroes” who should be trusted above all others to reshape society puts that into question. I found the discussion on this Reddit thread about whether Attack on Titan is fascist to be particularly interesting and worth reading for more perspectives on this topic.

Another contentious aspect of Attack on Titan is the way it co-opts Jewish imagery and history in questionable ways. The most glaringly obvious of these is that the Eldians living in Marley are all hated by society, confined to ghettos and forced to wear armbands to identify their race. The parallels are evident, which makes me question whether Isayama gave any thought to the implications that this would bring about. First of all, every Eldian has the capacity to turn into a titan, lending credence to the notion that Jews are secretly monsters and suspicion or hate of them is in some way justified. Furthermore, the Eldians once ruled the world and are accused of committing atrocities around the globe centuries ago, harkening to the anti-Semitic ideas of nefarious Jews ruling the world. Hannah Collins, herself of Jewish descent, describes why this is so problematic within the narrative:

Anti-Semitism, like any form of predjudice, is based in fear, which has no logical root. By making Eldians former conquerors and genetic ‘freaks’ of nature, Isayama provides a plausible rationality to something that should have none. He didn’t have to make Eldians analogous to Jews for us to understand them as victims, and I – like many others – would have felt far more comfortable if he didn’t, to be honest.

It’s the same issue we’ve seen time and time again where racial and political imagery are co-opted in a narrative (Bright and Tom Clancy’s Elite Squad being recent examples of how crass and offensive this can be). At best, Isayama didn’t consider how making Eldians obviously analogous to Jews would lead to some questionable implications. At worst, it belies a racist worldview, which brings me to my next criticism…

Isayama seems to be obsessed with bloodlines in Attack on Titan. Race is, in the real world, largely a social construct, but in Attack on Titan it’s about as “real” as you can get. As I have already said, the ability to turn into a titan is a genetic trait of the Eldian race, but not only that but all Eldians have the ability to have their bodies and minds altered by the royal bloodline. This, of course, adds a whole other hierarchy to these bloodlines, since the royal bloodline possess special powers that are unique to them alone. As I previously mentioned, the fact that Mikasa is Asian is also a weird plotline in Attack on Titan. It’s revealed that non-Eldians were hunted down in Paradis since they are immune to the royal family’s memory-altering powers so the fact that Mikasa is Asian is made out to be a big deal that makes her special. In addition, her status as a member of the Ackerman family also provides her with the genetically inherited ability to be a really fuckin’ good fighter… again, it’s not because she’s just a badass or talented, it’s because of her stupid bloodline. Hell, Eren reveals that Mikasa doesn’t even really love him, she’s just genetically predisposed to protect them due to her bloodline (that said, the truth of this statement is left ambiguous and I personally believe he was lying). All this obsession with bloodline is weird and, in my opinion, narratively lazy on its own, but add it up with the co-opting of Jewish history and the imperialist themes and it becomes harder to believe that Attack on Titan isn’t promoting a pro-fascist worldview (and that’s not even getting into the ending, which promotes genocide as the only way to protect your loved ones).

Well If You’re So Smart, How Would You Fix It, HUH?

There really is a lot to like in Attack on Titan – as I said in the intro, I greedily devoured every volume of the manga I could get my hands on because it was such a compelling read that any complaints I had were excusable until chapter 100 came along. There are a lot of things to love up until that point – engaging and compelling plot progression, well thought-out world-building, fantastic art that conveys the sheer speed and force of the setting, and a handful of outstanding characters. I even really like the big twist about the world outside Paradis, but it has to be said that this reveal represents a fundamental shift in the narrative with little direction on where things will go next. As a result of the open-ended nature of this moment, it’s hard to make any substantial changes without having to just write the whole ending out yourself. That said, I do have two scenarios where I would diverge the narrative and make Attack on Titan into a whole other beast.

First of all, the obvious – change chapter 100. I hate the entire notion of Eren becoming a terrorist and bringing the wrath of Marley down on the people of Paradis (not to mention the subsequent stupid twist with Zeke, the Yeagerists, Rumbling, etc). It only really happens because of Isayama’s cynical worldview, but it rings false to me. Eren and the survey corps have spent the last hundred chapters talking about how they’re trying to save humanity, so when he finds out that humanity is doing fine he just… decides that the people of Paradis are the only actual people who matter so time to flatten the rest of them? Again, I don’t like this villainous turn, it doesn’t make sense to me. So here’s my suggestion for an alternate post-chapter 99 – focus the narrative on war between Marley and Paradis, while the characters try to break the mental trauma of the Eldians living in Marley.

The second place where I would consider diverting the narrative is that Eren should have stayed dead. That first battle with the survey corps was almost brilliant. Having Eren’s boring-ass protagonist schtick end up being a red-herring as he is brutally killed in his very first battle would have been incredible and would have given Armin and Mikasa someone to be inspired by throughout the rest of the narrative. Obviously, this would be a HUGE diversion as it would also take with it the whole idea of titan powers (and we wouldn’t get four or five variations of “oh my God, so-and-so is also a titan!”), the world outside the wall, coups, etc, but it would focus Attack on Titan back to the simplicity of its premise – the bleakness of its world and the actual titan fighting. It doesn’t take too long for Attack on Titan to lose track of the regular titans and instead become more interested in the politicking or special titans, to the point where they barely matter after the first dozen volumes. This change would scale everything back and make for a far more simple narrative centered around that initial premise of the last of humanity killing titans. It would be far more simple, but that’s not necessarily a bad thing and could be far more satisfying in the end. At the very least, it would have been interesting to see how Attack on Titan could have turned out if it didn’t get immediately bogged down with typical anime bullshit.

I think that what’s so frustrating about Attack on Titan is that it has left itself effectively unsalvageable. Like, look at it this way – The Rise of Skywalker sucks but at least The Last Jedi is a good enough open-ended, cyclical conclusion that you can happily ignore it. You can’t really do that with Attack on Titan – the whole early narrative revolves around getting to Eren’s basement and once you get there and find out about the wider world you can’t really end there – it begs for a conclusion and unfortunately the one we got was bullshit. If we’re being honest, I still liked the first two thirds of Attack on Titan enough that I’d probably still recommend reading it, but goddamn you need to go in knowing that the ending is really fuckin’ bad.

The Witcher 3 is Kind of Trash

Back in mid-2019 I wrote an article about how I thought that Death Note, popularly considered one of the best anime out there, was kind of trash. It was disappointing – I love the premise but after the first few episodes it drops off a cliff and becomes a slog. Well, back then I wasn’t really expecting this to turn into a new series for the blog but I spent 2020 slogging through another piece of wildly popular media and I’ve got to say… The Witcher 3 is kind of trash. I happen to be writing this while Cyberpunk 2077 backlash is in full swing and I often hear the refrain “Someday Cyberpunk will be as good as The Witcher 3!”… which makes me not want to play it at all. There’s so much stuff that I low-key hate about this game which I really need to get off my chest, because I don’t understand why people are so enamoured with it.

The Open World

First off, the big new feature for The Witcher 3 was its open world and I have to admit that it truly is massive, sporting one enormous map for Novigrad, Oxenfurt and Velen, separate open maps for the Skellige Isles and Kaer Morhen (and Toussaint in the DLC), plus a couple smaller maps for White Orchard and Vizima. It’s an overwhelming amount of ground to cover and while I can understand why someone would be excited by this, it’s where some of my first issues with the came come in. First of all, open world fatigue has well and truly set in in the past few years, but I had already gotten sick of most open worlds by the start of 2011 with Assassin’s Creed: Brotherhood. That’s the game that made me realize that, in most games, open world traversal sucks. Spending most of your playtime just trying to get from point A to point B as quickly as possible is such a boring gameplay loop and it was bad enough that I dropped Brotherhood (which I was otherwise enjoying) entirely. Since then I’ve often found myself getting tired of open world games with sluggish, restrictive and downright boring traversal options, to the point where I tend to avoid the genre entirely since you’re spending at least half your playtime just putting yourself through tedium in order to get to something interesting. Fallout 4, Far Cry Primal, even Metal Gear Solid V (which I loved at the time, but having to sneak past the same two or three boring outposts to get to any objective was frustrating) have left me tired by the end with me just begging to be able to reach my objectives and end the damn game already without dealing with endless open world bullshit. Compare this to Gravity Rush, a game where the act of moving from place to place is, in itself, a total joy. I hear that Spider-man captures a similar experience with its web-slinging mechanics – I haven’t played it so I can’t confirm, but I just offer these as examples of how getting from place to place can be fun in itself in an open world game rather than a constant, frustrating obstacle.

…which brings me to The Witcher 3. After the first couple hours soaking in the beauty of new location have worn out their welcome, traversal becomes boring at best and infuriating at worst. Need to get to an objective directly on the other side of a mountain range? Better hope you have found a fast-travel point that’s only, like, 600m away from the objective or you’re going to be stuck with two unappealing options – either ride your horse around the mountains or cross your fingers and hope that the game will allow you to climb over the mountain. Of course, if you choose to climb then the game will also force you do to this at walking speed and if you fall off the mountain you’ll die and have to do the whole thing over again after a lengthy loading screen. How fun! Sailing is also painfully slow, but nowhere near as slow as trying to swim from place to place. Better hope your boat doesn’t get sunk in the middle of the seas around Skellige!

To make matters worse, you’re likely to come across some manner of annoying enemy on your way from point A to point B. Random attacks by bandits, wolf packs, sirens, etc can make the world feel a bit more alive, but good God they quickly become a waste of time to encounter. I usually just moan and run away from wolves as fast as possible, but enemies like the sirens basically have to be fought because otherwise they’ll sink your boat and cause you even more wasted time. It can be thrilling if you come across a monster several levels stronger than you are since at least they’ll offer some challenge, but these are rare occurrences (unless you’re going out of your way to punish yourself).

On top of that, the open world in this game is loaded with points of interest marked on the map with a “?”. These things are a blessing and a curse. On the one hand, it can be enjoyable and satisfying tracking these all down and filling up your map. Some of them are even super useful, such as the Place of Power spots. Unfortunately, most of these are open world busywork at best, or useless bullshit at worst. The majority of the points of interest are monster dens, bandit camps, hidden treasure and the like, which require you to hunt down a nearby cache or slay some bandits or monsters in order to get some rewards. Unfortunately, these rewards lose any sort of value within a few hours of gameplay. They don’t scale with your level so you’re going to be pocketing hundreds upon hundreds of useless weapons and armour which exist only to be broken down into parts or sold to merchants in order to get yourself a bunch of gold (which is, in itself, pretty useless as well once you’ve stocked up a few thousand crowns). Maybe the intent is that players aren’t supposed to try to complete all these points of interest and I’d even recommend looking up the Places of Power and skipping the rest, but I cannot stop going to them. I just have this obsessive compulsion to uncover every point of interest on my map and I don’t know which are useful and which aren’t so I don’t want to miss any. Skellige was the point where this hit its absolute worst, as there are dozens of identical smugglers’ caches hidden in the water, meaning that you have to sail for literal hours around the islands, killing sirens over and over again just to get a bunch of useless items that you’re just going to sell anyway. CD Projekt RED, sometimes less is more – cut the useless bullshit out, please. I get that this is partly my problem, but I really can’t help it and if CD Projekt RED are going to put such worthless content into their game then they deserve to take shit for it.

Inventory Management

Like I just said, 99.9% of the loot you get in this game is worthless crap. I mean, sure, you can sell it for coin that you have no practical use for after a few hours or break it down into crafting components which you’ll quickly be drowning in. It also doesn’t help that the vast majority of the loot you find in the world is clearly procedurally generated, uninteresting guff that exists just to fill out the world. Beyond this, the overabundance of loot leads to two big issues. First, it makes acquiring loot at the end of a quest or out in the open world feel unrewarding and nothing more than a boring chore. If I complete a quest and get a cool sword, I’d like to be able to use it, not go “oh, this is way weaker than the sword I crafted 10 hours ago”. Secondly, this contributes to this game’s frustrating inventory management. Most of this stems from the restrictive encumbrance mechanic. Like many annoying RPGs, a good chunk of your playtime in The Witcher 3 is going to be spent running back and forth to merchants because the loot you picked up put you one point over your encumbrance threshold and now you suddenly have to walk slowly across the world map. This just makes the traversal issues and unrewarding loot that much more frustrating, and this is compounded even more when you consider that encumbrance is totally arbitrary. Sure, some people may say “it’s more realistic!” or “it’s for immersion!” but both of those arguments are shot right out the window when Geralt can comfortably run around with dozens of swords, armour sets and saddles but then that one last flower pushes him over the edge. That doesn’t even take into account that several items don’t even have an effect on encumbrance, such as the hundreds of pieces of food that Geralt can carry at once.

To make matters worse, The Witcher 3 also features a weapon degradation system, because you weren’t spending enough time in your inventory already. On the one hand, I could see this being somewhat useful if the game was set up in such a way where degradation would force you to use other weapons until your favourites get repaired, but that just isn’t the case at all. After the first hour you’re almost always going to have a dozen weapon and armour repair kits on hand, not to mention that you can just go to a blacksmith and pay to get your gear fixed – it’s one of the few things actually worth paying gold for. Again, you could argue that this is about realism or immersion, but it’s just not fun. It’s not common enough to actually affect gameplay in any significant manner, which means that it’s nothing more than a pointless chore the game makes you go through. Seriously, just drop it, weapon degradation systems always suck.

Combat

Which brings us to the combat in this game. The Witcher 3 drowns you in options right out the gate. Not only do you have your actual sword fighting skills, but you also have access to five signs (aka, minor spells), a crossbow and an ever-growing collection of potions with varying effects. These are all improved as the game goes on, with you being able to put skill points into new techniques and upgrades for whatever abilities you want to focus on. Me? I put all my points into sword damage buffs and upgrading my favourite signs. These upgrades never felt particularly significant to me – like, sure, 25% more damage from sword attacks is probably making a difference, but I can’t say that I actually feel it. It wasn’t really until I got the charged heavy attack that I really felt like an upgrade was actually changing my playstyle any. It also doesn’t help that some options are just broken. The Quen sign in particular is so OP that it not only makes combat boring but makes me play lazily and treat it like a crutch. The very first upgrade gives you a one-hit shield which blasts back enemies and recharges quickly. This means that every fight I get into starts with me casting Quen, dealing damage and then taking a hit, backing off for two seconds til Quen recharges and then casting again. Rinse and repeat. Sure, there are other options available, such as buffing your potions (and spending even more time on inventory management!), getting limited-use out of new melee techniques, or applying damage buff oils to your weapons but… like, why? Unless you’re stupidly under-levelled against a tough enemy, you can coast by on all the crutches this game gives you – and I call them that because when the game suddenly takes them away from you (such as in fist fights or Ciri segments) you realize you now need to remember how to parry effectively or you’re going to get annihilated.

It’s cool seeing Geralt spin around and decapitate foes for the first couple dozen hours, but the combat in this game is just not good enough to sustain itself over the course of a hundred plus hours. As I said before, I dread coming across packs of weak enemies because they’re such a waste of time to deal with and that’s because most fights are stupidly easy. You either get one- or two-shotted by enemies more than five levels above you or you’re massacring everyone with ease. If you play like I do and try to complete as many side-quests as you can, then you’re going to be insanely over-levelled with very little effort, making most of the game’s quests a slog to get through. Like… could they not have implemented a level-scaling system, or anticipated that players would actually play their content, or something? I’ve read elsewhere that I’m not the only one with this issue, it’s like the game’s difficulty was designed for you to be only playing main quests and doing even a couple side quests throws the difficulty curve out of whack. And note that I’m playing the game on Blood & Broken Bones difficulty, so it’s a step up from the standard difficulty. I haven’t played Death March, but considering how mind-numbingly boring B&BB is I can’t help but think that it won’t make the game much harder.

Writing

For what it’s worth, the writing in The Witcher 3 is by far the best part of the game. Long after I grew bored of the combat and open world, I was still hanging on because I wanted to see what would happen next. There are also some fantastic stories and characters within this game, particularly the “Bloody Baron”, who is a textbook example of how to write a charming, sympathetic monster, and many of the side-quests have fully fleshed out stories that make them worthwhile to grind through. However, even the writing begins to wear thin over time and test my patience.

Sometimes I’ll decide “fine, it’s time to start getting the main quest underway again” and you try to get the story moving… only for some stupid, random bullshit to happen in the plot which halts all momentum and you have to deal with before you can move on, even though it’s less important than several of the side quests in the game. One annoying example of this is on Skellige when the plot has finally moved on and you’re ready to leave the island, all that’s left is that a king needs to get crowned. So you’re ready for that to be decided when, uh… bears attack the kingsmoot. What the fuck? I should mention that this kingsmoot is taking place in a guarded castle atop a seaside spire, so when this army of bears attacks it’s truly baffling. Then you’ve got to solve a mystery about who unleashed the bears at the kingsmoot and the person you decide to support in the search ends up being the king. Man, I was done with Skellige when this happened and was just ready to move on, but then this happened out of nowhere and felt like an annoying, uninteresting shark-jump that the game was dropping in my lap just to make the game that much longer.

The worst example of this narrative padding is definitely what happens after you complete Dandelion’s doppler play. You spend hours getting a play put together so you can put out a message to an ally who has gone into hiding and it all goes off without a hitch, hooray! You find the ally, he gives you info about Ciri and now you’re ready to move on with the plot… except immediately afterward someone randomly attacks Dandelion’s girlfriend Priscilla and leaves her near death! Oh no! So once again you have to solve a mystery that comes out of nowhere and halts the actual progression of the plot, except in this case the writing is utter bullshit. Turns out there’s a serial killer who ritually murders prostitutes and makes a big scene of calling them whores. You have three suspects: a doctor with a history of violence, a shady coroner who the doctor doesn’t like and a fanatical priest of the Eternal Fire. You find clues about who the next victim is and, oh, looks like the killer doesn’t like people working against the church, imagine that. He kills an acquaintance of yours who has renounced the church and then you discover the name of his next victim, a prostitute. So you go to the brothel and, oh my God, it’s the priest there torturing her. You get the option to kill him, spare him or let him continue torturing her (!?!?!!), and obviously I’m going to kill him because he has to be our murderer, right? Wrong, turns out that it was the coroner and he was just masking his crimes by pretending to be a fanatic because he’s actually a vampire feeding on people. Umm, what the hell? I mean, I get that misdirection is difficult in a mystery but how do you make a red herring so bad that they end up being an entirely separate serial killer with an identical modus operandi? There’s no reason to assume that the coroner is responsible given the evidence that the game gives you, other than metagaming when the game allows you to spare the priest’s life because why would they let you do that unless he wasn’t the killer? The worst part is that when you think you completed the quest you’ll later find clues that the killer is still at large and Geralt basically just shrugs his shoulders and lets them keep at it. Like… dude, turns out one suspect was a different serial killer and you had only two other suspects, maybe look into that!? The fact that this doesn’t reopen the quest or open an alternate version of it is legitimately infuriating to me, I get that this game is complex and ambitious enough but this quest just shows weakness within the game’s structure and it would seriously be better off without it.

Bugs

The Witcher 3 was apparently a buggy mess at launch and while I would consider the bugs that remain in the game a fairly minor issue at this point, there are still several that will pop up in every playthrough that range from funny to infuriating when they happen. The worst one I encountered was this weird audio glitch that happens when you encounter the Crones of Crookback Bog, where the dialogue completely cuts out for like ten minutes, while you awkwardly read the text on screen and watch the crones pantomime to you about how evil they are. Worst of all, my PS4 crashed at one point and I had to restart my game from the beginning, so in two separate playthroughs this glitch happened… how is this still unpatched to this day? I also had one bug that happened repeatedly during the horse races – I would win the race quite handily, but when I crossed the finish line the game wouldn’t register it, forcing me to restart the game and redo the entire race six or seven times before it would finally register the win legitimately. I have no idea why this one was happening but it was maddening when it did.

Perhaps the most persistent and irritating bug though is that the swimming controls will randomly crap out at times, not allowing you to dive in the water. This is particularly annoying because if I’m in the water then odds are I’m only there because I’m diving for sunken treasure. When this happens, your only options are to climb back onto your ship and hope that that fixes the issue, fast travel to reload the world map, or just restart the game and cross your fingers. This is so goddamn annoying and just makes the already awful Skellige smugglers’ caches that much more of a slog to get through, because this issue happened to me multiple times in just that one section of the game.

Bloat

You may have noticed that there’s a running theme throughout all my issues with The Witcher 3 and that is simply that the game is bloated beyond belief. The open world is massive, but it seems to prioritize size and pretty vistas over actually being fun to explore over a hundred hour journey. The game showers you with loot, but when 99.9% of it is worthless it becomes nothing more than a chore to deal with. Combat gives you tons of options, but overpowered options make the rest redundant, the combat is ridiculously easy and it just can’t sustain itself over the game’s playtime. The writing has some truly great moments, but it just feels padded for nothing more than making the game even longer. I had a similar issue with Alien: Isolation, where the game felt like it had to force itself to be a bloated, twenty hour game when it would have been perfect as a tight, terrifying eight hour experience. All-in-all, The Witcher 3 is a game in serious need of content trimming and a tighter focus. I shouldn’t have to actively force myself to not engage in most of the content you’ve put into your game in order to find any sort of enjoyment with it.

At this point I’ve dropped The Witcher 3 after slogging through it over the course of a year. I’m only at Kaer Morhen now and I just can’t bring myself to play it again. Instead I’ve played the remakes of Resident Evil 2 and 3 and just started Hitman and the difference in enjoyment is palpable. Knowing that I can finish these games casually in a week or two is exciting in itself, not to mention that these are far better curated experiences that deliver greater levels of enjoyment in each play session. If I can give The Witcher 3 one big prop in spite of all this it’s that the game does offer hundreds of hours of playtime for like $20 – that’s a pretty insane value if you need to stretch your money out, but for my own part I’d like to actually get close to finishing a game I started.

But hey, at least Gwent was fun. If I ever do pick The Witcher 3 back up, it will probably be because I want to take part in the Gwent tournament. So that’s something at least.

This shot from a sex scene is one of the featured media screenshots on The Witcher 3‘s website. Seriously.

So How Would You Fix It, Smart Guy?

First off, if even a couple of my big issues with The Witcher 3 got addressed then it would make the experience much better overall, but we’ll go pie-in-the-sky and try to address them all here. Let’s start with the open world. Just due to the mechanics of the game, traversal is never going to be fun, so let’s at least make it less annoying. To that end, make fast travel points a bit more common and make random packs of enemies only really a concern if you’re going deep into the wilds off the main roads. Maybe make them scale in level as well so that they can be an actual obstacle. Similarly, I’d cut down on the useless “?” spots on the map (ESPECIALLY in Skellige), or just straight-up reveal what type of point of interest each is so you know whether to bother with it or not.

For the loot and inventory management, I’d want to make some sweeping changes. First of all, ditch encumbrance and weapon degredation. They suck and can never not suck until you remove them entirely. Secondly, let’s make the loot you get far more valuable. Cut down on the number of random items you can steal or loot from enemies significantly. Let weapons be upgradeable, with each level requiring you to get upgrade materials which you can craft and get the materials around the world map. This would allow reward weapons to actually be useful and could cut down on the number of useless items the game drowns you in. Plus it also means you don’t have to say goodbye to a favourite weapon when you outpace its damage output. Boom, all of a sudden inventory management is no longer a hassle, you actually can get some sort of satisfaction out of new items and it makes looting itself more rewarding because it’s helping you get something that can make your equipment better.

The combat in this game should be Monster Hunter-lite. I get that, conceptually, this is what the game is going for with its decoctions and oils, but they’re pointless compared to spamming signs. Make monster encounters something you have to actually plan for instead of just rushing headlong in like an idiot and suddenly combat would feel far more rewarding. Most importantly, introduce a level-scaling system to make enemy encounters more interesting.

For the writing, basically all that needs to be done is to trim down the padding in the main quest, or at the very least move these into the side-quests. As far as I’m concerned though, that serial killer quest needs to be completely reworked or cut out entirely. In any case, the sum total of these changes would result in the game’s annoyances being reduced or removed entirely, while its strengths are more up-front. It would also mean that the main game would likely be shorter, but if more side-quests were incentivized for the post-game then this would allow players more time to play the game the way they want without feeling like they have to or are missing anything. Given that the lack of urgency in spite of the game’s actual narrative is one of the main criticisms of The Witcher 3, I feel like it would make it a much better game.

Death Note is Kind of Trash

I wasn’t really into anime when I was growing up. I watched localized successes like Sailor MoonPokemon and Yu-Gi-Oh! and checked out an issue of Shonen Jump once, but in general I was turned off of anime and manga by obsessive weebs. However, in the last few years I’ve been trying to get more cultured and have been checking out some of the big names in anime. One of these big names that I was sure I would like is Death Note. I mean, the whole premise it’s right up my alley: a notebook which kills anyone whose name is written in it? A cat and mouse game between the holder of the book and the detective hunting him down? A creepy demon monster following the protagonist around? Sign me the hell up. Hell, I was so certain that I was going to enjoy Death Note that I picked up the Blu-Ray set so I could enjoy it all at my leisure. I don’t tend to buy Blu-Rays blindly, but when I do it tends to work out splendidly for me (see: John Wick, The Raid, The Conjuring, etc). It has probably been two years since then and over the course of a few days I finally decided to sit down and watch Death Note in its entirety.

…and it kind of sucks. Like, I kind of want to just give away my Blu-Ray copy now, I disliked it that much.

It’s actually was surprising for me. I’ve heard a lot of good things about Death Note, some people going so far as to say that it’s one of the absolute best animes, so figured it would be a slam-dunk for me. Don’t get me wrong – the first 10ish episodes are quite enthralling as Light learns how to use the Death Note, L tries to discover Kira’s identity, and Light tries (poorly) to cover his tracks. However, it quickly starts to go down hill with only occasional moments of excitement. Hell, my disappointment was so surprising to me that I had to look up other reactions to the series to see if I was totally alone in my assessment. From what I’ve seen, most fans of Death Note will admit that the series drops in quality around episode 25 (some even agreed with me, that around episodes 10-15, the series’ quality definitely begins to decline). Considering that Death Note is a 37 episode-long anime, even if you think it’s good overall it seems like the popular opinion is that ~1/3 of the series is not great. And, if you agree with me that the series drops off quickly, it’s closer to 2/3 of the episodes being pretty shitty. Again, considering this has a good reputation, I feel like I need to explain exactly why I disliked it so much. And, in case it isn’t obvious, spoilers incoming.

First of all, let’s talk about those first 10 episodes that I did like and why they worked well. The premise of Death Note is fascinating – Light Yagami finds a notebook which will kill anyone whose name is written in it. The rules of the Death Note are also quite intricate and restrictive, crafting plenty of tension throughout the narrative (particularly the detail that the user can sell half of their remaining lifetime in order to see their prospective targets’ real names). This set-up naturally causes the viewer to think about what they would do if they had the Death Note and how they would use it. It also helps to make Light interesting because he has a very particular way that he intends to use the note to make a statement as “Kira”, the self-proclaimed god of justice, while also coming up with clever precautions to avoid ever being caught with the book. However, when the detective L enters the picture, the ease with which he is able to quickly narrow down the scope of the investigation is fascinating, largely because of the way it is written. L’s deductions in this early part of the series are based on clear evidence, and it’s easy to see how L could come to the conclusions he does – he’s just noticing details that other people would easily overlook. Furthermore, his hunches and evidence are often confirmed because of mistakes that Light makes. This makes for a thrilling cat-and-mouse game in the early episodes, as L tries to narrow down his list of Kira suspects, while Light desperately tries to cover his tracks and tie up any loose ends.

This tension begins to break around the time when L decides to confirm his suspicions and confront Light in-person. While at first this is interesting, and in order to keep the plot going it was kind of inevitable, the narrative really starts to slow down and become far less interesting at this point. It turns out that Light and L just aren’t very interesting characters in their own right. Their opposed philosophies are interesting to see clash, but when they have to interact with one another we see that there isn’t a lot to either of them. Even worse, their interactions are painfully repetitive – we see the same kind of scenes of L putting Light into a loaded situation, and then having Light debate about how best to respond without putting suspicion on himself, over and over and over. These moments also solidify that Light isn’t nearly as smart as the show wants us to believe. Sure, he’s clever, but waaaay too clever for his own good. Instead of trying to counter L head-on and remain as aloof as possible, if he’d just consistently act naturally and stop trying to thwart the surveillance on him, he wouldn’t be drawing suspicion on himself. Hell, the fact that he has FBI agents killed after they spy on him was just an idiotic move – it makes it obvious that Kira was indeed one of the people being watched, narrowing down the suspect list significantly. They suspected that Kira had access to police records, but why not deflect that suspicion, rather than confirm it? For that matter, why doesn’t Light engineer scenarios to deflect suspicion onto other people? All that Light ever does is thwart L enough that he can’t definitively say that Light is Kira, which just makes him look even more suspicious when it happens over and over again.

The slowing of the tension is bad enough but it’s around this same time when Death Note really starts to go down hill with the introduction of Misa Amane. In theory, the introduction of Misa could have been brilliant – most importantly, she has a second Death Note, which opens up the potential scale of the narrative immensely. Furthermore, she’s a Kira copycat who wants to meet Light, the shinigami Rem is in love with her, and she’s made the shinigami eyes deal so she can see peoples’ real names. Unfortunately, the writers of Death Note haaaaate her and her introduction has very little actual bearing on moving the plot forward. Misa is portrayed as being a complete idiot who is a constant burden and liability for Light. She’s completely devoted to Light, insisting that they should be a couple and does whatever he tells her to, despite the obvious fact that he doesn’t care about her at all. She’s also a professional model, which seems to have been done for little more reason than to make her seem more desirable for Light, to justify how she can be dumb and successful and to have the characters fawn over her. The thing is, the show tells us that Misa is an idiot, but I didn’t always believe that she was. She actually manages to outmanoeuvre Light and the police on occasion, in part because they underestimate her, which made me wonder if we are meant to think that she was actually far more clever than people give her credit for… but no, these moments are few and far between, and whenever they do happen, they are almost immediately followed-up by something that shows that they really do think she’s a complete moron.

I will give the show some credit, Death Note mostly shirks away from the ridiculous levels of fan service which are so common in anime. However, it’s not like you can’t have fan service and well-written female characters at the same time, and in Death Note the female characters are written horrendously. There’s the aforementioned Misa, who is literally treated as an expendable pawn by Light. She spends the entire series unwaveringly devoted to Light, never realizing that he’s manipulating her, even when he cheats on her (instead, she gets jealous and takes out her frustrations on the other woman). It would be one thing if the narrative made it obvious that the way Light treats Misa is awful, kind of like how it clearly disproves of his use of the Death Note. However, it never makes any sort of commentary on their abusive relationship, and the fact that the narrative constantly reinforces that Misa is just a dumb person only good for manipulation is troubling, especially when it also reinforces that Light is brilliant despite the boneheaded mistakes he walks into.

Other than Misa, there are a handful of female characters with any sort of importance to the narrative. First of all is Sayu, Light’s sister. She appears very briefly as a young girl during the first few episodes, but when she suddenly appears grown up later in the series it seems like she might be getting a more prominent role going forward. How exciting! …except, no, you didn’t think that the writers would give a female character an important role, would you? No, they just wanted to remind us she exists and make her intriguing so that way they could have the mafia kidnap her, have her be traumatized to insanity and then be left broken as she disappears from the story for the rest of the series! Holy shit! The other prominent female character is the “other woman” that I mentioned earlier, Kiyomi Takada. She appears early on in the series as a love interest for Light and he actually seems to be legitimately interested in her too, unlike Misa. Later in the series, she returns and becomes Light’s new love interest and closest follower. However, she’s jealous of Light’s relationship with Misa, which causes her to confront Misa and argue about who most deserves Light’s affections (considering that this is probably the only scene in the series involving two female characters talking to one another, that’s a hard Bechdel fail). However, it turns out that Light has been playing Takada hard, because he uses his close relationship with her to get her to kill his enemies and then commit suicide in order to deflect suspicion off himself! That’s… brutal, holy crap. The narrative definitely does not condone this, but the fact that this is just another female character manipulated, abused and then written out is not a great sign. It’s a pattern which, even more than the goth aesthetics and morbid subject matter, makes Death Note feel like it was written by and for teenage edge lords, because it’s the only role which women are able to fit into apparently.

Now, to be fair, there are two female characters in Death Note that I would be remiss to neglect mentioning. One is Rem, a shinigami who loves Misa and who tries to protect her from Light’s Machiavellian scheming. She’s actually pretty interesting, but disappears for a large chunk of the story and is ultimately manipulated into committing murder-suicide by Light in order to protect Misa. Perhaps my favourite character in the whole series though is Naomi Misora, a former FBI agent whose fiance is killed by Kira. Misora is so interesting because she’s just a regular person who makes the obvious deduction that Light’s attempts to cover his tracks are suspicious, causing her to realize that he is likely Kira. I’d argue that the single best episode in the whole series revolves around Light chatting with Misora and desperately trying to figure out her real name so that he can kill her before she reports her knowledge to L. It’s such an intense episode and Misora’s character is just so well-written that when she is finally tricked into committing suicide, it’s heartbreaking. Again, this is yet another female character manipulated and violently written out of the narrative. It would probably be palatable if Misora and Rem were the only female characters treated this way, or if there were other female characters with some importance to the plot who got to play a role in the story, but as it is it’s pretty easy to accuse Death Note of being misogynist (or, at the very least, having poor representation for women).

While the female characters get treated the worst, pretty much every character is wasted in Death Note. When L dies, he gets replaced with Near, who is like a carbon copy L but with even less personality and screen time, and who seems to just know things because it’s more convenient for the writers than showing how he deduced it. He’s also harried by Mello, an angry teenager who wants to prove himself a better detective than Near… which he does by basically becoming a poorly-fleshed-out gangster. Then there’s Mikami, who gets a terrifyingly evil and fascinating introduction which suggests that he could become even more of a dangerous fanatic than Light himself, but the narrative completely loses interest in exploring his character almost immediately. Most crucially, I didn’t even find Light or L particularly compelling. Like I said earlier, their philosophies are far more interesting than the characters’ actual personalities, which never really change substantially unless the writers force them to. Hell, I was calling bullshit when Light loses his memories of the Death Note and suddenly is fighting to stop Kira – he simply lost his memory of the book, are you telling me that he no longer agrees with his own philosophies and thinks that Kira is doing good? That was a bit of narrative convenience which did not make sense and was clearly just done to force Light and L to work together (again, revealing how little personality the pair have together for several episodes).

On a similar vein, there is so much wasted narrative potential in Death Note. It would have been so easy to deflect the perception of misogyny in the series with some more clever writing. For example, take Misa Amane: the narrative really runs out of things for Misa to do about 20 episodes in, meaning that she spends about half of the series doing absolutely nothing, because they wouldn’t just let her character grow or change any. Would it have been so bad for her to realize that Light was manipulating her and then throw his plans into disarray? It would have been way more engaging than having Light go head-to-head with Near, which just comes across as a boring retread of his relationship with L. Or what about Misa’s shinigami eyes? She ends up taking the deal twice, quartering her total lifespan. You’d think that this would have some sort of big narrative consequence, like suddenly dying at an inopportune moment when Light really needs her… but, nope, she makes the deal and it literally never comes up again. Hell, the elaborate uses of the Death Note aren’t really explored all that much. Early on we get some clever ways to use the Death Note, such as when Light tricks Raye Penber into killing himself and the FBI agents, or when he kills criminals every hour for 24 hours to send a message to L. However, the series very quickly moves away from exploring the Death Note, shunting it to the background in favour of trying to deduce Kira’s identity while we’re told killings are continuing. Perhaps the most clever idea here is that Light plants fake rules in the Death Note to confuse investigators and throw them off his scent, but this also just means that the Death Note itself goes missing for several episodes while the body count rises uneventfully. Even later on when Light takes on an even more extreme disciple, Teru Mikami, he is only concerned with writing as many names as possible, rather than dealing out sadistic punishments for them.

Hell, even ignoring all the wasted narrative potential, the narrative we get itself is just underwhelming. After those first ten episodes, here are maybe three or four interesting plot points, stretched thin between a gulf of uninteresting filler plot. These moments are: the way that Light resumes his role as Kira after wiping his memory of the Death Note, L’s death, the death of Light’s father, and Light’s brutal betrayal of Kiyomi Takada. Again, that’s four interesting moments spread out over the course of the last 27 episodes of the series, which is just way too much filler in-between. Hell, I didn’t even care for the ending all that much either. By the ending, Light’s convoluted plans have just gotten ridiculous, so it might have been fitting for him to be brought down by something deceptively simple, or to assume he had control of the situation and implicate himself. I mean, he practically announces that he’s Kira to the police when he believes that Mikami is on the other side of the door, so if the police had intercepted Mikami prior to this moment and even replaced him with an imposter, Light would have screwed himself over due to his arrogance. Instead, Light is foiled because it turns out that his new rival, Near, is even more of a convoluted thinker. While it is kind of nice to see Light visibly devolve into a whining brat at the end, the way that they brought it about was just lazy, in my opinion. By ending it this way the writers just confirm that they really do believe that Light is as smart as he thinks he is, but Near’s just smarter, so he’s the only one who could actually bring down Kira. Considering that Naomi Misora nearly had him dead-to-rights only a few episodes in, this clearly should not have been the conclusion we’re meant to draw from the narrative.

This also brings me to a weird aspect of the story. Light declares early in the series that he’s going to use the Death Note to bring justice to the world and establish himself as its new god. It’s a dark goal, but you could see it for a chaotic good character. However, he then quickly uses it to kill people who oppose him, including a criminal who he thought was L and the FBI agents who are observing him, revealing that he is an egotistical hypocrite who believes he’s solely qualified to decide what is just. As a result, you’d think that L and the police would then be the moral foil to this idea, pitting the law against Kira’s sense of justice. However, maybe I just don’t know Japanese law, but L uses some extremely shady, extra-judicial means to try to prove his case. First, he puts several cameras and microphones all through the Yagami house, including the bedrooms (this also results in spying on Light’s mother and little sister). Later he arrests Misa, blindfolds her and then isolates her so that she can’t have access to anyone (including a lawyer) for more than a month, effectively torturing her in order to get a confession. He does the same with Light, although at least in Light’s case he volunteered to be put through this torture first, so… that makes it okay, I guess? (Hell, the fact that he’s so desperate to prove his innocence that he’s willing to be put through torture is a pretty big red flag that Light has something to hide.) Oh, and then when they have absolutely nothing to go on, L bluffs that he’s going to execute Light and Misa, then allows Light’s father to kidnap them both and then threaten to commit murder-suicide in a last desperate bid to get a confession! HOLY SHIT!!! Yeah… so, again, I don’t know Japanese law, but I’m pretty sure that at least some of that is straight-up illegal, which goes against the whole concept of a moral and ethical high ground that the police have in this universe. Instead, it just turns into Kira’s justice versus L’s nebulous justice, with the police stuck working with the one who claims to be on their side.

So, as you can see, I really did not like Death Note. It’s a great premise which is squandered on poor execution, and I don’t understand how people can be so forgiving of it. I mean, just take a look at Code Geass: it’s clearly inspired by Death Note, taking a similar premise, structure and tone, but it follows-through on the narrative potential far better. This is primarily because the writing and characters are so much stronger… so I guess what I’m saying is that you should watch Code Geass instead because Death Note is kind of trash.